Hi everyone!
It seems like only yesterday that we released update 288, wait a minute?!? It was :) (almost). Hot off the heels of one update comes yet another. This time there is even more under the hood adjustments and tools for us to make the deployment of new features easier. The team has been discussing and debating many suggestions by the community on ways to adjust lifeforms and new player traps. We will continue to discuss and evaluate these over the next couple weeks. For now there are some minor adjustments you will see listed in the changelog, plus a handful of fixes and map repairs. See you all on the servers!
CHANGELOG
Tweaks / Improvements
Added the ability for UWE to apply hotfixes to the main menu without releasing a full steam patch
Added the ability to spotlight mods in the main menu
Removed excessive padding from the rookie-nag popup and removed the “Remind Me Later” option
Discord button will now drop people in #general, to get them talking
Swapped Gorge and Skulk positions in the evolve menu so new players are less likely to think the Gorge is “better”
Added quick-link to Community Market in Customize screen
Revamped the scoring numbers:
Each entity gives now about half of its resource costs as points
Primary game objectives like Command-, Resource Structure and Power Nodes give a bonus of 10 points
Secondary game objectives like Gorge Tunnels, Observatories, Phase Gates, Infantry Portal and Alien Upgrade Structures give a bonus of 5 points.
Player give a bonus of half the points they have collected in their current life.
Fixes
Play Now window now only reports having found servers that it will actually try to join
Sped up initial welder animation after purchasing at an armory
Welder will no longer play its initial animation if you picked it up off the ground
Fixed initial welder animation playing multiple times if you switched weapons before it finished
Reaper Gorge now works with the correct item (it was unlocking with the Reaper Skulk before)
Maps
Awesome QoL changes, brought to you by Zavaro (send him thank you cookies)!
ns2_docking
Retooled CollisionGeometry in Courtyard to better accurately portray props
ns2_veil
Corrected minimap names from appearing in less than ideal locations
Changed collidable wires in Topographical to non-collidable for consistency
Fixed an issue with Skylights location bleeding into Command
Removed tiny duplicated orphaned Cargo forcefield face
Added new shader-based proximity material to Cargo forcefield, making it more forcefield-y. Shiny
ns2_descent
Added new shader-based proximity material to Shuttle Bay forcefield, making it more forcefield-y. Also shiny
Added prop lights to better differentiate room from external area beyond forcefield
ns2_tram
Fixed missing faces in Ore Processing allowing players to see through the floor
ns2_derelict
Fixed a few missing faces in Turbines from previous build (Whoops!)
[ 2016-03-03 14:11:44 CET ] [ Original post ]
- Natural Selection 2 Linux binaries [226.89 M]
- Natural Selection 2 - Kodiak Pack
- Natural Selection 2 - Reaper Pack
- Natural Selection 2 - Tundra Pack
- Natural Selection 2 - Shadow Fade
- Natural Selection 2 - Skull 'n' Crossfire Rifle
- Natural Selection 2 - Forge Pack
- Natural Selection 2 - Nocturne Pack
- Natural Selection 2 - Shadow Onos
- Natural Selection 2 - Catalyst Pack
- Natural Selection 2 - B.M.A.C. Supporter Pack
- Natural Selection 2 - B.M.A.C. Elite Supporter Pack
- Natural Selection 2 - B.M.A.C. Supporter Pack Plus
Natural Selection 2 pits alien against human in an action-packed struggle for survival. Wield devastating weaponry as a Frontiesman marine, or become the xenomorph as a deadly. Kharaa life-form.
Strategy Meets Shooter
Natural Selection 2 is a First Person Shooter and Real Time Stategy game rolled into one! Each team, alien and human, has a Commander. The Commander looks down on the battlefield and issues orders, places structures, collects resources, researches technology, and deploys abilities.
Here are some gameplay examples: A human Commander could drop health packs and ammunition to a trapped marine squad, and deploy sentry guns to help them defend their position. Or an alien Commander could grow a new Hive to spread infestation throughout newly captured territory, allowing more alien eggs to spawn...
Two Unique Sides
Aliens players choose to evolve into one of five lifeforms: The fast, fearsome Skulk can run on walls and deliver massive damage with is jaws. Lerks fly and deploy gasses to support their teammates in battle. Gorges heal other lifeforms and build tunnels, hydra turrets, walls, and other tactical structures. Fades blink in and out of battle, picking off marines with giant scythes. Finally, the giant Onos is so massive and so tough, that even entire marine squads can't take it down.
Marines wield rifles, shotguns, grenade launchers, pistols, and other weapons. Cluster grenades can clear ventilation shafts of sneaky Skulks, flamethrowers make short work of alien structures and infestation, and boosts dropped by the Commander increase combat effectiveness.
When attacking on foot doesn't cut it, marines can construct hulking Exosuits wielding miniguns and railguns, and equip jetpacks for high speed assaults on alien Hives.
Long Term Development
Natural Selection 2 receives constant updates. This year, 2016, Unknown Worlds continues to develop new features, content, and improvements.
Mod Tools Come Standard
Natural Selection 2 comes with all the tools we used to make the game. All game code is open source. That means you can create, and play, an endless variety of mods. Publish, share, and download mods from the Steam Workshop, and automatically download mods when you join modded games.
Digital Deluxe Edition
Digital Deluxe Edition includes:
- Official Soundtrack - 1 hour of tribal, industrial music composed by David John and Simon Chylinski
- Digital Art Book - 40+ pages of art by Cory Strader, including environments, creatures, weapons and more
- Exclusive in-game marine model - Exclusive in-game marine model - A new marine model with custom visor and armor plating
- Exclusive Wallpapers and Avatars - Unique views of the NS2 universe by Amanda Diaz
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