Hello gaffers, We've released Football Manager 2014 update v14.1.4. It's fully save-game compatible and the change list can be seen below. The Football Manager 2014 demo has also been updated to v14.1.4. If you have any problems, please post at community.sigames.com where our team will be on hand to help. Happy managing! 14.1.4 Changelist Stability & Performance - Fixed rare crash/freeze during processing - Fixed rare crash when using edited data - Fixed rare crash in backroom advice - Fixed rare freeze when processing Competitions - Prevented teams from entering both Champion & EURO Cups - Allowed overage players to feature in Swedish Reserve league* (You will need to start a new game for this fix to be in your game) Confidence - Fixed user being sacked for not dropping a player they already sold Progression - Adjusted Free Kick attribute progression Transfers & Contracts - Lower league players now more willing to negotiate contract renewals Editor - Prevented IGE use in network game - Fixed free agents being unable to transfer in IGE - User can now activate Italian Serie D Match Engine v1433 - Some important improvements to the engagement of the ball player with reduced slide tackle count - Fixed under hit near post corners that caused too many easy chances - Fixed the worst examples of wild off target shots and passes - Reduced long shots - Fixed bug causing some deflections/blocks to be potentially missed - Reduced directional change on regular player collision avoidance - Fixed metrification bug causing full back to run to centre of pitch when overlapping - Fixed bug where keeper storms out too fast when narrowing angle and risks overshooting target point - Increased fouls at lower levels - Pushed d-lines ups a bit when ball not in attacking third - Fixed some headers being directed higher than intended - Fixed keepers not reaching some obvious balls above their head - Fixed some instances of players not closing down ball player including at short corner - Fixed some instances of players not making no-brainer tackle attempt - Tweaked default cross aim point slightly - Some further tweaks to kick/header inaccuracy - Improved player blocking of shots and crosses - Fixed some minor bugs in ball deflection code - Some general improvements to engagement of ball player - Reduced instances of tackles leading to corners - Some more tackles made in danger situations - Improved detection of clear cut chances when player behind defence - Slightly more opportunistic shots taken especially when chasing a goal - Small tweaks to some shot velocities - Minor tweak to pass AI reducing any risky short ones under no pressure - Full backs come a bit deeper to offer keeper pass in 4 man defences when long kicks not instructed - Reduced instances of keeper handballs outside area - Fixed red cards being displayed for these handballs outside area - Stopped players running through nets - Fix for some issues with high d-lines not positioning correctly - Fix for some issues with clearing header direction - Reduced instances of clearance kicks in unrealistic areas - Fix for keepers not saving some shots dipping and hitting woodwork - Fix for players not leaving obvious ball for keeper - Made keepers make use of their area better after catching ball - Reduced some long shots in deeper central areas - Fixed some examples of Clear Cut and Half Chances being missed - Tuned player match ratings
Football Manager 2014
Sports Interactive
SEGA
2013-10-30
Simulation Sports Singleplayer Multiplayer
Game News Posts 7
🎹🖱️Keyboard + Mouse
( reviews)
http://www.footballmanager.com/
https://store.steampowered.com/app/231670 
The Game includes VR Support
Football Manager 2014 linux [144.33 M]Football Manager 2014 linux full [41.22 M]
Play on Linux for the first time, plus the inclusion of ‘cloud-save’ technology which means that managers can now pursue a single career from any computer, anywhere in the world. FM14 also includes integration with Steam Workshop making it easy for managers to create and share customised FM content such as photo/logo packs, new and custom competitions and tailor-made challenges using the new Challenge Editor.
- Improved Match Engine
The 3D Match Engine has seen extensive improvements, including enhanced AI, improved lighting and player animation, individual player character and kit models, more realistic player reaction to on-field incidents and a range of optimisations which combine to make this the best looking and fastest FM Match Engine yet.
- Tactical overhaul
There has been a complete redesign of how tactics are created, selected and implemented with player roles and team strategies becoming even more prominent, definable roles for players for multiple positions, new player roles and instructions and improvements to rival managers' AI so that they’ll adapt their tactics more readily over time.
- More realistic transfers and contracts
FM 2014 features a revamped transfer module where opposing clubs and managers adopt a more realistic approach when making or responding to transfer offers. In addition, a number of new ‘real world’ transfer clauses have been added, such as the facility to loan a player back to the club he’s just been bought from and the option to offer a combination of cash and loan players, as well as new contract clauses such as a sub bench appearance fee. On top of this, the old ‘turn-based’ system of transfer negotiations can now be done two ways, the tried and tested system and a new ‘live’ system, similar to that used in FM’s contract negotiations.
- More sophisticated board interaction
Contract negotiations are more realistic in FM 2014, as managers and boards can now make demands and lay down their respective visions for the club in both initial job interviews and contract renewal discussions. Managers can also attempt to renegotiate transfer and wage budgets as a reward for staying loyal if they’ve been offered a job by another club, with the outcome helping aid their decision on whether to move or not.
- Improved interaction with players, staff and media
There is now better interaction between players, managers, their rivals and the media; for example, members of the coaching staff now offer feedback on how reserve and youth team players are performing. Managers can also ask key players to have a word with unhappy squad members, while the introduction of an end-of-season meeting allows the manager to let the squad know how they have performed and set targets for the coming season.
- News system
The news system has been overhauled so managers can now deal with many club matters directly from their inbox. In addition, news is now colour-coded, based on category, and contains more detail – for example, scout reports now appear as a single news item with a top-line report on all players scouted and the facility to shortlist or make an offer for each of these players.
- Enhanced user interface
Major changes have been made to FM 2014’s user interface. Key areas have been redesigned – including the training overview page, the transfer centre and the news homepage – while widespread changes have been made across the game’s user interface. The language employed throughout the game has also enjoyed a major overhaul and now corresponds more closely to the language of real world football.
- Football Manager Classic evolved
Managers can now choose more than three playable nations in Classic mode for a more immersive experience. In addition, FM’s ‘fast play’ mode now includes Transfer Deadline Day, a Match Plan wizard and new unlockables.
- OS: Ubuntu 12.04 LTS Linux
- Processor: Intel Pentium 4. Intel Core AMD Athlon: 1.8GHz+Memory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: NVidia GeForce 7300 GT. AMD Radeon HD 2400 Pro. Intel HD 3000/4000: 128MB VRAM
- Storage: 3 GB available spaceAdditional Notes: OpenGL 2.0 compliant
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