Steel Storm Trading cards and updates
[ 2015-07-01 00:11:03 CET ] [ Original post ]
I am happy to announce the release of Steam trading cards for Steel Storm: Burning Retribution!
Along with the cards we got numerous bug fixes and updates pushed into the public branch:
- Updated game engine Win32 build to be current (current Darkplaces engine svn build).
- Updated game engine Linux64 build to be current (current Darkplaces engine svn build). Linux 32bit is no longer supported.
- Added limited vertical autoaim for some of the player's weapons (works within certain threshold).
- Limited vertical autoaim for enemy AI (works within certain threshold).
- Enemies no long bunch up above/below player, when player is not on the same floor as enemies (works within certain threshold).
- Shockwave no longer zaps enemies a way above/below player, except for Fliers.
- Beam turrets die even when killed while they were firing.
- Enemies can be killed even if they are immediately off-screen .
- Join messages when joining multiplayer server.
- In coop enemies lock on target (players) properly.
- Updated Necro campain (user-made content).
- Server restarts after time set by 'sv_forcerestarttime' (default 12 hours now), prints warnings message in the HUD when the restart is close to happening.
- Flack and minigun bullets don't create particles if they don't hit anything in range.
- Join/Leave messages are prettier.
- All possible challenges are visible in the player's Profile now. The unearned ones are grayed out.
- Fixed a logic error in AI causing AI to behave incorrectly with multiple targets nearby (including friendly tanks).
- Changed AI to react to friendly AI tanks even if players aren't nearby (offscreen).
- Fixed leaderboards after a finished mission to display challenges properly again.
- Changed 'Marksman' requirements to make it possible to actually earn it.
- Fixed Purgatory mission (western Pump had toggle states swapped).
- Removed annoying camera options from the player's Profile section.
- Updated many effects for player's weapons, explosions and enemies.
Steel Storm Trading cards and updates
[ 2015-07-01 00:11:03 CET ] [ Original post ]
I am happy to announce the release of Steam trading cards for Steel Storm: Burning Retribution!
Along with the cards we got numerous bug fixes and updates pushed into the public branch:
- Updated game engine Win32 build to be current (current Darkplaces engine svn build).
- Updated game engine Linux64 build to be current (current Darkplaces engine svn build). Linux 32bit is no longer supported.
- Added limited vertical autoaim for some of the player's weapons (works within certain threshold).
- Limited vertical autoaim for enemy AI (works within certain threshold).
- Enemies no long bunch up above/below player, when player is not on the same floor as enemies (works within certain threshold).
- Shockwave no longer zaps enemies a way above/below player, except for Fliers.
- Beam turrets die even when killed while they were firing.
- Enemies can be killed even if they are immediately off-screen .
- Join messages when joining multiplayer server.
- In coop enemies lock on target (players) properly.
- Updated Necro campain (user-made content).
- Server restarts after time set by 'sv_forcerestarttime' (default 12 hours now), prints warnings message in the HUD when the restart is close to happening.
- Flack and minigun bullets don't create particles if they don't hit anything in range.
- Join/Leave messages are prettier.
- All possible challenges are visible in the player's Profile now. The unearned ones are grayed out.
- Fixed a logic error in AI causing AI to behave incorrectly with multiple targets nearby (including friendly tanks).
- Changed AI to react to friendly AI tanks even if players aren't nearby (offscreen).
- Fixed leaderboards after a finished mission to display challenges properly again.
- Changed 'Marksman' requirements to make it possible to actually earn it.
- Fixed Purgatory mission (western Pump had toggle states swapped).
- Removed annoying camera options from the player's Profile section.
- Updated many effects for player's weapons, explosions and enemies.
Steel Storm: Burning Retribution
Kot in Action Creative Artel
Kot in Action Creative Artel
2011-05-11
Action Indie Singleplayer Multiplayer Coop
Game News Posts 29
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mostly Positive
(75 reviews)
http://www.steel-storm.com
https://store.steampowered.com/app/96200 
The Game includes VR Support
Steel Storm Linux bins [6.78 M]
Steel Storm: Forgotten Prison DLC
Steel Storm: Burning Retribution is a top down action shooter with old school spirit. It marks the return of top-down shooters with new twists. The game has score oriented competitive gameplay, and is designed for people who like fast paced action, hordes of smart enemies, destructible worlds and ground shaking explosions.
The events take place in an alternative universe where you control an advanced hovertank, packed with the most advanced and sophisticated weapons. Your task is simple, but nevertheless not trivial. In the fight against extraterrestrial invaders, you must prevail!
The events take place in an alternative universe where you control an advanced hovertank, packed with the most advanced and sophisticated weapons. Your task is simple, but nevertheless not trivial. In the fight against extraterrestrial invaders, you must prevail!
Key features:
- Enjoy fast paced and streamlined gameplay
- Engage in online warfare with up to 16 players in any of the multi-player modes
- Pave your way to victory with the burning remains of your enemies through 25 different missions
- Complete Challenges and unlock First-Person camera mode
- Create new missions or modify existing ones using the unique real-time collaborative mission editor and share them with the world
MINIMAL SETUP
- OS: Ubuntu 12.04 or alike
- Processor: 2.0+ GHz Single Core Processor (Dual-Core Processor recommended)Memory: 1 Gb RAM (2 Gb or greater recommended)
- Memory: 1 Gb RAM (2 Gb or greater recommended)
- Graphics: NVIDIA GeForce 7600GT+ or ATI Radeon 2400+ HD with 256 Mb of VRAM (512 Mb of VRAM recommended). Latest video drivers must be installed.Hard Drive: 900 MbInput: Keyboard + mouse or generic 6-axis gamepad (XB360 gamepad is not supported currently on Linux)
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