TUXDB - LINUX GAMING AGGREGATE
 NEWS TOP_PLAYED GAMES ITCH.IO CALENDAR CHAT WINE SteamDeck
 STREAMERS CREATORS CROWDFUNDING DEALS WEBSITES ABOUT
 PODCASTS REDDIT 

 

SUPPORT TUXDB ON KO-FI

MENU

ON SALE

New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 Darwinia 

 

Developer

 Introversion Software 

 

Publisher

 Introversion Software 

 

Tags

 Strategy 

 

Singleplayer 

Release

 2005-07-14 

 

Steam

 1,22€ 1,07£ 1,49$ / 85 % 

 

News

 20 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 1 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/1500 

 

How long to Beat

Main Story

 10 Hours 

 

Main Story + Extras

 15 Hours 

 

Completionist

 24 Hours 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 500,000 .. 1,000,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 170  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 154 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Darwinia linux [44.19 M] 




LINUX STREAMERS (0)




Darwinia 2.2.0-138 bugfix release

Game fixes:


  • Armour collision is now more reasonable, and armour units should now follow orders immediately even when doing collision avoidance.
  • Failure to resume audio after alt-tabbing back into the game is no longer fatal. When this occurs, the sound system will attempt to restart instead.
  • The gesture input render now looks as intended (more blocky)
  • User profile names are checked at creation time for valid characters and known reserved file names (e.g. Windows does not allow file or folder names to be "con", "aux", "com0", etc.)


Level editor fixes:

  • Input fields referring to unsigned bytes (e.g. RGB color values in the level editor) are now clamped properly
  • Linking buildings that are not meant to be linked could cause crashes. Several of these have been found and fixed.
  • Cloned trees were not being rendered correctly due to incorrect visibility calculations. This may also fix other buildings that relied on recalculating render details after having their position assigned.
  • The landscape guide grid window could crash the game in some circumstances.


[ 2022-04-25 21:28:38 CET ] [ Original post ]