





State of Development: March 2020
Since December our Balance Team has been busy cooking up the latest set of tweaks and shake ups for gameplay. We said a bittersweet goodbye to BeigeAlert during this time as he pursues an exciting new opportunity. However this caused a bit of a delay for the development of gameplay changes. Enter Katzenfleisch joining the team! He has been working together with Ghoul since February to get us back on track. Trucking along and implementing the balance changes requested by the balance team (led by Rantology). To have a look at what is cooking in the stove join a server running the UWE Balance Beta mod. Look for servers with UWE Beta Balance in the title.
The last update decreased the connection timeout to 5 ms from 5 minutes to get rid of ghost player entities. Those blocked players from reconnecting to a server. However this resulted in some players being unable to connect to servers without timing out while loading. Looking into the issue we discovered multiple critical issues. The engine currently doesn't handle file assets as well as it should. It doesn't schedule some tasks properly onto the cpu. And it fails to manage some callbacks properly. All of that slows down loading on some systems drastically. Making the client unresponsive to incoming network messages, causing the server to assume the client timed out. But it also has some very negative effects on the stability of the frame time for all systems. So fsfod and Ghoul integrated some new debug tools to better diagnose these kind issues. And are currently resolving them one issue at a time. If you are affected by client timeout issues please join our discord server where we regularly publish new experimental builds with the latest iteration of those fixes. (Often found in pinned messages in the NS2 chat channel)
Loki, Kash, Zavaro, Runestorm, Rantology, Ironhorse, Shrimm, Psyk, Mephilles, Samoose, Vlaad, and the Map Testing team have been busy working on an epic new map called METRO for quite some time. Right now the art team is busy detailing and optimizing the final stages of the map. METRO will make its debut in the upcoming patch. For now, here is a teaser image as an appetizer for you:
Does it also take you too long to find a good match? Are you tired of waiting to get a slot on a server? Or ending up with players of a totally different skill tier? Or having to play with a way too high ping because there are no servers in your region? Darwins Thunderdome aims to answer those questions. Essentially its a system that groups players based on their geographical region and hive skill. Then spins up a dedicated server as close as possible to the players. Additionally you will be able to create private lobbies. So you can play with your friends without having to worry about finding a server or setting up your own. Currently Thunderdome lobbies are limited to 12 players and only support the vanilla NS2 game mode with some essential mods. Additionally we may add support for alternate game modes, and potentially have playing while queuing on special skirmish servers. Existing community servers will still provide a different kind of social experience. Thunderdome is not meant to replace them. But as a way to play a good match of Natural Selection 2 as quickly as possible.
As usual we and the community developers also fixed reported bugs and various QoL changes. For more details we can only recommend to have a look at our bug tracker trello board. Most of the fixes that will likely make it in are usually in the Fixed and Tested column.
We would like to thank all Natural Selection 2 players for their ongoing support. And cant wait to hear your feedback in the comments. If you would like to directly get in touch with us just join our discord server.
[ 2020-03-17 20:20:05 CET ] [ Original post ]
Hello Everyone!
There hasn't been a game update in the last months as we have been busy working on some larger features. To keep you all in the loop here is a short summary of what we are working on. And what you can expect from the next game update.
Gameplay
Since December our Balance Team has been busy cooking up the latest set of tweaks and shake ups for gameplay. We said a bittersweet goodbye to BeigeAlert during this time as he pursues an exciting new opportunity. However this caused a bit of a delay for the development of gameplay changes. Enter Katzenfleisch joining the team! He has been working together with Ghoul since February to get us back on track. Trucking along and implementing the balance changes requested by the balance team (led by Rantology). To have a look at what is cooking in the stove join a server running the UWE Balance Beta mod. Look for servers with UWE Beta Balance in the title.
Engineering
The last update decreased the connection timeout to 5 ms from 5 minutes to get rid of ghost player entities. Those blocked players from reconnecting to a server. However this resulted in some players being unable to connect to servers without timing out while loading. Looking into the issue we discovered multiple critical issues. The engine currently doesn't handle file assets as well as it should. It doesn't schedule some tasks properly onto the cpu. And it fails to manage some callbacks properly. All of that slows down loading on some systems drastically. Making the client unresponsive to incoming network messages, causing the server to assume the client timed out. But it also has some very negative effects on the stability of the frame time for all systems. So fsfod and Ghoul integrated some new debug tools to better diagnose these kind issues. And are currently resolving them one issue at a time. If you are affected by client timeout issues please join our discord server where we regularly publish new experimental builds with the latest iteration of those fixes. (Often found in pinned messages in the NS2 chat channel)
New Map: METRO
Loki, Kash, Zavaro, Runestorm, Rantology, Ironhorse, Shrimm, Psyk, Mephilles, Samoose, Vlaad, and the Map Testing team have been busy working on an epic new map called METRO for quite some time. Right now the art team is busy detailing and optimizing the final stages of the map. METRO will make its debut in the upcoming patch. For now, here is a teaser image as an appetizer for you:

Darwins Thunderdome
Does it also take you too long to find a good match? Are you tired of waiting to get a slot on a server? Or ending up with players of a totally different skill tier? Or having to play with a way too high ping because there are no servers in your region? Darwins Thunderdome aims to answer those questions. Essentially its a system that groups players based on their geographical region and hive skill. Then spins up a dedicated server as close as possible to the players. Additionally you will be able to create private lobbies. So you can play with your friends without having to worry about finding a server or setting up your own. Currently Thunderdome lobbies are limited to 12 players and only support the vanilla NS2 game mode with some essential mods. Additionally we may add support for alternate game modes, and potentially have playing while queuing on special skirmish servers. Existing community servers will still provide a different kind of social experience. Thunderdome is not meant to replace them. But as a way to play a good match of Natural Selection 2 as quickly as possible.
Bug fixes and QoL changes
As usual we and the community developers also fixed reported bugs and various QoL changes. For more details we can only recommend to have a look at our bug tracker trello board. Most of the fixes that will likely make it in are usually in the Fixed and Tested column.
Thank you
We would like to thank all Natural Selection 2 players for their ongoing support. And cant wait to hear your feedback in the comments. If you would like to directly get in touch with us just join our discord server.
[ 2020-03-17 20:20:05 CET ] [ Original post ]
Natural Selection 2
Unknown Worlds Entertainment
Developer
Unknown Worlds Entertainment
Publisher
2012-10-30
Release
GameBillet:
4.07 €
Game News Posts:
78
🎹🖱️Keyboard + Mouse
Very Positive
(8447 reviews)
The Game includes VR Support
Public Linux Depots:
- Natural Selection 2 Linux binaries [226.89 M]
Available DLCs:
- Natural Selection 2 - Kodiak Pack
- Natural Selection 2 - Reaper Pack
- Natural Selection 2 - Tundra Pack
- Natural Selection 2 - Shadow Fade
- Natural Selection 2 - Skull 'n' Crossfire Rifle
- Natural Selection 2 - Forge Pack
- Natural Selection 2 - Nocturne Pack
- Natural Selection 2 - Shadow Onos
- Natural Selection 2 - Catalyst Pack
- Natural Selection 2 - B.M.A.C. Supporter Pack
- Natural Selection 2 - B.M.A.C. Elite Supporter Pack
- Natural Selection 2 - B.M.A.C. Supporter Pack Plus
Natural Selection 2 pits alien against human in an action-packed struggle for survival. Wield devastating weaponry as a Frontiesman marine, or become the xenomorph as a deadly. Kharaa life-form.
Strategy Meets Shooter
Natural Selection 2 is a First Person Shooter and Real Time Stategy game rolled into one! Each team, alien and human, has a Commander. The Commander looks down on the battlefield and issues orders, places structures, collects resources, researches technology, and deploys abilities.
Here are some gameplay examples: A human Commander could drop health packs and ammunition to a trapped marine squad, and deploy sentry guns to help them defend their position. Or an alien Commander could grow a new Hive to spread infestation throughout newly captured territory, allowing more alien eggs to spawn...
Two Unique Sides
Aliens players choose to evolve into one of five lifeforms: The fast, fearsome Skulk can run on walls and deliver massive damage with is jaws. Lerks fly and deploy gasses to support their teammates in battle. Gorges heal other lifeforms and build tunnels, hydra turrets, walls, and other tactical structures. Fades blink in and out of battle, picking off marines with giant scythes. Finally, the giant Onos is so massive and so tough, that even entire marine squads can't take it down.
Marines wield rifles, shotguns, grenade launchers, pistols, and other weapons. Cluster grenades can clear ventilation shafts of sneaky Skulks, flamethrowers make short work of alien structures and infestation, and boosts dropped by the Commander increase combat effectiveness.
When attacking on foot doesn't cut it, marines can construct hulking Exosuits wielding miniguns and railguns, and equip jetpacks for high speed assaults on alien Hives.
Long Term Development
Natural Selection 2 receives constant updates. This year, 2016, Unknown Worlds continues to develop new features, content, and improvements.
Mod Tools Come Standard
Natural Selection 2 comes with all the tools we used to make the game. All game code is open source. That means you can create, and play, an endless variety of mods. Publish, share, and download mods from the Steam Workshop, and automatically download mods when you join modded games.
Digital Deluxe Edition
Digital Deluxe Edition includes:
- Official Soundtrack - 1 hour of tribal, industrial music composed by David John and Simon Chylinski
- Digital Art Book - 40+ pages of art by Cory Strader, including environments, creatures, weapons and more
- Exclusive in-game marine model - Exclusive in-game marine model - A new marine model with custom visor and armor plating
- Exclusive Wallpapers and Avatars - Unique views of the NS2 universe by Amanda Diaz
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