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Football Manager 2014 - Update 14.2.0 - Out now

Hello ho ho. We've unwrapped an update for Football Manager 2014 just in time for Christmas. The changes are fully save game compatible so you can continue your saved games. Any problems or feedback please head over to our forums where the team will be on hand to help. Merry managing. FOOTBALL MANAGER 2014 – UPDATE 14.2.0 CHANGE LIST ====================================== Including, but not limited to: STABILITY - Fixed rare crash when continuing game - Fixed another rare crash when continuing edited save game - Fixed crash testing rules in Advanced Editor - Fixed crash when searching invalid latitude value in Editor MATCH v1439 - Fixed rare occurrence of stats incorrectly showing 255 - Reduced instances of direct free kicks aimed too close to crossbar inflating woodwork stats - Fixed instances of throw ins taken just on pitch - Tweaked urgency of engagement of ball player in own half depending on defensive player's tactical settings - Improved general logic of when to attempt a tackle - Tweaked aim direction of sliding tackles - Reduced wild challenges slightly - Fixed keeper accelerating out of area after fielding ball - Fixed player ratings not updated quickly enough in some circumstances - Some tweaks to player ratings including weighting on headers, interceptions and tackles - Fixed poor detection of save quality - Reduced first time keeper clearances under little pressure when he has short distribution PI - Fixed strange ball movement after some instances of players pushing opponents while going to ariel ball - Fixed non marking of short corner option player - Reduced poor attempts to win corner off opponent - Reduced poor cross attempts that had little chance of completion - Reduced pointless shot attempts slightly - Fixed quick free kick direction facing - Fixed blocked crosses being set as completed crosses in stats - Fixed short corners being set as crosses in stats - Fixed players going through bench - Fixed subs running on pitch after friendly win - Improved keeper kick out from hands contact point - Fixed issues with depth and width values after human tactical changes - Fixed player standing at wrong end of pitch when following "stand in front of keeper at free kick" instruction - Fixed bad goal kicks when the keeper kicks the ball out for an injury - Refined counter attack trigger point depending on team mentality setting - Improved player decision making during counter attack phase of play - Some general tweaks to on ball decision AI - Increased chance of player misjudging ball path slightly - Made it harder for player to kill pace on fast moving ball especially at speed - Improved ball velocity on some crosses - Fixed ball contact point issue when putting ball out of play for an injury - Added cross less often PI - Fixed some issues with kick off AI - Fixed some issues defending corners - Fixed some keeper positioning and facing issues, including coming out inviting easy lobs - Some tweaks to pass AI - Tweaked d-line position slightly - Fixed some further engagement of ball player issues - Tweaked default cross aim slightly - Reduced further attempts to buy corner off opponent - Increased long shots slightly - Fixed keeper misjudging occasional headed back pass - Reduced penalty scored % slightly - Fine-tuned CCC detection very slightly - Reduced overhit mid-range passes caused by physics interface flaw not player error - Tweaked player movement at dead balls slightly - Reduced defensive headers that are aimed too close to own goal - Small tweaks to shot and pass accuracy FMC - Improved Match Plan substitution logic - Increased individual player training to prevent players becoming unhappy with workload - Fixed mid-season Budget news item sometimes not appearing - Fixed user not being able to declare interest in jobs when AI Managers are 'insecure' STEAM WORKSHOP & ACHIEVEMENTS - User can now 'scan for graphics' to manually index Workshop graphics - User can start challenges from Workshop - Game will now index files without a config - Kits can now be uploaded to Workshop - Manually deleted files will no longer produce error for users - Italian Hero Achievement fixed UNLOCKABLES - Fixed rare instance where No Sacking would not unlock - User can add second nationalities - Can now move players between AI clubs - Can now transfer free agents using 'move to other clubs' option - Future transfers cleared when free agents are moved EDITOR - Managers can now be set correctly at B/II Teams. - Improved team selection in custom Nation Rules. - Advanced competition foreign player rules should now extract into the game correctly. - Major fixture dates now visible on the Break Periods panel. - Fixed the 3+GK from 7 substitutes rule. - Improved loading times when multi-editing certain fields. - Improved the re-assignment of Fitness Coaches' attributes when extracted into the game. - Spanish Third Division may now be added to custom nation rules. - 'Directions' may now be set on the Wage Contributions screen IN-GAME EDITOR - Added preference to hide the IGE icon from being displayed in the toolbar - Added option when starting a new game to stop the IGE ever being usable on that save - Added a filter on the join network panel to search for games without IGE - Added Heal All Players in Squad - Aded Unban All Players in Squad - Added Change Morale of all Players in Squad - Added Make Human Unsackable - Added Terminate contract - 'Rushing Out' attribute can now be successfully edited COMPETITIONS & RULES - Fixed rare example of clubs incorrectly failing FFP - AI will now always register players when user is on holiday - Stopped Swedish Second Divisions changing number of teams - Spanish "B" Team Squad Numbers now remembered between matches - Stopped players returning from their end of season break too early - Stopped Scottish Premiership Playoff matches being scheduled for consecutive days - Fixed rare example of Belgian season not being scheduled - Fixed scheduling of Copa Libertadores & Sudamericana when removing South American leagues - Fixed Italian transfer window dates - Fixed overage rules in Russian U21 league - Fixed Scottish Premiership Relegation Playoff scheduling - Stopped assistant manager arranging reserve friendlies when already in a reserve league - Fixed North American Gold Cup attendances - Fixed Belgian Pro League European Playoff Final scheduling when cup winners qualify - Set 2015 Asian Cup Qualifying groups as per real life - Fixed English League Cup / EURO Cup fixture clashes - Fixed English FA Cup replays being scheduled during international breaks - Fixed 2015 U20 World Cup scheduling TRANSFERS & CONTRACTS - Reduced player bonus demands in contract negotiations - Stopped former staff generating scout reports - Stopped AI clubs bidding on players they cannot afford - Improved AI shortlisting for Spanish B teams - Stopped out of contract players from being agent owned - Fixed expiry date being set in the past for transfer targets - Improved logic of AI co-ownership offers - Fixed user being unable to Approach To Sign player after deal falls though - Fixed semi-pro sides being unable to offer non-contracts USER INTERFACE - Fixed Continue button disappearing before penalty shootouts - Fixed text overrun on GK attribute octagons - Fixed code displayed in board meeting - Fixed match focus not state saving TRAINING - Fixed tactical familiarity not adjusting when some strategies changed - Fixed formation familiarity being lost in certain circumstances NETWORK - Fixed Offer to Clubs screen changing when other users navigate - Fixed warning message when clients attempt to join network game


[ 2013-12-18 14:06:13 CET ] [ Original post ]



Football Manager 2014
Sports Interactive
  • Developer

  • SEGA
  • Publisher

  • 2013-10-30
  • Release

  • Simulation Sports Singleplayer Multiplayer
  • Tags

  • Game News Posts 7  
    🎹🖱️Keyboard + Mouse
  • Controls

  • ( reviews)


  • Review Score

  • http://www.footballmanager.com/
  • Website

  • https://store.steampowered.com/app/231670 
  • Steam Store

  • The Game includes VR Support



    Football Manager 2014 linux [144.33 M]Football Manager 2014 linux full [41.22 M]

  • Public Linux depots

  • - Play it whenever, wherever, however
    Play on Linux for the first time, plus the inclusion of ‘cloud-save’ technology which means that managers can now pursue a single career from any computer, anywhere in the world. FM14 also includes integration with Steam Workshop making it easy for managers to create and share customised FM content such as photo/logo packs, new and custom competitions and tailor-made challenges using the new Challenge Editor.

    - Improved Match Engine
    The 3D Match Engine has seen extensive improvements, including enhanced AI, improved lighting and player animation, individual player character and kit models, more realistic player reaction to on-field incidents and a range of optimisations which combine to make this the best looking and fastest FM Match Engine yet.

    - Tactical overhaul
    There has been a complete redesign of how tactics are created, selected and implemented with player roles and team strategies becoming even more prominent, definable roles for players for multiple positions, new player roles and instructions and improvements to rival managers' AI so that they’ll adapt their tactics more readily over time.

    - More realistic transfers and contracts
    FM 2014 features a revamped transfer module where opposing clubs and managers adopt a more realistic approach when making or responding to transfer offers. In addition, a number of new ‘real world’ transfer clauses have been added, such as the facility to loan a player back to the club he’s just been bought from and the option to offer a combination of cash and loan players, as well as new contract clauses such as a sub bench appearance fee. On top of this, the old ‘turn-based’ system of transfer negotiations can now be done two ways, the tried and tested system and a new ‘live’ system, similar to that used in FM’s contract negotiations.

    - More sophisticated board interaction
    Contract negotiations are more realistic in FM 2014, as managers and boards can now make demands and lay down their respective visions for the club in both initial job interviews and contract renewal discussions. Managers can also attempt to renegotiate transfer and wage budgets as a reward for staying loyal if they’ve been offered a job by another club, with the outcome helping aid their decision on whether to move or not.

    - Improved interaction with players, staff and media
    There is now better interaction between players, managers, their rivals and the media; for example, members of the coaching staff now offer feedback on how reserve and youth team players are performing. Managers can also ask key players to have a word with unhappy squad members, while the introduction of an end-of-season meeting allows the manager to let the squad know how they have performed and set targets for the coming season.

    - News system
    The news system has been overhauled so managers can now deal with many club matters directly from their inbox. In addition, news is now colour-coded, based on category, and contains more detail – for example, scout reports now appear as a single news item with a top-line report on all players scouted and the facility to shortlist or make an offer for each of these players.

    - Enhanced user interface
    Major changes have been made to FM 2014’s user interface. Key areas have been redesigned – including the training overview page, the transfer centre and the news homepage – while widespread changes have been made across the game’s user interface. The language employed throughout the game has also enjoyed a major overhaul and now corresponds more closely to the language of real world football.

    - Football Manager Classic evolved
    Managers can now choose more than three playable nations in Classic mode for a more immersive experience. In addition, FM’s ‘fast play’ mode now includes Transfer Deadline Day, a Match Plan wizard and new unlockables.
    MINIMAL SETUP
    • OS: Ubuntu 12.04 LTS Linux
    • Processor: Intel Pentium 4. Intel Core AMD Athlon: 1.8GHz+Memory: 1 GB RAM
    • Memory: 1 GB RAM
    • Graphics: NVidia GeForce 7300 GT. AMD Radeon HD 2400 Pro. Intel HD 3000/4000: 128MB VRAM
    • Storage: 3 GB available spaceAdditional Notes: OpenGL 2.0 compliant
    GAMEBILLET

    [ 5951 ]

    3.96$ (80%)
    7.35$ (8%)
    10.31$ (31%)
    2.00$ (80%)
    13.42$ (55%)
    8.39$ (16%)
    6.79$ (15%)
    21.22$ (15%)
    8.79$ (12%)
    3.35$ (78%)
    22.99$ (8%)
    2.90$ (78%)
    1.93$ (81%)
    7.50$ (50%)
    16.57$ (17%)
    8.27$ (17%)
    12.59$ (16%)
    24.95$ (17%)
    16.52$ (17%)
    4.19$ (16%)
    9.71$ (46%)
    21.22$ (15%)
    34.95$ (13%)
    7.98$ (20%)
    5.77$ (17%)
    3.00$ (80%)
    16.00$ (60%)
    2.40$ (92%)
    4.59$ (8%)
    16.57$ (17%)
    GAMERSGATE

    [ 3154 ]

    1.5$ (81%)
    3.14$ (55%)
    0.75$ (92%)
    0.3$ (92%)
    8.79$ (56%)
    7.34$ (48%)
    9.6$ (76%)
    3.3$ (78%)
    3.9$ (70%)
    0.75$ (92%)
    3.6$ (80%)
    4.94$ (59%)
    10.0$ (75%)
    19.99$ (20%)
    0.89$ (87%)
    4.0$ (80%)
    6.39$ (20%)
    12.99$ (35%)
    4.69$ (81%)
    4.5$ (70%)
    0.56$ (81%)
    4.69$ (81%)
    6.0$ (70%)
    2.0$ (80%)
    0.79$ (89%)
    1.5$ (90%)
    5.1$ (66%)
    8.5$ (66%)
    1.7$ (83%)
    3.39$ (32%)

    FANATICAL BUNDLES

    Time left:

    3 days, 3 hours, 55 minutes


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    26 days, 3 hours, 55 minutes


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    39 days, 3 hours, 55 minutes


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    45 days, 3 hours, 55 minutes


    HUMBLE BUNDLES

    Time left:

    5 days, 21 hours, 55 minutes


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    5 days, 21 hours, 55 minutes


    Time left:

    14 days, 21 hours, 55 minutes

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