https://www.youtube.com/watch?v=0r-SOxXFM3c It's been a loooooong time since the last video. One of the biggest reasons is that we have been ironing out engine's bugs, enhancing rendering and porting over almost all existing tools (Material Editor doesn't help making materials quicker, so it was left broken, DoomScript Debugger was disabled in vanilla Doom 3, so it's in queue for resurrection). This video is rather long'ish, so we suspect only diehard fans of the game engines, iD Software and their legacy, and of course Phaeton game fans, will watch it all :) [quote]
Changelog 06/07/2014:
==================== Rendering --------- + HDR 64-bit rendering + Fixed AMD crash with security cameras + Image based bloom (glow) + Ported evnShot cmd (render cubemaps) + Implemented RoQ video playback with support for high resolution RoQ video files + Partially fixed transparent surfaces sorting + Fixed majority of r_show* cvars + Updated all shaders to be compliant with modern standards + Added support for RGBA textures (material key defines whether image will be kept RGBA or will be compressed; useful for GUI elements, view weapon elements, etc.) + Added "mask" to exclude surfaces from motion blur + Replaced stock YCoCg encoder with threaded one, with much higher quality output + Skybox and RGB images now compressed as YCoCg "scaled" DXT5 to achieve highest quality possible Shaders ------- + Ambient lighting + Blurry real-time reflections + Dither post-process for HDR rendering [1] + Fogging for transparent surfaces + Feathered particles Tools ----- + Ported dmap/aas tools from idTech 4 to Storm Engine 2 + Ported at full capacity and fixed Level/GUI/Particles/Lights/Sounds/AF/Decls/PDA Editors from idTech 4 to Storm Engine 2 + Progress bar for images compression General ------ + Created fully functional Flash GUI system + Removed SDL1 + Overhauled input events handling on Linux + Implemented full support for gamepad on Linux via SDL2 + SLD2 can be embedded on compile + Implemented video and cinematics skip on keyboard/gamepad/mouse press + Fixed decal projections when using FX system + Implemented savegame preview images + Implemented map loading progress bar + Modified .resources vfs to handle/package mods and eliminate assets duplication Gameplay -------- + Re-implemented vehicles, with save/load game support + Implemented melee combat system (wip) + Implemented compass (wip) + Implemented grappling hook (wip)[/quote] Images: 1. Banding artifacts are gone now (levels have been enhanced to make it obvious to see; image compression artifacts are present due to TGA > PNG > JPG conversion
Feel free to ask questions and follow us on Twitter @motorsep
https://www.youtube.com/watch?v=0r-SOxXFM3c It's been a loooooong time since the last video. One of the biggest reasons is that we have been ironing out engine's bugs, enhancing rendering and porting over almost all existing tools (Material Editor doesn't help making materials quicker, so it was left broken, DoomScript Debugger was disabled in vanilla Doom 3, so it's in queue for resurrection). This video is rather long'ish, so we suspect only diehard fans of the game engines, iD Software and their legacy, and of course Phaeton game fans, will watch it all :) [quote]
Changelog 06/07/2014:
==================== Rendering --------- + HDR 64-bit rendering + Fixed AMD crash with security cameras + Image based bloom (glow) + Ported evnShot cmd (render cubemaps) + Implemented RoQ video playback with support for high resolution RoQ video files + Partially fixed transparent surfaces sorting + Fixed majority of r_show* cvars + Updated all shaders to be compliant with modern standards + Added support for RGBA textures (material key defines whether image will be kept RGBA or will be compressed; useful for GUI elements, view weapon elements, etc.) + Added "mask" to exclude surfaces from motion blur + Replaced stock YCoCg encoder with threaded one, with much higher quality output + Skybox and RGB images now compressed as YCoCg "scaled" DXT5 to achieve highest quality possible Shaders ------- + Ambient lighting + Blurry real-time reflections + Dither post-process for HDR rendering [1] + Fogging for transparent surfaces + Feathered particles Tools ----- + Ported dmap/aas tools from idTech 4 to Storm Engine 2 + Ported at full capacity and fixed Level/GUI/Particles/Lights/Sounds/AF/Decls/PDA Editors from idTech 4 to Storm Engine 2 + Progress bar for images compression General ------ + Created fully functional Flash GUI system + Removed SDL1 + Overhauled input events handling on Linux + Implemented full support for gamepad on Linux via SDL2 + SLD2 can be embedded on compile + Implemented video and cinematics skip on keyboard/gamepad/mouse press + Fixed decal projections when using FX system + Implemented savegame preview images + Implemented map loading progress bar + Modified .resources vfs to handle/package mods and eliminate assets duplication Gameplay -------- + Re-implemented vehicles, with save/load game support + Implemented melee combat system (wip) + Implemented compass (wip) + Implemented grappling hook (wip)[/quote] Images: 1. Banding artifacts are gone now (levels have been enhanced to make it obvious to see; image compression artifacts are present due to TGA > PNG > JPG conversion
Feel free to ask questions and follow us on Twitter @motorsep
Steel Storm: Burning Retribution
Kot in Action Creative Artel
Kot in Action Creative Artel
2011-05-11
Action Indie Singleplayer Multiplayer Coop
Game News Posts 29
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mostly Positive
(75 reviews)
http://www.steel-storm.com
https://store.steampowered.com/app/96200 
The Game includes VR Support
Steel Storm Linux bins [6.78 M]
Steel Storm: Forgotten Prison DLC
The events take place in an alternative universe where you control an advanced hovertank, packed with the most advanced and sophisticated weapons. Your task is simple, but nevertheless not trivial. In the fight against extraterrestrial invaders, you must prevail!
Key features:
- Enjoy fast paced and streamlined gameplay
- Engage in online warfare with up to 16 players in any of the multi-player modes
- Pave your way to victory with the burning remains of your enemies through 25 different missions
- Complete Challenges and unlock First-Person camera mode
- Create new missions or modify existing ones using the unique real-time collaborative mission editor and share them with the world
- OS: Ubuntu 12.04 or alike
- Processor: 2.0+ GHz Single Core Processor (Dual-Core Processor recommended)Memory: 1 Gb RAM (2 Gb or greater recommended)
- Memory: 1 Gb RAM (2 Gb or greater recommended)
- Graphics: NVIDIA GeForce 7600GT+ or ATI Radeon 2400+ HD with 256 Mb of VRAM (512 Mb of VRAM recommended). Latest video drivers must be installed.Hard Drive: 900 MbInput: Keyboard + mouse or generic 6-axis gamepad (XB360 gamepad is not supported currently on Linux)
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