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Patch Notes Roundup

1.0.4

  • Fix for The Tower in Brazilian Portuguese
  • Add a Dual Shock 2 native support
  • Fixed achievement unlocking for early testers (pre steam)
  • Fix "Berta's Betting House takes gold when no games are played"
  • Fixed encounter that would end before it begins if the player does not have a companion.
  • Fix for equipment showcases in trap levels causing cards to not be returned to the correct container.
  • Fixed companions attacking dead enemies non-stop after they've killed them.
  • Improve Berta's Betting House dice game clarity
  • Fixed issue where player would fail gold token in Strength if they change their equipment post meeting the requirement in the final encounter.
  • Fixed protected enemies infinitely hitting each other with their protection after one of them hitting the other.
  • The Cure final sequence (pendulum) made easier.
  • Added Pendulum trait to Bridge Skirmish.
  • Set Billy Clubs ability trait to use the Ability resource (now displays correct UI incl. number of hits to use ability).
  • Fixed a bug where rewards were being discarded.
  • Fixed pending card event listeners being checked with the wrong agent.
  • Updates to Deadly Forest encounter (now only takes Life/Max. Life, and updated traits to reflect change).
  • Made so that you must go through the dice game at least once before 'ambushing' the monster cards
  • Moved dithering to after overlay color and overlay texture
  • Fixed an issue where VAR would be displayed in encounter text if the player had no companion.
  • Fixed deck builder token filter (wasn't showing inherited tokens).
  • Bonus only activates once per Brimstone card.
  • Doubled Oswins damage resistance in combat.
  • Fixed Wraith health drain does not break Malaclypse's shield
  • Fixed potential non-progression in the Judgment challenge.
  • Fixed ponytail whipping in customisation
  • Ongoing typo fixes
1.0.3
  • Disable adaptive vsync on PC for now, suspect it was causing or exacerbating a crash bug
  • Modified default keyboard controls, picked a set that are more responsive
  • If keyboard has not been remapped, update to new more responsive default Made keyboard / mouse dodge on 'press' and run on new input 'KBMRun' (defaults to Left Control).
  • Added separate key binding for 'run' as part of the initial keyboard improvements
  • Made player attack targeting more generous when not pushing a direction.
  • Added binding for inspect ("i"), useful for OS X trackpad users without a middle mouse button
  • Default to more sensible resolution on retina MPB
  • Bug fix for "11_justice: random teleport to map area that I can't get out of"
  • Fixed massive graphical glitch in fog for OS X users using Nvidia driver
  • Fixed number of blessings the encounter takes from the player (was taking 1 more blessing than it should).
  • Updates to market thief.
  • Fixed companion name being displayed as *VAR* if they're removed from your hand during the run in the Strength challenge. Some Chinese localisation improvements
  • Added a few second delay between start of twitch chance vote and messages posted to chat.
1.0.2
  • Dark Wormhole
  • Added encounter option voting to twitch integration.
  • One Drunken Night balance
  • Trap level balance changes
  • Goblins balance changes
  • Fix for being able to move on the map while unlocking tokens
  • Fix for locking selection during chance card task (GuardianAngel bug)
  • Fix 8 skeleton spawner
  • Fix Malaclypse's Associate without companion
1.0.1
  • Fix Italian, Spanish text had invaded
  • Added specific option for adaptive vsync, and option of regular on. Users with on previously (was adaptive), will now get adaptive. Opengl defaults to vsync on, d3d defaults to adaptive
  • Adjusted colouring of wormhole to make it less jarring.
  • Fog works consistently between d3d and opengl
  • Fixed ultrawide resolution
  • Fixed issues with companion dialog in Chariot if the player loses their companion
  • Fix ignored vibration setting in dice
  • Hopefully fix blood shaders so they aren't green on some configurations
  • Fixed a bug where the gold wasn't being taken away.
  • Fixed exception disconnecting from twitch. Updated twitch integration.
  • Fixed friendly health bars getting yellow outline (should be dark red) when reviving fallen companions.
  • Fixed Lovers campfire: wasn't cycling through Oswin lines
  • Fixed all the typos discovered today


[ 2017-11-13 11:32:21 CET ] [ Original post ]



Hand of Fate 2
Defiant Development
  • Developer

  • Defiant Development
  • Publisher

  • Coming 2017
  • Release

  • Action Indie RPG Singleplayer
  • Tags

  • Game News Posts 69  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Very Positive

    (5067 reviews)


  • Review Score

  • http://www.defiantdev.com/hof2.html
  • Website

  • https://store.steampowered.com/app/456670 
  • Steam Store

  • The Game includes VR Support



    Hand of Fate 2 Linux [2.31 G]

  • Public Linux depots

  • Hand of Fate 2 - Outlands and Outsiders
    Hand of Fate 2 - The Servant and the Beast
    Hand of Fate 2 - A Cold Hearth
  • Available DLCs

  • Deckbuilding returns to life in Hand of Fate 2.

    Once more the Dealer sits at the table, and the Game of Life and Death begins once more.

    At stake is more than mere lives. This time, you play for the fate of empires.

    Hand of Fate 2 brings a host of new mechanics to the table, and improves on every element of it's hit predecessor. Companions will fight at your side, new challenges will test your skills, and a swathe of new opponents will fight against you.

    Hand of Fate 2 is currently in development. Follow here to keep abreast of news and updates towards it's release.
    MINIMAL SETUP
    • OS: Ubuntu 12.04 or later
    • Processor: 2.4ghz Intel Core 2 Duo or equivalentMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 4600. NVIDIA GeForce GT 630. Radeon HD 5670
    • Storage: 4 GB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 12.04 or later
    • Processor: Intel i5 series or equivalentMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 5200. NVIDIA GeForce GT 750. Radeon HD 7800
    • Storage: 4 GB available space
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