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Scraps: Modular Vehicle Combat is a vehicle combat game where you build your vehicle from parts, and where success lies just as much in designing a well-crafted vehicle as in your combat skills. Design from the chassis up, then pit your creation against humans or AI in a combat arena. When you take out other players, scavenge from their wreckage to repair or upgrade your own vehicle in-game.


Scraps lets you create a vehicle that’s great or a vehicle that sucks. Maybe your vehicle falls over when it corners or doesn't have enough power to fire its weapons – that’s okay. Maybe it doesn't need an engine because it moves by firing its cannons backwards. You decide what you drive.


Your design choices aren't just cosmetic - they're truly functional and at the very least affect the weight and balance of your vehicle. Battle in single-player against the AI, on LAN, or over the Internet. Easily host your own LAN or Internet games. Using the Scraps demo version, your friends can join a LAN game even if they don't own the full game.

language Note:

The only complete language at this time is English, but partial in-game translations are selectable for Russian, Danish, Dutch, Norwegian, Romanian, French, and Swedish.
Scraps: Modular Vehicle Combat
Moment StudioDeveloper
Moment StudioPublisher
2020-12-18Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
Mostly Positive (156 reviews)
VR Support
Public Linux Depots:
  • Scraps Linux [960.68 M]
Scraps v0.6.1.0

This update brings major CPU performance improvements, a new turreted version of the Medium Laser, manual vehicle flip for if you get really stuck, and more changes listed below.

You can expect the next major update to include a new Gauntlet world.

Scraps v0.6.1.0:

  • Significantly reduced initial game-start loading time
  • Added a turret version of the Medium Laser
  • Massive improvements to AI performance, greatly reducing CPU time when playing with many AI
  • Can now manually flip your vehicle (max once every 10 seconds) with F. Key assignment can be changed in the game options. Must be grounded and not moving fast
  • Auto-flip when upside down is a little more reliable
  • Reduced AI max roam speed in Melee mode, so fast vehicles chill out a bit when just patrolling without a target
  • Added a little camera shake to collisions
  • Removed the small monuments that spawned at previous vehicle-destroyed locations in Gauntlet. They were more annoying than cool
  • Increased static friction (friction when not moving). Vehicles are less prone to sliding sideways down slopes
  • Demo version no longer uses the XP system. Previously demo could reach up to 900XP, now fixed at 900XP
  • Demo version no longer shows help info for game modes
  • Area-effect weapons were doing too much damage in general. Reduced area damage overall in several ways, and adjusted costs
  • Minor tweaks to vehicle networking
    Adjusted some AI patrol points that were in bad spots on DustBowl and RiverRift

Bug fixes:
  • Fixed several bugs with Gauntlet mode level generation
  • Fixed evac pad graphics glitch on TestMap
  • Made an evac pad variant for when evac happens on the Gauntlet Water bridge, that looks a little less ridiculous.
  • Fixed not being able to drive underneath the Gauntlet Water bridge.
  • Improved evac pad height positioning in Gauntlet mode
  • Fixed Gauntlet score counter sound

[ 2020-03-18 03:41:55 CET ] [Original Post]

Minimum Setup

  • OS: Tested on UbuntuGraphics: Radeon HD 6570 / Mobility Radeon HD 5850. Shader model 3.0.Network: Broadband Internet connectionStorage: 1 GB available spaceAdditional Notes: Broadband is only required for Internet play.
  • Graphics: Radeon HD 6570 / Mobility Radeon HD 5850. Shader model 3.0.Network: Broadband Internet connection
  • Storage: 1 GB available spaceAdditional Notes: Broadband is only required for Internet play.

Recommended Setup

  • OS: Tested on UbuntuGraphics: Radeon HD 5750 / Radeon HD 6750MNetwork: Broadband Internet connectionStorage: 1 GB available spaceAdditional Notes: Broadband is only required for Internet play.
  • Graphics: Radeon HD 5750 / Radeon HD 6750MNetwork: Broadband Internet connection
  • Storage: 1 GB available spaceAdditional Notes: Broadband is only required for Internet play.
GAMEBILLET

[ 6588 ]

8.39$ (16%)
0.74$ (92%)
34.59$ (42%)
8.39$ (16%)
4.18$ (79%)
7.93$ (87%)
4.11$ (92%)
1.24$ (79%)
5.03$ (92%)
6.61$ (17%)
8.39$ (16%)
2.51$ (96%)
2.92$ (85%)
4.94$ (92%)
25.19$ (16%)
0.97$ (90%)
0.78$ (92%)
2.79$ (72%)
3.16$ (84%)
5.98$ (80%)
12.59$ (16%)
16.79$ (16%)
9.19$ (54%)
4.79$ (76%)
1.24$ (79%)
2.66$ (89%)
1.07$ (93%)
25.19$ (16%)
8.18$ (73%)
2.62$ (87%)
GAMERSGATE

[ 4438 ]

1.11$ (91%)
3.0$ (50%)
5.0$ (75%)
2.5$ (75%)
1.91$ (87%)
2.25$ (85%)
0.51$ (91%)
6.8$ (83%)
9.37$ (63%)
1.5$ (90%)
3.59$ (55%)
2.69$ (46%)
30.0$ (50%)
2.0$ (90%)
1.2$ (85%)
2.0$ (90%)
1.02$ (91%)
6.25$ (75%)
1.19$ (83%)
1.2$ (60%)
0.09$ (91%)
0.6$ (91%)
3.0$ (80%)
0.6$ (91%)
5.0$ (75%)
0.43$ (91%)
0.64$ (87%)
4.14$ (86%)
4.25$ (57%)
4.42$ (66%)
MacGamestore

[ 6032 ]

17.49$ (13%)
1.99$ (90%)
11.69$ (81%)
0.99$ (75%)
1.99$ (80%)
2.54$ (87%)
0.79$ (20%)
24.99$ (50%)
2.79$ (60%)
13.99$ (7%)
1.10$ (93%)
4.99$ (83%)
1.39$ (90%)
5.99$ (80%)
8.99$ (10%)
3.99$ (69%)
1.49$ (94%)
1.19$ (88%)
2.97$ (93%)
10.89$ (76%)
1.19$ (88%)
1.19$ (60%)
5.99$ (40%)
1.19$ (88%)
1.29$ (91%)
2.49$ (88%)
2.99$ (95%)
1.39$ (91%)
1.71$ (91%)
2.54$ (87%)

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