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ABOUT EMPIRE: TOTAL WAR


Dominate the 18th century on land and sea. Command the seas, control the land, forge a new nation, and conquer the globe. Empire: Total War takes the Total War franchise to the eighteenth century Age of Enlightenment — a time of political upheaval, military advancements, and radical thought, captured in stunning detail in Empire: Total War.

Empire: Total War introduces a host of revolutionary new features, including true 3D naval combat. For the first time in the Total War series, you will be able to intuitively command single ships or vast fleets upon seascapes rich with extraordinary water and weather effects that play a huge role in your eventual glorious success or ignominious defeat. After pummelling your enemy with cannon fire, close in to grapple their ship and prepare to board, taking control of your men as they fight hand-to-hand on the decks of these wooden behemoths.

In addition, Empire: Total War will see further enhancements to the Total War series’ signature 3D battles and turn-based campaign map. Real-time battles will pose new challenges with the addition of cannon and musket, challenging players to master new formations and tactics as a result of the increasing role of gunpowder within warfare. And the Campaign Map — for many, the heart of Total War — introduces a variety of new and upgraded elements, including new systems for Trade, Diplomacy and Espionage with agents; a refined and streamlined UI; improved Advisors; and a vastly extended scope, taking in the riches of India, the turbulence of Europe and, for the first time, the untapped potential of the United States of America.
  • Take command on the high seas. New real-time 3D naval warfare takes Total War's unparalleled battle action to the high seas, with players commanding single ships or vast fleets.
  • Become a founding father. Starting in 1700 — The era of warfare across oceans, revolution and the founding of the United States.
  • All new graphics engine and technology features staggering real-time seascapes, new advanced landscape and flora systems, and dynamic weather.



March 31, 2010 - Update

Update 1.6 for Empire: Total War is available today. The update introduces a large number of revisions to the Artificial Intelligence in real time battles. Amongst many other improvements, the Battle A.I. now maintains its lines more rigorously, has better army movement and engages in melee more tactically. It is also better at protecting its own advance and engaging opponents with flanking attacks.

 


October 5, 2009 - Update

Performance and other general improvements to Empire: Total War have just been released, in conjunction with the new Warpath Campaign DLC. Read on for a full list of features included with this update.

 


September 22, 2009 - Update

This update, now available on Steam, adds two new historical battles: Battle of Rossbach and Battle of Fontenoy. Both are available in single player and multiplayer game modes. Read on for a full list of features included with this update.

 


June 22, 2009 - Update

Empire is expanding. With its latest update now available on Steam, Empire: Total War adds 14 free new units along with numerous updates and game enhancements. Read on for a full list of features included with this update.

 
Empire: Total War™
The Creative AssemblyDeveloper
SEGAPublisher
2009-03-03Release
🎹🖱️ Keyboard + Mouse
Very Positive (11931 reviews)
VR Support
Public Linux Depots:
  • Empire App [101.27 M]
  • Empire Data [15.94 G]
  • Empire English [332.22 M]
  • Empire German [360.52 M]
  • Empire French [352.12 M]
  • Empire Italian [343.22 M]
  • Empire Spanish [356.65 M]
  • Empire Russian [327.89 M]
  • Empire Polish [342.43 M]
  • Empire Czech [351.71 M]
  • Empire Japanese [489.11 M]
Available DLCs:
  • Empire: Total War - Special Forces Unit
  • Empire Total War: Elite Units of the West
  • Empire: Total War™ - The Warpath Campaign
  • Empire: Total War - Elite Units of America DLC
  • Empire: Total War™ - Elite Units of the East
Total War 25th Anniversary Showcase

Game Description Image\n\nTotal War Community,\n\nThats a wrap on our 25th Anniversary Showcase we hope you enjoyed it. A huge thank you to everyone who tuned in from around the globe to witness this small piece of history and to welcome this exciting new era for the franchise.\n\nBelow, you will find all the information you need to know about the new announcements, including an FAQ at the bottom to help answer any pressing questions.\n\n

TOTAL WAR: MEDIEVAL III

\n\nGame Description Image\n\nWeve been waiting a long time to say this: Total War is going back to the medieval era.\n\nWere in the opening stages of Total War: MEDIEVAL IIIs development pre-production, to be precise, meaning were still years from release. But this isnt just another game for us, its the realisation of something weve dreamed about for almost 20 years. The Medieval series is one of the most cherished chapters in Total Wars history, and creating a true successor is a goal weve held close for a long time. Now, we finally have the chance to make it happen.\n\nThis next chapter will be both a tribute to its predecessors and a bold revolution for what historical Total War can be. The teams vision is clear: to create the ultimate medieval strategy sandbox featuring our signature blend of grand strategy and tactical real-time battles. A game that lets you shape your realms, rewrite history, and immerse yourself in the drama and intrigue of the Middle Ages like never before.\n\nSome of you might be asking why weve revealed it this early, and the answer is quite simple: we want you to come on this development journey with us. At certain points throughout the year, well share behind-the-scenes insights and give you a closer look at how the game is taking shape, so you can see it evolve with us and in some cases influence its direction.\n\nThis isnt just a sequel; its the rebirth of historical Total War.\n\nWatch the announcement trailer here:\n\n\n\n

TOTAL WAR: WARHAMMER III LORDS OF THE END TIMES \n

\n\nGame Description Image\n\nThe End Times are nigh, but Total War: WARHAMMERs saga is far from over.\n\nIts hard to believe, but the Warhammer series is about to hit its 10-year milestone, and what better way to celebrate than with something truly apocalyptic. In summer 2026, the Lords of The End Times storm into the Immortal Empires campaign, bringing with them four brand-new Legendary Lords from different races alongside a deadly host of new units, lore inspired objectives and sandbox campaigns.\n\nLeading the charge is none other than Nagash, the great necromancer himself. Long whispered about in the darkest corners of the lore, he returns with one goal: to drown the world in undeath. Hell be joined by a motley crew of horrors including the mighty Blood Dragon Legendary Hero, Walach Harkon, alongside Tomb Heralds, Morghast Archai, the Khemric Titan and more.\n\nBut thats not all. These new Legendary Lords arrive alongside the free End Times Update, a transformative new addition to Immortal Empires inspired by pivotal chapters from the lore. Expect a revamped campaign experience; cataclysmic events, apocalyptic scenarios, and all new campaign customisation options. And to crown this update, a new Legendary Lord will rise, ready to leave their mark on the cataclysm to come. Theres more to come, and well share additional details as development moves forward into the new year.\n\nFinally, were in the early stages of developing our End Times content. What weve shared represents our current vision, but it may evolve as development continues - as always with the goal of delivering the best possible experience for all of you.\n\nWatch the announcement trailer here:\n\n\n\nWatch the new Map Flyover video here:\n\n\n\n

THE WARCORE GAME ENGINE:

\n \nGame Description Image\n \nEvery new era of Total War starts with the right foundations. For our Core Technology team, that meant creating a new evolution of our game engine - and were calling it Warcore.\n\nWhen we looked at the lineup of future Total War titles, it was clear that our existing technology needed to level-up and Warcore is the result. Its the most advanced engine foundation in the franchises history, empowering our developers with powerful tools to make gameplay more immersive, dynamic, and responsive than ever before.\n\nBut its important to highlight that this isnt a one-time upgrade. Our talented team have designed it with a long-term vision, so whilst it will be in its infancy at the outset, the intent is for it to evolve over time and unlock groundbreaking new capabilities that ensure Total War stays at the cutting edge of strategy gaming for years to come.\n\nAnd for the first time in franchise history, Warcore opens the door for future Total War titles to launch on PlayStation and Xbox, bringing the scale, depth, and tactical mastery of Total War to a new generation of commanders.\n\nWe understand that some of you will have concerns about how we approach console development, and thats completely natural. Rest assured, PC remains at the very core of our design ethos, as it has done for the past 25 years. Throughout this journey, weve been working hand in hand with experienced Total War players to ensure that what we develop continues to deliver the same immersive, authentic, and tactically rich experiences youve come to expect from the franchise.\n\nAs a final note, please be aware that the content shown within this section was for illustrative purposes only.\n\n

WITNESS THE REVEAL OF A REVOLUTIONARY NEW CHAPTER ON DECEMBER 11TH \n

\n\nGame Description Image\n\nBehind the scenes, one of our teams is working on something truly special. Its a project long in the making that will mark a revolutionary new chapter for the Total War franchise.\n\nJoin us for the grand unveiling at The Game Awards on December 11th / 12th where youll see an incredible trailer and get your first small glimpse of gameplay. The wait will be worth it.\n\nOnce the project is officially unveiled, youll hear directly from members of the development team on December 16th as they share some insight into their vision and whats to come.\n \nYou can witness all the excitement unfold on the official The Game Awards channels: YouTube , Twitch , Amazon Prime Video .\n\nStay tuned, this is just the beginning.\n\nAnd heres when you can watch from: \n\n4.30pm PST, 11th December\n7.30pm EST, 11th December\n12.30am GMT, 12th December\n1.30am CEST, 12th December\n8.30am CST, 12th December\n9.30am JST, 12th December\n\nWe want to thank you once again for all the support over these past twenty-five years. This franchise has grown from humble beginnings into a cornerstone of strategy gaming, and none of that would have been possible without the dedication and enthusiasm of our players, our studio teams, and our publisher and support colleagues around the globe.\n\nFrom all of us here on Total War, thank you. Heres to the next twenty-five!\n\n The Total War Team \n\n[hr][/hr]\n\n

FAQ

\n

Total War: MEDIEVAL III

\n\nQ: What is the release date? \nA: This project is still in its early development stages, so we dont have a release date to share just yet. Its a long-term effort, and while it will take time, were excited about whats ahead and will keep you updated as progress continues.\n\nQ: How often will you be communicating about development? \nA: We plan to share updates roughly every quarter. Game development is complex, and things can change quickly at this stage, so rather than frequent small updates, were focusing on fewer but more meaningful ones - giving you a clearer picture of how progress is shaping up.\n\nQ: What features, map details or other gameplay details can you share at this point? \nA: We\'re not ready to share specific details about the design direction quite yet, but some of these details will be revealed over time via our development updates. Check out the introductory blog posts from our Game Director here, or the game vision blog from our Creative Director here. \n\nQ: Will sieges feature in this game? \nA: Yes. Well share more details in the future, but we see them as an essential component of Medieval warfare. \n\nQ: Will this game use the new Warcore engine? \nA: Yes. This will be the first historical Total War game built from the Warcore engine, unlocking new possibilities to bring the medieval era to life in ways never seen before. \n\nQ: How can I keep up to date on the development progress? \nA: The best way to stay up to date on development news is by joining the Total War Community Hub, where you can follow and get updates on all the latest action across the franchise. \n\nQ: Will this game have blood pack? \nA: No. We want to immerse you in an authentic recreation of the Middle Ages, so blood will play a key role in making the period feel appropriately authentic. \n\n

Total War: WARHAMMER Lords Of The End Times

\n\nQ: Will The End Times be the end for Total War: Warhammer? \nA: We have more content planned for after the Lords Of The End Times releases. \n\nQ: Are you replicating The End Times story? \nA: Like many of our past releases, were taking inspiration from the lore rather than directly translating it. This series has always been about creating a fantasy sandbox that feels uniquely yours, and we want to give you the tools to shape your own story amongst the apocalypse. \n\nQ: Who are the other Legendary Lords? \nA: As we approach next summers release, well start revealing the other famous and infamous Legendary Lords who will join Nagash within the pack. \n\nQ: Will I have to own Total War: WARHAMMER I, II or III to play? \nA: No. You can simply purchase one of the four new Legendary Lords and youll be ready to conquer the apocalypse. \n\nQ: When will we hear more about the content? \nA: Well return with more information about the content in Spring 2026. \n\nQ: What are Cataclysmic Events? \nA: Cataclysmic events or \'Devastation\' is what we are using to describe the changes to the campaign map seen during the showcase. We have plans for multiple ways to impact the campaign map and allow you to \'devastate\' the land. \n\n

WARCORE:

\n\n\nQ: Will all future projects use Warcore? \nA: All major future releases will use the new Warcore engine, but certain projects, such as Total War: WARHAMMER III will continue to use the current engine. \n\nQ: Why didnt you upgrade the engine sooner? \nA: Total War runs on a custom engine, so upgrades are very resource intensive, involving major redevelopment and testing. Instead of rushing, we invested time to ensure the upgrade would deliver meaningful improvements without disrupting our teams and projects. \n\nQ: Why do you continue to use a proprietary engine? \nA: We continue to use a proprietary engine because its tailored to the unique needs of Total War. It gives us full control over features, performance, and scalability, allowing us to create the complex systems that define the series. \n\nQ: Will future games perform better? \nA: The new engine brings richer visuals and more dynamic gameplay systems, delivering noticeable improvements - while preserving the classic Total War style that fans know and love. \n\n

THE GAME AWARDS:

\n\nQ: What time will the new unannounced title be shown? \nA: We dont have specific times we can share, but we encourage everyone to tune into the event from 7.30pm EST / 4.30 pm PST on December 11th or 12.30am GMT / 8.30am CST / 9.30am JST on December 12th.\n\nQ: How can I watch? \nA: Watch the action unfold via The Game Awards official channels: YouTube , Twitch , Amazon Prime Video . Click here for more information. \n\n The Total War Team\n\n[code]For the latest news and announcements, don\'t forget to visit our official social channels.\n\nSteam X Facebook Instagram Discord Bluesky [/code]

[ 2025-12-04 17:06:48 CET ] [Original Post]

Minimum Setup

  • OS: Steam OS or Ubuntu 14.04.1 (64 bit required)
  • Processor: 2GHzMemory: 4GB Memory
  • Memory: 4GB Memory
  • Graphics: 512MB*Hard Drive:18GB HD spaceOther Requirements: Nvidia 600 series+. AMD 6000 series+. Intel Iris Pro. IMPORTANT: Requires 64bit OS to play.
  • Memory: 8GB Memory
  • Recommended Setup

    • OS: Steam OS or Ubuntu 14.04.1 (64 bit required)
    • Processor: 3 GHzMemory: 8GB Memory
    • Graphics: 1GB*Hard Drive: 18GB HD spaceOther Requirements: Nvidia 700 series+. AMD R7 series+ IMPORTANT: Requires 64bit OS to play.
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