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Scraps v0.6.0.0

Merry Christmas.

0.6.0.0


  • Added the first four worlds of the in-progress GAUNTLET game mode
  • Completing the current in-dev version of Gauntlet bestows a little crown you can put on your vehicle
  • Singleplayer games (Gauntlet, and Melee with "Allow other players to join" off) are now truly local without a separate server process, improving CPU performance and start time
  • Updated firing modes. Primary mode now fires weapons in a staggered fashion. Secondary fire (mouse 2 by default) fires together
  • Middle mouse button now zooms view (visual effect only
  • doesn't affect accuracy)
  • AI players may appear using a new Micro chassis and/or a CPU brain instead of a cockpit in Gauntlet mode
  • Rewrote the vehicle sound manager. No more sounds dropping out, smoother sound balance overall with any number of simultaneous weapons firing etc. Less sound sources playing at once
  • Fixed a bug where sounds could get cut off suddenly when they shouldn't
  • Revamped how parts calculate scrap to drop. You can now expect roughly the same amount of scrap no matter how a vehicle is destroyed (previously, destroying a part with other parts connected dropped less scrap than destroying each part individually)
  • Weapon tracers are more visible with thicker lines up close
  • Made wreckage stand out a little more against the background
  • Significantly improved interpolation on other player's vehicles in networked games
  • Radar GUI now includes off-radar indicators
  • HUD: Weapon reticle edits, with a different design for weapons with bullet drop
  • Balance: Decreased TTK
  • Everything has around 20% less HP, with weapons doing the same amount of damage as before
  • Balance: Decreased all weapon hit forces significantly. Firing force (recoil force on the shooter) is unchanged
  • Medium Cannon bullets are no longer affected by gravity (no bullet drop)
  • Tweaked camera shake
  • Completely revamped the How To Play screens
  • Added light flashes to weapons firing
  • Updated firing FX on Plasma Artillery and Plasmanator
  • Added damage debris FX for weapon hits and collisions
  • Fixes for labels above vehicles/things. Better damage indication effect
  • Some terrain types now always leave wheel marks
  • not just when skidding
  • New skidmark formula. Skidmarks also now show up while using the handbrake
  • Containers are stronger, more expensive, and hold more scrap. Some other minor part stat tweaks
  • Load vehicle dialog now shows vehicle scrap values in orange if they're above the currently available scrap allowance
  • Load vehicle dialog now supports filtering out overpriced builds entirely
  • Load vehicle dialog now remembers your filter settings
  • Removed sounds that played when parts were damaged, they were poor quality and mostly unnecessary
  • Some improved explosion sounds
  • Standard colour coding for quit/continue buttons
  • Improved in-game GUI performance
  • Revamped the auto-repair sequence that happens when the repair button is pressed
  • Revamped turrets
  • the gun part can now be destroyed separately to the base
  • Shockwaves show up better and look kind of cooler in a late 90s game sort of way
  • Added a momentary red flash effect on parts that take damage
  • Destruction can now cause camera shake
  • Adjusted wheel colliders so vehicles are a bit less tippy in general
  • Shift key now doubles as the same modifier as Ctrl on the build screen: Allows deleting with one click, or duplicating on place.
  • Smoothed out AI aiming; mostly obvious with laser weapons which are now less jittery
  • Minor font changes

Bug Fixes:


  • Tamed the occlusion culling. No more weird flickers when the game decides something is not visible when it actually is.
  • Fixed rotation pivot point on small machine gun (visual fix)
  • Fixed AI vehicles being able to trigger "Skipped rebuilding x: Connection point is missing." messages when doing their own rebuilding
  • Fixed occasional failures to rebuild vehicle parts in the correct order, due to a sorting bug
  • Fixed shockwaves flickering when multiple shockwaves were running at the same time
  • Reduced some unnecessary garbage generation
  • Fixed electrical damage FX being backwards, showing the most "lightning" at the least damage


[ 2019-12-20 07:55:26 CET ] [ Original post ]



Scraps: Modular Vehicle Combat
Moment Studio
  • Developer

  • Moment Studio
  • Publisher

  • 2020-12-18
  • Release

  • Action Indie Singleplayer Multiplayer
  • Tags

  • Game News Posts 61  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
  • Controls

  • Mostly Positive

    (156 reviews)


  • Review Score

  • http://www.scrapsgame.com
  • Website

  • https://store.steampowered.com/app/350150 
  • Steam Store

  • The Game includes VR Support



    Scraps Linux [960.68 M]

  • Public Linux depots

  • Scraps: Modular Vehicle Combat is a vehicle combat game where you build your vehicle from parts, and where success lies just as much in designing a well-crafted vehicle as in your combat skills. Design from the chassis up, then pit your creation against humans or AI in a combat arena. When you take out other players, scavenge from their wreckage to repair or upgrade your own vehicle in-game.

    Scraps lets you create a vehicle that’s great or a vehicle that sucks. Maybe your vehicle falls over when it corners or doesn't have enough power to fire its weapons – that’s okay. Maybe it doesn't need an engine because it moves by firing its cannons backwards. You decide what you drive.

    Your design choices aren't just cosmetic - they're truly functional and at the very least affect the weight and balance of your vehicle. Battle in single-player against the AI, on LAN, or over the Internet. Easily host your own LAN or Internet games. Using the Scraps demo version, your friends can join a LAN game even if they don't own the full game.

    language Note:

    The only complete language at this time is English, but partial in-game translations are selectable for Russian, Danish, Dutch, Norwegian, Romanian, French, and Swedish.
    MINIMAL SETUP
    • OS: Tested on UbuntuGraphics: Radeon HD 6570 / Mobility Radeon HD 5850. Shader model 3.0.Network: Broadband Internet connectionStorage: 1 GB available spaceAdditional Notes: Broadband is only required for Internet play.
    • Graphics: Radeon HD 6570 / Mobility Radeon HD 5850. Shader model 3.0.Network: Broadband Internet connection
    • Storage: 1 GB available spaceAdditional Notes: Broadband is only required for Internet play.
    RECOMMENDED SETUP
    • OS: Tested on UbuntuGraphics: Radeon HD 5750 / Radeon HD 6750MNetwork: Broadband Internet connectionStorage: 1 GB available spaceAdditional Notes: Broadband is only required for Internet play.
    • Graphics: Radeon HD 5750 / Radeon HD 6750MNetwork: Broadband Internet connection
    • Storage: 1 GB available spaceAdditional Notes: Broadband is only required for Internet play.
    GAMEBILLET

    [ 5951 ]

    16.89$ (16%)
    21.22$ (15%)
    10.91$ (16%)
    24.59$ (18%)
    12.89$ (14%)
    3.29$ (18%)
    0.75$ (85%)
    3.40$ (80%)
    16.39$ (18%)
    6.30$ (68%)
    3.81$ (81%)
    38.69$ (23%)
    4.44$ (78%)
    4.24$ (15%)
    4.34$ (13%)
    25.00$ (50%)
    7.35$ (8%)
    4.95$ (80%)
    20.72$ (17%)
    27.59$ (8%)
    8.29$ (17%)
    11.04$ (15%)
    23.95$ (20%)
    7.01$ (46%)
    16.97$ (15%)
    9.90$ (67%)
    12.65$ (16%)
    11.57$ (54%)
    12.74$ (15%)
    16.52$ (17%)
    GAMERSGATE

    [ 1903 ]

    0.3$ (92%)
    7.49$ (63%)
    8.7$ (78%)
    12.0$ (70%)
    0.51$ (83%)
    1.5$ (92%)
    0.85$ (83%)
    7.5$ (85%)
    0.89$ (87%)
    3.4$ (83%)
    8.24$ (59%)
    0.45$ (77%)
    1.88$ (92%)
    8.99$ (10%)
    3.38$ (77%)
    7.5$ (81%)
    3.75$ (62%)
    0.53$ (92%)
    3.75$ (62%)
    1.35$ (85%)
    3.38$ (89%)
    2.13$ (79%)
    8.44$ (66%)
    5.25$ (74%)
    3.15$ (74%)
    2.03$ (77%)
    1.5$ (92%)
    1.5$ (62%)
    3.4$ (83%)
    13.49$ (55%)

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