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http://www.darkesthourgame.com/ https://www.youtube.com/watch?v=ojdq1M8WFfE Four years. It has been nearly four years since Darkest Hour has recieved an official update. Today, that changes. Darklight Games is extremely proud to finally announce the release of Darkest Hour 6.0! I would like to personally thank a couple of team members by who made this update possible. Andrew Lett, our level designer, for his tireless efforts and enthusiasm, even when tasked with the monumental amount of work required to update and modernize over 30 levels by hand! Matt Hands, of the programming team, for the staggering amount of bug fixes and enhancements made to the vehicle code, and of course for diligently (and exhaustively) documenting every commit! Other special mentions include Peter Klinger, Piotr Lukasik, Torben Hensgens and Ian Campbell. Of course, we also thank our faithful testing team whose efforts have helped make this the most stable and bug free version of Darkest Hour since it's inception. This is not our last hurrah. Darklight Games will continue to update and modernize the game on a significantly more regular basis. We will provide more information on this in the coming weeks, but for now, we can't wait to play with all of you! Those interested can find the change log here: http://darkesthour.darklightgames.com/public-relations/change-logs/v6.0.0.pdf Long live Darkest Hour! Sincerely, Colin Basnett Darklight Games
http://www.darkesthourgame.com/ https://www.youtube.com/watch?v=ojdq1M8WFfE Four years. It has been nearly four years since Darkest Hour has recieved an official update. Today, that changes. Darklight Games is extremely proud to finally announce the release of Darkest Hour 6.0! I would like to personally thank a couple of team members by who made this update possible. Andrew Lett, our level designer, for his tireless efforts and enthusiasm, even when tasked with the monumental amount of work required to update and modernize over 30 levels by hand! Matt Hands, of the programming team, for the staggering amount of bug fixes and enhancements made to the vehicle code, and of course for diligently (and exhaustively) documenting every commit! Other special mentions include Peter Klinger, Piotr Lukasik, Torben Hensgens and Ian Campbell. Of course, we also thank our faithful testing team whose efforts have helped make this the most stable and bug free version of Darkest Hour since it's inception. This is not our last hurrah. Darklight Games will continue to update and modernize the game on a significantly more regular basis. We will provide more information on this in the coming weeks, but for now, we can't wait to play with all of you! Those interested can find the change log here: http://darkesthour.darklightgames.com/public-relations/change-logs/v6.0.0.pdf Long live Darkest Hour! Sincerely, Colin Basnett Darklight Games
Fight in the theatre of war that changed the world forever. Battle alongside your compatriots on some of the most inhospitable environments of the Eastern Front in Red Orchestra: Ostfront 41-45. Red Orchestra places you in the most realistic WWII first-person multi-player combat to date on the PC, allowing the player to fight through some of the most intense combat of the war. You can play as infantry, using a wide range of infantry weapons, or crew one of the many armored combat vehicles available in the game, from half-tracks to the most famous German and Soviet heavy tanks. Engage the enemy with everything in your arsenal, from your bayonet at close quarters up to the massive 122mm cannon on the Soviet IS-2. And if that isn't enough, find an officer and a radio to call in thunderous artillery strikes to shake the enemy loose.
New for Summer '07
This update includes a new map, a new vehicle and some major graphical enhancements to the game and is available to owners of the game for free through Steam. The new map - Krivoi Rog - gives players the largest tank slugfest to date, with 16 square kilometers of terrain, 3000 meter viewable range and up to 50 players. This map also features the new vehicle - the German Panzer IV G, providing the German players with some additional fire-power for the mid-war period.
In addition to the new map and vehicle, an all-new adaptive bloom system has been added for the game's graphics, making the bloom crystal-clear even at low resolutions. For further eye-candy, Anti-Aliasing and Anisotropic Filtering settings are now configurable in-game.
New for Spring '07
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