Hi everyone. A lot of you have been pretty anxious to hear what were working on these days. It's finally time for MinMax to announce our new game! GolfTopia is a retro-futuristic golf management sim, tower defense, pinball hybrid from the makers of Space Pirates And Zombies 1 and 2.
Check out our Steam page here
https://store.steampowered.com/app/1144020/GolfTopia/
If youre interested in hearing the story about how we got from space pirates to a futuristic golf course, keep reading
After SPAZ 2 we both felt pretty burnt out on space operas, having worked on SPAZ 1 and 2 for over 8 years combined. We both knew we didnt want to jump into another SPAZ right away. We wanted to do something different, and not just become a single game studio. For a few months we rolled around several weird ideas, but nothing seemed to stick long term. Were both pretty different gamers, which is an asset during development, but can be pretty frustrating when coming up with a seed idea. We both had wildly different ideas we wanted to pursue.
So we decided instead of making another game we would make two. We both would own the full development process for the game we wanted to make, letting us fully dive into these as projects of passion. For me, that game is GolfTopia. For Blorf, that game is something you will all get an opportunity to see at a later date. Both games will be MinMax games, so this definitely isnt a breakup letter. Were still a rock-solid team now more than ever. We still meet nearly every week, help each other, play games, and chat it up. Its been a crazy learning experience for both of us, but were having a lot of fun too!
GolfTopia is something Ive been wanting to make for a decade now, being a huge fan of the criminally underrated SimGolf. The original idea for GolfTopia wasnt to take place in the future. It was more grounded in modern day, and the invading weeds were modeled after Kudzu. Things really started to shift after I built a simple decorative windmill. I couldnt help but make it actually functional, blowing airborne balls around the course. Well, that was it! Now I needed to add bumpers, teleporters, and all sorts of crazy fun things. There goes my art style. I started reworking the assets I already had, but also designed a bunch of new features around the theme change, like weed killing laser turrets and the Futurama-Like transport tubes. I just had too many things I wanted to add to the game, and a futuristic art style freed me up to do all of those things.
So yes, were two developers making two games at the same time (were crazy). Neither game is anything like SPAZ, and both games are extremely different from one another. That said, some of you know us pretty well and we think some of you may enjoy these new games, having enjoyed SPAZ. We both like challenging games with deep strategy and GolfTopia is no different in that regard. Being just the two of us, word of mouth is pretty important to us. If you know someone that might enjoy GolfTopia, please spread the word and dont forget to add GolfTopia to your wishlist.
Thanks for reading
[ 2019-10-15 16:34:14 CET ] [ Original post ]
- SPAZ LINUX DEPOT [159.22 M]
Instead of flying a single ship, you are in charge of an ever growing and evolving fleet, unlocking the rich tactical elements of SPAZ, all accessed at the touch of a button. Issue orders, change ships, apply fleet AI settings, all on the fly. At any moment the battle can change, and the Tactics Panel gives you the tools to make the battle turn in your favor.
As a layer on top of the action and tactics, we have a detailed technology and levelup system akin to what you would expect from an RPG. Learn to build new ships by destroying your enemies. Explore the galaxy to find components, use your hard earned research points to unlock their potential, and then customize every aspect of your new fleet.
Finally, there is the universe in which all this strife and adventure takes place. SPAZ features a persistent randomly generated Galaxy populated with story elements, factions, enemies, missions, items, to provide you with a unique experience each time you play. While you are struggling to survive, uncover the secret of an ever expanding Zombie infestation that spreads by establishing its own real time multi-tiered ecosystem.
Key features:
- 33 ships to research, build, outfit and pilot.
- 70 unique components to discover and customize your fleet’s performance.
- Totally physics based combat system.
- Fight Zombie infestations, battling a full zombie ecosystem comprising four stages of un-life.
- Explore a persistent randomly generated galaxy containing hundreds of star systems.
- Freedom to explore the galaxy and take on challenges at your own pace.
- Aid, flee, or exploit the warring factions in each star system.
- The unique event system lets the player change the balance of power in any star system
- Carefully spend your hard earned research points on hundreds of upgrades across 15 categories.
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