Name | Company of Heroes 2 | ||
Developer | Relic Entertainment | ||
Publisher | SEGA | ||
Tags | |||
Release | 2013-06-25 | ||
GameBillet | 16.39 / € | ||
Steam | 4,99€ 3,74£ 4,99$ / 75 % | ||
News | |||
Controls | Keyboard Mouse | ||
Players online |  4845  | ||
Steam Rating | Very Positive | ||
Steam store | |||
How long to Beat | |||
Main Story |  15 Hours  | ||
Main Story + Extras |  20 Hours  | ||
Completionist |  33 Hours  | ||
SteamSpy | |||
Peak CCU Yesterday |
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Owners |  5,000,000 .. 10,000,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 1275 | ||
Average playtime (last 2 weeks) | 1734 | ||
Median playtime (forever) | 272 | ||
Median playtime (last 2 weeks) | 2594 | ||
Public Linux depots | Linux Company of Heroes 2 Core Content [18.44 G] Linux Company of Heroes 2 Binaries [633.2 M] Linux Company of Heroes 2 English [1.36 G] Linux Company of Heroes 2 Full Game Content [7.23 G] Linux Company of Heroes 2 Campaign English [149.38 M] Linux Company of Heroes 2 French [1.35 G] Linux Company of Heroes 2 Italian Content [4.79 M] Linux Company of Heroes 2 German Content [1.42 G] Linux Company of Heroes 2 Spanish Content [1.54 G] Linux Company of Heroes 2 Polish Content [1.36 G] Linux Company of Heroes 2 Russian Content [1.28 G] Linux Company of Heroes 2 Czech Content [4.31 M] Linux Company of Heroes 2 Campaign French Content [DLC 231451] [138.14 M] Linux Company of Heroes 2 Campaign German Content [DLC 231451] [137.81 M] Linux Company of Heroes 2 Campaign Spanish Content [DLC 231451] [151.27 M] Linux Company of Heroes 2 Campaign Polish Content [DLC 231451] [137.29 M] Linux Company of Heroes 2 Campaign Russian Content [DLC 231451] [135.67 M] Linux Company of Heroes 2 AA Content [1.33 G] Linux Company of Heroes 2 AA English [272.86 M] Linux Company of Heroes 2 AA French [256.89 M] Linux Company of Heroes 2 AA German [259.32 M] Linux Company of Heroes 2 AA Spanish [272.04 M] Linux Company of Heroes 2 AA Polish [275.6 M] Linux Company of Heroes 2 AA Russian [259.7 M] Linux MP Content [DLC 231452, 287370, 287371] [3.2 G] | ||
DLC | Company of Heroes 2 - German Skin: (H) Three Color Ambush Pattern Company of Heroes 2 - Soviet Skin: (M) Winter Whitewash Voronezh Front Company of Heroes 2 - German Commander: Storm Doctrine Company of Heroes 2 - Soviet Commander: Armored Assault Tactics Company of Heroes 2 - German Skin: (L) Late War Factory Pattern Company of Heroes 2 - German Skin: (M) Late War Factory Pattern Company of Heroes 2 - German Commander: Fortified Armor Doctrine Company of Heroes 2 - Soviet Commander: Conscripts Support Tactics Company of Heroes 2 - Soviet Commander: Mechanized Support Tactics Company of Heroes 2 - Soviet Commander: Anti-Infantry Tactics Company of Heroes 2 - Soviet Commander: Terror Tactics Company of Heroes 2 - German Commander: Joint Operations Doctrine Company of Heroes 2 - German Commander: Lightning War Doctrine Company of Heroes 2 - German Commander: Spearhead Doctrine Company of Heroes 2 - Soviet Skin: (L) Three Color Leningrad Front Company of Heroes 2 - Soviet Skin: (M) Three Color Leningrad Front Company of Heroes 2 - Soviet Skin: (H) Three Color Leningrad Front Company of Heroes 2 - Soviet Skin: (H) Winter Cobblestone West Front Company of Heroes 2 - Soviet Skin: (H) Two Tone Bryansk Front Company of Heroes 2 - Soviet Skin: (M) Three Color Northwestern Front Company of Heroes 2 - Soviet Skin: (M) Four Color Belorussian Front Company of Heroes 2 - German Skin: (H) Late War Factory Pattern Company of Heroes 2 - German Skin: (H) Field Applied Whitewash Pattern Company of Heroes 2 - German Skin: (H) Three Color Disruptive Pattern Company of Heroes 2 - German Skin: (L) Four Color Disruptive Pattern Company of Heroes 2 - German Skin: (H) Winter Ambush Pattern Company of Heroes 2 - Case Blue Mission Pack Company of Heroes 2 - Victory at Stalingrad Mission Pack Company of Heroes 2 - Soviet Skin: (L) Four Color Belorussian Front Company of Heroes 2 - Soviet Skin: (H) Four Color Belorussian Front Company of Heroes 2 - German Skin: (L) Three Color Ambush Pattern Company of Heroes 2 - German Skin: (M) Four Color Disruptive Pattern Company of Heroes 2 - German Skin: (H) Four Color Disruptive Pattern Company of Heroes 2 - German Skin: (L) Winter Ambush Pattern Company of Heroes 2 - German Skin: (M) Winter Ambush Pattern Company of Heroes 2 - Soviet Skin: (L) Winter Whitewash Voronezh Front Company of Heroes 2 - Soviet Skin: (H) Winter Whitewash Voronezh Front Company of Heroes 2 - Soviet Skin: (L) Three Color Northwestern Front Company of Heroes 2 - Soviet Skin: (H) Three Color Northwestern Front Company of Heroes 2 - German Skin: (M) Three Color Ambush Pattern Company of Heroes 2 - Faceplate: Studded Company of Heroes 2 - Faceplate: Twisted Gold Company of Heroes 2 - Faceplate: Chainlink Company of Heroes 2 - Faceplate: Engraved Company of Heroes 2 - Soviet Commander: Counterattack Tactics Company of Heroes 2 - Soviet Commander: Industry Tactics Company of Heroes 2 - Soviet Commander: Urban Defense Tactics Company of Heroes 2 - German Commander: Mechanized Assault Doctrine Company of Heroes 2 - German Commander: Osttruppen Doctrine Company of Heroes 2 - German Commander: Luftwaffe Supply Doctrine Company of Heroes 2 - German Commander: Elite Troops Doctrine Company of Heroes 2 - Soviet Commander: Partisan Tactics Company of Heroes 2 - Soviet Commander: Tank Hunter Tactics Company of Heroes 2 - German Commander: Encirclement Doctrine Company of Heroes 2 - German Skin: (L) Voronezh Improvised Pattern Company of Heroes 2 - German Skin: (M) Voronezh Improvised Pattern Company of Heroes 2 - German Skin: (H) Voronezh Improvised Pattern Company of Heroes 2 - German Skin: (L) Case Blue Summer Pattern Company of Heroes 2 - German Skin: (M) Case Blue Summer Pattern Company of Heroes 2 - German Skin: (H) Case Blue Summer Pattern Company of Heroes 2 - German Skin: (L) Stalingrad Winter Pattern |
February 2023 |
We wanted to thank everyone who took part in our most recent Company of Heroes 3 Multiplayer Tech Test! This was our last push to test our online infrastructure and to nail down any pesky bugs and crashes before we launch on February 23rd. Over 154,000 players took part in the Tech Test, which was four times more than what we had for the Mission Alpha in July! We cant thank you enough for helping us with this crucial step.
On all counts, this test was extremely successful for our team. We had 4x our estimated players and we had no server issues. Our average gameplay latency or matchmaking times were both lower than our targets, and we continue to look at ways to improve both. We were able to test over 1,400 different processors and video cards across different hardware setups, and we found and fixed several crashes related to configurations, rendering and game mechanics. Additionally, we found some fun bugs related to AI and economy exploits. Our data also showed that certain GPU models that are slightly older were experiencing worse performance than they should have been getting. The Tech Test allowed us to identify this issue early, and well continue to make improvements based on that player data and feedback. Our goal is to make the game playable on as many configurations as possible at launch. After our first hotfix, we were also able to cut our crash rate almost by a third. Were going to continue this work over the next month to reduce our crash rate even further. No game can ever have a 0% crash rate, but we can try to get close! The team at Relic accomplished our goals with this test, but we also want to let you know how we plan to tackle your feedback. [h3]Visuals[/h3] One of biggest topics of discussion during this Tech Test focused on the look, feel and readability of the game right now. First, the version of the game we used for the Tech Test was about a month old, and a major lighting pass wasnt quite ready for this build of the game, but youll see updated versions in our upcoming Deep Dives. Weve also identified a couple of key issues that were contributing to degraded visuals. For some users, game scaling was defaulting to a Low setting, meaning they were seeing subpar resolutions and blurriness. Additionally, we found two rendering and map bugs that were causing lighting shadow artifacts and missing terrain details, so we really appreciate everyone calling these out! We have most of these fixes internally already and look forward to showing the game again closer to launch. Before: Tech Test with bugs After: Latest version with bugs now fixed Before: Tech Test with bugs After: Latest version with bugs now fixed Additionally, we plan to start vehicles in a state that is slightly more weathered, so they don't feel as 'clean' when they are first produced. Before: Original vehicle starting state After: New vehicle starting state - slight weathering Reference: Full weathering state [h3]Audio [/h3] There was a lot of discussion about CoH3s sound design and some concerns that it didnt quite meet expectations. We found an issue where Sound Output Quality was defaulting to Low or Medium for some players instead of High, which would significantly degrade the audio experience. We approached CoH3s sound design with an emphasis on realism with gunshots and explosions having more of a crack, whereas past CoH titles had more of an old-school Hollywood kapow! Therefore, the team is re-working and optimizing several audio FX including cannons, machineguns, explosions, off-map artillery and more to give them that heavy impact. Not only that, but the team is working on the final audio mix and will be completely re-mixing the audio for all our tanks for launch. [h3]Settings & Controls [/h3] Were happy to be providing more quality-of-life options for players including things like WASD camera controls, customizable keybinds, and more camera settings. We did see that some players had frustrations when navigating those settings menus or when things werent controlling in-game as they were used to in CoH1 or CoH2. Your feedback has been critical in identifying those pain points, and we hope to improve on those systems post-launch. [h3]Post-Launch [/h3] Finally, we know theres been a ton of discussion about balance, systems, unit abilities and more. Though this recent test was more focused on testing our online infrastructure, all these discussions are giving us a head start on fixes, balance patches and quality-of-life changes that we want to address in the first few weeks and months after launch. Were continuing to work on features and systems we know players want, and your feedback is helping to shape and inform what those systems look like, and we want to deliver them in the best state possible without compromising the core game at launch. Well have more news on some of those big post-launch updates as soon as we have all the details. Be sure to keep your feedback coming in the weeks and months ahead, as thats going to help us prioritize it and continue improving this game and franchise that we all love so much. From everyone at Relic, thank you for taking part in the Multiplayer Tech Test and we cant wait for you to play the full game at launch. |
The British Forces are a stubborn and efficient fighting force. Aided by their Commonwealth allies, the Brits can do it all - from digging in and weathering the storm, to striking out and punishing the enemy with a range of mechanized options. |
[h2]Objectives & Intent[/h2]
[h3]Queue testing [/h3] We will be changing access to certain game modes during the Multiplayer Tech Test to monitor how the queues work individually. This will vary with the number of players testing at any given point in time and will be communicated in Community Spaces (forums, Discord) and social media. [h3]Client stability & compatibility testing [/h3] A large group of players testing the game with different PC set-ups will give us the chance to test a lot more hardware and software configurations than we would ever be able to do with our team. We will be focusing on learning about: [h3]Hardware issues [/h3] Software configuration issues Crashes - We will be monitoring crash reports to ensure CoH3 is optimized for as many configurations as possible. Help us by filling in the Bugsplat report should you get one! Our team reads every single one of these and the more information we get, the better we can understand the issue. [h3]Bug Reporting [/h3] With a large group of players, we are going to be able to discover new bugs and issues that we never had the chance to encounter during internal testing. This will help us squash as many critical issues in the launch window as possible. You can report a bug by going to this link. Be sure to select Report Feedback or Bug under Nature of Enquiry. [h3]Client and server maintenance & patching[/h3] As we plan to support CoH3 for a long time, we are using this test to make sure we are ready to deliver updates and perform maintenance without a hitch. We will be testing this both on the client side (when you need to download a patch through Steam) and on the server side (when the update is deployed via our servers and downloaded in-game). [h2]Available Features[/h2]
[h2]Schedule[/h2] Registration January 4th January 13th Playtest registration can be found on the CoH3 Steam store page here. Multiplayer Tech Test Wednesday, Jan 11th @ 10am PT to Monday, Jan 16th @ 10am PT Planned Downtime January 12th from 1pm PT to 3pm PT Dependent on player numbers Backup Downtime January 13th 10am PT to 12pm PT We will only use this downtime if we did not conduct maintenance on January 12th Dependent on player numbers Once the planned downtime is complete, we will be providing access to the Annihilation victory condition. [h2]Player Feedback[/h2] For those that have been with us since we first revealed Company of Heroes 3, you know we want to hear your feedback and you know we take it seriously. Please share your thoughts and concerns, as thats how we continue to improve CoH3 in the days ahead. As a reminder, we wont be able to make any major design, feature, or gameplay changes before our official launch on February 23rd. However, your feedback will inform future iterations, balance changes and patches in the weeks and months ahead. Our teams focus for launch will be to squash any newly discovered critical bugs and crashes anything thats a showstopper. For example, if your game consistently fails to launch, that is something we need to know about so we can fix it before launch. You can fill out this survey after you have played the Multiplayer Tech Test to help us continue our work on CoH3! https://bit.ly/3weK3vD You can leave your feedback on the community forums here. Or on our official Discord: https://discord.gg/companyofheroes [h2]Where to Report Bugs[/h2] You can report a bug by going to this link. Be sure to select Report Feedback or Bug under Nature of Enquiry. Should your game crash and you receive a Bugsplat screen, please add as many details as possible in the comment box and click Send Error Report. Like we said, our team reads every single Bugsplat report we receive, so please submit them as they help us track and resolve issues! [h2]Known Issues & Bugs[/h2]
[h2]FAQ[/h2] How do I sign up for the Multiplayer Tech Test? Visit the official Company of Heroes 3 Steam store page here and scroll down to this prompt. Click Request Access - if it is before the test has begun on January 11th, you will be notified that you have been registered. Once the test begins, we will be providing access to all players. The test will not be restricted or limited in any way to anyone that has registered. After the test is live on January 11th, if you have clicked Request Access, you should now have a prompt to download the test. I've requested access but I can't seem to play or can't find the game? If you've followed the steps above, the game should be in your Steam library. Open your library and search for Company of Heroes 3 - Multiplayer Tech Test. Do I need to pre-order Company of Heroes 3 to access the Multiplayer Tech Test? No. The Multiplayer Tech Test will be available for free to any Steam user that wishes to have access. Request access and download the test using the steps above. Are you limiting access to the Multiplayer Tech Test? No. You dont need to stand in line or wait your turn to get access. All players who have requested access will be granted it once the test begins on January 11th. We may be limiting modes as we test our servers (outlined above under Queue Testing), but we will not limit player access. How long is the Multiplayer Tech Test running for? The Multiplayer Tech Test will begin on Wednesday, January 11th at 10am PT and will close on Monday, January 16th at 10am PT. How do I report a bug? You can report a bug by going to this link. Be sure to select Report Feedback or Bug under Nature of Enquiry. Where can I leave feedback? You can leave us feedback on our official forums here. You can also join the discussion or look for teammates on our official Discord server here: https://discord.gg/companyofheroes How can I get help with a technical issue? You can view our knowledge portal here. You can also submit a ticket to SEGA Support directly here. Will the Multiplayer Tech Test support WASD camera control or customizable keys? Yes, full WASD camera controls will be available, along with the ability to customize keys. Will the Multiplayer Tech Test support localization in other languages? No, but all localization will be available for launch on February 23rd. You can find the list of all supported languages on our Steam page. What are the minimum and recommended hardware specifications for CoH3? Minimum: Requires a 64-bit processor and operating system OS: Windows 10 Processor: Intel i5 6th-gen or AMD Ryzen desktop processor with 4 cores @3GHz, or equivalent performance Memory: 8 GB RAM Graphics: NVIDIA GeForce GTX 950, AMD Radeon R9 370, or equivalent performance Storage: 40 GB available space Recommended: Requires a 64-bit processor and operating system OS: Windows 10 64-bit Processor: Intel i7 8th-gen or AMD Ryzen desktop processor with 8 cores @ 3GHz or equivalent performance Memory: 16 GB RAM Graphics: NVIDIA GeForce GTX 1660, AMD Radeon RX 5600, or equivalent performance Storage: 40 GB available space If you're still reading this, we thank you for being a dedicated Company of Heroes player and helping us to make the best game possible! See you on January 11th! Follow us on your social channel of choice for Company of Heroes news, memes & tech test instructions: |
Get ready for our public Multiplayer Tech Test which starts on January 11th! This test will be available to all players for free. All you need to do is visit Company of Heroes 3's Steam store page to register.
If you've registered before the test goes live on January 11th, you'll be notified once it has begun to download it. If you register after the test has started, you should be prompted to download it right away. We'll have more information on the test, it's contents and an FAQ going live just before testing begins, so keep an eye out for that. Otherwise, we'll see you on the battlefield on January 11th! |
Its been a whirlwind year for Company of Heroes! With only a couple of months before we launch CoH3, we wanted to recap all the news weve shared with you, along with some of your feedback that made it into the game. |
Company Of Heroes 3 Launch Content & Beyond
North African Operation
Skirmish vs AI
[h3]Multiplayer[/h3]
[h3]Co-op vs AI[/h3]
[h3]Custom Games[/h3]
[h3]Modding Support[/h3]
[h3]Features & Systems[/h3]
[h2]Post-Launch Content[/h2]
Were dedicated to building the biggest and best Company of Heroes game in the franchises history and were committed to delivering the post-launch content and features above at a quality that we can be proud of (and many are already far along in production). We know youll stick with us as we have a ton of fun and exciting stuff to share in the future that hasnt been outlined here. But for now, well see you at launch! |
November 2022
You can find all the details here and be sure to check out the announcement video from our friends over at IGN. [previewyoutube=Y-W1HcvojQ4;full][/previewyoutube] [h2]DEVELOPER SITREP[/h2] Since this is the first Wire Report weve put together, we wanted to recap a ton of fun interviews with CoH3s developers over the last few months. US Forces & Wehrmacht Deep Dives Our whole team is hyped to be showing off multiplayer in more detail! You can see the first in our series of deep dives on the factions here, starting with the US Forces, followed up by the Wehrmacht! [previewyoutube=HGV8lHxC-Xs;full][/previewyoutube] [previewyoutube=Tb-FoTzdfYs;full][/previewyoutube] Well be doing two more of these deep dives before launch to cover the British Forces and the Deutsches Afrikakorps. Stay tuned! Launch Date Q&A We also put your questions in front of CoHs Vice President of Production, David Littman, whos in charge of the whole franchise. We discuss our new launch date, what the team is working on now, and how player feedback shapes CoH3. [previewyoutube=oxHdJMgT8tk;full][/previewyoutube] Convention Season It was great to get back to events and conventions again. Theres something special about watching over a players shoulder and being able to answer their questions in-person! Check out our show-floor interviews with the team and the reactions from our players at Gamescom and PAX West. [previewyoutube=2-fHdy9FCcA;full][/previewyoutube] [previewyoutube=iBoTcxC5ZfA;full][/previewyoutube] HUD Update Based on your feedback coming out of the Mission Alpha in July, weve revamped the HUD and continue to work on final touches. Check out the iterative process below if you missed it. Here was our first revamp of the HUD. And here it is again with some more flavor and theming. [h2]PARTNER CONTENT[/h2] Black Forest Map GBPirate has published a new CoH2 map inspired by Age of Empires and the real-life Black Forest. This map is a tableau of sights of the Schwarzwald in southwest Germany. Designed for a competitive matchup, Black Forest should play fairly similar to most balanced maps in the 2v2 automatch pool. Find the map on the Steam Workshop here and check out this video preview here. UKF Off-Meta Guide Looking for an off-meta guide to the UK Forces in CoH2? Elpern has you covered. [previewyoutube=VLOD8psnYRg;full][/previewyoutube] CoHloween! Looks like tightrope had a scary CoH2 themed Halloween! [previewyoutube=m6UVT-4jizw;full][/previewyoutube] [h2]COMMUNITY SPOTLIGHT[/h2] Eastern Front 3.0 The CoH1 modding team behind Eastern Front has recently released their next major update! Find more info on their major 3.0 patch on the Steam Workshop here. This update features faction overhauls for the Soviets, Ostheer, and Panzer Elite, new weapon sounds, UI and visual improvements, map enhancements, quality of life improvements, bug fixes, and more! Screenshots & Fan Art Q on the official Discord has been sharing some terrific CoH2 screenshots! Share yours on social media, in the forums, or in the Discord with the hashtag #CoHCommunity for a chance to be featured in upcoming Wire Reports! Weve all been there, JackTW! :D Thats it for this Wire Report! Well have more news and updates in the next one. Submit your content for consideration by using the hashtag #CoHCommunity or by sharing screenshots, links and videos on our Discord or Forums. [h2]LINKS[/h2] Pre-Order CoH3 Official Forums Steam Technical Support YouTube Twitch Discord |
Check out the sizzle trailer for the new look at the Wehrmacht! Defensive, Veteran and intimidating, the Wehrmacht will weather the storm before unleashing an array of devastating counterattacks to smash the enemy. |
Check out our latest faction deep dive with the Company of Heroes 3 Gameplay team. We review two action-packed multiplayer games (including one with the legendary DevM!), discuss main rosters, Battlegroups, and all the new ways to play this classic faction. |
As we approach the November 17th launch date for Company of Heroes 3, our team has decided the game is not quite up to our players or our own high standards. There are still bugs to squash, pixels to polish, gameplay to adjust and feedback to address.
Our team will continue sharing news and details with you week-to-week in the lead up to launch to keep you updated on our progress. Over 5 years ago, we set out to deliver the best Company of Heroes game in the franchises history, and with your continued feedback, we intend to do just that. [h2]FAQ[/h2] When will CoH3 be launching? CoH3 will be launching on February 23rd, 2023, on Steam. Why did you decide to change the launch date? We know we want to deliver the best game possible, and we feel that we are not there yet. Your feedback helped guide our decision to ensure CoH3 is up to the high standards of both the development team and our players. This additional time allows us to work on overall improvements, balancing, and fine-tuning of CoH 3 to ensure the game will meet player expectations and deliver the deepest tactical experience in the series yet. Will you be adding new features, modes, factions or units for launch? No, all the content that is to be included for CoH3s launch is set. With 4 factions available at launch, two singleplayer experiences, 12 battlegroups, and over 120 units, the scope of CoH3 is bigger than any prior game in the franchise. Were taking this time to polish, tune and bug-fix to ensure that everything will add up to an amazing experience for all our players. Will you be adding new content post-launch? Absolutely! We plan to support CoH3 for years to come, and you can find out more about those plans in this dev diary. Where can I leave my feedback for CoH3? You can leave a comment or post on our forums or jump into our Discord. Our team is active in both of those spaces reading everything we see. Where can I learn more about CoH-Development and CoH3? Learn more by heading to companyofheroes.com or our community forums. You can also follow us on YouTube, Facebook, Twitter, Instagram, Twitch or join our Discord. What will happen to my pre-order? If youve already pre-ordered CoH3, nothing has changed. Youll be ready to play on our new launch date of February 23rd, 2023. You can still pre-order CoH 3 here. |
Were making Company of Heroes history! The Company of Heroes 3 Essence Editor and modding will be supported day 1. That means when the game launches, it will come with the latest that our brand-new Essence Engine 5 has to offer, and new capabilities to build more incredible Company of Heroes experiences than ever before. We aim to make the creation, sharing, and playing of mods as seamless as possible for both creators and players.
We aim to continue growing these tools with your feedback for years to come! Find all the details below, including a handy FAQ to answer your top questions. [h3]Maps & Scenario Mods [/h3]
[h3]Game Mode Mods [/h3]
[h3]Tuning Pack Mods [/h3]
[h3]Making & Sharing Mods [/h3] After purchasing Company of Heroes 3, creators will be able to download the Company of Heroes 3 Essence Editor from the Tools section of their Steam library. A full suite of documentation will be available on the web, guiding players through both simple and complex features in the toolset. Launching the Editor will present you with the Mod Wizard, which asks you which mod type you would like to create and sets you up with the files and panels you need to get started. When you are ready to test your creation, you just need to press the Build Mod button and launch the game your mod can now be selected in a Custom lobby! When you are ready to share your creation, just Publish the mod from within Company of Heroes 3 the mod will then be available on Steam Workshop for all players to see and download! Pro Tip: Start with an existing scenario when learning the tools. Starting from scratch can be daunting but building from an existing template will help when creating your first mods. [h3]Playing & Managing Mods [/h3] To play Company of Heroes 3 mods, players can browse the Steam Workshop to download a compatible mod and then select it in-game as a Skirmish or Custom match host. Players can also simply join a Custom match that has a modded Map, Game Mode, or Tuning Pack (or a combination) selected. They will then automatically subscribe to, download, and play the mod in moments. Any mods that a player subscribed to will automatically download updates that are published by the mod creator. Players can unsubscribe, report, and view mod details from the Mod Manager, available from the Home screens Mod tab. Post-launch we plan to continue supporting, refining, and adding capability into the Company of Heroes 3 Essence Editor and in-game mod manager well into the future. We cant wait to see the cool stuff you create! [h3]Frequently Asked Questions [/h3] How do I download a mod for CoH3? You can browse the Steam Workshop for Company of Heroes 3 to download a compatible mod and then select it in-game as a Skirmish or Custom match host. If you join a custom match that is using one or several mods, you will automatically subscribe to and download those mods. You can manage your mods from the Mod tab in CoH3s main menu. As a player, will I have to pay for mods? No. All mods will be available for free via the Steam Workshop. As a modder and creator, how do I access the modding tools? Starting at launch, the Company of Heroes 3 Essence Editor is available to anyone who pre-orders or purchases Company of Heroes 3. What types of mods can I make? At launch, the Company of Heroes 3 Essence Editor will support Maps & Scenarios, Game Modes, and Tuning Packs. Will you be adding more functionality so we can make different types of mods? We plan to support the Company of Heroes 3 Essence Editor post-launch and will look to add new capabilities and quality of life improvements in the months and years ahead. Can I make a total conversion mod? Total conversion mods are not supported at this time Can I create custom skins for infantry, vehicles, capture points or faceplates and profiles? We are not supporting this type of mod at launch. Can I port a mod I made in CoH1/CoH2 to CoH3? Any mods you would like to see from CoH1 and CoH2 will need to be recreated to function in CoH3. Due to innovations in fidelity and systems, along with new massive capabilities added to the engine, all aspects of Company of Heroes had to be rebuilt by Relic for CoH3. Were all starting over together. Please keep your questions and feedback coming! We will continue to add to the modding FAQ above and further discussion helps us ensure we cover everything in our official modding documentation at launch. |
Company of Heroes 3 is now available for Pre-Order! Get the LaunchEditionnow andreceive the Devils Brigade DLC pack featuring Legendary skins for Infantry, Vehicles, and other Legendary tier cosmetics. |
Relic turned 25 years old this year! To celebrate, we're rolling out deep discounts across a wide range of our most famous products. Head here to check out everything that's on sale. |
This hotfix restores the last major balance patch after an accidental rollback. Additionally, we have included a small update to faulty art assets that could have impacted the player experience. |
Today's hotfix updates faulty art assets that could have impacted the player experience. |
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Relic Entertainment is delighted to present this exclusive first look at multiplayer gameplay in Company of Heroes 3. This Pre-Alpha experience will give you a taste of our multiplayer vision, and we cant wait for you to play. |
Celebrate 15 years of Company of Heroes, and complete your collection with the limited time 15th Anniversary Franchise Collection! |
Bigger and better than ever, Company of Heroes 3 combines heart-pounding combat with deeper strategic choices in a stunning Mediterranean theatre of war. |
Company of Heroes 2 & Ardennes Assault are both free to keep forever on STEAM! Promotion ends on Monday, May 31st, 10am PST. |
There are two days left in our biggest ever sale! CoH2 costs an incredible $1 US right now. Let your friends know! Or, if you're feeling generous, why not gift them the game? |
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Come Celebrate SEGA's 60th Anniversary with us on Steam! |
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Company of Heroes 2 is free to download and keep forever on STEAM! Promotion ends on Sunday, November 17th at 10am PST /6 pm GMT. |
In celebration of the 5th Anniversary, get Company of Heroes 2 for FREE starting now until December 10th at 10AM Pacific Time! Once you add the game it will remain in your account after the free period, so don't miss out! |
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The annual celebration of Sega's great strategy games and studios returns for it's 5th year! Play, compete and win prizes for everyone involved. Plus, have some fun and a chance to foster a bit of friendly rivalry/comradery among the different Sega game communities! Find out more here. |
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DAVID SHELDRICK TRUST CAMO PACK Includes 3 full sets for the following armies: See you on the battlefield! PS: these bundles are only available on Steam and cannot be bought through the COH2 in-game store - just click on the links above to buy them and and help raise funds for these great causes. |
DAVID SHELDRICK TRUST CAMO PACK Includes 3 full sets for the following armies: See you on the battlefield! PS: these bundles are only available on Steam and cannot be bought through the COH2 in-game store - just click on the links above to buy them and and help raise funds for these great causes. |
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From today until Feb. 20th, up to save 80% off the Dawn of War franchise, up to 75% off the Company of Heroes franchise, 33% off Total War: Warhammer, up to 75% off the Total War franchise and up to 75% off the Endless franchise as part of the Make War Not Love 4 event. |
*: 35% of all revenue on UGC items will go back directly to their creators! Full patch notes available in the forums, as usual. Happy holiday to you all and see you on the battlefield in 2017 :) PS: the missing textures / models for USF ("pink weapon issue") should now be fixed. |
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In celebration of the 10th anniversary, save 66% to 75% on Company of Heroes Franchise during this week's Midweek Madness*! |
Check out Company of Heroes’ official blog and Twitter account to know more about the other planned Anniversary activities. See you on the battlefield! https://sketchfab.com/models/95f595a5961f4ce4a31c3aa099e2793d |
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Save up to 75% off this weekend* on Sega titles including Total War: Attila, Football Manager 2016, Company of Heroes 2, Valkyria Chronicles, Sonic Lost World, Dawn of War II, and many more! |
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From Valentine's Day until Feb. 20th, save 75% off Warhammer 40K: Dawn of War II, Company of Heroes 2 and Total War: Attila as part of the Make War Not Love 3 event. |
Relic & Polycount have joined forces to bring you War Paint: A Steam Workshop Art Competition for Company of Heroes 2. Submit your designs on the Polycount forums for your chance to have your creations integrated into the in-game store to earn a share of revenue that they generate. |
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As of Dec 17th 2015, the Company of Heroes 2 Steam Workshop supports the submission of mods via the curated pathway. The curated pathway is a means of submitting mods for consideration by Relic to be fully integrated into the game, and thus become available for use in automatch modes. Curated mods are not available to play, but instead users vote to say if they would like the mod to be included within the full game as a regular item / feature. The voting is done on the specific mods STEAM WORKSHOP page. |
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Today's Deal: Save 75% on Company of Heroes 2!* |
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