If you've wrapped up Hand of Fate 2's campaign mode and want to try an adventure with a sting in its tail, Dargenom's full-length challenge, The Crullford Fiend, might be the mod you're looking for! A self-contained story of demonic possession, The Crullford Fiend tasks players with gathering the ingredients needed to perform an exorcism before a malevolent entity takes over their body. Featuring a plethora of well-written new encounters (as well as new branches for existing utility cards) the Crullford Fiend made quite an impression in the studio upon its release! I caught up with the designer, Dargenom, to find out what led to the creation of his mod.
Dargenom: I drew most of the inspiration from my favorite challenge in the game, the devil. I wanted to emulate all the things I loved about that challenge, while at the same time adding plenty of replayability and putting some unique twists on existing mechanics, such as the campfire encounter no longer being a safe haven.
How did you plan the design of the Crullford Fiend - especially the many card and companion synergies?
My modding philosophy has always been about making things that feel like they could have been in the base game, so from the start, I already had a good idea of how to design the mod. Things like companion-specific dialogue, new interactions for existing encounters and tying the challenge's blessing & curse theme into the rewards all felt very natural and made it onto the to-do list on day one. It wasn't until I was sure of how I wanted each new card in the mod to be that I actually started working in the editor.
What were the biggest challenges you encountered while making the Crullford Fiend?
The biggest challenge for me while working on the mod was figuring out all of the little intricacies and possibilities of the modding tools that aren't touched upon in the documentation. It can be fiddly to figure those things out, especially if you've never worked with unity before, but after some trial and error, I learned what worked and what didn't. Some of the things I found I ended up incorporating into the mod, and I'm looking forward to seeing what other people manage to put together.
In hindsight, is there anything you'd do differently?
One thing I'm kicking myself over is that I made the challenge uncompromisingly difficult for players who haven't completed much of the story mode, as you require a good selection of cards unlocked to stand a fighting chance. What I could have done was make the challenge easier, but include an equipment card that unlocks the harder version of the challenge, much like the empress challenge and encrusted mace.
Is there anything you want to see added to the modding tools, or to Hand of Fate 2 itself?
I'd love to see more options in the modding tools for editing or creating equipment cards. Currently, it doesn't seem possible to pick and match different equipment models and abilities, which is a shame and inhibits some cool ideas. As for Hand of Fate 2 itself, I would like to see a way to sort cards by rarity while deckbuilding, as it's a bit of a hassle to build a deck with brimstone or platinum synergy when you have to scroll through 80+ equipment cards to look at them all.
What advice would you give to people wanting to get into modding HOF2?
Don't be afraid to ask questions! The people at defiant have been super helpful when it comes to answering questions or fixing unity bugs or other problems. They did a great job in helping me get started with the modding tools and I wouldn't have gotten this mod finished if I hadn't asked for help when needed.
Who's your favorite HoF2 companion?
Colbjorn by far, he stuns hordes of enemies, helps you master the bones and has the most badass questline.
And finally, what you do when you're not making HoF2 mods that impress the entire design team at Defiant?
When I'm not modding, I dabble in writing fantasy fiction, amateur game development and playing D&D and boardgames with friends.
Thanks, Dargenom! Make sure you go to the Hand of Fate 2 Steam Workshop and subscribe to The Crullford Fiend!
Hand of Fate 2
Defiant Development
Defiant Development
Coming 2017
Action Indie RPG Singleplayer
Game News Posts 69
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(5067 reviews)
http://www.defiantdev.com/hof2.html
https://store.steampowered.com/app/456670 
The Game includes VR Support
Hand of Fate 2 Linux [2.31 G]
Hand of Fate 2 - Outlands and Outsiders
Hand of Fate 2 - The Servant and the Beast
Hand of Fate 2 - A Cold Hearth
Once more the Dealer sits at the table, and the Game of Life and Death begins once more.
At stake is more than mere lives. This time, you play for the fate of empires.
Hand of Fate 2 brings a host of new mechanics to the table, and improves on every element of it's hit predecessor. Companions will fight at your side, new challenges will test your skills, and a swathe of new opponents will fight against you.
Hand of Fate 2 is currently in development. Follow here to keep abreast of news and updates towards it's release.
- OS: Ubuntu 12.04 or later
- Processor: 2.4ghz Intel Core 2 Duo or equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD Graphics 4600. NVIDIA GeForce GT 630. Radeon HD 5670
- Storage: 4 GB available space
- OS: Ubuntu 12.04 or later
- Processor: Intel i5 series or equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD Graphics 5200. NVIDIA GeForce GT 750. Radeon HD 7800
- Storage: 4 GB available space
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