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Scraps v0.6.0.0

Merry Christmas.

0.6.0.0


  • Added the first four worlds of the in-progress GAUNTLET game mode
  • Completing the current in-dev version of Gauntlet bestows a little crown you can put on your vehicle
  • Singleplayer games (Gauntlet, and Melee with "Allow other players to join" off) are now truly local without a separate server process, improving CPU performance and start time
  • Updated firing modes. Primary mode now fires weapons in a staggered fashion. Secondary fire (mouse 2 by default) fires together
  • Middle mouse button now zooms view (visual effect only
  • doesn't affect accuracy)
  • AI players may appear using a new Micro chassis and/or a CPU brain instead of a cockpit in Gauntlet mode
  • Rewrote the vehicle sound manager. No more sounds dropping out, smoother sound balance overall with any number of simultaneous weapons firing etc. Less sound sources playing at once
  • Fixed a bug where sounds could get cut off suddenly when they shouldn't
  • Revamped how parts calculate scrap to drop. You can now expect roughly the same amount of scrap no matter how a vehicle is destroyed (previously, destroying a part with other parts connected dropped less scrap than destroying each part individually)
  • Weapon tracers are more visible with thicker lines up close
  • Made wreckage stand out a little more against the background
  • Significantly improved interpolation on other player's vehicles in networked games
  • Radar GUI now includes off-radar indicators
  • HUD: Weapon reticle edits, with a different design for weapons with bullet drop
  • Balance: Decreased TTK
  • Everything has around 20% less HP, with weapons doing the same amount of damage as before
  • Balance: Decreased all weapon hit forces significantly. Firing force (recoil force on the shooter) is unchanged
  • Medium Cannon bullets are no longer affected by gravity (no bullet drop)
  • Tweaked camera shake
  • Completely revamped the How To Play screens
  • Added light flashes to weapons firing
  • Updated firing FX on Plasma Artillery and Plasmanator
  • Added damage debris FX for weapon hits and collisions
  • Fixes for labels above vehicles/things. Better damage indication effect
  • Some terrain types now always leave wheel marks
  • not just when skidding
  • New skidmark formula. Skidmarks also now show up while using the handbrake
  • Containers are stronger, more expensive, and hold more scrap. Some other minor part stat tweaks
  • Load vehicle dialog now shows vehicle scrap values in orange if they're above the currently available scrap allowance
  • Load vehicle dialog now supports filtering out overpriced builds entirely
  • Load vehicle dialog now remembers your filter settings
  • Removed sounds that played when parts were damaged, they were poor quality and mostly unnecessary
  • Some improved explosion sounds
  • Standard colour coding for quit/continue buttons
  • Improved in-game GUI performance
  • Revamped the auto-repair sequence that happens when the repair button is pressed
  • Revamped turrets
  • the gun part can now be destroyed separately to the base
  • Shockwaves show up better and look kind of cooler in a late 90s game sort of way
  • Added a momentary red flash effect on parts that take damage
  • Destruction can now cause camera shake
  • Adjusted wheel colliders so vehicles are a bit less tippy in general
  • Shift key now doubles as the same modifier as Ctrl on the build screen: Allows deleting with one click, or duplicating on place.
  • Smoothed out AI aiming; mostly obvious with laser weapons which are now less jittery
  • Minor font changes

Bug Fixes:


  • Tamed the occlusion culling. No more weird flickers when the game decides something is not visible when it actually is.
  • Fixed rotation pivot point on small machine gun (visual fix)
  • Fixed AI vehicles being able to trigger "Skipped rebuilding x: Connection point is missing." messages when doing their own rebuilding
  • Fixed occasional failures to rebuild vehicle parts in the correct order, due to a sorting bug
  • Fixed shockwaves flickering when multiple shockwaves were running at the same time
  • Reduced some unnecessary garbage generation
  • Fixed electrical damage FX being backwards, showing the most "lightning" at the least damage


[ 2019-12-20 07:55:26 CET ] [ Original post ]

Scraps: Modular Vehicle Combat
Moment Studio Developer
Moment Studio Publisher
2020-12-18 Release
Game News Posts: 61
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mostly Positive (156 reviews)
The Game includes VR Support
Public Linux Depots:
  • Scraps Linux [960.68 M]

Scraps: Modular Vehicle Combat is a vehicle combat game where you build your vehicle from parts, and where success lies just as much in designing a well-crafted vehicle as in your combat skills. Design from the chassis up, then pit your creation against humans or AI in a combat arena. When you take out other players, scavenge from their wreckage to repair or upgrade your own vehicle in-game.

Scraps lets you create a vehicle that’s great or a vehicle that sucks. Maybe your vehicle falls over when it corners or doesn't have enough power to fire its weapons – that’s okay. Maybe it doesn't need an engine because it moves by firing its cannons backwards. You decide what you drive.

Your design choices aren't just cosmetic - they're truly functional and at the very least affect the weight and balance of your vehicle. Battle in single-player against the AI, on LAN, or over the Internet. Easily host your own LAN or Internet games. Using the Scraps demo version, your friends can join a LAN game even if they don't own the full game.

language Note:

The only complete language at this time is English, but partial in-game translations are selectable for Russian, Danish, Dutch, Norwegian, Romanian, French, and Swedish.

MINIMAL SETUP
  • OS: Tested on UbuntuGraphics: Radeon HD 6570 / Mobility Radeon HD 5850. Shader model 3.0.Network: Broadband Internet connectionStorage: 1 GB available spaceAdditional Notes: Broadband is only required for Internet play.
  • Graphics: Radeon HD 6570 / Mobility Radeon HD 5850. Shader model 3.0.Network: Broadband Internet connection
  • Storage: 1 GB available spaceAdditional Notes: Broadband is only required for Internet play.
RECOMMENDED SETUP
  • OS: Tested on UbuntuGraphics: Radeon HD 5750 / Radeon HD 6750MNetwork: Broadband Internet connectionStorage: 1 GB available spaceAdditional Notes: Broadband is only required for Internet play.
  • Graphics: Radeon HD 5750 / Radeon HD 6750MNetwork: Broadband Internet connection
  • Storage: 1 GB available spaceAdditional Notes: Broadband is only required for Internet play.
GAMEBILLET

[ 5976 ]

1.67$ (16%)
13.34$ (11%)
33.59$ (16%)
16.39$ (18%)
12.43$ (17%)
11.04$ (15%)
17.17$ (14%)
8.39$ (16%)
20.65$ (17%)
17.79$ (11%)
13.34$ (11%)
16.96$ (15%)
17.79$ (11%)
12.59$ (16%)
8.25$ (17%)
16.97$ (15%)
26.09$ (13%)
20.65$ (17%)
20.65$ (17%)
12.44$ (17%)
8.49$ (15%)
33.57$ (16%)
19.95$ (20%)
50.39$ (16%)
16.97$ (15%)
22.95$ (23%)
14.27$ (16%)
24.89$ (17%)
4.22$ (15%)
18.39$ (8%)
GAMERSGATE

[ 1644 ]

9.9$ (67%)
0.75$ (85%)
2.64$ (78%)
10.91$ (22%)
14.99$ (25%)
14.99$ (50%)
10.39$ (20%)
0.9$ (77%)
5.0$ (75%)
19.99$ (20%)
1.2$ (60%)
6.0$ (70%)
14.0$ (65%)
2.0$ (80%)
1.2$ (90%)
5.0$ (80%)
4.94$ (25%)
5.1$ (66%)
16.2$ (73%)
3.6$ (82%)
2.54$ (36%)
8.25$ (67%)
4.5$ (77%)
1.0$ (90%)
31.49$ (30%)
7.5$ (75%)
2.81$ (81%)
1.5$ (85%)
7.92$ (74%)
10.0$ (75%)
MacGamestore

[ 1805 ]

19.99$ (20%)
22.99$ (8%)
3.99$ (73%)
42.99$ (28%)
27.29$ (45%)
25.99$ (13%)
4.24$ (79%)
1.19$ (60%)
16.99$ (15%)
17.89$ (19%)
10.99$ (15%)
13.99$ (22%)
11.19$ (75%)
42.99$ (14%)
8.99$ (10%)
15.99$ (20%)
18.99$ (52%)
17.49$ (65%)
13.49$ (10%)
8.94$ (11%)
22.99$ (8%)
1.19$ (83%)
6.69$ (33%)
21.49$ (14%)
62.99$ (10%)
26.49$ (12%)
79.99$ (20%)
8.24$ (79%)
12.74$ (15%)
32.99$ (18%)

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