What have we been up to, and where have we been? Truth is, other than occasionally popping up in the forums, we've been heads down wrapping up Hand of Fate 2, and getting everything in position so we can confidently ship a game we're happy with. More than happy, delighted. We're getting close to that point, but this isn't a post to announce the date - we're still working that out with platform holders, but we'll lock it down soon and let you know here. It will be this year, though. Here though I thought it was worth giving you a little more details about how HoF2 development has been going, how we've been spending our time, and to let you know we'll be regularly updating between here and release (and beyond). For the past year we've had HoF2 in a pretty solid state and we've been focused on balance, tweaking, clarity, and mechanical fixes. During that period we've rolled out several closed alpha/beta tests, to groups of 1-500 people at a time. The feedback and data from those tests has been incredibly useful to us - and has also delayed us beyond our initial planned release date. Now, however, the game is in a great state. It's so much bigger and better than Hand of Fate 1 - roughly four times as large, and that content is also much more varied and much deeper than the original Hand of Fate. It feels like we as a studio have really hit our stride with this one. It's definitely the best game I've ever worked on - and I've worked on some pretty great games during my time at Irrational Games and Relic Entertainment. These are some of the places we've spent our time : - 22 unique challenges, each with it's own story and mechanics. - Completely overhauled combat system, with multiple weapons and combat styles (dual wield, two handed, sword and shield) - 4 unique companions, each with their own story lines - SO MANY TOKENS! - Weapon tokens, too! - Hundreds of unique encounters - Over 100 pieces of gear - Translated into a dozen different languages - Releasing on PS4 and Xbox One (including enhancements for PS4 Pro and Xbox One X) - Amazing art from all of our team - New monsters, amazing bosses, charming NPCs Here's a link to some animated gifs from our crew that give you a look at some of the environments and characters - and we've also updated the Steam page with some fresh screenshots. We want to make sure that when you play Hand of Fate 2, it's the best possible game we can give you. We're very close to being able to do that. Thank you so much for bearing with us - we've been working hard to make sure it's worth the wait.
[ 2017-09-22 04:27:00 CET ] [ Original post ]
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- Hand of Fate 2 Linux [2.31 G]
- Hand of Fate 2 - Outlands and Outsiders
- Hand of Fate 2 - The Servant and the Beast
- Hand of Fate 2 - A Cold Hearth
Once more the Dealer sits at the table, and the Game of Life and Death begins once more.
At stake is more than mere lives. This time, you play for the fate of empires.
Hand of Fate 2 brings a host of new mechanics to the table, and improves on every element of it's hit predecessor. Companions will fight at your side, new challenges will test your skills, and a swathe of new opponents will fight against you.
Hand of Fate 2 is currently in development. Follow here to keep abreast of news and updates towards it's release.
- OS: Ubuntu 12.04 or later
- Processor: 2.4ghz Intel Core 2 Duo or equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD Graphics 4600. NVIDIA GeForce GT 630. Radeon HD 5670
- Storage: 4 GB available space
- OS: Ubuntu 12.04 or later
- Processor: Intel i5 series or equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD Graphics 5200. NVIDIA GeForce GT 750. Radeon HD 7800
- Storage: 4 GB available space
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