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Just a technical update. Took a while to dig up the old NASA mission plans to get it out though! ;-)
Dear Motes, We're running a video contest, along with Andrew Vanden Heuvel (an online physics & astronomy teacher with the Michigan Virtual School), calling for students and gamers alike to create videos demonstrating physics principles via Osmos. First prize is a $500 Amazon gift certificate, and there will be a few runner-up prizes as well. We're pretty excited about helping to encourage education via gaming, and hope you'll participate! Contest details here: http://physicsofosmos.wordpress.com/2011/11/17/the-physics-of-osmos-contest/ More info on "the story" behind the contest here: http://www.hemispheregames.com/2011/11/18/physics-of-osmos-video-contest/ Cheers and good luck to all! :) - Eddy and the Hemisphere Team @HemisphereGames
Dear Motes, We're running a video contest, along with Andrew Vanden Heuvel (an online physics & astronomy teacher with the Michigan Virtual School), calling for students and gamers alike to create videos demonstrating physics principles via Osmos. First prize is a $500 Amazon gift certificate, and there will be a few runner-up prizes as well. We're pretty excited about helping to encourage education via gaming, and hope you'll participate! Contest details here: http://physicsofosmos.wordpress.com/2011/11/17/the-physics-of-osmos-contest/ More info on "the story" behind the contest here: http://www.hemispheregames.com/2011/11/18/physics-of-osmos-video-contest/ Cheers and good luck to all! :) - Eddy and the Hemisphere Team @HemisphereGames
Enjoy the music in Osmos? If so, check out the extended, free soundtrack from Create Digital Music with Loscil, Gas 0095, Julien Neto, High Skies, and more! http://www.hemispheregames.com/2010/03/osmos-soundtrack/ Cheers! Eddy
Enjoy the music in Osmos? If so, check out the extended, free soundtrack from Create Digital Music with Loscil, Gas 0095, Julien Neto, High Skies, and more! http://www.hemispheregames.com/2010/03/osmos-soundtrack/ Cheers! Eddy
Dear Motes, We've recently updated Osmos to version 1.6.0. The new version includes translations into four languages (French, German, Spanish and Italian), a decrease in the extreme difficulty of a few late leves, D3D support, sound engine improvements, and more. You can see all the details here. http://www.hemispheregames.com/osmos_update.html#1.6.0 Cheers, Eddy
Dear Motes, We've recently updated Osmos to version 1.6.0. The new version includes translations into four languages (French, German, Spanish and Italian), a decrease in the extreme difficulty of a few late leves, D3D support, sound engine improvements, and more. You can see all the details here. http://www.hemispheregames.com/osmos_update.html#1.6.0 Cheers, Eddy
Dear Motes, You may notice we've made a small update to Osmos. You can see the notes if you right click on Osmos in your games list. Here are some additional details: 1. You can now play Osmos mouse-only. (Particularly nice if you play with a wireless mouse on your couch, with your PC hooked up to your TV. :) To bring up the menu from in-game, click on the player mote. To skip past text (where you would normally hit space), double right-click. That's it! 2. When clicking on a zone button, you will be taken to the last level that you have not yet completed. (Better default behaviour, especially for those who don't notice the level buttons) 3. Osmos now chooses the OpenAL software device by default. It supports everything the game uses, and avoids problems with some hardware. Cheers, Eddy
Dear Motes, You may notice we've made a small update to Osmos. You can see the notes if you right click on Osmos in your games list. Here are some additional details: 1. You can now play Osmos mouse-only. (Particularly nice if you play with a wireless mouse on your couch, with your PC hooked up to your TV. :) To bring up the menu from in-game, click on the player mote. To skip past text (where you would normally hit space), double right-click. That's it! 2. When clicking on a zone button, you will be taken to the last level that you have not yet completed. (Better default behaviour, especially for those who don't notice the level buttons) 3. Osmos now chooses the OpenAL software device by default. It supports everything the game uses, and avoids problems with some hardware. Cheers, Eddy
Enter the ambient world of Osmos: elegant, physics-based gameplay, dreamlike visuals, and a minimalist, electronic soundtrack.
Your objective is to grow by absorbing other motes. Propel yourself by ejecting matter behind you. But be wise: ejecting matter also shrinks you. Relax - good things come to those who wait.
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