Scraps: Modular Vehicle Combat is a vehicle combat game where you build your vehicle from parts, and where success lies just as much in designing a well-crafted vehicle as in your combat skills. Design from the chassis up, then pit your creation against humans or AI in a combat arena. When you take out other players, scavenge from their wreckage to repair or upgrade your own vehicle in-game.
Scraps lets you create a vehicle that’s great or a vehicle that sucks. Maybe your vehicle falls over when it corners or doesn't have enough power to fire its weapons – that’s okay. Maybe it doesn't need an engine because it moves by firing its cannons backwards. You decide what you drive.
Your design choices aren't just cosmetic - they're truly functional and at the very least affect the weight and balance of your vehicle. Battle in single-player against the AI, on LAN, or over the Internet. Easily host your own LAN or Internet games. Using the Scraps demo version, your friends can join a LAN game even if they don't own the full game.
The only complete language at this time is English, but partial in-game translations are selectable for Russian, Danish, Dutch, Norwegian, Romanian, French, and Swedish.
Scraps lets you create a vehicle that’s great or a vehicle that sucks. Maybe your vehicle falls over when it corners or doesn't have enough power to fire its weapons – that’s okay. Maybe it doesn't need an engine because it moves by firing its cannons backwards. You decide what you drive.
Your design choices aren't just cosmetic - they're truly functional and at the very least affect the weight and balance of your vehicle. Battle in single-player against the AI, on LAN, or over the Internet. Easily host your own LAN or Internet games. Using the Scraps demo version, your friends can join a LAN game even if they don't own the full game.
language Note:
The only complete language at this time is English, but partial in-game translations are selectable for Russian, Danish, Dutch, Norwegian, Romanian, French, and Swedish.
Scraps v0.6.2.0
- Adjustments to existing Gauntlet systems. Earlier worlds are a little easier.
- Gauntlet game mode now automatically saves and allows the player to continue from the start of some worlds
- Gauntlet mode AI cars are now disabled when far away, as a performance consideration
- Can now see Gauntlet world info on the pause (Esc) screen
- Wreckage in Gauntlet mode can now be collected immediately with no delay (Melee mode still has a delay so others have a chance to grab it)
- Slightly increased weapon costs for laser and medium cannon
- (Kickstarter backers) Tesla Device now prioritises enemy targets above non-enemy ones like crates
- (Kickstarter backers) Tesla Device now ignores proximity firing mode (can keep shooting in all directions)
- Some adjustments to GUI fonts and layout
- Improvements to weapon hit forces, and reduced them overall
- Increased HP by around 15% on all cockpits and chassis types
- Laser weapons now have a SLIGHT inaccuracy, still highly accurate
- Game mode select buttons no longer animate if a dropdown is open
- Fixed dropdowns staying open in the background when pressing Esc to close UI
- Fixed AI in Gauntlet mode not following their patrol points in the correct order
- AI is better at transitioning from one patrol point to the next
- Time spent paused no longer counts towards Gauntlet level completion time
- Much reduced the jittering that often happened when a vehicle ended up on its side
- Fixed a couple of bugs with AI pathing
This update adds a new world to Gauntlet mode, adding three more levels to Gauntlet in total, along with other fixes and improvements.
Changelog
- Added a new Gauntlet world, bringing the current total to eleven levels over five worlds- Adjustments to existing Gauntlet systems. Earlier worlds are a little easier.
- Gauntlet game mode now automatically saves and allows the player to continue from the start of some worlds
- Gauntlet mode AI cars are now disabled when far away, as a performance consideration
- Can now see Gauntlet world info on the pause (Esc) screen
- Wreckage in Gauntlet mode can now be collected immediately with no delay (Melee mode still has a delay so others have a chance to grab it)
- Slightly increased weapon costs for laser and medium cannon
- (Kickstarter backers) Tesla Device now prioritises enemy targets above non-enemy ones like crates
- (Kickstarter backers) Tesla Device now ignores proximity firing mode (can keep shooting in all directions)
- Some adjustments to GUI fonts and layout
- Improvements to weapon hit forces, and reduced them overall
- Increased HP by around 15% on all cockpits and chassis types
- Laser weapons now have a SLIGHT inaccuracy, still highly accurate
Bug Fixes
- Fixed the bug where skidmarks could join incorrectly, causing a big straight line across the map- Game mode select buttons no longer animate if a dropdown is open
- Fixed dropdowns staying open in the background when pressing Esc to close UI
- Fixed AI in Gauntlet mode not following their patrol points in the correct order
- AI is better at transitioning from one patrol point to the next
- Time spent paused no longer counts towards Gauntlet level completion time
- Much reduced the jittering that often happened when a vehicle ended up on its side
- Fixed a couple of bugs with AI pathing
[ 2020-08-17 22:55:10 CET ] [Original Post]
Minimum Setup
- OS: Tested on UbuntuGraphics: Radeon HD 6570 / Mobility Radeon HD 5850. Shader model 3.0.Network: Broadband Internet connectionStorage: 1 GB available spaceAdditional Notes: Broadband is only required for Internet play.
- Graphics: Radeon HD 6570 / Mobility Radeon HD 5850. Shader model 3.0.Network: Broadband Internet connection
- Storage: 1 GB available spaceAdditional Notes: Broadband is only required for Internet play.
Recommended Setup
- OS: Tested on UbuntuGraphics: Radeon HD 5750 / Radeon HD 6750MNetwork: Broadband Internet connectionStorage: 1 GB available spaceAdditional Notes: Broadband is only required for Internet play.
- Graphics: Radeon HD 5750 / Radeon HD 6750MNetwork: Broadband Internet connection
- Storage: 1 GB available spaceAdditional Notes: Broadband is only required for Internet play.
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