





This week is all about fixes and fun! As you will see in the changelog below we have made many adjustments to all of the maps including our newest awesome addition Caged. After the re-introduction of projectile spores last week, we decided to continue and tweak values and it shows progress but will probably still need some adjusting. Flamethrowers also are seeing some love as before they were just heavy lighting effects, now they do some damage.
New this week is the addition of a new pre-game mode called Warm-up. Our testing has shown that players generally avoid seeding servers, but with Warm-Up players can play a simple format of the game with all the tech unlocked and no resources required. As soon as there are 12 or more players, or two Commanders, the game will flip into regular NS2. This mode will no doubt go through some additional changes, however we’ve seen many positives to it even now.
Additionally, we have decided to extend the ABYSS unlock achievement until 10AM PST on Monday, June 13th. For those of you of unfamiliar with this, players that complete 2hrs of gameplay on the new map Caged will unlock the ABYSS skulk skin.
So get in the game and earn one today!
UPDATE LOG
Tweaks / Improvements
- New Pre-Game mode added: Warm-Up
- Active until 12 or more players joined the teams or each team has a commander
- All abilities, weapons and upgrades are available for free while Warm-Up mode is active (except for commanders)
- Bots will work in Warm-Up Mode
- Marines
- Flamethrower
- Increased base damage to 9 (was 8)
- Increased on-fire damage bonus to 2x when directly damaging structures (was 0.5x)
- Increased damage range to 9.5 (was 9)
- Marine maximum Sprint speed reduced by 0.25, now 6 (was 6.25 max)
- Flamethrower
- Aliens
- Lerk Spores
- Energy cost increased to 27 (was 15)
- Increased range to 17 (was 12)
- Increased Spore-Cloud radius to 4 (was 2.5)
- Changed rate of fire to match attack animation, results in slower rate of fire for Spores.
- Updated cinematic effects for Spores (Thanks Ironhorse!)
- Marines see the same Spore effects as Aliens now, which obscure less.
- Added world sound when Spores impact something
- Lerk Spores
- Bots
- Alien Bot Commander now researches Metabolize and Advanced Metabolize
- Improved the movement routine of Fades, Lerks and Oni. They will now use Blink and Metabolize, their wings or Sprint.
- More bots will now save up for Onus and Fades.
- Bots are more afraid of human players and will retreat faster with higher lifeforms.
- Updated several Commander tooltips
- Updated the fastload shader achieve to make sure loading time stays short even with the recent updates
- Fixed Lerk Spores and Umbra having inconsistent trajectories compared to where a player is aiming.
- Fixed Umbra cinematic cut-off due to length mismatch (Thanks Ironhorse!)
- Fixed GetRandomPointsWithinRadius server log spam
- Fixed Scoreboard not displaying number of connecting players when number of bots was at or above 12
- Fixed that Cysts did not update their cyst chain parent correctly sometimes leading to various script errors. (Thanks Brute)
- Refinery (Thanks Zavaro!)
- Fixed holes in ready room enabling players to escape into oblivion
- Summit (Thanks Zavaro!)
- Beautified Atrium, Flight Control, and Glass Hallway with actual glass and reflection probes instead of greasy-glass prop
- Tram (Thanks Zavaro!)
- Fixed occlusion issue in main tramway facing Platform
- Derelict (Thanks Loki!)
- Updated occlusion-geo in Biome
- Reduced some lights and cinematics in Biome
- Caged (Thanks Flaterectomy!)
- Added Low-Lights support
- Fixed z-fighting DAT-1 vent
- Fixed greybox between Ventilation and Airshaft on ground
- Fixed holes at top of Airshaft
- Fixed holes under catwalk Airvent (part of the catwalk geo)
- Made the catwalk in Airshaft be supported
- Fixed players getting under the Airshaft stairs leading into Ventilation
- Fixed players getting behind diagonal ceiling pipe in Ventilation
- Fixed stuck spot on the pipes in the corner opposite the northwest exit of Ventilation
- Fixed players jumping behind crate near vent entrance under catwalk in Ventilation
- Fixed players getting under stairs near RT in Ventilation
- Fixed greybox textures behind the fans in Vent (at TP and Shipping exit)
- Fixed z-fighting on pipes prop in Access -> Shipping vent
- Fixed occlusion issues in Vent -> Life Support vent
- Fixed small hole ceiling above TP in Ventilation
- Fixed small hole middle of ceiling just under the 45 degree angle near TP on other side of airshaft
- Deleted old red mockup geo that stuck through floor of elevator platform under diagonal Airshaft pipes in Vent
- Fixed floating pipe west of TP on south wall in Ventilation
- Fixed holes next to wall props in Vent -> Shipping vent
- Added missing light prop east of Central
- Fixed greybox bottom of pillar on higher floor near Marine entrance in Ready Room
- New “Disable Hidden Lights” option in the Viewport menu allows mappers to completely hide the effects of lights that are in hidden layers. Useful for when making low-lights.
[ 2016-06-10 17:03:56 CET ] [ Original post ]
- Natural Selection 2 Linux binaries [226.89 M]
- Natural Selection 2 - Kodiak Pack
- Natural Selection 2 - Reaper Pack
- Natural Selection 2 - Tundra Pack
- Natural Selection 2 - Shadow Fade
- Natural Selection 2 - Skull 'n' Crossfire Rifle
- Natural Selection 2 - Forge Pack
- Natural Selection 2 - Nocturne Pack
- Natural Selection 2 - Shadow Onos
- Natural Selection 2 - Catalyst Pack
- Natural Selection 2 - B.M.A.C. Supporter Pack
- Natural Selection 2 - B.M.A.C. Elite Supporter Pack
- Natural Selection 2 - B.M.A.C. Supporter Pack Plus
Natural Selection 2 pits alien against human in an action-packed struggle for survival. Wield devastating weaponry as a Frontiesman marine, or become the xenomorph as a deadly. Kharaa life-form.
Strategy Meets Shooter
Natural Selection 2 is a First Person Shooter and Real Time Stategy game rolled into one! Each team, alien and human, has a Commander. The Commander looks down on the battlefield and issues orders, places structures, collects resources, researches technology, and deploys abilities.
Here are some gameplay examples: A human Commander could drop health packs and ammunition to a trapped marine squad, and deploy sentry guns to help them defend their position. Or an alien Commander could grow a new Hive to spread infestation throughout newly captured territory, allowing more alien eggs to spawn...
Two Unique Sides
Aliens players choose to evolve into one of five lifeforms: The fast, fearsome Skulk can run on walls and deliver massive damage with is jaws. Lerks fly and deploy gasses to support their teammates in battle. Gorges heal other lifeforms and build tunnels, hydra turrets, walls, and other tactical structures. Fades blink in and out of battle, picking off marines with giant scythes. Finally, the giant Onos is so massive and so tough, that even entire marine squads can't take it down.
Marines wield rifles, shotguns, grenade launchers, pistols, and other weapons. Cluster grenades can clear ventilation shafts of sneaky Skulks, flamethrowers make short work of alien structures and infestation, and boosts dropped by the Commander increase combat effectiveness.
When attacking on foot doesn't cut it, marines can construct hulking Exosuits wielding miniguns and railguns, and equip jetpacks for high speed assaults on alien Hives.
Long Term Development
Natural Selection 2 receives constant updates. This year, 2016, Unknown Worlds continues to develop new features, content, and improvements.
Mod Tools Come Standard
Natural Selection 2 comes with all the tools we used to make the game. All game code is open source. That means you can create, and play, an endless variety of mods. Publish, share, and download mods from the Steam Workshop, and automatically download mods when you join modded games.
Digital Deluxe Edition
Digital Deluxe Edition includes:
- Official Soundtrack - 1 hour of tribal, industrial music composed by David John and Simon Chylinski
- Digital Art Book - 40+ pages of art by Cory Strader, including environments, creatures, weapons and more
- Exclusive in-game marine model - Exclusive in-game marine model - A new marine model with custom visor and armor plating
- Exclusive Wallpapers and Avatars - Unique views of the NS2 universe by Amanda Diaz
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