





Hi everyone! A new Natural Selection 2 update has been released on Steam. This is a small update, and contains some tweaks to the tutorial and some great community contributed bug fixes.
Before I get to the changelog, this is an opportune moment to share some other good news. For the past three months, UWE has been running an experimental project with a paid, in-house NS2 development team.
Last week Amanda, Brock, Dillon, Scott, Sebastian, Skyler and Trevor gathered and presented the results of their efforts. Those results were very positive. UWE has decided to proceed with an extension of the project for another three months.
Back on topic, here's what changed in Update 290:
Update 290 Changelog
Tweaks / Improvements Re-recorded all Tutorial voice-overs Added Voice-over mute option in Tutorial Fixes Fixed Onos and Skulk albino view-model showing incorrect texture (Thanks Samusdroid!) Fixed issue with Death Triggers that caused them to kill entities not in the triggers!!! SDK Fixed Overview including special groups (Seasonals) in tga file (Thanks Salads!) Added support for LaunchPad to load specific project on start: -o [path to mod.settings] (Thanks Salads!) Maps Mix-master Zavaro is at it again! Thanks Zavaro for contributing all these fixes and improvements! Biodome Fixed an issue where OcclusionGeometry clipped through world in Platform Fixed an issue where OcclusionGeometry where detail props would disappear in Bioreactors Fixed an issue where OcclusionGeometry clipped through world in Filtration Fixed an issue with Atmospheric and Condensers not extending their locations to a conjoined room Derelict Fixed hole in Atmospheric Seeding allowing players to see outside the map Fixed hole in floor of Turbine allowing players to see outside the map Fixed face jutting out of floor in TurbineFixed OcclusionGeometry in Turbine from showing on minimap Descent Duplicated and rotated proximity field textures to create cohesion in visual styles between maps Docking Updated Reflection Probes Summit Fixed CommanderBuild group in Crossroads to better accurately reflect floor and walls Fixed CommanderNoBuild in Crevice Tram Fixed CollisionGeometry on railing in Ore Processing to better accurately reflect prop locations Added CollisionGeometry to Ore Processing vent to keep players from getting stuck Fixed holes in Hub allowing players to see into North Tunnels through the walls Veil Fixed Y-Junction location name on minimap to intended Y Junction name Added OcclusionGeometry in Cargo to block Gorge Tunnels from being visible Fixed floating crates and other props in Cargo
[ 2016-03-10 14:06:54 CET ] [ Original post ]
- Natural Selection 2 Linux binaries [226.89 M]
- Natural Selection 2 - Kodiak Pack
- Natural Selection 2 - Reaper Pack
- Natural Selection 2 - Tundra Pack
- Natural Selection 2 - Shadow Fade
- Natural Selection 2 - Skull 'n' Crossfire Rifle
- Natural Selection 2 - Forge Pack
- Natural Selection 2 - Nocturne Pack
- Natural Selection 2 - Shadow Onos
- Natural Selection 2 - Catalyst Pack
- Natural Selection 2 - B.M.A.C. Supporter Pack
- Natural Selection 2 - B.M.A.C. Elite Supporter Pack
- Natural Selection 2 - B.M.A.C. Supporter Pack Plus
Natural Selection 2 pits alien against human in an action-packed struggle for survival. Wield devastating weaponry as a Frontiesman marine, or become the xenomorph as a deadly. Kharaa life-form.
Strategy Meets Shooter
Natural Selection 2 is a First Person Shooter and Real Time Stategy game rolled into one! Each team, alien and human, has a Commander. The Commander looks down on the battlefield and issues orders, places structures, collects resources, researches technology, and deploys abilities.
Here are some gameplay examples: A human Commander could drop health packs and ammunition to a trapped marine squad, and deploy sentry guns to help them defend their position. Or an alien Commander could grow a new Hive to spread infestation throughout newly captured territory, allowing more alien eggs to spawn...
Two Unique Sides
Aliens players choose to evolve into one of five lifeforms: The fast, fearsome Skulk can run on walls and deliver massive damage with is jaws. Lerks fly and deploy gasses to support their teammates in battle. Gorges heal other lifeforms and build tunnels, hydra turrets, walls, and other tactical structures. Fades blink in and out of battle, picking off marines with giant scythes. Finally, the giant Onos is so massive and so tough, that even entire marine squads can't take it down.
Marines wield rifles, shotguns, grenade launchers, pistols, and other weapons. Cluster grenades can clear ventilation shafts of sneaky Skulks, flamethrowers make short work of alien structures and infestation, and boosts dropped by the Commander increase combat effectiveness.
When attacking on foot doesn't cut it, marines can construct hulking Exosuits wielding miniguns and railguns, and equip jetpacks for high speed assaults on alien Hives.
Long Term Development
Natural Selection 2 receives constant updates. This year, 2016, Unknown Worlds continues to develop new features, content, and improvements.
Mod Tools Come Standard
Natural Selection 2 comes with all the tools we used to make the game. All game code is open source. That means you can create, and play, an endless variety of mods. Publish, share, and download mods from the Steam Workshop, and automatically download mods when you join modded games.
Digital Deluxe Edition
Digital Deluxe Edition includes:
- Official Soundtrack - 1 hour of tribal, industrial music composed by David John and Simon Chylinski
- Digital Art Book - 40+ pages of art by Cory Strader, including environments, creatures, weapons and more
- Exclusive in-game marine model - Exclusive in-game marine model - A new marine model with custom visor and armor plating
- Exclusive Wallpapers and Avatars - Unique views of the NS2 universe by Amanda Diaz
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