As the year winds down, TF2Maps.net is proud to announce the return of their beloved 72 Hour Jam!
They're supporting their friends over at Gamers Outreach once again. Anyone who donates $5 or more to the drive before December 31 is eligible to receive this years in-game charity medal. Click here to donate!
Additionally, you're able to earn a medal for sharing your creativity! Starting Friday, December 13, at 5:00pm UTC, you have 72 hours to make whatever Team Fortress 2 creation you can think of! Whether it be a map, asset, cosmetic, artwork or even another game entirely anything goes as long as it's Team Fortress 2 related!
For more information, check out the thread on TF2Maps or join the TF2Maps Discord.
Jam on!
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Improved matchmaking performance
- Improved matchmaker behavior for users with less-than-ideal ping levels. The matchmaker should now be quicker to put you in the best available region.
- Improved matchmaker decision making for cross-region parties
- Added error messages when being ejected from the matchmaking queue due to connectivity or authentication failures, rather than the queue simply silently vanishing
- Fixed the matchmaking settings dialog frequently failing to display any datacenters
- Fixed multiple cases of in-progress casual matches abruptly terminating or failing to be assigned any new players if the game server ever loses connection to Steam
- Updated the Mountebank's Masque, Courtier's Collar, and Harlequin's Hooves cosmetic items to fix issues with their paint regions
- Updated cp_gravelpit_snowy
- Fixed a script issue
- Improved performance
- Improved clipping
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Improved matchmaking performance
- Improved matchmaker behavior for users with less-than-ideal ping levels. The matchmaker should now be quicker to put you in the best available region.
- Improved matchmaker decision making for cross-region parties
- Added error messages when being ejected from the matchmaking queue due to connectivity or authentication failures, rather than the queue simply silently vanishing
- Fixed the matchmaking settings dialog frequently failing to display any datacenters
- Fixed multiple cases of in-progress casual matches abruptly terminating or failing to be assigned any new players if the game server ever loses connection to Steam
- Updated the Mountebank's Masque, Courtier's Collar, and Harlequin's Hooves cosmetic items to fix issues with their paint regions
- Updated cp_gravelpit_snowy
- Fixed a script issue
- Improved performance
- Improved clipping
- Fixed a script issue
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed the Guano and Batbelt cosmetic items hiding the Scout's dog tags
- Fixed The Beacon from Beyond incorrectly hiding a bunch of bodygroups
- Fixed the Quoth cosmetic item hiding the Scout's headphones
- Fixed some broken materials for some props_farm gib models
- Adding "Hat" style for the Fuel Injector
- Updated the Clue Hairdo to fix broken smoke effect
- Updated koth_synthetic_event
- Edited nav mesh to minimize the Toastmaster running diving into the grinder/death pit
- Updated pd_farmageddon
- Revoked scarecrow gym membership which lowered their health from 500 to 350
- Updated zi_atoll, zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woods
- Fixed an exploit allowing some players to respawn as a human or play as a human on the Zombie team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed the Guano and Batbelt cosmetic items hiding the Scout's dog tags
- Fixed The Beacon from Beyond incorrectly hiding a bunch of bodygroups
- Fixed the Quoth cosmetic item hiding the Scout's headphones
- Fixed some broken materials for some props_farm gib models
- Adding "Hat" style for the Fuel Injector
- Updated the Clue Hairdo to fix broken smoke effect
- Updated koth_synthetic_event
- Edited nav mesh to minimize the Toastmaster running diving into the grinder/death pit
- Updated pd_farmageddon
- Revoked scarecrow gym membership which lowered their health from 500 to 350
- Updated zi_atoll, zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woods
- Fixed an exploit allowing some players to respawn as a human or play as a human on the Zombie team
(Image credit: 3DylanStar and axl)
In November, Europes greatest Team Fortress 2 competitive teams will be battling it out over 3 days, live from Germany at the appropriately titled: BERFEST 2024!
The 6v6 tournament sees more than 100 players, spread across 18 teams, playing shoulder to shoulder at BaseStack, Dortmund. Each team vying to claim the lions share of the 2500 prize pool and to hoist aloft an impressively shiny trophy.
With seating for 150 in the main arena theres plenty of room if you turn up in person. Or should you prefer to watch from home, coverage plays November 8th - 10th from 13:00 CET (7 am EST) till 21:00 CET (3 pm EST) each day. Follow the event by tuning into KritzKast for live coverage on Twitch.
For more updates find KritzKast everywhere or event organisers, Being Esports.
AsiaFortress Liquid.tf is back with its Fall 6s finals!
After years of Xiao dominance, they are no more. For the first time in years, the throne is free and teams are hungry to claim the title in the most competitive season yet!
Catch the action, witness history, and tune in live starting November 2nd @ 9pm SGT / 2pm CET!
Important Links:
Sacred Scouts is back for its second season of 6v6 Scout-only chaos!
Sign-ups will open on October 31st and close on November 21st, and the cup will take place on November 23rd-24th. Season 2 will be open for NA and EU regions only, but other regions are also welcome to play!
You can sign up on the CLTF2 website or visit their Discord server for more information!
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Reverted BLU Scout pants fix because it conflicts with too many existing cosmetics
- Updated the Fleet Commander again to fix import problems from the previous update
- Updated the Phantom Plague and Haunting Haze Unusual effects to fix sometimes spawning away from the player
- Updated cp_freaky_fair
- Fixed issues related to the gamemode logic
- Reapplied check that was mistakenly removed to check if the player is actively buying upgrades in a station or not
- Implemented new custom system to refund upgrades to hopefully address inconsistencies both in-round and across rounds
- Implemented logic to handle mismatches in recorded vs actual currency values when leaving the upgrade trigger and having not accepted de-bought upgrades
- Reverted code to do with Ghosts and Sentry busters to fix bugs related to their effects not de-applying
- Implemented a way to force kill players to address edge cases where you could survive as the sentry buster past their explosion (Thanks MilkMaster!)
- Improved the logic which checks if you can apply a new potion effect to yourself to address bugs where effects can overlap
- Fixed sniper and demo shields not having their upgrades cleared
- Fixed canteens not having their values cleared when refunding whilst not equipped
- Increased the height of the skybox
- Increased last point capture time from 6s to 7s
- Changed some clipping to stop giants from building on roofs
- Smoothed out a divot (Thanks Midnite!)
- Fixed issues related to the gamemode logic
- Updated zi_atoll, zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woods
- General
- Re-encoded all Zombie Infection sound effects as .WAV
- This fixes issues with sound effects not playing correctly and spewing errors in the console
- Re-encoded all Zombie Infection sound effects as .WAV
- Bug fixes
- Fixed a bug that caused Sniper's Spit Pool to deal much more damage than intended
- Fixed a bug that caused team names to not display correctly when playing on mp_tournament mode
- Fixed a bug where Engineer would sometimes scream like a charging Demoman while throwing an EMP Grenade
- Zombie Changes
- Sniper's Spit Pool damage vs Survivors no longer stacks when standing in multiple zones
- Zombie Heavy is no longer immune to Critical Hits
- Zombie Heavy's max health raised to 525 (from 450)
- Zombie Pyro's max health raised to 250 (from 175)
- Zombie Pyro now drops a medium health kit on death
- Survivor Changes
- Crossbow weapons no longer have a flat damage multiplier against Zombies
- The B.A.S.E Jumper can no longer be deployed if you are one of the last three survivors
- Jumper Weapons can no longer store reserve ammunition
- General
- Updated zi_murky (additional changes)
- Added more respawn room triggers around the new spawn zones
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Reverted BLU Scout pants fix because it conflicts with too many existing cosmetics
- Updated the Fleet Commander again to fix import problems from the previous update
- Updated the Phantom Plague and Haunting Haze Unusual effects to fix sometimes spawning away from the player
- Updated cp_freaky_fair
- Fixed issues related to the gamemode logic
- Reapplied check that was mistakenly removed to check if the player is actively buying upgrades in a station or not
- Implemented new custom system to refund upgrades to hopefully address inconsistencies both in-round and across rounds
- Implemented logic to handle mismatches in recorded vs actual currency values when leaving the upgrade trigger and having not accepted de-bought upgrades
- Reverted code to do with Ghosts and Sentry busters to fix bugs related to their effects not de-applying
- Implemented a way to force kill players to address edge cases where you could survive as the sentry buster past their explosion (Thanks MilkMaster!)
- Improved the logic which checks if you can apply a new potion effect to yourself to address bugs where effects can overlap
- Fixed sniper and demo shields not having their upgrades cleared
- Fixed canteens not having their values cleared when refunding whilst not equipped
- Reapplied check that was mistakenly removed to check if the player is actively buying upgrades in a station or not
- Increased the height of the skybox
- Increased last point capture time from 6s to 7s
- Changed some clipping to stop giants from building on roofs
- Smoothed out a divot (Thanks Midnite!)
- Fixed issues related to the gamemode logic
- Updated zi_atoll, zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woods
- General
- Re-encoded all Zombie Infection sound effects as .WAV
- This fixes issues with sound effects not playing correctly and spewing errors in the console
- Re-encoded all Zombie Infection sound effects as .WAV
- Bug fixes
- Fixed a bug that caused Sniper's Spit Pool to deal much more damage than intended
- Fixed a bug that caused team names to not display correctly when playing on mp_tournament mode
- Fixed a bug where Engineer would sometimes scream like a charging Demoman while throwing an EMP Grenade
- Fixed a bug that caused Sniper's Spit Pool to deal much more damage than intended
- Zombie Changes
- Sniper's Spit Pool damage vs Survivors no longer stacks when standing in multiple zones
- Zombie Heavy is no longer immune to Critical Hits
- Zombie Heavy's max health raised to 525 (from 450)
- Zombie Pyro's max health raised to 250 (from 175)
- Zombie Pyro now drops a medium health kit on death
- Sniper's Spit Pool damage vs Survivors no longer stacks when standing in multiple zones
- Survivor Changes
- Crossbow weapons no longer have a flat damage multiplier against Zombies
- The B.A.S.E Jumper can no longer be deployed if you are one of the last three survivors
- Jumper Weapons can no longer store reserve ammunition
- Crossbow weapons no longer have a flat damage multiplier against Zombies
- General
- Updated zi_murky (additional changes)
- Added more respawn room triggers around the new spawn zones
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added missing list of authors for arena_lumberyard_event
- Fixed the Crook Combatant hiding the Scout's dog tags
- Fixed some sound script entries not playing because they were looking for .wav instead of .mp3
- Fixed BLU Scout using the incorrect team color pants
- Fixed some props_farm models using an incorrect surfaceprop setting
- Updated the large version of the backpack image for The Fast Learner to be consistent with the small version
- Updated the schema entries for The Hound's Hood and the Thrilling Tracksuit to remove unused settings
- Updated a couple of the community console images to fix missing nomip/nolod settings
- Updated Freaky Fair's expert contract to be "Win a round on Freaky Fair"
- Updated the Fleet Commander and Delldozer to fix import problems from the previous update
- Updated arena_lumberyard_event
- Fixed mini-crits being removed from the last player standing if they used the Crit-a-Cola
- Added missing navigation mesh
- Fixed areaportal windows in spawn fading in too early
- Fixed cases where players would get stuck on the setup doors
- Adjusted prop fades
- Updated cp_darkmarsh
- Lowered spell spawn timer (from 180 seconds to 120 seconds)
- Spells that spawn outside respawn rooms will disappear after 30 seconds of not being picked up
- Added several more pumpkin bomb spawn points
- Fixed portcullis doors turning pitch black when opening
- Lowered RED respawn wave time for the last point (from 10 to 8)
- Updated tow_dynamite
- Fixed an ammo pick-up differ on BLU side
- Added a missing wagon wheel on BLU side
- Added Tug of War objective strings
- Made the jump pad's deathpits deeper
- A new critter has arrived
- Updated pd_circus
- Fixed spell books being prompted despite none spawning in the map
- Reduced points per player from 6 to 5
- Reduced distracting lighting and details around the inaccessible areas of the circus
- Fixed being able to place teleporters too close to spawn doors
- Fixed erroneous collisions
- Fixed small displacements cutting through walls
- Fixed some gaps in geometry
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added missing list of authors for arena_lumberyard_event
- Fixed the Crook Combatant hiding the Scout's dog tags
- Fixed some sound script entries not playing because they were looking for .wav instead of .mp3
- Fixed BLU Scout using the incorrect team color pants
- Fixed some props_farm models using an incorrect surfaceprop setting
- Updated the large version of the backpack image for The Fast Learner to be consistent with the small version
- Updated the schema entries for The Hound's Hood and the Thrilling Tracksuit to remove unused settings
- Updated a couple of the community console images to fix missing nomip/nolod settings
- Updated Freaky Fair's expert contract to be "Win a round on Freaky Fair"
- Updated the Fleet Commander and Delldozer to fix import problems from the previous update
- Updated arena_lumberyard_event
- Fixed mini-crits being removed from the last player standing if they used the Crit-a-Cola
- Added missing navigation mesh
- Fixed areaportal windows in spawn fading in too early
- Fixed cases where players would get stuck on the setup doors
- Adjusted prop fades
- Fixed mini-crits being removed from the last player standing if they used the Crit-a-Cola
- Updated cp_darkmarsh
- Lowered spell spawn timer (from 180 seconds to 120 seconds)
- Spells that spawn outside respawn rooms will disappear after 30 seconds of not being picked up
- Added several more pumpkin bomb spawn points
- Fixed portcullis doors turning pitch black when opening
- Lowered RED respawn wave time for the last point (from 10 to 8)
- Lowered spell spawn timer (from 180 seconds to 120 seconds)
- Updated tow_dynamite
- Fixed an ammo pick-up differ on BLU side
- Added a missing wagon wheel on BLU side
- Added Tug of War objective strings
- Made the jump pad's deathpits deeper
- A new critter has arrived
- Fixed an ammo pick-up differ on BLU side
- Updated pd_circus
- Fixed spell books being prompted despite none spawning in the map
- Reduced points per player from 6 to 5
- Reduced distracting lighting and details around the inaccessible areas of the circus
- Fixed being able to place teleporters too close to spawn doors
- Fixed erroneous collisions
- Fixed small displacements cutting through walls
- Fixed some gaps in geometry
- Fixed spell books being prompted despite none spawning in the map
(Image credit: gedu and fontar)
It's time to ping your TF2 buddies and scroll through your Steam friends to muster the best 9 gamers to compete in the propugs.com Fall Highlander Cup 2024! While other leagues clock off for the year, this new cup can satiate your TF2 cravings whether you are an established team or a fresh face hungry to get started in competitive TF2!
The top teams in European Highlander can battle it out for a 100+ key prizepool and other prizes! New players can also join the fun and be ensured of a healthy competition with a dedicated Newcomer Division. Not only can rookies make some new buddies and learn the ropes of 9v9 Highlander, but the legendary SDCK! Pyro, GardenFungus, has also provided a 45+ key prizepool specifically for the Newcomer Division!
Sign-ups will run until November 27th, with tournament matches being played between November 29th and December 19th. The most highly anticipated of these will be broadcast live on KritzKast. All players (even Medics!) can submit their best plays from the tournament, with a chance to make it into the official fragmovie!
In the meantime, players can sharpen their skills with pick-up games for 6v6 and Highlander. Join the propugs.com Discord to get involved and find all the information for the propugs.com Fall Highlander Cup 2024!
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed an issue with Blazehattan contracts
- Fixed an issue with Outburst contracts
- Fixed an invalid Soul Gargoyle location on Mann Manor
- Fixed players not being able to select a class and spawn after watching an intro video
- Recompiled props_farm\box_cluster03.mdl to fix a problem with the material
- Updated the Dusk Duster to adjust the rigging a bit to reduce distortion
- Updated the Triboniophorus Gentlemannus
- Fixed clipping
- Updated texture to fix mipmapping
- Added jigglebone
- Added attachment for genteel smoke effect
- Updated the Clue Hairdo to fix a rim mask problem with the 'Case Open' style
- Updated the Fleet Commander
- Fixed white seams when moving camera away from character
- Improved position of Style Selection camera by deleting unused bones
- Updated the Delldozer to fix a problem with the specular map for the Re-Mastered and Re-Engineered styles
- Updated The Witch Doctor to fix a problem with the diffuse textures and normal maps
- Updated Taunt: Commending Clap to fix some issues with sounds and timing
- Updated zi_atoll, zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woods
- Reduced Zombie Engineer's EMP Grenade Cooldown from 10 seconds to 9 seconds
- Adjusted Zombie Pyro's death explosion to briefly ignite players hit by the blast
- Fixed a bug that allowed Zombie Medic to spawn infinite dispenser entities (Thanks Psychicpie!)
- Fixed Zombie Heavy's ability appearing as an active instead of a passive on the HUD (Thanks NeoDement!)
- Fixed a bug that caused Zombie Heavy's knockback effect to trigger on afterburn damage when quickly swapping from Pyro to Heavy
- Updated zi_blazehattan (additional changes)
- Fixed top roof having no collisions, causing players to 'sink in'
- Made the brick decoration near the wooden ramp slightly lower to make jumping to the top roof easier
- Removed some redundant clip brushes
- Changed the round timer from 6 minutes to 3 minutes 30 seconds
- Fixed missing textures behind the windows of the warehouse building
- Fixed rendering issue in the A Gate zombie spawn (Thanks Midnite!)
- Fixed several instances where players could stand on top of clip brushes and in high places (Thanks Midnite!)
- Fixed floodlight stuck spot near B Gate (Thanks Midnite!)
- Fixed troll teleporter spots (Thanks Midnite!)
- Fixed telephone pole collision (Thanks Midnite!)
- Added no-build triggers on top of barrel clusters at the top of the containers for consistency
- Added barrel clusters and wood debri on top of the red container with the floodlight to make it more apparent engineers can't build there, as well as to provide cover for zombies
- Various small changes
- Updated tow_dynamite
- Doubled the chances of a Jump Spell drop
- Fixed the main gates killing players when touched on the side
- Fixed the main gates killing you prematurely before they are fully closed
- Fixed HUD textures going missing on occasion (Thanks Aar)
- Fixed the rooftop fire being too strong
- Fixed multiple locations that allowed players to build out of bounds
- Fixed an overly aggressive propfade in front of spawn
- Fixed edge bugs on multiple roofs that allowed players to remain alive
- Updated vsh_outburst
- Improved performance
- Fixed menu images
- Fixed a minor visual issue
- Fixed being able to stick to the invisible walls
- Updated koth_sawmill_event
- Reduced the amount of skeletons that spawn
- Added a new pathway to the secret underworld exit
- Redid some detailing near Reds base
- Improved lighting near some shacks near mid
- Fixed clipping for a shack
- Reworked where Soul Gargoyles spawn, now favoring Mid more often
- Made some new greener water for Mids lumber place
- New spectator cams
- Updated cp_freaky_fair
- Fixed issues related to the gamemode logic
- Fixed players being able to retain upgrades on their weapons by putting them in their loadout before the round changes and then switching back to them
- Fixed some currency bugs related to players having upgrades pending but not accepted, and then leaving the upgrade trigger
- Fixed players being able to retain their upgrades when switching classes inside the upgrade trigger after having refunded
- Fixed character upgrades being occasionally set to incorrect quantities
- Changed uber and kritz potions so they use the equivalent lakeside conditions to allow Medics to switch weapons and maintain their effects
- Fixed players being able to put a class into a massive debt
- Several minor fixes
- Merasmus is very talkative, so we asked him to talk a bit differently
- Merasmus will only sometimes say something after he already talked about his financial problems during the first seconds of setup time
- Merasmus will no longer say something that is too long to say before he needs to announce something else, he will say something different now
- Merasmus now has more things to say
- Merasmus will now announce overtime, stalemate and last control point being captured instead of the Administrator
- Made changes to the upgrades
- Ghost Potion: ghost spooking radius reduced from 512 hu to 384 hu
- Ghost Potion: ghost spooking frequency increased from 5 to 7 secs (this is a nerf)
- Sentry Firing Speed: removed redundant 3rd level
- Disposable sentry: Maximum amount reduced from 4 to 3
- Crit boost on kill: Now disabled
- Shield Recharge Rate bonus: Maximum level reduced from 4 to 2
- Shield Recharge Rate bonus: Price increased from $150 to $250
- Rocket Specialist: Price increased from $300 to $450
- Rocket Specialist: Maximum level reduced from 4 to 3
- Crit damage resistance: Resist reduced from 30% to 25% per level (this is a nerf)
- Crit damage resistance: Maximum Resist reduced from 90% to 75% (this is a nerf)
- Thermal Thruster impact stun: Price increased from $600 to $750
- Explosive Headshot: Price increased from $350 to $450
- Mad Milk and Jarate speed on target debuff: Debuff reduced from 35% to 25%
- Mark For Death: Price reduced from $500 to $300
- Fixed several roof spots players were able to stand on (Thanks Midnite!)
- Fixed several teleporter stuck spots (Thanks Midnite!)
- Fixed floating pumpkins and planks (Thanks Midnite!)
- Fixed several spots that could be abused to spawncamp enemy team (Thanks Midnite!)
- Removed some visible dev textures (Thanks Midnite!)
- Removed stool from the arcade that was blocking the path previously
- Fixed being able to deal splash damage through metal grates
- Clipped the attic in respawn room to prevent players from getting and building there
- Clipped several beams in the lobby room
- Fixed missing wooden board near Red respawn room door
- Moved Merry-Go-Round sound source closer to make it louder
- Brightened several dark spots
- Closed the tree gap
- Fixed issues related to the gamemode logic
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed an issue with Blazehattan contracts
- Fixed an issue with Outburst contracts
- Fixed an invalid Soul Gargoyle location on Mann Manor
- Fixed players not being able to select a class and spawn after watching an intro video
- Recompiled props_farm\box_cluster03.mdl to fix a problem with the material
- Updated the Dusk Duster to adjust the rigging a bit to reduce distortion
- Updated the Triboniophorus Gentlemannus
- Fixed clipping
- Updated texture to fix mipmapping
- Added jigglebone
- Added attachment for genteel smoke effect
- Fixed clipping
- Updated the Clue Hairdo to fix a rim mask problem with the 'Case Open' style
- Updated the Fleet Commander
- Fixed white seams when moving camera away from character
- Improved position of Style Selection camera by deleting unused bones
- Fixed white seams when moving camera away from character
- Updated the Delldozer to fix a problem with the specular map for the Re-Mastered and Re-Engineered styles
- Updated The Witch Doctor to fix a problem with the diffuse textures and normal maps
- Updated Taunt: Commending Clap to fix some issues with sounds and timing
- Updated zi_atoll, zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woods
- Reduced Zombie Engineer's EMP Grenade Cooldown from 10 seconds to 9 seconds
- Adjusted Zombie Pyro's death explosion to briefly ignite players hit by the blast
- Fixed a bug that allowed Zombie Medic to spawn infinite dispenser entities (Thanks Psychicpie!)
- Fixed Zombie Heavy's ability appearing as an active instead of a passive on the HUD (Thanks NeoDement!)
- Fixed a bug that caused Zombie Heavy's knockback effect to trigger on afterburn damage when quickly swapping from Pyro to Heavy
- Reduced Zombie Engineer's EMP Grenade Cooldown from 10 seconds to 9 seconds
- Updated zi_blazehattan (additional changes)
- Fixed top roof having no collisions, causing players to 'sink in'
- Made the brick decoration near the wooden ramp slightly lower to make jumping to the top roof easier
- Removed some redundant clip brushes
- Changed the round timer from 6 minutes to 3 minutes 30 seconds
- Fixed missing textures behind the windows of the warehouse building
- Fixed rendering issue in the A Gate zombie spawn (Thanks Midnite!)
- Fixed several instances where players could stand on top of clip brushes and in high places (Thanks Midnite!)
- Fixed floodlight stuck spot near B Gate (Thanks Midnite!)
- Fixed troll teleporter spots (Thanks Midnite!)
- Fixed telephone pole collision (Thanks Midnite!)
- Added no-build triggers on top of barrel clusters at the top of the containers for consistency
- Added barrel clusters and wood debri on top of the red container with the floodlight to make it more apparent engineers can't build there, as well as to provide cover for zombies
- Various small changes
- Fixed top roof having no collisions, causing players to 'sink in'
- Updated tow_dynamite
- Doubled the chances of a Jump Spell drop
- Fixed the main gates killing players when touched on the side
- Fixed the main gates killing you prematurely before they are fully closed
- Fixed HUD textures going missing on occasion (Thanks Aar)
- Fixed the rooftop fire being too strong
- Fixed multiple locations that allowed players to build out of bounds
- Fixed an overly aggressive propfade in front of spawn
- Fixed edge bugs on multiple roofs that allowed players to remain alive
- Doubled the chances of a Jump Spell drop
- Updated vsh_outburst
- Improved performance
- Fixed menu images
- Fixed a minor visual issue
- Fixed being able to stick to the invisible walls
- Improved performance
- Updated koth_sawmill_event
- Reduced the amount of skeletons that spawn
- Added a new pathway to the secret underworld exit
- Redid some detailing near Reds base
- Improved lighting near some shacks near mid
- Fixed clipping for a shack
- Reworked where Soul Gargoyles spawn, now favoring Mid more often
- Made some new greener water for Mids lumber place
- New spectator cams
- Reduced the amount of skeletons that spawn
- Updated cp_freaky_fair
- Fixed issues related to the gamemode logic
- Fixed players being able to retain upgrades on their weapons by putting them in their loadout before the round changes and then switching back to them
- Fixed some currency bugs related to players having upgrades pending but not accepted, and then leaving the upgrade trigger
- Fixed players being able to retain their upgrades when switching classes inside the upgrade trigger after having refunded
- Fixed character upgrades being occasionally set to incorrect quantities
- Changed uber and kritz potions so they use the equivalent lakeside conditions to allow Medics to switch weapons and maintain their effects
- Fixed players being able to put a class into a massive debt
- Several minor fixes
- Fixed players being able to retain upgrades on their weapons by putting them in their loadout before the round changes and then switching back to them
- Merasmus is very talkative, so we asked him to talk a bit differently
- Merasmus will only sometimes say something after he already talked about his financial problems during the first seconds of setup time
- Merasmus will no longer say something that is too long to say before he needs to announce something else, he will say something different now
- Merasmus now has more things to say
- Merasmus will now announce overtime, stalemate and last control point being captured instead of the Administrator
- Merasmus will only sometimes say something after he already talked about his financial problems during the first seconds of setup time
- Made changes to the upgrades
- Ghost Potion: ghost spooking radius reduced from 512 hu to 384 hu
- Ghost Potion: ghost spooking frequency increased from 5 to 7 secs (this is a nerf)
- Sentry Firing Speed: removed redundant 3rd level
- Disposable sentry: Maximum amount reduced from 4 to 3
- Crit boost on kill: Now disabled
- Shield Recharge Rate bonus: Maximum level reduced from 4 to 2
- Shield Recharge Rate bonus: Price increased from $150 to $250
- Rocket Specialist: Price increased from $300 to $450
- Rocket Specialist: Maximum level reduced from 4 to 3
- Crit damage resistance: Resist reduced from 30% to 25% per level (this is a nerf)
- Crit damage resistance: Maximum Resist reduced from 90% to 75% (this is a nerf)
- Thermal Thruster impact stun: Price increased from $600 to $750
- Explosive Headshot: Price increased from $350 to $450
- Mad Milk and Jarate speed on target debuff: Debuff reduced from 35% to 25%
- Mark For Death: Price reduced from $500 to $300
- Ghost Potion: ghost spooking radius reduced from 512 hu to 384 hu
- Fixed several roof spots players were able to stand on (Thanks Midnite!)
- Fixed several teleporter stuck spots (Thanks Midnite!)
- Fixed floating pumpkins and planks (Thanks Midnite!)
- Fixed several spots that could be abused to spawncamp enemy team (Thanks Midnite!)
- Removed some visible dev textures (Thanks Midnite!)
- Removed stool from the arcade that was blocking the path previously
- Fixed being able to deal splash damage through metal grates
- Clipped the attic in respawn room to prevent players from getting and building there
- Clipped several beams in the lobby room
- Fixed missing wooden board near Red respawn room door
- Moved Merry-Go-Round sound source closer to make it louder
- Brightened several dark spots
- Closed the tree gap
- Fixed issues related to the gamemode logic
(Image credit: MetalCloud)
CustomLander TF2 is running their Fall 2024 Ultiduo Cup!
Sign-ups for the cup began on October 9th and will run until October 17th. The cup takes place on October 19th-20th! All regions and skill levels are welcome!
You can sign up for the cup on the CLTF2 website or visit their Discord server for more information!
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed broken path for community_maps_5 in the ConTracker
- Renamed Team Blackout war paint to Blackout
- Fixed the names of the Delightful Doves, Ravenous Ravens, and Vicious Vampires Unusual effects
- Updated Toxic's second objective to be 'Collect a Halloween Pumpkin on Toxic'
- Updated the School Nuisance to update the backpack icon and fix some clipping issues on the LODs
- Updated the Sear Seer to fix a paintability problem with the 'Dusk - No Lenses' style
- Updated the Heavy Rain Unusual taunt effect to improve visual quality of the effect in dark environments
- Updated cp_darkmarsh to reduce fog intensity
- Updated zi_atoll, zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woods
- Fixed missing overlay material for Sniper's Spit ability
- Fixed missing particle effects for Pyro's Dragon's Breath ability
- Fixed a bug that would cause players to get stuck in spectate mode when attempting to join a game in progress
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed broken path for community_maps_5 in the ConTracker
- Renamed Team Blackout war paint to Blackout
- Fixed the names of the Delightful Doves, Ravenous Ravens, and Vicious Vampires Unusual effects
- Updated Toxic's second objective to be 'Collect a Halloween Pumpkin on Toxic'
- Updated the School Nuisance to update the backpack icon and fix some clipping issues on the LODs
- Updated the Sear Seer to fix a paintability problem with the 'Dusk - No Lenses' style
- Updated the Heavy Rain Unusual taunt effect to improve visual quality of the effect in dark environments
- Updated cp_darkmarsh to reduce fog intensity
- Updated zi_atoll, zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woods
- Fixed missing overlay material for Sniper's Spit ability
- Fixed missing particle effects for Pyro's Dragon's Breath ability
- Fixed a bug that would cause players to get stuck in spectate mode when attempting to join a game in progress
- Fixed missing overlay material for Sniper's Spit ability
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Updated vsh_outburst to fix a problem with sounds not playing correctly
- Added missing strings for the new Strange Filters
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Updated vsh_outburst to fix a problem with sounds not playing correctly
- Added missing strings for the new Strange Filters
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Scream Fortress XVI has arrived!
- Featuring 7 new community maps: Toxic, Darkmarsh, Freaky Fair, Dynamite, Circus, Outburst, and Blazehattan
- Added the Terrifying Trove Case
- Contains 21 new community-created cosmetic items that make up the Terrifying Trove Collection
- Has a chance to give a taunt Unusualifier as a bonus item
- Added 4 new community-contributed taunts to the Mann Co. Store
- Taunt: Crushing Defeat
- Taunt: Peace Out
- Taunt: Commending Clap
- Taunt: The Punchline
- Added 22 new community-created Unusual effects
- 12 new effects for Unusual hats
- 10 new effects for Unusual taunts
- Added the Scream Fortress XVI War Paint Case
- Contains 12 new community-created War Paints that make-up the Scream Fortress XVI War Paint Collection
- Has a chance to give a taunt Unusualifier as a bonus item
- All players who launch the game will receive a Soul Gargoyle if they don't already have one
- Grants access to Merasmissions and Halloween item transmutations
- Tracks Merasmissions completed and souls collected
- All Halloween Contracts have been reset, allowing them to be completed again
- Added new Contracts for this year's featured community maps
- Completing a Halloween Contract will give players a classic Halloween item and the chance for a Terrifying Trove Case
- Continue last year's event by collecting the souls of dead players for your Soul Gargoyle by killing enemies, doing map objectives, or collecting the Soul Gargoyles that spawn in the maps
- All cosmetic and taunt Cases will grant Halloween 2024 Unusual effects instead of their normal Unusual effects during the event. This does not include Crates.
- Join Halloween matches by using the Special Events category in Casual
- Scream Fortress XVI runs through November 7th, 2024
- Added UI scaling based on resolution for better HiDPI support
- Fixed the reload speed attribute in Mann vs. Machine not scaling projectile speed and gravity correctly for the Huntsman (community fix from Marxvee)
- Fixed the damage bonus attribute in Mann vs. Machine not scaling correctly for the Huntsman (community fix from Marxvee)
- Fixed not being able to pickup currency in MvM if it's on a teleporter
- Fixed Keyless Winter 2016 Case not playing the special winter case sound
- Recompiled some skybox models to fix UV issues
- Updated the Scariest Mask EVER to fix some issues with clipping
- Updated Sapped Unusual effect to fix the animation playing at the wrong speed
- Added check to prevent copying a disguise target's action slot item when disguised as them
- Exposed CTFBaseBoss::SetResolvePlayerCollisions() for VScript users
- Updated/Added some tournament medals
- Updated Sapped Unusual effect to fix the animation playing at the wrong speed
- Updated several maps to fix localization issues
- Updated zi_murky, zi_devastation_final1, zi_atoll, zi_woods, zi_sanitarium
- General Changes
- Zombies no longer spawn instantly- their respawn timer is now dependant on the map
- Changed team names to "Survivors" and "Zombies" (Instead of "RED" and "BLU")
- Note: this change is only visible in casual mode or servers with mp_tournament set to 1
- Survivor Spy can now disguise as a Zombie and will be seen as a Zombie by the enemy team (Thanks Sprinkles!)
- Note: disguised Survivor Spies will still be highlighted by Zombie Spys Reveal ability
- The Pomson 6000 now puts Zombie abilities on cooldown on hit
- Survivor Pyro can now destroy Zombie Engineer's EMP Grenade by hitting it with the Homewrecker
- Walking in to Zombie Sniper's Spit now consumes the Spycicle and prevents initial damage
- Standing in Zombie Sniper's Spit now emits additional sound effects and a burning green HUD overlay
- Added new kill icons for every zombie attack
- Zombie Changes
- Removed the out-of-combat speed buff from all Zombies
- Zombie Pyro
- Zombie Pyro has a new ability - "Dragon's Breath"
- Fires a Dragon's Fury fireball
- The initial cast of the fireball can reflect projectiles and airblast enemies
- Zombie Pyro now deals mini-crits to burning players on melee hit
- Zombie Pyro now creates a small explosion on death, knocking back enemies in a 125 hu radius
- Zombie Pyro no longer emits a Gas Passer cloud on death
- Zombie Pyro has a new ability - "Dragon's Breath"
- Zombie Demoman
- Added new sound effects to telegraph Zombie Demoman's Blast Charge ability
- Zombie Heavy
- Zombie Heavy's health reduced to 450 (from 600)
- Zombie Heavy now drops a Medium Health Kit on death
- Zombie Sniper
- Zombie Sniper's Spit damage vs buildables is now reduced by half
- Zombie Sniper's Spit now applies a screen overlay to players standing in the pool
- Zombie Medic
- Zombie Medic now emits health like a dispenser to nearby Zombies
- Zombie Medic can no longer attack while using Heal
- Added a new sound effect for Zombie Medic's Heal ability
- Zombie Spy
- Zombie Spy no longer emits particle effects while cloaked, making him fully invisible when not attacking. Jumpscare warning!
- Zombie Scout
- With other zombies getting slower, Zombie Scout's speed stands out more than ever before
- Bug Fixes
- Fixed a bug that allowed Zombie Demoman to survive his own Blast Charge (Thanks gasous nebule!)
- Fixed a bug that caused Zombie Demoman to not receive kill credit when killing players with Blast Charge
- Fixed a bug that caused Zombies to not gib correctly
- Fixed a bug that caused Zombie cosmetics to persist on RED players after the round restarts
- Fixed a bug that caused Zombie Sniper's Spit Pool to nudge players slightly in certain circumstances
- Fixed a bug that caused players to have the incorrect player skin when respawning at round start
- Fixed a bug that would cause players to become stuck in spectate mode when attempting to join a game in progress
- Fixed an issue with "game_text" entities not being correctly cleared after round reset
- General Changes
- Updated zi_murky (additional changes)
- Survivors now spawn across the map in multiple small groups instead of all at the sewage plant
- Added a life preserver shop to connect to the lonely shack in the southern end of the map
- Added a new dock network with a series of platforms leading to the roof of the central boathouse
- Added a small ramp to the left-most sewer pipes
- Removed some awkward ladder-ramps and replaced them with proper docks
- De-cluttered the roofs across the map
- Removed the floating large medkit
- Removed expensive reflections from the water
- Reduced color correction intensity
- Clipping improvements
- Updated zi_atoll (additional changes)
- Set a culling distance to most props
- Added occluders on the lighthouse to improve performance
- Updated zi_woods (additional changes)
- Fixed the announcer not being silenced when time is added
- Updated zi_sanitarium (additional changes)
- The roof is now accessible
- Added several routes to the roof
- Slightly reduced the intensity of the fog
- Added more pumpkin bombs
- Raised the skybox height
- Updated cp_gravelpit_snowy
- Improved performance by combining props
- Improved clipping
- Increased volume of laser gun finale
- Miscellaneous improvements
- Updated koth_sawmill_event
- Fixed an overlay
- Updated koth_undergrove_event
- Fixed several out-of-bounds exploits in the Underworld (thanks MN!)
- Adjusted overworld pumpkin bomb placement and increased maximum bomb count to 6
- Fixed an incorrect texture on RED's side
- Updated koth_synthetic_event
- Moved spells away from mid
- Detail adjustments
- Clipping fixes
- Very minor lighting changes
- Updated pd_mannsylvania
- Added even more Bats!
- Added more spawnpoints for pumpkin-bombs
- Added new nag voiceline for if Dracula does not receive any blood donations
- Removed setup time, replaced it with a normal countdown instead
- Increased duration of the Vampire Powerup after leaving Dracula's Castle from 15 -> 20 seconds
- Decrease dropped blood bag timer from 15 -> 10 seconds
- Decreased respawn wave times for the losing team from 4 -> 2 seconds
- Decreased respawn wave times during a neutral gamestate from 4 -> 2 seconds
- Changed the main spawn doors to have windows
- Removed Rare Spell spawn by the graveyard area, replaced with Common Spell
- Health and ammo pickup adjustments
- Clipped stairs by the Castle's exit portal
- Minor visual updates
- Updated ctf_applejack
- Fixed the projectile weapons from not working inside the buildings
- Removed bullet collision from the intelligence room handrails
- Removed the prop jump up to the sniper balcony, to help snipers feel more comfortable there
- Removed the vents with missing textures
- Fixed the bug with being able to get stuck in the blue shed
- Fixed a stuck spot in mid shed (ty Midnite!)
- Fixed a texture being weird in the intel rooms
- Fixed a black displacement in the red intel yard
- Removed the collision from the food in the red spawn table
- Updated cp_ambush_event
- Fixed exploit where players were able to build into RED 1st base (Thanks MN!)
- Improved lighting at RED base in stage3
- Fixed lantern being clipped into cliff wall in cavern at stage1
- Fixed odd shadows cast by some props
- Fixed coffin from being non-solid in stage2
- Fixed spawncamping spot in stage2 at RED indoor exit
- Fixed few hovering lamp props
- Fixed some prop fading too soon
- Fixed rare issue where players fell of directly to lava on underworld teleportation
- Clipped few crates to make it easier to jump on them
- Updated arena_lumberyard_event
- Recreated the game mode in VScript
- Significantly increased server performance
- Instead of using the best-of-seven round system on top of casual's best-of-three system, the map will simply run 15 traditional game rounds like ZI and VSH
- Updated the healing ghost appearance for RED team
- Text pop-ups are now drawn in chat instead of in the middle of your screen
- Reduced volume of the incoming spell
- Removed the random Skeleton King and the Horseless Headless Horseman
- Removed the rare spell given to the last player standing
- Converted some medium health kits into small health kits
- Removed small health kits from the second story of both churches
- Fixed a pumpkin bomb that was stuck in the terrain
- Updated pl_embargo
- Fixed an exploit that allowed BLU to teleport to RED spawn (thanks Jameson)
- Fixed the lack of countdown at the end of the round
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Scream Fortress XVI has arrived!
- Featuring 7 new community maps: Toxic, Darkmarsh, Freaky Fair, Dynamite, Circus, Outburst, and Blazehattan
- Added the Terrifying Trove Case
- Contains 21 new community-created cosmetic items that make up the Terrifying Trove Collection
- Has a chance to give a taunt Unusualifier as a bonus item
- Contains 21 new community-created cosmetic items that make up the Terrifying Trove Collection
- Added 4 new community-contributed taunts to the Mann Co. Store
- Taunt: Crushing Defeat
- Taunt: Peace Out
- Taunt: Commending Clap
- Taunt: The Punchline
- Taunt: Crushing Defeat
- Added 22 new community-created Unusual effects
- 12 new effects for Unusual hats
- 10 new effects for Unusual taunts
- 12 new effects for Unusual hats
- Added the Scream Fortress XVI War Paint Case
- Contains 12 new community-created War Paints that make-up the Scream Fortress XVI War Paint Collection
- Has a chance to give a taunt Unusualifier as a bonus item
- Contains 12 new community-created War Paints that make-up the Scream Fortress XVI War Paint Collection
- All players who launch the game will receive a Soul Gargoyle if they don't already have one
- Grants access to Merasmissions and Halloween item transmutations
- Tracks Merasmissions completed and souls collected
- Grants access to Merasmissions and Halloween item transmutations
- All Halloween Contracts have been reset, allowing them to be completed again
- Added new Contracts for this year's featured community maps
- Completing a Halloween Contract will give players a classic Halloween item and the chance for a Terrifying Trove Case
- Continue last year's event by collecting the souls of dead players for your Soul Gargoyle by killing enemies, doing map objectives, or collecting the Soul Gargoyles that spawn in the maps
- All cosmetic and taunt Cases will grant Halloween 2024 Unusual effects instead of their normal Unusual effects during the event. This does not include Crates.
- Join Halloween matches by using the Special Events category in Casual
- Scream Fortress XVI runs through November 7th, 2024
- Added UI scaling based on resolution for better HiDPI support
- Fixed the reload speed attribute in Mann vs. Machine not scaling projectile speed and gravity correctly for the Huntsman (community fix from Marxvee)
- Fixed the damage bonus attribute in Mann vs. Machine not scaling correctly for the Huntsman (community fix from Marxvee)
- Fixed not being able to pickup currency in MvM if it's on a teleporter
- Fixed Keyless Winter 2016 Case not playing the special winter case sound
- Recompiled some skybox models to fix UV issues
- Updated the Scariest Mask EVER to fix some issues with clipping
- Updated Sapped Unusual effect to fix the animation playing at the wrong speed
- Added check to prevent copying a disguise target's action slot item when disguised as them
- Exposed CTFBaseBoss::SetResolvePlayerCollisions() for VScript users
- Updated/Added some tournament medals
- Updated Sapped Unusual effect to fix the animation playing at the wrong speed
- Updated several maps to fix localization issues
- Updated zi_murky, zi_devastation_final1, zi_atoll, zi_woods, zi_sanitarium
- General Changes
- Zombies no longer spawn instantly- their respawn timer is now dependant on the map
- Changed team names to "Survivors" and "Zombies" (Instead of "RED" and "BLU")
- Note: this change is only visible in casual mode or servers with mp_tournament set to 1
- Survivor Spy can now disguise as a Zombie and will be seen as a Zombie by the enemy team (Thanks Sprinkles!)
- Note: disguised Survivor Spies will still be highlighted by Zombie Spys “Reveal” ability
- The Pomson 6000 now puts Zombie abilities on cooldown on hit
- Survivor Pyro can now destroy Zombie Engineer's EMP Grenade by hitting it with the Homewrecker
- Walking in to Zombie Sniper's Spit now consumes the Spycicle and prevents initial damage
- Standing in Zombie Sniper's Spit now emits additional sound effects and a burning green HUD overlay
- Added new kill icons for every zombie attack
- Zombies no longer spawn instantly- their respawn timer is now dependant on the map
- Zombie Changes
- Removed the out-of-combat speed buff from all Zombies
- Zombie Pyro
- Zombie Pyro has a new ability - "Dragon's Breath"
- Fires a Dragon's Fury fireball
- The initial cast of the fireball can reflect projectiles and airblast enemies
- Fires a Dragon's Fury fireball
- Zombie Pyro now deals mini-crits to burning players on melee hit
- Zombie Pyro now creates a small explosion on death, knocking back enemies in a 125 hu radius
- Zombie Pyro no longer emits a Gas Passer cloud on death
- Zombie Pyro has a new ability - "Dragon's Breath"
- Zombie Demoman
- Added new sound effects to telegraph Zombie Demoman's Blast Charge ability
- Zombie Heavy
- Zombie Heavy's health reduced to 450 (from 600)
- Zombie Heavy now drops a Medium Health Kit on death
- Zombie Heavy's health reduced to 450 (from 600)
- Zombie Sniper
- Zombie Sniper's Spit damage vs buildables is now reduced by half
- Zombie Sniper's Spit now applies a screen overlay to players standing in the pool
- Zombie Sniper's Spit damage vs buildables is now reduced by half
- Zombie Medic
- Zombie Medic now emits health like a dispenser to nearby Zombies
- Zombie Medic can no longer attack while using Heal
- Added a new sound effect for Zombie Medic's Heal ability
- Zombie Medic now emits health like a dispenser to nearby Zombies
- Zombie Spy
- Zombie Spy no longer emits particle effects while cloaked, making him fully invisible when not attacking. Jumpscare warning!
- Zombie Scout
- With other zombies getting slower, Zombie Scout's speed stands out more than ever before
- Removed the out-of-combat speed buff from all Zombies
- Bug Fixes
- Fixed a bug that allowed Zombie Demoman to survive his own Blast Charge (Thanks gasous nebule!)
- Fixed a bug that caused Zombie Demoman to not receive kill credit when killing players with Blast Charge
- Fixed a bug that caused Zombies to not gib correctly
- Fixed a bug that caused Zombie cosmetics to persist on RED players after the round restarts
- Fixed a bug that caused Zombie Sniper's Spit Pool to nudge players slightly in certain circumstances
- Fixed a bug that caused players to have the incorrect player skin when respawning at round start
- Fixed a bug that would cause players to become stuck in spectate mode when attempting to join a game in progress
- Fixed an issue with "game_text" entities not being correctly cleared after round reset
- Fixed a bug that allowed Zombie Demoman to survive his own Blast Charge (Thanks gasous nebule!)
- General Changes
- Updated zi_murky (additional changes)
- Survivors now spawn across the map in multiple small groups instead of all at the sewage plant
- Added a life preserver shop to connect to the lonely shack in the southern end of the map
- Added a new dock network with a series of platforms leading to the roof of the central boathouse
- Added a small ramp to the left-most sewer pipes
- Removed some awkward ladder-ramps and replaced them with proper docks
- De-cluttered the roofs across the map
- Removed the floating large medkit
- Removed expensive reflections from the water
- Reduced color correction intensity
- Clipping improvements
- Survivors now spawn across the map in multiple small groups instead of all at the sewage plant
- Updated zi_atoll (additional changes)
- Set a culling distance to most props
- Added occluders on the lighthouse to improve performance
- Set a culling distance to most props
- Updated zi_woods (additional changes)
- Fixed the announcer not being silenced when time is added
- Updated zi_sanitarium (additional changes)
- The roof is now accessible
- Added several routes to the roof
- Slightly reduced the intensity of the fog
- Added more pumpkin bombs
- Raised the skybox height
- The roof is now accessible
- Updated cp_gravelpit_snowy
- Improved performance by combining props
- Improved clipping
- Increased volume of laser gun finale
- Miscellaneous improvements
- Improved performance by combining props
- Updated koth_sawmill_event
- Fixed an overlay
- Updated koth_undergrove_event
- Fixed several out-of-bounds exploits in the Underworld (thanks MN!)
- Adjusted overworld pumpkin bomb placement and increased maximum bomb count to 6
- Fixed an incorrect texture on RED's side
- Fixed several out-of-bounds exploits in the Underworld (thanks MN!)
- Updated koth_synthetic_event
- Moved spells away from mid
- Detail adjustments
- Clipping fixes
- Very minor lighting changes
- Moved spells away from mid
- Updated pd_mannsylvania
- Added even more Bats!
- Added more spawnpoints for pumpkin-bombs
- Added new nag voiceline for if Dracula does not receive any blood donations
- Removed setup time, replaced it with a normal countdown instead
- Increased duration of the Vampire Powerup after leaving Dracula's Castle from 15 -> 20 seconds
- Decrease dropped blood bag timer from 15 -> 10 seconds
- Decreased respawn wave times for the losing team from 4 -> 2 seconds
- Decreased respawn wave times during a neutral gamestate from 4 -> 2 seconds
- Changed the main spawn doors to have windows
- Removed Rare Spell spawn by the graveyard area, replaced with Common Spell
- Health and ammo pickup adjustments
- Clipped stairs by the Castle's exit portal
- Minor visual updates
- Added even more Bats!
- Updated ctf_applejack
- Fixed the projectile weapons from not working inside the buildings
- Removed bullet collision from the intelligence room handrails
- Removed the prop jump up to the sniper balcony, to help snipers feel more comfortable there
- Removed the vents with missing textures
- Fixed the bug with being able to get stuck in the blue shed
- Fixed a stuck spot in mid shed (ty Midnite!)
- Fixed a texture being weird in the intel rooms
- Fixed a black displacement in the red intel yard
- Removed the collision from the food in the red spawn table
- Fixed the projectile weapons from not working inside the buildings
- Updated cp_ambush_event
- Fixed exploit where players were able to build into RED 1st base (Thanks MN!)
- Improved lighting at RED base in stage3
- Fixed lantern being clipped into cliff wall in cavern at stage1
- Fixed odd shadows cast by some props
- Fixed coffin from being non-solid in stage2
- Fixed spawncamping spot in stage2 at RED indoor exit
- Fixed few hovering lamp props
- Fixed some prop fading too soon
- Fixed rare issue where players fell of directly to lava on underworld teleportation
- Clipped few crates to make it easier to jump on them
- Fixed exploit where players were able to build into RED 1st base (Thanks MN!)
- Updated arena_lumberyard_event
- Recreated the game mode in VScript
- Significantly increased server performance
- Instead of using the best-of-seven round system on top of casual's best-of-three system, the map will simply run 15 traditional game rounds like ZI and VSH
- Updated the healing ghost appearance for RED team
- Text pop-ups are now drawn in chat instead of in the middle of your screen
- Reduced volume of the incoming spell
- Removed the random Skeleton King and the Horseless Headless Horseman
- Removed the rare spell given to the last player standing
- Converted some medium health kits into small health kits
- Removed small health kits from the second story of both churches
- Fixed a pumpkin bomb that was stuck in the terrain
- Recreated the game mode in VScript
- Updated pl_embargo
- Fixed an exploit that allowed BLU to teleport to RED spawn (thanks Jameson)
- Fixed the lack of countdown at the end of the round
- Fixed an exploit that allowed BLU to teleport to RED spawn (thanks Jameson)
(Image credit: Baguettes)
We've reached the apex of the current ETF2L Highlander season! This is a Premiership Grand Final that promises to be the fiercest in recent years! Top seed, 4House, takes on the multi-season reigning champion, SDCK!, having beaten them handily earlier in the season. These two powerhouses will resume battle across three seperate maps on Thursday, September 12th, at 21:15 CEST / 12:15pm PDT!
Could this finally be the season that someone rips the ETF2L Premiership Highlander crown from the vice-like grip of SDCK!? Be sure to watch the action and find out!
Join the Twitch stream live!
Watch later on YouTube!
AsiaFortress Liquid.tf is hosting its first-ever Team Fortress 2 Highlander Grand Final this Saturday!
The land of legacies brings its very first season of Highlander! The Grand Final will feature two of the best Highlander teams in Asia, each vying for the ultimate title of the first Highlander Champions. This match is more than just a game it's an opportunity to forge a new legacy!
Catch more Sniper, Spy and Pyro action than you've ever seen! Tune in live on the 7th of September @ 8pm SGT / 1pm CEST!
Important Links:
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed regression with some .mp3 files not playing
- Updated description for the Backpack Expander
- Updated some tournament medals
- Updated the Desk Engineer cosmetic item
- Fixed clipping with the Gunslinger
- Fixed clipping with Engineer's buckle
- Fixed rotation in the paint preview
- Fixed skin parts being tinted green from texture compression
- Updated the Daring Dell cosmetic item
- Fixed rotation in the paint preview
- Fixed shading artifacts on the helmet
- Updated The Big Star cosmetic item
- Fixed rotation in the paint preview
- Fixed various instances of clipping with the player model
- Updated mismatched backpack icon
- Fixed parts of the textures
- Updated koth_cachoeira
- Players can no longer shoot through the metal fence
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed regression with some .mp3 files not playing
- Updated description for the Backpack Expander
- Updated some tournament medals
- Updated the Desk Engineer cosmetic item
- Fixed clipping with the Gunslinger
- Fixed clipping with Engineer's buckle
- Fixed rotation in the paint preview
- Fixed skin parts being tinted green from texture compression
- Fixed clipping with the Gunslinger
- Updated the Daring Dell cosmetic item
- Fixed rotation in the paint preview
- Fixed shading artifacts on the helmet
- Fixed rotation in the paint preview
- Updated The Big Star cosmetic item
- Fixed rotation in the paint preview
- Fixed various instances of clipping with the player model
- Updated mismatched backpack icon
- Fixed parts of the textures
- Fixed rotation in the paint preview
- Updated koth_cachoeira
- Players can no longer shoot through the metal fence
(Image credit: SFM - Herwork, Typesetting/Compositing/Logo/Paintover - Requim, Feedback - IVG, Lecter, Shippy, YLR)
BATTERS UP!
Fortress Faceoffs is bringing you another action-packed Bostonian beatdown for their eleventh event! Don't delay! Get yourself a ticket for the front row! Get ready to relive the excitement of the MAJOR LEAGUES in this spin on an American classic. Teams of five Scouts will face off against one another in this arena, where only ONE hit can seal their fate. Dive, duck, and weave your way across the various battlefields as baseballs zip through the sky at Mach one, but don't count yourself out just yet.
The Fortress Faceoffs team has been hard at work in the laboratory crafting a variety of special tools for your team of Boston bully-boys. POWER-UPS will change the ebb-and-flow of the battle, giving you special abilities for a limited time. Special abilities range from faster movement speed to summoning the power of your inner Scottish Cyclops by causing your baseball to EXPLODE! How will you be able to put them to use?
But thats not all Fortress Faceoffs has in store! For the duration of this unconventional doubleheader, they will also be raising funds to support The Trevor Project, a charity group that aims to help LGBTQ+ youth. Click here to donate!
Sign up today to secure your spot in this climactic beatdown and a bottle of overpriced water (water not included)! The games begin August 18th @ 11:59 PM / 23:59 BST for both North American and European competitors respectively! The top 8 finalists in this series will have their knocked-out teeth showcased live!
For more information about the event's rules, prizes, and more - Join the Fortress Faceoffs Discord Server and claim your spot in the MAJOR LEAGUES.
Important Links:
- Challonge Event Page (Tournament Brackets) / Donation Links
- Discord
- Twitch
- YouTube
- Steam Group
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Increased the maximum number of backpack slots to 4000 (from 3000)
- Fixed record/stop .dem file exploit that was used to reveal cloaked Spies
- Fixed Robot Destruction death notice events not properly highlighting when the local player kills a robot
- Fixed regressed self-illum setting for the Earbuds
- Fixed hearing the deflection sound when deflecting arrows that are already stuck in something (community fix from Marxvee)
- Fixed a problem with .mp3 sounds not playing if they were very short
- Fixed arrows instantly breaking when being fired by an invulnerable player with the projectile penetration upgrade in Mann vs. Machine (community fix from Marxvee)
- Updated tf_zombie_spawner entity to support setting team numbers for the zombies (defaults to the original behavior if no team is set)
- Updated Taunt: Unleashed Rage to fix incorrect outro timing
- Updated Taunt: Can It! to fix MvM bone
- Updated koth_sawmill_event
- Removed stray spell
- Updated koth_megaton
- Fixed rockets being able to quite literally crash the beach party (Thanks again, ficool2!)
- Updated pl_cashworks
- Updated menu photo to match map changes
- Removed strange texture glitch at RED spawn 1
- Added shutter for drop exit at RED spawn 1
- RED spawn 2 big door can't be stickied anymore
- Removed collision on some lamps
- Added minor visual changes in BLU spawn and final cap side route
- Fixed minor clipping issues
- Updated koth_cachoeira
- The sightline from the helicopter has been blocked off
- Fixed missing door texture (Thanks Hoppkins!)
- Various miscellaneous fixes (Thanks Midnite!)
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Increased the maximum number of backpack slots to 4000 (from 3000)
- Fixed record/stop .dem file exploit that was used to reveal cloaked Spies
- Fixed Robot Destruction death notice events not properly highlighting when the local player kills a robot
- Fixed regressed self-illum setting for the Earbuds
- Fixed hearing the deflection sound when deflecting arrows that are already stuck in something (community fix from Marxvee)
- Fixed a problem with .mp3 sounds not playing if they were very short
- Fixed arrows instantly breaking when being fired by an invulnerable player with the projectile penetration upgrade in Mann vs. Machine (community fix from Marxvee)
- Updated tf_zombie_spawner entity to support setting team numbers for the zombies (defaults to the original behavior if no team is set)
- Updated Taunt: Unleashed Rage to fix incorrect outro timing
- Updated Taunt: Can It! to fix MvM bone
- Updated koth_sawmill_event
- Removed stray spell
- Updated koth_megaton
- Fixed rockets being able to quite literally crash the beach party (Thanks again, ficool2!)
- Updated pl_cashworks
- Updated menu photo to match map changes
- Removed strange texture glitch at RED spawn 1
- Added shutter for drop exit at RED spawn 1
- RED spawn 2 big door can't be stickied anymore
- Removed collision on some lamps
- Added minor visual changes in BLU spawn and final cap side route
- Fixed minor clipping issues
- Updated menu photo to match map changes
- Updated koth_cachoeira
- The sightline from the helicopter has been blocked off
- Fixed missing door texture (Thanks Hoppkins!)
- Various miscellaneous fixes (Thanks Midnite!)
- The sightline from the helicopter has been blocked off
TF2 Coaching Central is announcing the eighth iteration of their North American Newbie 6s Cup, a learning experience and friendly competition for people who are new to competitive 6v6.
Players with no to minimal competitive experience will sign up to be placed on a team of six, led by coaches who will teach the basics of how to play the 6v6 format and help you learn the maps. Teams have three weeks to learn and train together before facing off in a tournament with a prize pool of 18 keys for the winners and runners up. TF2 Coaching Central's previous Newbie Cup events have successfully prepared many players and teams to continue competitive play in RGL, the biggest North American TF2 league.
Sign-ups are open now, and the deadline to apply to be placed on a team is August 8. Team and coach assignments will be made by August 10 and tournament matches, broadcasted by Fireside Casts, will be the weekend of August 31-September 1.
Check out the Discord for more info. Whether you're looking to dip your toes in competitive TF2, a more experienced player looking to mentor newbies, or even a fresh install, feel free to join the community - all skill levels are welcome!
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Updated Taunt: Can It! to fix missing flies particle effect
- Updated the backpack image for the Impact Impaler
- Updated Violent Viridian Unusual effect to fix a visual bug
- Updated/Added some tournament medals
- Updated cp_hadal
- Fixed control point capture messages
- Fixed door locking in RED spawn after C capture
- Removed unintended buildable areas
- Increased capture time on final point
- Improved directions around the map
- Updated pl_embargo
- Reduced respawn time on Last for RED from 34 to 22 seconds
- Asked Botlers to speak and explode more quietly
- Minor visual fixes
- Updated koth_megaton
- Improved performance by up to 20%, with more significant improvements possible depending on system specs (Thanks ficool2!)
- Fixed the grates around the capture zone allowing blast damage to pass through
- Fixed a few cases of alpha painted displacement seams
- Improved lighting on several models, especially on the rocks throughout the map
- Fixed surfaceprop on BLU's metal plates
- Fixed several pixelwalks along thatch roofing and exteriors of the team buildings
- Improved clipping throughout
- Fixed a support beam intersecting with spawn doors
- Fixed a few instances of visible displacement holes in the perimeter dropoff
- Added a unique kill icon for the end of the round
- Fixed floating spawndoor motors
- Plus... all you need for a beach party!
- Updated pd_atom_smash
- Fixed the Casual Administrator overriding the Scientist
- Fixed some floating lights
- Updated koth_sawmill_event
- Removed the spells in the underworld since players could spawn camp with them too easily
- Increased the time players get crits and health from the underworld after leaving
- Added some additional effects to the secret exit from the underworld
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Updated Taunt: Can It! to fix missing flies particle effect
- Updated the backpack image for the Impact Impaler
- Updated Violent Viridian Unusual effect to fix a visual bug
- Updated/Added some tournament medals
- Updated cp_hadal
- Fixed control point capture messages
- Fixed door locking in RED spawn after C capture
- Removed unintended buildable areas
- Increased capture time on final point
- Improved directions around the map
- Fixed control point capture messages
- Updated pl_embargo
- Reduced respawn time on Last for RED from 34 to 22 seconds
- Asked Botlers to speak and explode more quietly
- Minor visual fixes
- Reduced respawn time on Last for RED from 34 to 22 seconds
- Updated koth_megaton
- Improved performance by up to 20%, with more significant improvements possible depending on system specs (Thanks ficool2!)
- Fixed the grates around the capture zone allowing blast damage to pass through
- Fixed a few cases of alpha painted displacement seams
- Improved lighting on several models, especially on the rocks throughout the map
- Fixed surfaceprop on BLU's metal plates
- Fixed several pixelwalks along thatch roofing and exteriors of the team buildings
- Improved clipping throughout
- Fixed a support beam intersecting with spawn doors
- Fixed a few instances of visible displacement holes in the perimeter dropoff
- Added a unique kill icon for the end of the round
- Fixed floating spawndoor motors
- Plus... all you need for a beach party!
- Improved performance by up to 20%, with more significant improvements possible depending on system specs (Thanks ficool2!)
- Updated pd_atom_smash
- Fixed the Casual Administrator overriding the Scientist
- Fixed some floating lights
- Fixed the Casual Administrator overriding the Scientist
- Updated koth_sawmill_event
- Removed the spells in the underworld since players could spawn camp with them too easily
- Increased the time players get crits and health from the underworld after leaving
- Added some additional effects to the secret exit from the underworld
- Removed the spells in the underworld since players could spawn camp with them too easily
(Image credit: PootisGod)
Attention! Attention! PASS Time Federation is looking for new sign-ups!
Calling back to their roots, PASS Time Federation is doing a 2-3 Day Cup for players in the EU region! Looking to speed things up and add a bit of spice to PASS Time, they're looking for 16 teams of 7 capable mercs (and 2 body doubles) for a 2-3 day event of back-to-back play.
The teams will take on the cramped corners of District, the large openings of Timbertown, the frozen cargo waste of Snowylake and the new and improved Proyard to take things to the next level!
Sign-ups started on July 28 and will be open for 2 weeks! They will be closed once all 16 capable teams are found. Teams will be split up and fight in a Double Elimination Challenge bracket! Winners (and the others in second and third) will take home special PASS Time Federation medals and whatever arrives in the prize pool over the course of the event!
What are you waiting for? Sign-ups are open now!
Important Links:
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Updated pl_embargo to fix visual glitches
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Updated pl_embargo to fix visual glitches
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Updated the Loyalist's Coronet Unusual effect to fix team BLU particles in the team RED effect
- Updated the Rainbow Reverie, Warp Drive and Overdrive Unusual effects to work better with larger hats
- Updated the Rainbow Reverie Unusual effect to add a fade in when spawning and make the refract more noticeable
- Updated the Dragonflies' Embrace, Dragonflies' Nature, and Dragonflies' Lucent Unusual effects to fix trailing issues on the grass and ground particles
- Updated the Distress Signal and Carioca's Call Unusual effects to fix some issues with overlapping sprites
- Updated the Desert Wind and Monsoon Season Unusual effects
- Fixed the wind flickering on moving taunts
- Fixed the tumbleweed having incorrect physics
- Updated the wind and dust to trail slightly on moving taunts
- Updated the Control Patrol cosmetic item
- Reduced the size of the glasses
- Lowered the hat slightly on Soldier's head
- Fixed UV map issue with LODs
- Updated the Justice Johns cosmetic item
- Slimmed down the legs and raised socks cuffs to reduce overall thickness of the legs
- Fixed rigging issue with boot laces
- Updated the Pathfinder cosmetic item
- Slimmed down the arms slightly
- Adjusted shoulder and armpit rigging to reduce stretching of the vest
- Adjusted mesh transition from forearms to hands
- Fixed some clipping issues around where the shirt collar meets the zipper
- Raised the zipper pull tab for better compatibility with other Soldier cosmetics
- Updated ctf_doublecross
- Fixed an incorrect team-colored material in the BLU base for real this time
- Updated pl_enclosure_final
- Fixed a clip wall blocking a dropdown in stage 3
- Updated pl_embargo
- Minor visual and clipping improvements
- Fixed the cart's missing outline
- Added an extra Botler to the playable space
- Fixed the paint splat overlay not applying to players within the explosion range
- The ambient music inside the casino now respects the music volume settings
- Improved player visibility against certain walls (Thanks Arthur)
- Added the kill icon to the helicopter blades
- Fixed an override of a TF2's base texture
- Fixed being able to block the cart shortly after point A (Thanks Aar)
- Fixed getting stuck in a door near C while it closes
- Fixed indoors fog sometimes getting applied outside (Thanks Phe)
- Increased respawn time for RED on the last point
- Fixed the client crash related to custom models
- Improved performance on the last point
- Updated koth_cachoeira
- Engineers can no longer build inside the cliffs
- Fixed teleporter stuck spot under the control point
- Adjusted respawn waves
- Minor visual improvements
- Various clipping fixes
- Improved performance
- Updated ctf_applejack
- Improved clipping
- Brought some stairs
- Improved tree collision
- Added more chickens
- Improved detail
- Fixed Ol'Betsy (Thanks Aar!)
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Updated the Loyalist's Coronet Unusual effect to fix team BLU particles in the team RED effect
- Updated the Rainbow Reverie, Warp Drive and Overdrive Unusual effects to work better with larger hats
- Updated the Rainbow Reverie Unusual effect to add a fade in when spawning and make the refract more noticeable
- Updated the Dragonflies' Embrace, Dragonflies' Nature, and Dragonflies' Lucent Unusual effects to fix trailing issues on the grass and ground particles
- Updated the Distress Signal and Carioca's Call Unusual effects to fix some issues with overlapping sprites
- Updated the Desert Wind and Monsoon Season Unusual effects
- Fixed the wind flickering on moving taunts
- Fixed the tumbleweed having incorrect physics
- Updated the wind and dust to trail slightly on moving taunts
- Fixed the wind flickering on moving taunts
- Updated the Control Patrol cosmetic item
- Reduced the size of the glasses
- Lowered the hat slightly on Soldier's head
- Fixed UV map issue with LODs
- Reduced the size of the glasses
- Updated the Justice Johns cosmetic item
- Slimmed down the legs and raised socks cuffs to reduce overall thickness of the legs
- Fixed rigging issue with boot laces
- Slimmed down the legs and raised socks cuffs to reduce overall thickness of the legs
- Updated the Pathfinder cosmetic item
- Slimmed down the arms slightly
- Adjusted shoulder and armpit rigging to reduce stretching of the vest
- Adjusted mesh transition from forearms to hands
- Fixed some clipping issues around where the shirt collar meets the zipper
- Raised the zipper pull tab for better compatibility with other Soldier cosmetics
- Slimmed down the arms slightly
- Updated ctf_doublecross
- Fixed an incorrect team-colored material in the BLU base for real this time
- Updated pl_enclosure_final
- Fixed a clip wall blocking a dropdown in stage 3
- Updated pl_embargo
- Minor visual and clipping improvements
- Fixed the cart's missing outline
- Added an extra Botler to the playable space
- Fixed the paint splat overlay not applying to players within the explosion range
- The ambient music inside the casino now respects the music volume settings
- Improved player visibility against certain walls (Thanks Arthur)
- Added the kill icon to the helicopter blades
- Fixed an override of a TF2's base texture
- Fixed being able to block the cart shortly after point A (Thanks Aar)
- Fixed getting stuck in a door near C while it closes
- Fixed indoors fog sometimes getting applied outside (Thanks Phe)
- Increased respawn time for RED on the last point
- Fixed the client crash related to custom models
- Improved performance on the last point
- Minor visual and clipping improvements
- Updated koth_cachoeira
- Engineers can no longer build inside the cliffs
- Fixed teleporter stuck spot under the control point
- Adjusted respawn waves
- Minor visual improvements
- Various clipping fixes
- Improved performance
- Engineers can no longer build inside the cliffs
- Updated ctf_applejack
- Improved clipping
- Brought some stairs
- Improved tree collision
- Added more chickens
- Improved detail
- Fixed Ol'Betsy (Thanks Aar!)
- Improved clipping
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Moved 64-bit Steam binaries to the correct folder
- Updated the equip_region for the Free Mann's Fashion
- Updated the Distant Drift Unusual effect to fix a visibility issue
- Updated the Butterfly Season Unusual effect to fix problems with the scale and effect trails
- Updated the Fiesta Royale and Grand Jubilee Unusual taunt effects with performance improvements
- Updated the Botler 2000 to fix problems with its positioning
- Updated koth_megaton
- Fixed the finale being cut off by a round ending too early
- Fixed players not being blown to smithereens during the finale
- Fixed players being able to get stuck in the edges of the thatch rooftops
- Improved optimization. Investigation into further improvements for lower-end and config users is ongoing.
- Updated cp_canaveral_5cp
- Fixed an out-of-bounds exploit
- Fixed some stuck spots
- Fixed some hovering props
- Added some missing overlays
- Updated cp_overgrown
- Fixed being able to build in RED spawn
- Adjusted clipping to fix a few perch points
- Removed extra shadow_control entity (Thanks Lacry!)
- Fixed a number of small visual and gameplay issues on the map (Thanks Midnite!)
- Updated pl_odyssey
- Fixed an exploit that allowed BLU players to enter RED spawn
- Fixed lighting issues in BLU first spawn
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Moved 64-bit Steam binaries to the correct folder
- Updated the equip_region for the Free Mann's Fashion
- Updated the Distant Drift Unusual effect to fix a visibility issue
- Updated the Butterfly Season Unusual effect to fix problems with the scale and effect trails
- Updated the Fiesta Royale and Grand Jubilee Unusual taunt effects with performance improvements
- Updated the Botler 2000 to fix problems with its positioning
- Updated koth_megaton
- Fixed the finale being cut off by a round ending too early
- Fixed players not being blown to smithereens during the finale
- Fixed players being able to get stuck in the edges of the thatch rooftops
- Improved optimization. Investigation into further improvements for lower-end and config users is ongoing.
- Fixed the finale being cut off by a round ending too early
- Updated cp_canaveral_5cp
- Fixed an out-of-bounds exploit
- Fixed some stuck spots
- Fixed some hovering props
- Added some missing overlays
- Fixed an out-of-bounds exploit
- Updated cp_overgrown
- Fixed being able to build in RED spawn
- Adjusted clipping to fix a few perch points
- Removed extra shadow_control entity (Thanks Lacry!)
- Fixed a number of small visual and gameplay issues on the map (Thanks Midnite!)
- Fixed being able to build in RED spawn
- Updated pl_odyssey
- Fixed an exploit that allowed BLU players to enter RED spawn
- Fixed lighting issues in BLU first spawn
- Fixed an exploit that allowed BLU players to enter RED spawn
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed the Distress Signal and Carioca's Call Unusual effects sometimes causing the game to crash
- Moved ctf_haarp out of the CTF matchmaking category and into Attack/Defend
- Updated the Treasure Trove Unusual taunt effect
- Renamed to Bountiful Riches to fix a naming conflict
- Updated the materials to fix a problem with the coins
- Updated pd_atom_smash
- Fixed missing UI elements for the capture zone
- Increased rarity of The Scientist's idle chatter between capture zone availability
- Updated koth_megaton
- Fixed a missing material on the sandbags
- Fixed clipping on an open crate
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed the Distress Signal and Carioca's Call Unusual effects sometimes causing the game to crash
- Moved ctf_haarp out of the CTF matchmaking category and into Attack/Defend
- Updated the Treasure Trove Unusual taunt effect
- Renamed to Bountiful Riches to fix a naming conflict
- Updated the materials to fix a problem with the coins
- Renamed to Bountiful Riches to fix a naming conflict
- Updated pd_atom_smash
- Fixed missing UI elements for the capture zone
- Increased rarity of The Scientist's idle chatter between capture zone availability
- Fixed missing UI elements for the capture zone
- Updated koth_megaton
- Fixed a missing material on the sandbags
- Fixed clipping on an open crate
- Fixed a missing material on the sandbags
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Summer 2024!
- Featuring 10 new community maps: Embargo, Odyssey, Megaton, Cachoeira, Overgrown, Hadal, Applejack, Atom Smash, Canaveral, and Burghausen
- Added the Summer 2024 Cosmetic Case
- Contains 23 new community-contributed items
- Added 4 new community-contributed taunts to the Mann Co. Store
- Taunt: Can It!
- Taunt: Cremator's Condolences
- Taunt: Straight Shooter Tutor
- Taunt: Unleashed Rage
- Added 38 new community-created Unusual effects
- 18 new effects for Unusual hats
- 20 new effects for Unusual taunts
- All cosmetic and taunt cases will grant Summer 2024 Unusual effects instead of their normal Unusual effects during the Summer event. This does not include crates.
- The Summer event runs through September 15th, 2024
- Security and stability improvements
- Fixed Workshop sv_cheats exploit
- Disallow aliasing any existing convars that are not movement commands
- Added language support for Spanish - Latin America
- Added ConVar "tf_hide_custom_decals" to allow clients to disable viewing custom decals on items
- Added "Hide Custom Decals" checkbox to the Advanced Options dialog in the Miscellaneous Options category
- Added missing 64-bit Steam binaries for the dedicated server
- Added missing 64-bit versions of HLMV and HLFaceposer
- Added a check to prevent the "autoteam" client command for custom game modes like VSH after the player has already joined a team
- Added missing menu_photos images for cp_powerhouse
- Added missing default string for Player Destruction mode
- Expanded VScript support
- Added mp_tournament_redteamname, mp_tournament_blueteamname, and tf_mvm_max_connected_players to the list of whitelisted ConVars
- Fixed vscript_convar_allowlist.cfg being overriden by being packed into a map
- BaseEntity: AcceptInput, IsAlive
- EconEntity: GetAttribute
- TFPlayer: GetCustomAttribute, StunPlayer
- TFBot: GetAllBotTags, SetMission, SetPrevMission, GetMission, GetPrevMission, HasMission, IsOnAnyMission, SetMissionTarget, GetMissionTarget, SetBehaviorFlag, ClearBehaviorFlag, IsBehaviorFlagSet, SetActionPoint, GetActionPoint
- Moved some of the Christmas maps to the normal rotation
- Moved ctf_2fort_invasion out of the Misc matchmaking category and into CTF
- Moved koth_probed out of the Misc matchmaking category and into KOTH
- Fixed Incinerator killstreak effect not scaling properly when viewed from a distance (community fix from SirDapper and CheesyPuff)
- Fixed Gunslinger punch combo not being lag compensated (community fix from Marxvee)
- Fixed third-person reload animation speeds not matching first-person speeds when using custom attributes (community fix from Marxvee)
- Fixed CTF HUD being visible when no flags are present (Community fix from fellen)
- Fixed broken LOD1 model for The B.A.S.E. Jumper backpack while deployed (community fix from Piogre)
- Fixed cosmetic items that use per-class bodygroups not using the correct bodygroup in the Loadout panel
- Fixed dropped weapons with custom decals not showing the correct decals
- Fixed some unusual effects using the wrong orientation for The Head Hedge
- Fixed Halloween transmutations being completed outside of the Halloween event
- Fixed incorrect BLU material for the CLTF2 bronze medal
- Fixed missing Spy audio when using the Taunt: Kazotsky Kick
- Fixed missing sound for the Taunt: The Skating Scorcher
- Fixed the Neon Annihilator not getting crit-attacks when hitting players covered with gas
- Fixed some clipping issues for the Mad Lad when using lod1 and lod2
- Fixed missing polygons for the Stunt Suit when using the Roadworker style
- Fixed seeing the wrong image in the Steam inventory for the Operation Firmware Frenzy Star of the Company 2023 medal
- Fixed not being able to equip the Master's Yellow Belt and the Hillbilly Speed Bump at the same time
- Fixed console warning about unknown command 'eureka_teleport'
- Fixed Vaccinator heal sound continuing to play after Medic's death
- Fixed a problem with the Tiny Timber not displaying paint after being painted
- Updated zi_intro.webm media file
- Updated the description of the Buffalo Steak Sandvich to display the increased damage vulnerability while active
- Updated the Eldritch Horror and Deep-sea Devourer Unusual taunt effects to fix incorrect spawn locations
- Updated the materials for Your Eternal Reward to fix incorrect lighting under certain conditions (community fix from Lindon)
- Updated the material for The Buff Banner to add phong mask and missing material parameters (community fix from Lindon)
- Updated the material for The Law to fix an issue when the hat has been painted
- Updated the equip_region for the Cleaner's Cap
- Updated/Added some tournament medals
- Updated ctf_turbine_winter, plr_hacksaw, and pl_phoenix to fix localization issues
- Updated ctf_doublecross
- Fixed an incorrect team-colored material in the BLU base
- Updated cp_brew
- Fixed truck textures outside of BLU spawn
- Fixed a few bumps in the road
- Updated pd_selbyen
- Fixed an exploit that would allow Engineer to trap players using a teleporter behind a door
- Minor detailing changes
- Updated pl_hoodoo_final
- Added func_noclip to BLU spawn in the third stage
- Updated pl_corruption
- Fixed handrail collision near the last point
- Fixed lamp near BLU spawn
- Fixed missing string for last point
- Updated plr_hacksaw_event
- Fixed broken areaportals
- Updated pl_enclosure_final
- [Stage 1] - Moved A point within the gate building
- [Stage 1] - Added stairs for access to the balcony overlooking the final point area
- [Stage 1] - Added more cover along the initial aviary area
- [Stage 1] - Removed the catwalk connecting the wooden tower with the oneway door and the balcony area
- [Stage 1] - Tweaked the layout of the tunnel section
- [Stage 1] - Wooden tower is now connected to a new catwalk inside of the gate building
- [Stage 1] - Reworked RED spawn so it now has two exit doors
- [Stage 2] - RED now has a 2nd spawn exit leading outside along the water to where the airboats are parked
- [Stage 2] - Airboats and their dock are now accessible
- [Stage 2] - Removed the elevated platform RED had within the building, replaced with a tall piece of cover instead
- [Stage 3] - Added a wall and extra stairs on the right side leading up to the catwalk around the raptor pit
- [Stage 3] - Added a large cliff narrowing the whole area on the left side of the raptor pit
- [Stage 3] - Added an extra entryway on the left side of the final point building and a dropdown to floor level within
- [Stage 3] - Added a jumping class vent from next to B point area into the upstairs area of the final point building
- [All Stages] - Allowed building inside initial BLU spawns
- [All Stages] - Visual improvements to a lot of places, a few new assets
- Updated pl_cashworks
- Area 1 / Loading Dock
- BLU Spawn 1:
- Solved several clipping issues at doors and stairs
- Mitigated line of sight into spawn room
- Added alternative exit from spawn room to the right
- RED Spawn 1:
- Reworked to have two exits
- Area Changes:
- Changed terrain around bridge to be easier to maneuver and to prevent getting stuck
- Changed munition pack at building 01 to large
- Possible spots beneath bridge for teleporter-traps eliminated
- Shuffled some big rocks to block off Sniper lanes
- Cut center building Sniper lane, left alley visually blocked off from dock area
- Cut center building top Sniper lane, less easy to get a good view
- Changed out of bounds building left of BLU spawn, added spinning sawblade
- Opened up a third passage to allow for an additional flanking option for BLU and RED
- BLU Spawn 1:
- Area 2 / Serpentines
- RED Spawn 2:
- Reworked 2nd RED spawn entirely
- New spawn has two exits, locks and teleports after B is capped
- Area Changes:
- Balconies blocked off visually and physically
- Additional visual blocker at the top of the serpentines to allow for a more secure crossing
- Long tunnel leading through the RED building to a staircase at the foot of the hill
- Added deadly and moving sawblade for spicy danger, with sparks and fumes
- Closed off BLU balcony at the end of the hill
- Changed raised platform to be only accessible from RED side
- Reroutes:
- Deleted BLU gates at flanking route after B is capped
- Flanking route has an additional exit towards C, leading through BLU building
- BLU building interiors reworked and expanded
- Balcony-drop doesn't injure the player any more
- RED Spawn 2:
- Area 3 / Construction Site
- BLU Spawn 2:
- New stairway leading to balcony
- Wider exit from big building after CP3 capture
- Area Changes:
- Widened area at the generators and on the 2nd level
- Changed the direction of the drop-in to C, leading into the hydroelectric building
- Widened exit from BLU spawn into Area 3
- BLU Spawn 2:
- Area 4 / Vault
- Area Changes:
- Added gates opening at the gatehouse after CP3 is captured
- Alternative passageway through gatehouse while gates are closed pre CP3
- Rebuild bridge to be convex, obscuring a long Sniper lane
- Wonky bridge rewards with a branching access next to the vault building, allowing for BLU flanks
- Area Changes:
- Global Changes
- Solved a ton of clipping
- Rebuilt and edited navmesh, with defined sentry and Sniper positions and varying gameplay
- Adjusted func_doors at spawn to span to every solid
- Changed clipping on cart, now jumpable
- Increased fog distance and lowered density
- Exchanged glass-textures from the green to the clear version
- Stairs and hanging bridge are now bullet-blocked for more predictable projectile bounces
- Area 1 / Loading Dock
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Summer 2024!
- Featuring 10 new community maps: Embargo, Odyssey, Megaton, Cachoeira, Overgrown, Hadal, Applejack, Atom Smash, Canaveral, and Burghausen
- Added the Summer 2024 Cosmetic Case
- Contains 23 new community-contributed items
- Added 4 new community-contributed taunts to the Mann Co. Store
- Taunt: Can It!
- Taunt: Cremator's Condolences
- Taunt: Straight Shooter Tutor
- Taunt: Unleashed Rage
- Taunt: Can It!
- Added 38 new community-created Unusual effects
- 18 new effects for Unusual hats
- 20 new effects for Unusual taunts
- 18 new effects for Unusual hats
- All cosmetic and taunt cases will grant Summer 2024 Unusual effects instead of their normal Unusual effects during the Summer event. This does not include crates.
- The Summer event runs through September 15th, 2024
- Security and stability improvements
- Fixed Workshop sv_cheats exploit
- Disallow aliasing any existing convars that are not movement commands
- Added language support for Spanish - Latin America
- Added ConVar "tf_hide_custom_decals" to allow clients to disable viewing custom decals on items
- Added "Hide Custom Decals" checkbox to the Advanced Options dialog in the Miscellaneous Options category
- Added missing 64-bit Steam binaries for the dedicated server
- Added missing 64-bit versions of HLMV and HLFaceposer
- Added a check to prevent the "autoteam" client command for custom game modes like VSH after the player has already joined a team
- Added missing menu_photos images for cp_powerhouse
- Added missing default string for Player Destruction mode
- Expanded VScript support
- Added mp_tournament_redteamname, mp_tournament_blueteamname, and tf_mvm_max_connected_players to the list of whitelisted ConVars
- Fixed vscript_convar_allowlist.cfg being overriden by being packed into a map
- BaseEntity: AcceptInput, IsAlive
- EconEntity: GetAttribute
- TFPlayer: GetCustomAttribute, StunPlayer
- TFBot: GetAllBotTags, SetMission, SetPrevMission, GetMission, GetPrevMission, HasMission, IsOnAnyMission, SetMissionTarget, GetMissionTarget, SetBehaviorFlag, ClearBehaviorFlag, IsBehaviorFlagSet, SetActionPoint, GetActionPoint
- Added mp_tournament_redteamname, mp_tournament_blueteamname, and tf_mvm_max_connected_players to the list of whitelisted ConVars
- Moved some of the Christmas maps to the normal rotation
- Moved ctf_2fort_invasion out of the Misc matchmaking category and into CTF
- Moved koth_probed out of the Misc matchmaking category and into KOTH
- Fixed Incinerator killstreak effect not scaling properly when viewed from a distance (community fix from SirDapper and CheesyPuff)
- Fixed Gunslinger punch combo not being lag compensated (community fix from Marxvee)
- Fixed third-person reload animation speeds not matching first-person speeds when using custom attributes (community fix from Marxvee)
- Fixed CTF HUD being visible when no flags are present (Community fix from fellen)
- Fixed broken LOD1 model for The B.A.S.E. Jumper backpack while deployed (community fix from Piogre)
- Fixed cosmetic items that use per-class bodygroups not using the correct bodygroup in the Loadout panel
- Fixed dropped weapons with custom decals not showing the correct decals
- Fixed some unusual effects using the wrong orientation for The Head Hedge
- Fixed Halloween transmutations being completed outside of the Halloween event
- Fixed incorrect BLU material for the CLTF2 bronze medal
- Fixed missing Spy audio when using the Taunt: Kazotsky Kick
- Fixed missing sound for the Taunt: The Skating Scorcher
- Fixed the Neon Annihilator not getting crit-attacks when hitting players covered with gas
- Fixed some clipping issues for the Mad Lad when using lod1 and lod2
- Fixed missing polygons for the Stunt Suit when using the Roadworker style
- Fixed seeing the wrong image in the Steam inventory for the Operation Firmware Frenzy Star of the Company 2023 medal
- Fixed not being able to equip the Master's Yellow Belt and the Hillbilly Speed Bump at the same time
- Fixed console warning about unknown command 'eureka_teleport'
- Fixed Vaccinator heal sound continuing to play after Medic's death
- Fixed a problem with the Tiny Timber not displaying paint after being painted
- Updated zi_intro.webm media file
- Updated the description of the Buffalo Steak Sandvich to display the increased damage vulnerability while active
- Updated the Eldritch Horror and Deep-sea Devourer Unusual taunt effects to fix incorrect spawn locations
- Updated the materials for Your Eternal Reward to fix incorrect lighting under certain conditions (community fix from Lindon)
- Updated the material for The Buff Banner to add phong mask and missing material parameters (community fix from Lindon)
- Updated the material for The Law to fix an issue when the hat has been painted
- Updated the equip_region for the Cleaner's Cap
- Updated/Added some tournament medals
- Updated ctf_turbine_winter, plr_hacksaw, and pl_phoenix to fix localization issues
- Updated ctf_doublecross
- Fixed an incorrect team-colored material in the BLU base
- Updated cp_brew
- Fixed truck textures outside of BLU spawn
- Fixed a few bumps in the road
- Fixed truck textures outside of BLU spawn
- Updated pd_selbyen
- Fixed an exploit that would allow Engineer to trap players using a teleporter behind a door
- Minor detailing changes
- Fixed an exploit that would allow Engineer to trap players using a teleporter behind a door
- Updated pl_hoodoo_final
- Added func_noclip to BLU spawn in the third stage
- Updated pl_corruption
- Fixed handrail collision near the last point
- Fixed lamp near BLU spawn
- Fixed missing string for last point
- Fixed handrail collision near the last point
- Updated plr_hacksaw_event
- Fixed broken areaportals
- Updated pl_enclosure_final
- [Stage 1] - Moved A point within the gate building
- [Stage 1] - Added stairs for access to the balcony overlooking the final point area
- [Stage 1] - Added more cover along the initial aviary area
- [Stage 1] - Removed the catwalk connecting the wooden tower with the oneway door and the balcony area
- [Stage 1] - Tweaked the layout of the tunnel section
- [Stage 1] - Wooden tower is now connected to a new catwalk inside of the gate building
- [Stage 1] - Reworked RED spawn so it now has two exit doors
- [Stage 2] - RED now has a 2nd spawn exit leading outside along the water to where the airboats are parked
- [Stage 2] - Airboats and their dock are now accessible
- [Stage 2] - Removed the elevated platform RED had within the building, replaced with a tall piece of cover instead
- [Stage 3] - Added a wall and extra stairs on the right side leading up to the catwalk around the raptor pit
- [Stage 3] - Added a large cliff narrowing the whole area on the left side of the raptor pit
- [Stage 3] - Added an extra entryway on the left side of the final point building and a dropdown to floor level within
- [Stage 3] - Added a jumping class vent from next to B point area into the upstairs area of the final point building
- [All Stages] - Allowed building inside initial BLU spawns
- [All Stages] - Visual improvements to a lot of places, a few new assets
- [Stage 1] - Moved A point within the gate building
- Updated pl_cashworks
- Area 1 / Loading Dock
- BLU Spawn 1:
- Solved several clipping issues at doors and stairs
- Mitigated line of sight into spawn room
- Added alternative exit from spawn room to the right
- Solved several clipping issues at doors and stairs
- RED Spawn 1:
- Reworked to have two exits
- Area Changes:
- Changed terrain around bridge to be easier to maneuver and to prevent getting stuck
- Changed munition pack at building 01 to large
- Possible spots beneath bridge for teleporter-traps eliminated
- Shuffled some big rocks to block off Sniper lanes
- Cut center building Sniper lane, left alley visually blocked off from dock area
- Cut center building top Sniper lane, less easy to get a good view
- Changed out of bounds building left of BLU spawn, added spinning sawblade
- Opened up a third passage to allow for an additional flanking option for BLU and RED
- Changed terrain around bridge to be easier to maneuver and to prevent getting stuck
- BLU Spawn 1:
- Area 2 / Serpentines
- RED Spawn 2:
- Reworked 2nd RED spawn entirely
- New spawn has two exits, locks and teleports after B is capped
- Reworked 2nd RED spawn entirely
- Area Changes:
- Balconies blocked off visually and physically
- Additional visual blocker at the top of the serpentines to allow for a more secure crossing
- Long tunnel leading through the RED building to a staircase at the foot of the hill
- Added deadly and moving sawblade for spicy danger, with sparks and fumes
- Closed off BLU balcony at the end of the hill
- Changed raised platform to be only accessible from RED side
- Balconies blocked off visually and physically
- Reroutes:
- Deleted BLU gates at flanking route after B is capped
- Flanking route has an additional exit towards C, leading through BLU building
- BLU building interiors reworked and expanded
- Balcony-drop doesn't injure the player any more
- Deleted BLU gates at flanking route after B is capped
- RED Spawn 2:
- Area 3 / Construction Site
- BLU Spawn 2:
- New stairway leading to balcony
- Wider exit from big building after CP3 capture
- New stairway leading to balcony
- Area Changes:
- Widened area at the generators and on the 2nd level
- Changed the direction of the drop-in to C, leading into the hydroelectric building
- Widened exit from BLU spawn into Area 3
- Widened area at the generators and on the 2nd level
- BLU Spawn 2:
- Area 4 / Vault
- Area Changes:
- Added gates opening at the gatehouse after CP3 is captured
- Alternative passageway through gatehouse while gates are closed pre CP3
- Rebuild bridge to be convex, obscuring a long Sniper lane
- Wonky bridge rewards with a branching access next to the vault building, allowing for BLU flanks
- Added gates opening at the gatehouse after CP3 is captured
- Area Changes:
- Global Changes
- Solved a ton of clipping
- Rebuilt and edited navmesh, with defined sentry and Sniper positions and varying gameplay
- Adjusted func_doors at spawn to span to every solid
- Changed clipping on cart, now jumpable
- Increased fog distance and lowered density
- Exchanged glass-textures from the green to the clear version
- Stairs and hanging bridge are now bullet-blocked for more predictable projectile bounces
- Solved a ton of clipping
- Area 1 / Loading Dock
On July 20th-21st, the top four teams in RGL.gg will be flying out to Philadelphia, PA, for the Season 15 LAN Playoffs and a chance to prove who is the best team in North America!
Come watch in person or catch all of the action live on the RGL.gg Twitch Stream! Here are the match schedules for both days:
Schedule - Day 1 (Saturday, July 20th)
1:00 pm Eastern Round 1 Match
5:00 pm Eastern - Semi-finals
Schedule - Day 2 (Sunday, July 21st)
12:30 pm Eastern - Lower Bracket Finals
4:00 pm Eastern - GRAND FINAL
BOOM! CRASH! Did you hear that? Thats the sound of robots breaking through the gates and destroying everything in their path! Alright not really, we just blew a bunch of stuff up to get your attention. Now that your ears are ringing, listen up as best as you can! Gray Mann is back to his usual shenanigans, and we need YOUR help destroying those robots. Whats that? You still cant hear me? Well dont worry, just grab your weapons and follow the big sign that says, "ROBOTS THIS WAY", youll know what to do from there.
Operation Osmium Ordinance is a new Mann vs. Machine charity event brought to you by Potato MvM featuring over a dozen missions across new and returning maps! Complete at least 6 missions to earn an in-game medal! Event servers are available worldwide in North America, South America, Europe, Asia, and Australia. Click here to get started!
Feeling generous? Potato.TF is also hosting a charity fundraiser supporting the Cure Alzheimer's Fund. Donate as little as $5 to receive an in-game medal! Have the link to your Steam profile ready and click here for more information.
Destroy those robots while you can! The event will run through July 25th, 2024.
Important Links:
[previewyoutube=NVzzJdRytyQ;full][/previewyoutube] This weekend the LAN Downunder, Australia's premier Team Fortress 2 tournament, returns with a vengeance! For the first time ever, the event will be held at the Alienware Arena in Melbourne the largest dedicated esports arena in the country. Prepare for an electrifying showdown as top teams battle it out on the biggest stage yet! Witness Gaming, the reigning champions, are back to defend their title alongside the formidable Struck Minds. However, their path to victory won't be easy. Six new challengers have emerged from the intense online qualifiers, hungry to prove their worth and shake up the competition. These rising stars have been honing their skills, eager to showcase the very best of Australian TF2 talent! Don't miss a moment of the action as LAN Downunder 2024 unfolds! The tournament will be streamed live from Melbourne on CappingTV, July 6-7. Witness the drama, the excitement, and the crowning of a new Downunder champion!
(Image credit: Shazi)
My Gaming Edge (MGE) is the ultimate training ground for 1v1 and 2v2 deathmatches. Some play it to get better, and others play it for fun. There are a small group of players that have taken it as their primary gamemode. They are known as the MGE Lords.
Attention Mercenaries!
Prepare yourselves for the next thrilling 2v2 MGE Cup presented by MGE.tf! Set to take place on July 27th and 28th, this cup will feature two divisions, OPEN and INVITE, and a hefty prize pool of over 360 keys! It will also provide a platform for players to showcase their skills live on the Fireside Casts stream!
Put your skills to test with select MGE arenas! Teams are limited to 2 Scouts, 2 Soldiers and 1 Demoman each.
Details:
PRIZE: 360 key prize pool
OPEN: July 27, 8:30 PM EST (Saturday)
INVITE: July 28, 8:30 PM EST (Sunday, must be invited in)
Registration opens July 7th and closes July 25th.
Can anyone dethrone the defending champions Logan and Kobe1920?
For more details on the format, click HERE.
Register in the Discord.
Important Links:
(Image credit: MN, Alox)
Its a beautiful day outside. Birds are singing, flowers are blooming. But it is never time to rest! A cloud cover has blocked out the sun, and a blight has overtaken our facilities. But by facilities, we mean Gray Gravel Co. and by blight, we mean massive hordes of robots!
Operation Magnetic Mayhem is starting now, today, this very day at this very hour! The folks at Moonlight MvM have cooked a very spicy menu of over 21 new bone-breakingly hard missions for you to grind your teeth on: six intermediate, nine advanced, and six expert missions. Fracture the hordes to earn up to 2 in-game medals! Event servers are available worldwide in North America, South America, Europe, Asia, Australia, and South Africa.
If enough of your skeleton is still intact after that, you can support the National Brain Tumor Society to support the ongoing effort to help cure and prevent brain tumors. Up to 3 donor medals are up for grabs for donating $5, $15, and $25 dollars. Click here for more information on how to donate.
Interested in making your own custom MvM content? Moonlight is accepting new content submissions for the next event! Check out our guides for MvM content creation or join the Moonlight MvM Discord for more information. All contributors will earn a super special in-game creator medal!
Have fun, but dont delay, as this tour will end in 27 days on June 30th, 2024!
Important Links:
4v4 PASS Time and Fireside are hosting the inaugural 4v4 PASS Time Draft Cup on June 1st and 2nd! This heavily modified version of PASS Time creates a fast-paced and explosive sport that matches the energy of live sports, and it's further complimented by the plays performed by the best TF2 jumpers and demoknights. Viewers will be left in awe as the variety of strategies and emphasis on team coordination invites an electric viewing experience. Watching 4v4 PASS Time is akin to basketball: a clear objective of getting the ball in the hoop/goal. But there is no time for breaks as the small and compact layout of the maps keeps the action constant and neverending!
The cup will feature the best players in the community, from winners of the most recent PASS Time Cup to those who have quickly moved up in the ranks. Bolstered by a $100 cup prize pool, players will be playing their hearts out for prestige and honor.
The action starts this Saturday, June 1st, at 19:30 EDT | 16:30 PDT! Don't miss this exciting version of PASS Time!
Important Links:
(Image credit: SFM Render/Compositing/Overlays - Bradz, Overlays - Father Hoovy, and Organization - IanTheAwsm)
Seasonalander has arrived for the Summer of 2024, raising funds for the Trevor Project with a current goal of $1,500! An American nonprofit organization founded in 1998, the Trevor Project focuses on suicide prevention efforts among lesbian, gay, bisexual, transgender, queer, and questioning youth. More information can found here.
Seasonalander is a charity-funding Highlander 9v9 tournament that raises funds for various causes around the world. Collectively, they have raised over $5,100 since the Summer of 2021 for missions such as the Sarcoma Foundation of America, The British Red Cross and the Autism Society of America. Every third global season they bring together more than 72 content creators to play! The group, ranging from YouTubers and Artists to Cosplayers and Streamers across primarily North America and Europe, will be divided into their respective divisions in hopes of bringing the Team Fortress 2 community together for several various causes! Come see your favorites entertain by throwing hands and raising funds for those in need!
Help get the word out and be sure to tune in on the 1st and 2nd of June!
North American games will start at 3pm GMT / 11am EST on Saturday
European games will start at pm 11am GMT / 7am EST on Sunday
Important Links:
The North American TF2 Competitive offseason is kicking off with a bang! Fireside is hosting the Fireside Cup, a $600 (with potential to increase via fundraising), two week cup featuring the best North American sixes players in the region. Not to mention, some of the best teams like Like A G6 will be participating! There is one kicker to this cup though: apart from the traditional sixes composition of two scouts, two soldiers, one demoman, and one medic, only one off-class can be on the field at any time.
This will force teams to put a little more creativity into how they approach any given scenario throughout the game. Gone are the days of the Engineer reinforced Heavy / Pyro / Sniper last hold! The first week will be a best of two group stage, and the next week will follow with a best of 3 playoffs to decide the winner of the cup.
The cup will take place on the weekdays between May 13 - May 23 and will be broadcasted by Fireside and EssentialsTF. Come tune in and watch the best of North America duke it out.
Important Links:
- Announcement
- Twitch Stream A
- Twitch Stream B
- Youtube Stream
- Tournament Page
- Official Fireside Website
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a crash caused by using -dxlevel commands
- Fixed some ABI compatibility regressions for server plugins/mods
- Fixed a crash under 64-bit caused by some custom HUDs using Half-Life 2 HUD elements which assume the player is Gordon Freeman
- Fixed a crash when opening options/going into game (mostly affecting Windows 7 users)
- Fixed the snd_cull_duplicates command not working
- Fixed a hang when importing cosmetics into the Workshop tools to upload
- Fixed an issue selecting surround sound audio settings (Headphones, 4, 5.1, 7.1, etc.)
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a crash caused by using -dxlevel commands
- Fixed some ABI compatibility regressions for server plugins/mods
- Fixed a crash under 64-bit caused by some custom HUDs using Half-Life 2 HUD elements which assume the player is Gordon Freeman
- Fixed a crash when opening options/going into game (mostly affecting Windows 7 users)
- Fixed the snd_cull_duplicates command not working
- Fixed a hang when importing cosmetics into the Workshop tools to upload
- Fixed an issue selecting surround sound audio settings (Headphones, 4, 5.1, 7.1, etc.)
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed an issue where the game would be falsely detected as malware by some anti-viruses
- Fixed a crash relating to using some Unicode characters on Linux
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed an issue where the game would be falsely detected as malware by some anti-viruses
- Fixed a crash relating to using some Unicode characters on Linux
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added 64-bit support for Windows/Linux client and server
- Should include performance improvements for most users
- Bugs can be reported here: https://github.com/ValveSoftware/Source-1-Games/issues
- Fixed an exploit related to uploading invalid custom decals that would crash other clients
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added 64-bit support for Windows/Linux client and server
- Should include performance improvements for most users
- Bugs can be reported here: https://github.com/ValveSoftware/Source-1-Games/issues
- Should include performance improvements for most users
- Fixed an exploit related to uploading invalid custom decals that would crash other clients
It's the most anticipated night of the ozfortress Autumn 2024 Sixes season! Join them this Saturday for the Grand Final showdown as The Isolation takes on Le Esports in an electrifying battle for the ozfortress Premier championship!
After weeks of intense competition, these teams have risen to the top and are now facing their ultimate challenge. Get ready to witness the thrill of victory and the agony of defeat as they leave everything on the battlefield.
Don't miss the action-packed best-of-five finale this Saturday night! Tune in at 20:00 AEST / 12:00 CEST / 06:00 ET on CappingTV!
Important Links:
TF2 Coaching Central is back with their seventh North American Newbie 6s Cup, a learning experience and friendly competition for people who are new to competitive 6v6.
Players with no to minimal competitive experience will sign up to be placed on a team of six, led by a coach who will teach the basics of how to play the 6v6 format and help you learn the maps. Teams have three weeks to learn and train together before facing off in a tournament with a prize pool of 18 keys for the winners and runners up. Our previous Newbie Cup events have successfully prepared many players and teams to continue competitive play in RGL, the biggest North American TF2 league.
Sign-ups are open now, and the deadline to apply to be placed on a team is April 15. Team and coach assignments will be made by April 18 and tournament matches will take place May 11, with the top ranked teams going on to playoffs on May 19.
Check out the Discord for more info. Whether you're looking to dip your toes in competitive TF2, a more experienced player looking to mentor newbies, or even a fresh install, feel free to join the community - all skill levels are welcome!
(Image credit: LazerSofa, Mr. Light, and boba)
The Particle Mayhem 2 team is thrilled to bring you their contest results! After another 100-day event, dozens of lovely submissions, and a monumental 555 key prize pool, the Particle Mayhem 2 event has finally come to a close. What a ride they had!
They would like to thank everyone for their creativity, event donations, and patience. A hearty congratulations to all the winners!
Visit the official Particle Mayhem 2 website to view the winners!
Rally round and come watch the Highlander Charity Cup! Stephen "Miggy" Chavez was a competitive TF2 player who passed away from Melanoma in 2017. Created to honor Miggy's memory, the Miggy's Gift foundation is a charity committed to the awareness and education of Melanoma skin cancer.
Featuring some of the best North American Competitive TF2 players, four captains will create a team of nine players each and duel it out in a four team double elimination bracket with $200 in keys on the line (with a potential prize pool increase).
Click here for more information! Tune in and support a great cause!
Important Links:
(Image credit: MetalCloud)
Get ready for Season 4 of CustomLander TF2! This season they'll be running 4v4 and awarding in-game medals!
Sign-ups for the tournament will start on March 16th and run through March 27th. The season starts on March 30th. You can sign up on the CLTF2 website or visit their Discord server for more information.
Don't miss out on this opportunity to have some 4v4 fun with friends!
(Image credit: Ness 'uberchain' Delacroix)
Dzie dobry from Poland!
With temperatures close to freezing, the temptation is high to stay inside and enjoy a hot cup of tea while wrapped in a cosy blanket but low temperatures will not discourage Europes top Team Fortress 2 teams from competing at poLANd.tf 2024 in d, Poland!
The 6v6 tournament will feature 16 teams playing at BaseStack, bringing the European TF2 community together and warming players and spectators hearts everywhere when they clash in the server. Its time to find out which team will rise to the top and claim both the coveted medals and the right to call themselves the best in Europe.
The LAN will take place from Friday, February 23rd to Sunday, February 25th starting at 3 pm CET (9 am EST | 6 am PST) on each day. You can follow the action by tuning into EssentialsTFs live coverage on Twitch.
For more information visit the events Toornament page!
Dzikuj, and see you soon!
(Image credit: SFM - kevin supermarket, Typesetting/Compositing/Logo/Paintover - Requim, Feedback -
agrastiOs, YLR, trashbin)
In a winter wonderland, there's no better way to stay warm than a comfy seat by the fire and a mug of cocoa at your side. At Mann Co., the fire in question just so happens to be the entire lobby of HQ.
Certainly not months overdue, it's the newest Fortress Faceoffs event featuring a particularly mischievous mercenary, the Pyro! After the parking lot incident, Pyro has been sent away on a "holiday vacation" of sorts after being sent to clear out the company parking lot and getting a little too carried away. As a result, Fortress Faceoffs has taken it upon themselves to sort out a new mission for the little trailblazing traveler!
Teams of five will be tasked with putting an end to the dreadful desolation of winter. With some of the newest equipment in the arsonist's arsenal, including a custom-made pair of running shoes, you must make yourself known as King of the Hill and Hater of All That Is Snow in the most heated happening since the Phlogistinator! Explore scenic resorts and beachsides as you ponder life's deepest questions, such as "Is the life of a mercenary really for me?" or "Hang on, when did I turn into a pile of ash?"
Sign up today to get your first-class seats on the only vacation you might ever get! The games begin on February 23rd @ 11:59 PM / 23:59 BST for all regions and will continue for roughly 2 weeks, though you do NOT have to actively participate this long! The top 8 teams will have their talent shown off live, showing that grubby groundhog who really decides when winter ends!
For more information about event rules, prizes, and more, join the Fortress Faceoffs Discord and remember to wipe your shoes off at the doormat!
Important Links:
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a server crash related to PASS Time and the round timer at the end of a round
- Fixed overlapping texture for the Panic Attack's kill icon
- Updated the Winning Spirit Unusual effect to fix problems with clipping and the control points
- Updated cp_brew
- Fixed missing textures on a truck
- Fixed unintended sentry spot on top of the HVAC pipes at the Brewery
- Updated pl_camber
- Fixed respawn room exploit
- Updated plr_hacksaw
- Fixed teleporters being able to be placed in spawn
- Removed hint nodes from the hacking sequence
- Updated plr_hacksaw_event
- Fixed teleporters being able to be placed in spawn
- Updated to match layout changes to plr_hacksaw
- Updated ctf_pelican_peak
- Removed skybox bridge for dx8 users
- Adjusted cow
- Miscellaneous fixes
- Updated pl_corruption
- Fixed an issue with the 3D skybox
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a server crash related to PASS Time and the round timer at the end of a round
- Fixed overlapping texture for the Panic Attack's kill icon
- Updated the Winning Spirit Unusual effect to fix problems with clipping and the control points
- Updated cp_brew
- Fixed missing textures on a truck
- Fixed unintended sentry spot on top of the HVAC pipes at the Brewery
- Fixed missing textures on a truck
- Updated pl_camber
- Fixed respawn room exploit
- Updated plr_hacksaw
- Fixed teleporters being able to be placed in spawn
- Removed hint nodes from the hacking sequence
- Fixed teleporters being able to be placed in spawn
- Updated plr_hacksaw_event
- Fixed teleporters being able to be placed in spawn
- Updated to match layout changes to plr_hacksaw
- Fixed teleporters being able to be placed in spawn
- Updated ctf_pelican_peak
- Removed skybox bridge for dx8 users
- Adjusted cow
- Miscellaneous fixes
- Removed skybox bridge for dx8 users
- Updated pl_corruption
- Fixed an issue with the 3D skybox
In the heart of competitive TF2, the 2024 Summer Brawl is gearing up with seven elite APAC teams for a day of intense battles. The journey to claim the prestigious Summer Cup starts with a cutthroat Swiss stage, separating the strategic frontrunners from the rest. Anticipation rises as teams compete for victory in high-stakes matches throughout the day, culminating in a climactic single-elimination final.
Catch all the action by tuning into the official broadcast live from Brisbane on CappingTV's Twitch channel, starting on Saturday at 1pm AEDT / 3am CET / 9pm ET (Friday). Stay updated with the bracket here!
[previewyoutube=3BeZlAR0Uvo;full][/previewyoutube] LuckyLukeTF2 is back with the Top 12 Special for 2022! This episode features some of the best clips collected from competitive games played in 2022! Check out the action above or on LuckyLukeTF2's YouTube channel here! For more information on this series and how to submit a clip yourself, check out the links below! Important Links:
(Image credit: Tuba Pupa and Herwork)
The best party is the one that happens after the normal people have gone home; before school or work has woken and youre just hanging out with some chums, having fun.
Saturday 6th Jan @ 2:00 PM EST / 20:00 CET sees the TFConnect Afterparty or KritzKast Creator Showdown, for short. Theyre doing some unrestricted 6s with the likes of FUNKe, berd, LazyPurple, Solid JJ, Solarlight and many more. First pitting two EU teams against each other. Then two North American teams fight to decide who plays with whom in the ultimate form of mad combat: 12v12* ChaosMOD, casted by KritzKast, HamajiNeo and other friends.
Here your donations to the charity SpecialEffect via TFConnect decide both where the match happens and how tough a time these teams have. Donate LIVE to enable temporary effects; see how well Skymin flies in low grav, how long Dollie lives with one hit point, how dangerous Uncle Dane is with critz enabled, as well as more, far worse ideas. Theres nothing this mod cant do!**
Donate via TFConnect
Join the stream live
Watch the matches later
*Actual team sizes may vary
**This mod cannot stop Heavy and Medic's love.
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Updated cp_carrier
- Fixed a clipping issue near the bell tower
- Fixed the carrier being able to take teleporters
- Fixed players dropping flags during waiting for players
- Adjusted gravity and health formula for the carrier
- Half-Zatoichi reverted back to restoring 50% of the carrier's health
- The carrier is now able to use the Thermal Thruster, the Pain Train, as well as taunts
- Decreased size of the frog
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Updated cp_carrier
- Fixed a clipping issue near the bell tower
- Fixed the carrier being able to take teleporters
- Fixed players dropping flags during waiting for players
- Adjusted gravity and health formula for the carrier
- Half-Zatoichi reverted back to restoring 50% of the carrier's health
- The carrier is now able to use the Thermal Thruster, the Pain Train, as well as taunts
- Decreased size of the frog
- Fixed a clipping issue near the bell tower
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Updated koth_krampus
- Added a second trigger_hurt in the underworld that becomes active after Krampus' portal closes
- Fixed players dropping flags during waiting for players
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Updated koth_krampus
- Added a second trigger_hurt in the underworld that becomes active after Krampus' portal closes
- Fixed players dropping flags during waiting for players
- Added a second trigger_hurt in the underworld that becomes active after Krampus' portal closes
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a regression with the Clue Hairdo where the smoke attachment was missing
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a regression with the Clue Hairdo where the smoke attachment was missing
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Updated the Carry-Van to fix a problem with the LOD files
- Updated the Scruffed 'n Stitched to fix the blue material using the red diffuse texture for the second style
- Updated main menu background to fix missing nomip/nolod settings
- Updated pl_camber to fix a crack in the forward spawn
- Updated the Cozy Coverup
- Fixed backpack icon
- Fixed broken paint region
- Fixed jigglebones
- Fixed Scout's headphones being hidden for style 3
- Fixed Soldier's lod0 for style 3 not matching style 1
- Updated the Clue Hairdo
- Updated to fix issues with shading on maps
- Updated to fix the clipping of the loose hair strand with the forehead
- Updated the Sleuth Suit
- Updated all models to fix issues with shading on maps
- Fixed clipping/changed rigging in some poses
- Fixed the fourth style having only one material, which caused the problems
- Fixed parts of the textures
- Changed the backpack icon to reflect the changes in the item
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Updated the Carry-Van to fix a problem with the LOD files
- Updated the Scruffed 'n Stitched to fix the blue material using the red diffuse texture for the second style
- Updated main menu background to fix missing nomip/nolod settings
- Updated pl_camber to fix a crack in the forward spawn
- Updated the Cozy Coverup
- Fixed backpack icon
- Fixed broken paint region
- Fixed jigglebones
- Fixed Scout's headphones being hidden for style 3
- Fixed Soldier's lod0 for style 3 not matching style 1
- Fixed backpack icon
- Updated the Clue Hairdo
- Updated to fix issues with shading on maps
- Updated to fix the clipping of the loose hair strand with the forehead
- Updated to fix issues with shading on maps
- Updated the Sleuth Suit
- Updated all models to fix issues with shading on maps
- Fixed clipping/changed rigging in some poses
- Fixed the fourth style having only one material, which caused the problems
- Fixed parts of the textures
- Changed the backpack icon to reflect the changes in the item
- Updated all models to fix issues with shading on maps
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed the Pyro's right hand c_model not drawing correctly
- Fixed The Razorback not being displayed in the 3D HUD player model and the loadout preview (community fix from gidi30)
- Fixed the Engineer's Destruction PDA using the wrong animation in the 3D HUD player model (community fix from gidi30)
- Fixed naming conflicts between the plr_hacksaw and plr_hacksaw_event localization strings
- Updated the Scruffed 'n Stitched cosmetic item to fix a paint problem with the second style
- Updated the display name for the Trench Warefarer cosmetic item to Trench Warfarer
- Updated the Strasbourg Scholar cosmetic item
- Fixed cross-cosmetic clipping
- Fixed triangulation mismatch on pants and resulting rig issue
- Fixed LOD bone collapse error
- Fixed minor UV stretching on LODs
- Updated pl_frontier_final
- Fixed Engineers being able to build in Red's final spawn room
- Updated plr_hacksaw
- Fixed non-zero roll on spectator cameras
- Fixed Erroneous clip brushes
- Simplified and merged door frames across the map to have fewer obstructions
- Removed some cover on each team's balconies that preventing being able to spam sentries
- De-cluttered finale roof so that you can travel from balcony-to-balcony
- Lowered rocks between middle and the finale
- Adjusted prop fades
- Updated ctf_turbine_winter
- Fixed issue with teleporters exploding when players used them in the vents
- Added extra ammopacks in the intel hallways
- Fixed cubemaps having odd reflections in the center area
- Adjusted clipping in the center area
- Added neutral Train Camera so you can enjoy the Slay Ride
- Added small details
- Updated pl_emerge
- Fixed some malformed geometry in Blu's first spawn
- Fixed unintentional perch point just outside Blu's first spawn
- Updated pl_camber
- Clipped sewer grate
- Disabled rock collision
- Increased Red respawn room
- Improved clipping
- Blocked off a sightline on the final point
- Updated cp_brew
- Fixed missing collision on red arrow outside Red's first spawn
- Fixed missing flatbed truck trailers outside of the diner
- Updated koth_snowtower
- The control point is now more closed-off
- Slightly extended the cover on the lower balconies on both sides
- Moved the ammo from the control point to the higher platform of the central tower
- Fixed z-fighting on the lower ramps on both sides
- Changed from toolsblockbullets2 to toolsplayerclip for the tree's clipping near the crossing
- Updated menu photos
- Updated koth_krampus
- Fixed minor visual issues
- Fixed Krampus' unique boss bar randomly getting replaced with the default one
- Fixed people getting stuck or telefragged when taking the Krampus portal
- Krampus' landing sound is now more audible
- Krampus now correctly destroys all buildings in his way
- Updated cp_carrier
- Adjusted fade distances of some areaportals
- Adjusted Blu team's respawn times
- Extended Blu team's respawn room
- Fixed hud text overlapping
- Fixed soundscapes not working correctly
- Fixed objective text not displaying properly
- Fixed the ability for the carrier to pick up restricted weapons
- Fixed players not becoming the carrier while standing on the platform as it resets
- Announcer's bomb voice lines no longer play after the bomb has been deployed
- Half-Zatoichi kills now restore 25% of the carrier's health instead of 50%
- Added 25% crit resistance to the carrier
- Added overtime while there is a carrier
- The carrier's health bar now displays their class icon
- Decreased size of the frog
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed the Pyro's right hand c_model not drawing correctly
- Fixed The Razorback not being displayed in the 3D HUD player model and the loadout preview (community fix from gidi30)
- Fixed the Engineer's Destruction PDA using the wrong animation in the 3D HUD player model (community fix from gidi30)
- Fixed naming conflicts between the plr_hacksaw and plr_hacksaw_event localization strings
- Updated the Scruffed 'n Stitched cosmetic item to fix a paint problem with the second style
- Updated the display name for the Trench Warefarer cosmetic item to Trench Warfarer
- Updated the Strasbourg Scholar cosmetic item
- Fixed cross-cosmetic clipping
- Fixed triangulation mismatch on pants and resulting rig issue
- Fixed LOD bone collapse error
- Fixed minor UV stretching on LODs
- Fixed cross-cosmetic clipping
- Updated pl_frontier_final
- Fixed Engineers being able to build in Red's final spawn room
- Updated plr_hacksaw
- Fixed non-zero roll on spectator cameras
- Fixed Erroneous clip brushes
- Simplified and merged door frames across the map to have fewer obstructions
- Removed some cover on each team's balconies that preventing being able to spam sentries
- De-cluttered finale roof so that you can travel from balcony-to-balcony
- Lowered rocks between middle and the finale
- Adjusted prop fades
- Fixed non-zero roll on spectator cameras
- Updated ctf_turbine_winter
- Fixed issue with teleporters exploding when players used them in the vents
- Added extra ammopacks in the intel hallways
- Fixed cubemaps having odd reflections in the center area
- Adjusted clipping in the center area
- Added neutral Train Camera so you can enjoy the Slay Ride
- Added small details
- Fixed issue with teleporters exploding when players used them in the vents
- Updated pl_emerge
- Fixed some malformed geometry in Blu's first spawn
- Fixed unintentional perch point just outside Blu's first spawn
- Fixed some malformed geometry in Blu's first spawn
- Updated pl_camber
- Clipped sewer grate
- Disabled rock collision
- Increased Red respawn room
- Improved clipping
- Blocked off a sightline on the final point
- Clipped sewer grate
- Updated cp_brew
- Fixed missing collision on red arrow outside Red's first spawn
- Fixed missing flatbed truck trailers outside of the diner
- Fixed missing collision on red arrow outside Red's first spawn
- Updated koth_snowtower
- The control point is now more closed-off
- Slightly extended the cover on the lower balconies on both sides
- Moved the ammo from the control point to the higher platform of the central tower
- Fixed z-fighting on the lower ramps on both sides
- Changed from toolsblockbullets2 to toolsplayerclip for the tree's clipping near the crossing
- Updated menu photos
- The control point is now more closed-off
- Updated koth_krampus
- Fixed minor visual issues
- Fixed Krampus' unique boss bar randomly getting replaced with the default one
- Fixed people getting stuck or telefragged when taking the Krampus portal
- Krampus' landing sound is now more audible
- Krampus now correctly destroys all buildings in his way
- Fixed minor visual issues
- Updated cp_carrier
- Adjusted fade distances of some areaportals
- Adjusted Blu team's respawn times
- Extended Blu team's respawn room
- Fixed hud text overlapping
- Fixed soundscapes not working correctly
- Fixed objective text not displaying properly
- Fixed the ability for the carrier to pick up restricted weapons
- Fixed players not becoming the carrier while standing on the platform as it resets
- Announcer's bomb voice lines no longer play after the bomb has been deployed
- Half-Zatoichi kills now restore 25% of the carrier's health instead of 50%
- Added 25% crit resistance to the carrier
- Added overtime while there is a carrier
- The carrier's health bar now displays their class icon
- Decreased size of the frog
- Adjusted fade distances of some areaportals
AsiaFortress is back once again for its fall season finals! Prepare yourselves for an adrenaline-fueled spectacle featuring strategic plays, jaw-dropping frags, and more explosions than the Demoman's wildest dreams! It's a showdown where only the best will emerge victorious! Who will claim the crown as the undisputed champions of the AsiaFortress Fall Invite Season and the juicy $800 USD prize?
Tune in on Twitch on the 17th of December @ 8pm SGT / 1pm CEST for the lower bracket final and on the 22nd of December @ 8pm SGT / 1pm CEST for the grand final!
Important Links:
[previewyoutube=7h3bE79eBfk;full][/previewyoutube] The Top 10 TF2 plays of the month series has been going strong for over 10 years, so LuckyLukeTF2 has put together a special Top 10 plays of the Decade video! Check it out here! Which clip was your favorite? Want to be featured in a future episode? Use the link in the video-description to submit a clip!
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added missing 'No Glasses' style for The Dapper Dickens
- Added missing strings for koth_krampus
- Fixed name typo in map credits for koth_krampus
- Fixed the Wanderer's Wool not being paintable
- Updated cp_carrier to fix some visual issues
- Updated Selfless Sensation to fix a rendering/brightness problem
- Updated the Permafrost Essence Unusual effect to fix transparency issues in bright areas
- Updated pd_galleria to fix broken cube maps
- Updated pl_camber to fix a problem with RED spawn camping
- Updated pl_emerge to fix missing .nav file
- Updated cp_gravelpit_snowy to fix missing custom sounds
- Updated pl_phoenix
- Reduced Blu respawn wave time on A and C from 5 to 4
- Increased Red respawn wave time on A and C from 6 to 7
- Rollback zone on C now reduces the payload push speed by 50%
- Locked door connecting B and C now opens when A is captured instead of B
- Added a failsafe to prevent a case where the payload cart could get stuck at the base of the elevator finale
- Various visual fixes and adjustments
- Various pickup size adjustments
- Various clipping adjustments
- Performance improvements
- Updated checkpoint names
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added missing 'No Glasses' style for The Dapper Dickens
- Added missing strings for koth_krampus
- Fixed name typo in map credits for koth_krampus
- Fixed the Wanderer's Wool not being paintable
- Updated cp_carrier to fix some visual issues
- Updated Selfless Sensation to fix a rendering/brightness problem
- Updated the Permafrost Essence Unusual effect to fix transparency issues in bright areas
- Updated pd_galleria to fix broken cube maps
- Updated pl_camber to fix a problem with RED spawn camping
- Updated pl_emerge to fix missing .nav file
- Updated cp_gravelpit_snowy to fix missing custom sounds
- Updated pl_phoenix
- Reduced Blu respawn wave time on A and C from 5 to 4
- Increased Red respawn wave time on A and C from 6 to 7
- Rollback zone on C now reduces the payload push speed by 50%
- Locked door connecting B and C now opens when A is captured instead of B
- Added a failsafe to prevent a case where the payload cart could get stuck at the base of the elevator finale
- Various visual fixes and adjustments
- Various pickup size adjustments
- Various clipping adjustments
- Performance improvements
- Updated checkpoint names
- Reduced Blu respawn wave time on A and C from 5 to 4
TF2 Coaching Central is back with their sixth North American Newbie 6s Cup, a learning experience and friendly competition for people who are new to competitive 6v6.
Players with no to minimal competitive experience will sign up to be placed on a team of six, led by a coach who will teach the basics of how to play the 6v6 format and help you learn the maps. Teams have three weeks to learn and train together before facing off in a tournament with a prize pool of 18 keys for the winners and runners up. Their previous Newbie Cup events have successfully prepared many players and teams to continue competitive play in RGL, the biggest North American TF2 league.
Sign-ups are open now, and the deadline to apply to be placed on a team is Monday, December 11. Team and coach assignments will be made by Friday, December 15. Tournament matches will be the weekend of January 6-7, 2024.
Check out their Discord for more info. Whether you're looking to dip your toes in competitive TF2, a more experienced player looking to mentor newbies, or even a fresh install, feel free to join the community - all skill levels are welcome!
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Happy Smissmas 2023!
- All players who play TF2 during the event will receive a Stuffed Stocking as a gift! Stockings contain goodies for good little Mercenaries.
- Featuring 10 new community maps: Snowtower, Krampus, Haarp, Brew, Hacksaw, Turbine Center, Carrier, Galleria, Emerge, and Camber
- Added the Winter 2023 Cosmetic Case
- Contains 23 new community-contributed items
- The Festivizer can be found as a bonus drop when opening the case
- Added 3 new community-contributed taunts to the Mann Co. Store
- Taunt: Cheers!
- Taunt: Mourning Mercs
- Taunt: Foul Play
- Added 31 new community-created Unusual effects
- 17 new effects for Unusual hats
- 14 new effects for Unusual taunts
- All cosmetic and taunt cases will grant Smissmas 2023 Unusual effects instead of their normal Unusual effects during the event. This does not include crates.
- Mann Co. Store winter sale!
- Smissmas runs through January 7th, 2024
- Fixed missing normal map and variables for Festivized weapons (community fix from Woshee)
- Fixed broken lighting for viewmodels in tight spaces (community fix from Stuffy360)
- Fixed missing BLU team skin for the B.A.S.E. Jumper
- Fixed Taunt: Roar O'War removing health after taunting with an honor bound melee weapon equipped
- Fixed not always hiding floating health bars when the player has the hide_enemy_health attribute
- Updated pl_corruption to fix trigger_teleports not enabling correctly
- Updated koth_sawmill_event to fix missing material
- Updated cp_gravelpit_snowy to improve performance
- Updated several maps to fix localization issues
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Happy Smissmas 2023!
- All players who play TF2 during the event will receive a Stuffed Stocking as a gift! Stockings contain goodies for good little Mercenaries.
- Featuring 10 new community maps: Snowtower, Krampus, Haarp, Brew, Hacksaw, Turbine Center, Carrier, Galleria, Emerge, and Camber
- Added the Winter 2023 Cosmetic Case
- Contains 23 new community-contributed items
- The Festivizer can be found as a bonus drop when opening the case
- Contains 23 new community-contributed items
- Added 3 new community-contributed taunts to the Mann Co. Store
- Taunt: Cheers!
- Taunt: Mourning Mercs
- Taunt: Foul Play
- Taunt: Cheers!
- Added 31 new community-created Unusual effects
- 17 new effects for Unusual hats
- 14 new effects for Unusual taunts
- 17 new effects for Unusual hats
- All cosmetic and taunt cases will grant Smissmas 2023 Unusual effects instead of their normal Unusual effects during the event. This does not include crates.
- Mann Co. Store winter sale!
- Smissmas runs through January 7th, 2024
- Fixed missing normal map and variables for Festivized weapons (community fix from Woshee)
- Fixed broken lighting for viewmodels in tight spaces (community fix from Stuffy360)
- Fixed missing BLU team skin for the B.A.S.E. Jumper
- Fixed Taunt: Roar O'War removing health after taunting with an honor bound melee weapon equipped
- Fixed not always hiding floating health bars when the player has the hide_enemy_health attribute
- Updated pl_corruption to fix trigger_teleports not enabling correctly
- Updated koth_sawmill_event to fix missing material
- Updated cp_gravelpit_snowy to improve performance
- Updated several maps to fix localization issues
[previewyoutube=sUn6hgi12QY;full][/previewyoutube] TFConnect returns this snowy December 16th-17th! Since 2018, TFConnect has raised over $80,000 for charities including this years cause, SpecialEffect. This charity has a profoundly positive impact on quality of life, confidence and rehabilitation of disabled gamers. TFConnect is back with a live, in-person event bringing all kinds of streamers, content creators and cosplayers together. There will be TF2 themed game-shows, Tabletop games, hot-sauce challenges, painting and gaming, and more giveaways than ever in the Smissmas spirit. Participating online are some big personalities, voice actors and content creators! The event stream on December 16th-17th will start at 12pm CET (11am GMT / 6am ET), and will be live on the KritzKast channel! You can join in on the giving as donations are open now on the TFConnect website. Be sure to enter the sweepstakes, too! The event will be streamed live on KritzKasts Twitch channel, and you can keep up to date with the team by following TFConnect and KritzKast on Twitter / X. Important Links:
(Image credit: Alox)
The snow is falling, and holiday cheer is in the air. To celebrate the holiday season, Gray Gravel Co. has unleashed global robot hordes that are leaner, meaner, and probably also machiner than before. Get ready, because this party is going to be EXPLOSIVE!
Operation Firmware Frenzy is a new Mann vs. Machine charity event brought to you by Moonlight MvM featuring 4 advanced and 4 expert missions across 7 maps. Complete 5 missions to earn an in-game star medal! Event servers are available worldwide in North America, South America, Europe, Asia, and Australia.
If the expert missions are too easy for you, then test your mettle on the brand-new master difficulty mission. WHAT?! Thats right, Moonlight MvM has released a new highest difficulty for only the most daring. Assemble a team to see if you have what it takes to be the best.
If this impossible challenge didnt shrink your heart, you can also donate to The American Heart Association to help treat and prevent heart disease around the world. Up to 4 in-game medals are up for grabs for donating $6, $12, $18, and $24 USD. Click here for more information on how to donate.
Interested in making your own custom MvM content? New submissions are already open for the next event! Check out the guide for MvM content creation or join the Moonlight MvM Discord for more information. All contributors will earn a special in-game creator medal!
Good luck, and be fast, as this tour will end on January 2, 2024!
Important Links:
(Image credit: Metalcloud)
Get ready to melt away the competition! The United Dodgeball League is starting its 2023 Winter Cup! There will be in-game medals for all participants, along with special in-game medals for the first, second and third place winners! The first place winners will also receive a bonus of 100 keys!
The 2023 Winter Cup will be held for two days in the EU region, December 16th - 17th. Everyone is welcome to participate, even if they're outside of the region!
Does your team have what it takes?! Sign-ups for the tournament can be found here. Team captains should also join the Discord server, where they'll receive instructions on when to play as well as who they'll be competing against.
For more information, check out Dodgeball.TF!
Important Links:
The leaves are falling, and it's time for the 2023 Jam Showcase! TF2Maps is showing off 90 of the most interesting, most mind-blowing creations made for this year's Jam! They received 556 entries, with 516 of those being eligible for medals, placing it comfortably in the exact middle of past Jams in terms of participation. In terms of donations, this year placed second with a grand total of $11,020.46 raised for Gamers Outreach Foundation!
For more information, check out the showcase thread on TF2Maps! You can also join the TF2Maps Discord and follow TF2Maps on Twitter!
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Updated koth_sawmill_event
- Fixed missing model and material
- Updated pd_farmageddon
- Fixed instances where players can get stuck when leaving the cap zone (Thanks Lo-fi)
- Added custom announcer lines for gargoyle spawn
- Updated zi_atoll
- Significantly reduced strength of trigger_push in water
- Adjusted trigger_push entities on trees
- Improved clipping/collision on wood plank structures
- Adjusted distribution of health and ammo pickups to make structures easier for Red to hold
- Reduced file size of map
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Updated koth_sawmill_event
- Fixed missing model and material
- Updated pd_farmageddon
- Fixed instances where players can get stuck when leaving the cap zone (Thanks Lo-fi)
- Added custom announcer lines for gargoyle spawn
- Fixed instances where players can get stuck when leaving the cap zone (Thanks Lo-fi)
- Updated zi_atoll
- Significantly reduced strength of trigger_push in water
- Adjusted trigger_push entities on trees
- Improved clipping/collision on wood plank structures
- Adjusted distribution of health and ammo pickups to make structures easier for Red to hold
- Reduced file size of map
- Significantly reduced strength of trigger_push in water
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added an extra HIDEHUD flag for vscript maps (HIDEHUD_TARGET_ID)
- Fixed using the extendfreeze client command to continue spectating enemy players after being killed
- Fixed Arena mode player count HUD layout problem (community fix from Funicular)
- Updated zi_atoll to sync the particles file with other the Zombie Infection maps
- Updated zi_woods
- Added props to aid scouts in getting up to the roof on the boathouse
- Added trigger_push entities to the tops of trees
- Implemented an optimisation pass
- Updated koth_sawmill_event
- Added spells to the Underworld Forest to encourage players to travel there
- Added trigger_hurts to prevent spawn camping in the Underworld Forest
- Added the Skeleton King to randomly spawn after cap
- Added an additional Skeleton Consort for him as well
- Reduced the amount of particles in the Underworld Harvest
- Removed a custom texture since it wasn't needed
- Minor clipping changes
- Added an ammo pack to the cave
- Removed a few pumpkin bombs since they hurt player movement too much
- Added a loss-coverage program for Red team
- Cleaned up some waste
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added an extra HIDEHUD flag for vscript maps (HIDEHUD_TARGET_ID)
- Fixed using the extendfreeze client command to continue spectating enemy players after being killed
- Fixed Arena mode player count HUD layout problem (community fix from Funicular)
- Updated zi_atoll to sync the particles file with other the Zombie Infection maps
- Updated zi_woods
- Added props to aid scouts in getting up to the roof on the boathouse
- Added trigger_push entities to the tops of trees
- Implemented an optimisation pass
- Added props to aid scouts in getting up to the roof on the boathouse
- Updated koth_sawmill_event
- Added spells to the Underworld Forest to encourage players to travel there
- Added trigger_hurts to prevent spawn camping in the Underworld Forest
- Added the Skeleton King to randomly spawn after cap
- Added an additional Skeleton Consort for him as well
- Reduced the amount of particles in the Underworld Harvest
- Removed a custom texture since it wasn't needed
- Minor clipping changes
- Added an ammo pack to the cave
- Removed a few pumpkin bombs since they hurt player movement too much
- Added a loss-coverage program for Red team
- Cleaned up some waste
- Added spells to the Underworld Forest to encourage players to travel there
(Image credit: SFM Render - Bishop, Compositing/Overlays - Father Hoovy Is Moist, Organization - IanTheAwsm)
Seasonalander has arrived for the Fall of 2023! This season will be raising funds for the British Red Cross, a global humanitarian organization whose work includes helping people in the UK and overseas when emergencies happen, preventing or easing human suffering around the world, supporting victims of modern slavery and trafficking, and protecting people in armed conflict. Seasonalander has set an initial goal of 1,000 with funds going directly towards immediate relief like food, support, equipment and shelter. More information on the British Red Cross can be found here!
Seasonalander is a Highlander-based 9v9 tournament that uses community-created maps based on the current season of the year, which is currently Fall/Autumn! This season will feature over 72 talented creators from across the Team Fortress 2 community in both North America and Europe in hopes of bringing the Team Fortress 2 community together for several various causes! Come see your favorites entertain by throwing hands and raising funds for those in need!
Help get the word out and be sure to tune in on the 21st and 22nd of October! European games will start at 3pm GMT / 10am EDT on both Saturday & Sunday. North American games will start at roughly 8pm GMT / 3pm EDT on both Saturday & Sunday.
Important Links:
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed floating 'Bonus' label in the middle of the screen while working on certain contracts
- Updated the Clown's Cover-Up to fix some clipping issues, fix the LODs, and update the equip_region
- Updated the Celestial Summit Unusual effect to reduce the particle count
- Updated the Potion Explosion Unusual taunt effect to remove the delay when starting the effect
- Updated glowing eye materials on Voodoo-Cursed Souls and bercharged players with community fixes from Liam Stone (boba)
- Updated the Carry-Van
- Fixed the rigging on the straps to avoid clipping when running
- Fixed misplaced ambient occlusion on the material
- Fixed rim mask being black in places it wasn't supposed to
- Fixed a hole in-between the window and top of the van
- Fixed LODs to represent above changes
- Updated the Dead Man's Party Unusual taunt effect
- Added fades to hand sprites
- Improved effect composition on fast-moving taunts
- Fixed some particle sorting issues
- Updated cp_lavapit_final
- Fixed a skybox exploit in the underworld
- Updated pl_spineyard
- Fixed an exploit that allowed players to get outside of the map
- Fixed missing cubemaps
- Updated pl_corruption
- Replaced some of the materials and models
- Adjusted collisions near some wooden beams by point A
- Adjusted prop fades
- Fixed some minor texture issues
- Fixed teleport trigger in one of the spawn rooms being too late to activate
- Minor adjustments to improve your sanity
- Updated cp_degrootkeep_rats
- Fixed players getting stuck in the door when entering the Rabbit Hole at the same time as an enemy player
- Fixed a hidden perch in the balcony overlooking C
- Updated arena_perks
- Replaced the Cloaking perk with the Patience perk (gain up to 7 health/sec)
- Fixed missing barricades in the voting area
- Fixed certain items having missing textures on the map
- Removed crumpkins (with help from LizardOfOz)
- Fixed stalemates causing extra rounds where no perks would appear
- Added a new HUD, with an alive player counter
- Updated zi_murky, zi_atoll, zi_devastation_final1, zi_woods, and zi_sanitarium
- If a game is in progress and there are no players on BLU team or RED team the game will now end
- Fixed a bug that allowed Dead Ringer spies to die without triggering a round loss
- Fixed a bug that caused Zombies to not see combat text correctly
- Fixed a bug that caused Rocket Launchers and Sticky Bomb Launchers to start with a low ammo
- Fixed a bug that caused changing player loadout to kill human players (particularly on Murky)
- Fixed an issue with missing particle effects for Medic's Heal ability
- Adjusted the number of Zombies selected at round start for low player counts
- Corrected unintended changes in the last update
- Changed the damage dealt by Zombie Soldier's Stomp
- In the previous update, Soldier would instantly kill his stomp target. This was not intended.
- The new damage calculation is (10 + fall damage x 3). This is the same as the Mantreads.
- Changed the Sentry Gun to deal 40% damage to Zombies
- In the previous update, this was 35%. This was not intended.
- Added a sound effect to Pyro's explosion of flames on death
- Removed some debug print statements
- Changed the damage dealt by Zombie Soldier's Stomp
- Reworked Demoman's Blast Charge to fix several exploits and bugs
- These changes should also make Blast Charge more reliable and less frustrating to use
- Blast Charge is now triggered based on the player's velocity
- When player's speed drops below a threshold while charging, they explode
- Additionally, anything that would usually interrupt a shield charge will now trigger the explosion
- Fixed a bug that caused berCharge applied by Blast Charge to persist longer than intended
- Fixed a bug that caused Blast Charge to fail to kill the player in situations where the player should be killed
- Fixed a bug that caused Blast Charge to briefly display the player's first person view before detonation
- Fixed a bug that caused the player to be unable to attack, jump or duck after surviving Blast Charge
- Fixed many bugs that caused Blast Charge to fail to detonate
- Fixed many bugs related to Blast Charge being cast at the same time as being converted to Zombie
- Updated zi_atoll (additional changes)
- Fixed the missing texture on the turbine building's roof
- Added areaportals and occluders in and around buildings
- Added extra nodraw brushes under the level and buildings to improve vis calculations
- Added prop fades on bushes and rocks
- Adjusted push triggers on trees
- Minor clipping adjustments
- Changed func_brush on roofs to func_movelinear so that corpses don't fall through
- Added soul gargoyle spawns
- Added a santa hat that spawns on the anchor when smissmas holiday is enabled
- Fixed cubemap reflection issues
- Fixed the seam between the 3D skybox and the playable level
- Aar fed the spinning cat
- Updated zi_devastation_final1 (additional changes)
- Replaced sewer exit to the 2nd floor with a ladder
- Changed sewer exits to no longer require crouching/prop jumps
- Fixed missing respawn trigger in the sewers
- Adjusted spawn positions of Zombies and Survivors
- Fire now ignites players
- Adjusted lighting in sewers to be slightly brighter
- Reduced round timer to 3 minutes
- Lit up 2nd floor car corner
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed floating 'Bonus' label in the middle of the screen while working on certain contracts
- Updated the Clown's Cover-Up to fix some clipping issues, fix the LODs, and update the equip_region
- Updated the Celestial Summit Unusual effect to reduce the particle count
- Updated the Potion Explosion Unusual taunt effect to remove the delay when starting the effect
- Updated glowing eye materials on Voodoo-Cursed Souls and bercharged players with community fixes from Liam Stone (boba)
- Updated the Carry-Van
- Fixed the rigging on the straps to avoid clipping when running
- Fixed misplaced ambient occlusion on the material
- Fixed rim mask being black in places it wasn't supposed to
- Fixed a hole in-between the window and top of the van
- Fixed LODs to represent above changes
- Fixed the rigging on the straps to avoid clipping when running
- Updated the Dead Man's Party Unusual taunt effect
- Added fades to hand sprites
- Improved effect composition on fast-moving taunts
- Fixed some particle sorting issues
- Added fades to hand sprites
- Updated cp_lavapit_final
- Fixed a skybox exploit in the underworld
- Updated pl_spineyard
- Fixed an exploit that allowed players to get outside of the map
- Fixed missing cubemaps
- Fixed an exploit that allowed players to get outside of the map
- Updated pl_corruption
- Replaced some of the materials and models
- Adjusted collisions near some wooden beams by point A
- Adjusted prop fades
- Fixed some minor texture issues
- Fixed teleport trigger in one of the spawn rooms being too late to activate
- Minor adjustments to improve your sanity
- Replaced some of the materials and models
- Updated cp_degrootkeep_rats
- Fixed players getting stuck in the door when entering the Rabbit Hole at the same time as an enemy player
- Fixed a hidden perch in the balcony overlooking C
- Fixed players getting stuck in the door when entering the Rabbit Hole at the same time as an enemy player
- Updated arena_perks
- Replaced the Cloaking perk with the Patience perk (gain up to 7 health/sec)
- Fixed missing barricades in the voting area
- Fixed certain items having missing textures on the map
- Removed crumpkins (with help from LizardOfOz)
- Fixed stalemates causing extra rounds where no perks would appear
- Added a new HUD, with an alive player counter
- Replaced the Cloaking perk with the Patience perk (gain up to 7 health/sec)
- Updated zi_murky, zi_atoll, zi_devastation_final1, zi_woods, and zi_sanitarium
- If a game is in progress and there are no players on BLU team or RED team the game will now end
- Fixed a bug that allowed Dead Ringer spies to die without triggering a round loss
- Fixed a bug that caused Zombies to not see combat text correctly
- Fixed a bug that caused Rocket Launchers and Sticky Bomb Launchers to start with a low ammo
- Fixed a bug that caused changing player loadout to kill human players (particularly on Murky)
- Fixed an issue with missing particle effects for Medic's Heal ability
- Adjusted the number of Zombies selected at round start for low player counts
- Corrected unintended changes in the last update
- Changed the damage dealt by Zombie Soldier's Stomp
- In the previous update, Soldier would instantly kill his stomp target. This was not intended.
- The new damage calculation is (10 + fall damage x 3). This is the same as the Mantreads.
- In the previous update, Soldier would instantly kill his stomp target. This was not intended.
- Changed the Sentry Gun to deal 40% damage to Zombies
- In the previous update, this was 35%. This was not intended.
- Added a sound effect to Pyro's explosion of flames on death
- Removed some debug print statements
- Changed the damage dealt by Zombie Soldier's Stomp
- Reworked Demoman's Blast Charge to fix several exploits and bugs
- These changes should also make Blast Charge more reliable and less frustrating to use
- Blast Charge is now triggered based on the player's velocity
- When player's speed drops below a threshold while charging, they explode
- Additionally, anything that would usually interrupt a shield charge will now trigger the explosion
- When player's speed drops below a threshold while charging, they explode
- Fixed a bug that caused berCharge applied by Blast Charge to persist longer than intended
- Fixed a bug that caused Blast Charge to fail to kill the player in situations where the player should be killed
- Fixed a bug that caused Blast Charge to briefly display the player's first person view before detonation
- Fixed a bug that caused the player to be unable to attack, jump or duck after surviving Blast Charge
- Fixed many bugs that caused Blast Charge to fail to detonate
- Fixed many bugs related to Blast Charge being cast at the same time as being converted to Zombie
- If a game is in progress and there are no players on BLU team or RED team the game will now end
- Updated zi_atoll (additional changes)
- Fixed the missing texture on the turbine building's roof
- Added areaportals and occluders in and around buildings
- Added extra nodraw brushes under the level and buildings to improve vis calculations
- Added prop fades on bushes and rocks
- Adjusted push triggers on trees
- Minor clipping adjustments
- Changed func_brush on roofs to func_movelinear so that corpses don't fall through
- Added soul gargoyle spawns
- Added a santa hat that spawns on the anchor when smissmas holiday is enabled
- Fixed cubemap reflection issues
- Fixed the seam between the 3D skybox and the playable level
- Aar fed the spinning cat
- Fixed the missing texture on the turbine building's roof
- Updated zi_devastation_final1 (additional changes)
- Replaced sewer exit to the 2nd floor with a ladder
- Changed sewer exits to no longer require crouching/prop jumps
- Fixed missing respawn trigger in the sewers
- Adjusted spawn positions of Zombies and Survivors
- Fire now ignites players
- Adjusted lighting in sewers to be slightly brighter
- Reduced round timer to 3 minutes
- Lit up 2nd floor car corner
- Replaced sewer exit to the 2nd floor with a ladder
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed the Clown's Cover-Up always showing the Red team skin
- Fixed hiding the Pyro's head when using the Friendly style for the Fiercesome Fluorescence
- Fixed the Grounded style of the Power Spike using an incorrect LOD model
- Fixed Celestial Summit and Stellar Ascent Unusual effects not following moving players
- Fixed missing prefix when the Strange Filter: Sandcastle (Community) item is applied to a weapon
- Fixed missing prefix when the Strange Filter: Lava Pit (Community) item is applied to a weapon
- Updated The Masked Fiend to fix a problem with the materials
- Updated the Dell Dynamic to fix issues with the materials, rigging, and LODs
- Updated the Sapped Unusual effect to fix visibility issues in bright environments
- Updated Blastphomet cosmetic to fix some a problem with the materials and some minor clipping
- Updated the Taunt: Borrowed Bones to add missing sounds
- Updated Taunt: Neck Snap animations to fix the MVM canteen flipping while taunting
- Updated the Nightmarish Storm, Acidic Climate, and Otherworldly Weather Unusual effects to fix a problem with the lock rotation
- Updated the Eldritch Horror and Deep-sea Devourer Unusual taunt effects to fix a problem with flickering
- Updated pd_farmageddon
- Updated .res file to work with custom huds (Thanks Aar)
- Updated cp_lavapit_final
- Updated the Underworld
- Spells now spawn one per point, in a random location
- Removed some exploits
- Updated pl_spineyard
- Replaced some of the materials and models
- Fixed a missing material
- Significantly improved skeleton navigation
- Reduced the health of skeletons to 130 HP
- Increased the weapon spread of skeletons to reduce their long range damage
- Increased the number of pumpkin bomb spawns
- Improved sound effects
- Various detail fixes
- Fixed being able to build in the first Blue spawn
- Updated pd_mannsylvania
- Added new custom voice lines of Merasmus Gargoyle Notifications
- Better player clip and fixed players stuck in some areas
- Placed more bat's models on entire map and randomised their animations
- Improved 3d skybox
- Disabled trigger_hurt in ending sequence after 15 second when game ends
- Minor cosmetic fixes
- Updated zi_murky, zi_atoll, zi_devastation_final1, and zi_sanitarium
- These changes are aimed to make playing as a Zombie more engaging, and to weaken the Human meta of bunkering without hurting their ability to roam and fight
- Zombie Spy is now passively cloaked, only losing his cloak for 3 seconds when attacking or using his "Reveal" ability
- This change will allow Zombie Spy to circumvent sentry guns that are watching large areas, and allow him to sneak into or around strongholds
- Zombie Soldier's "Pounce" ability is now significantly higher, and has a 5 second cooldown (from 8)
- These changes will bolster Zombie Soldier's role as a recon pick and a roof buster, capable of launching through sentry fire
- Zombie Sniper's "Spit" ability now damages buildables
- Zombie Sniper now drops a puddle of spit on death
- Both of these changes will make you feel like you're contributing more with your spit, and if that's not enough, you at least get to drop one on death to cause a small area of denial
- Zombie Pyro no longer drops small health kits
- Zombie Pyro's "Hellspawn" passive now releases a flaming explosion on death on top of the existing gas passer cloud
- These changes should strengthen their afterburn capability, and make them a scarier threat if you let them too close
- Zombie Heavy's "Tank" ability now adds the Battalion's Backup buff (immunity to critical hits, 35% resistance to regular damage, and a 50% resistance to Sentry Gun damage)
- Zombie Heavy deals 20% increased melee damage
- Sentry and crit resistance will bring Zombie Heavy's effective hp up much higher, buffing his role as a tank that you really oughta stay away from. His slower speed is unchanged, so you're still able to run. The changes will just make bunkering much more difficult with him around.
- Zombie Engineer's EMP no longer rolls on shallow surfaces, and now does 110 damage instead of fractional damage
- This change will turn EMP grenades into a much more immediate threat, instantly breaking mini sentries, crippling level 1 sentries, and wounding other buildings
- Zombie Scout's "Speed Demon" passive now comes and additional 25% jump height boost
- Zombie Scout already has a triple jump, but increasing jump height will make him even more of a pest buzzing around your head, and better at climbing onto roofs once a hold is destroyed
- 1/5 of the server will be converted to zombies at the end of setup (from 1/6), and will also round up
- It's become clear that there simply aren't enough zombies selected at the start of the round. Initial pushes should be easier to perform with a couple more units.
- Sentry Guns deal 40% damage to zombies (from 60%)
- Engineers are simply way too oppressive. The dispenser is invaluable for the sake of ammo, and the sentry still has use as a knockback tool, but now should be significantly less frustrating to play against.
- Demoman shield items no longer halve the damage taken by zombies
- He was just too strong and incredibly unfun to duel. The extended reach of swords is already amazing against melee-only characters. His strong maneuverability is unchanged.
- Zombie Medic Heal cooldown reduced to 7 seconds (previously 11)
- All Zombies except for scout, heavy, and spy, now have +25 HP (from +10)
- Zombie Spy is now passively cloaked, only losing his cloak for 3 seconds when attacking or using his "Reveal" ability
- Fixed a bug where Zombie Demo could detonate himself before the charge had started
- Fixed a bug where Bonk! Atomic Punch could persist through Zombie conversion
- Fixed various issues caused by Zombie Demo surviving his own charge
- Fixed issues with the Zombie HUD not correctly displaying certain strings
- Fixed exploit related to adding additional time
- Added additional HIDEHUD bits to remove irrelevant HUD elements when playing Zombie
- Added an instructional video (Thanks Funicular!)
- These changes are aimed to make playing as a Zombie more engaging, and to weaken the Human meta of bunkering without hurting their ability to roam and fight
- Updated zi_murky (additional changes)
- All of the roofs have been covered in clutter such as vines and tires, and are no longer buildable
- Added more trees for cover
- Added small fence to RED spawn to make it easier for zombies to approach up the wooden stairs
- Added a ramp leading to the yellow shack's roof
- Added occluders to central shack
- Improved fog
- Improved skybox
- Improved readability of chicken wire fences, and added more around the docks
- Adjusted prop fades
- Tweaked detailing
- Fixed erroneous clip brushes
- Fixed several stuck spots
- Fixed missing television model
- Updated zi_atoll (additional changes)
- Added an extension to the roof of the turbine building
- Added nobuild entities to debris that could potentially hide sneaky sentries
- Added a broken window on the turbine building
- Clipped the spiral stairs behind the lighthouse (thanks Aar!)
- Reduced performance impact of water
- Increased size of trigger_push entities on the tree tops
- Improved collision on the displacement on the beach near the fishing house
- The spinning cat has been fed
- Updated zi_devastation_final1 (additional changes)
- Added new route from second level zombie spawn to the top floor
- Adjusted some zombie spawns
- Made some zombie spawn exits easier to leave
- Clipped off bottom floor stairs
- Increased Round Timer to 3 minutes and 30 Seconds
- Increased Reports of Gators
- Updated zi_sanitarium (additional changes)
- Replaced some of the materials and models
- Fixed a missing material on a prop
- Fixed a pixel walk in the skybox
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed the Clown's Cover-Up always showing the Red team skin
- Fixed hiding the Pyro's head when using the Friendly style for the Fiercesome Fluorescence
- Fixed the Grounded style of the Power Spike using an incorrect LOD model
- Fixed Celestial Summit and Stellar Ascent Unusual effects not following moving players
- Fixed missing prefix when the Strange Filter: Sandcastle (Community) item is applied to a weapon
- Fixed missing prefix when the Strange Filter: Lava Pit (Community) item is applied to a weapon
- Updated The Masked Fiend to fix a problem with the materials
- Updated the Dell Dynamic to fix issues with the materials, rigging, and LODs
- Updated the Sapped Unusual effect to fix visibility issues in bright environments
- Updated Blastphomet cosmetic to fix some a problem with the materials and some minor clipping
- Updated the Taunt: Borrowed Bones to add missing sounds
- Updated Taunt: Neck Snap animations to fix the MVM canteen flipping while taunting
- Updated the Nightmarish Storm, Acidic Climate, and Otherworldly Weather Unusual effects to fix a problem with the lock rotation
- Updated the Eldritch Horror and Deep-sea Devourer Unusual taunt effects to fix a problem with flickering
- Updated pd_farmageddon
- Updated .res file to work with custom huds (Thanks Aar)
- Updated cp_lavapit_final
- Updated the Underworld
- Spells now spawn one per point, in a random location
- Removed some exploits
- Updated the Underworld
- Updated pl_spineyard
- Replaced some of the materials and models
- Fixed a missing material
- Significantly improved skeleton navigation
- Reduced the health of skeletons to 130 HP
- Increased the weapon spread of skeletons to reduce their long range damage
- Increased the number of pumpkin bomb spawns
- Improved sound effects
- Various detail fixes
- Fixed being able to build in the first Blue spawn
- Replaced some of the materials and models
- Updated pd_mannsylvania
- Added new custom voice lines of Merasmus Gargoyle Notifications
- Better player clip and fixed players stuck in some areas
- Placed more bat's models on entire map and randomised their animations
- Improved 3d skybox
- Disabled trigger_hurt in ending sequence after 15 second when game ends
- Minor cosmetic fixes
- Added new custom voice lines of Merasmus Gargoyle Notifications
- Updated zi_murky, zi_atoll, zi_devastation_final1, and zi_sanitarium
- These changes are aimed to make playing as a Zombie more engaging, and to weaken the Human meta of bunkering without hurting their ability to roam and fight
- Zombie Spy is now passively cloaked, only losing his cloak for 3 seconds when attacking or using his "Reveal" ability
- This change will allow Zombie Spy to circumvent sentry guns that are watching large areas, and allow him to sneak into or around strongholds
- Zombie Soldier's "Pounce" ability is now significantly higher, and has a 5 second cooldown (from 8)
- These changes will bolster Zombie Soldier's role as a recon pick and a roof buster, capable of launching through sentry fire
- Zombie Sniper's "Spit" ability now damages buildables
- Zombie Sniper now drops a puddle of spit on death
- Both of these changes will make you feel like you're contributing more with your spit, and if that's not enough, you at least get to drop one on death to cause a small area of denial
- Zombie Pyro no longer drops small health kits
- Zombie Pyro's "Hellspawn" passive now releases a flaming explosion on death on top of the existing gas passer cloud
- These changes should strengthen their afterburn capability, and make them a scarier threat if you let them too close
- Zombie Heavy's "Tank" ability now adds the Battalion's Backup buff (immunity to critical hits, 35% resistance to regular damage, and a 50% resistance to Sentry Gun damage)
- Zombie Heavy deals 20% increased melee damage
- Sentry and crit resistance will bring Zombie Heavy's effective hp up much higher, buffing his role as a tank that you really oughta stay away from. His slower speed is unchanged, so you're still able to run. The changes will just make bunkering much more difficult with him around.
- Zombie Engineer's EMP no longer rolls on shallow surfaces, and now does 110 damage instead of fractional damage
- This change will turn EMP grenades into a much more immediate threat, instantly breaking mini sentries, crippling level 1 sentries, and wounding other buildings
- Zombie Scout's "Speed Demon" passive now comes and additional 25% jump height boost
- Zombie Scout already has a triple jump, but increasing jump height will make him even more of a pest buzzing around your head, and better at climbing onto roofs once a hold is destroyed
- 1/5 of the server will be converted to zombies at the end of setup (from 1/6), and will also round up
- It's become clear that there simply aren't enough zombies selected at the start of the round. Initial pushes should be easier to perform with a couple more units.
- Sentry Guns deal 40% damage to zombies (from 60%)
- Engineers are simply way too oppressive. The dispenser is invaluable for the sake of ammo, and the sentry still has use as a knockback tool, but now should be significantly less frustrating to play against.
- Demoman shield items no longer halve the damage taken by zombies
- He was just too strong and incredibly unfun to duel. The extended reach of swords is already amazing against melee-only characters. His strong maneuverability is unchanged.
- Zombie Medic Heal cooldown reduced to 7 seconds (previously 11)
- All Zombies except for scout, heavy, and spy, now have +25 HP (from +10)
- Zombie Spy is now passively cloaked, only losing his cloak for 3 seconds when attacking or using his "Reveal" ability
- Fixed a bug where Zombie Demo could detonate himself before the charge had started
- Fixed a bug where Bonk! Atomic Punch could persist through Zombie conversion
- Fixed various issues caused by Zombie Demo surviving his own charge
- Fixed issues with the Zombie HUD not correctly displaying certain strings
- Fixed exploit related to adding additional time
- Added additional HIDEHUD bits to remove irrelevant HUD elements when playing Zombie
- Added an instructional video (Thanks Funicular!)
- These changes are aimed to make playing as a Zombie more engaging, and to weaken the Human meta of bunkering without hurting their ability to roam and fight
- Updated zi_murky (additional changes)
- All of the roofs have been covered in clutter such as vines and tires, and are no longer buildable
- Added more trees for cover
- Added small fence to RED spawn to make it easier for zombies to approach up the wooden stairs
- Added a ramp leading to the yellow shack's roof
- Added occluders to central shack
- Improved fog
- Improved skybox
- Improved readability of chicken wire fences, and added more around the docks
- Adjusted prop fades
- Tweaked detailing
- Fixed erroneous clip brushes
- Fixed several stuck spots
- Fixed missing television model
- All of the roofs have been covered in clutter such as vines and tires, and are no longer buildable
- Updated zi_atoll (additional changes)
- Added an extension to the roof of the turbine building
- Added nobuild entities to debris that could potentially hide sneaky sentries
- Added a broken window on the turbine building
- Clipped the spiral stairs behind the lighthouse (thanks Aar!)
- Reduced performance impact of water
- Increased size of trigger_push entities on the tree tops
- Improved collision on the displacement on the beach near the fishing house
- The spinning cat has been fed
- Added an extension to the roof of the turbine building
- Updated zi_devastation_final1 (additional changes)
- Added new route from second level zombie spawn to the top floor
- Adjusted some zombie spawns
- Made some zombie spawn exits easier to leave
- Clipped off bottom floor stairs
- Increased Round Timer to 3 minutes and 30 Seconds
- Increased Reports of Gators
- Added new route from second level zombie spawn to the top floor
- Updated zi_sanitarium (additional changes)
- Replaced some of the materials and models
- Fixed a missing material on a prop
- Fixed a pixel walk in the skybox
- Replaced some of the materials and models
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Updated zi_woods to add missing content
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Updated zi_woods to add missing content
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Updated the Constructor's Cover to fix an issue with the materials
- Updated zi_woods to fix missing Zombie Infection assets
- Updated cp_degrootkeep_rats to fix an issue with the xylophone triggers
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Updated the Constructor's Cover to fix an issue with the materials
- Updated zi_woods to fix missing Zombie Infection assets
- Updated cp_degrootkeep_rats to fix an issue with the xylophone triggers
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Scream Fortress XV has arrived!
- Featuring 12 new community maps: Perks, Slime, Lava Pit, Mannsylvania, Sandcastle, Spineyard, Corruption, Murky, Atoll, Woods, Sanitarium, and Devastation
- Added the Bone-Chilling Bonanza Case
- Contains 25 new community-created cosmetic items that make up the Bone-Chilling Bonanza Collection
- Has a chance to give one of 4 new community-created Halloween-restricted items as a bonus item
- Has a chance to give a taunt Unusualifier as a bonus item
- Added 4 new community-contributed taunts to the Mann Co. Store
- Taunt: The Crypt Creeper
- Taunt: Roar O'War
- Taunt: Neck Snap
- Taunt: Borrowed Bones
- Added 20 new community-created Unusual effects
- 13 new effects for Unusual hats
- 7 new effects for Unusual taunts
- All players who launch the game will receive a Soul Gargoyle if they don't already have one
- Grants access to Merasmissions and Halloween item transmutations
- Tracks Merasmissions completed and souls collected
- All Halloween Contracts have been reset, allowing them to be completed again
- Added new Contracts for this year's featured community maps
- Completing a Halloween Contract will give players a classic Halloween item and the chance for a Bone-Chilling Bonanza Case
- Continue last year's event by collecting the souls of dead players for your Soul Gargoyle by killing enemies, doing map objectives, or collecting the Soul Gargoyles that spawn in the maps
- All cosmetic and taunt Cases will grant Halloween 2023 Unusual effects instead of their normal Unusual effects during the event. This does not include Crates.
- Join Halloween matches by using the Special Events category in Casual
- Scream Fortress XV runs through November 7th, 2023
- Changes to help improve load times
- Fixed ghost_pumpkin effect not playing correctly for the Horseless Headless Horsemann
- Updated the Horror Shawl's second style to fix a problem with the materials
- Fixed missing outro sequence for the Taunt: Surgeon's Squeezebox
- Updated pd_farmageddon to fix blood particles for the scarecrows
- Updated vsh_distillery and koth_cascade with localization fixes
- Updated arena_lumberyard_event and plr_hacksaw_event to fix problems with the materials
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Scream Fortress XV has arrived!
- Featuring 12 new community maps: Perks, Slime, Lava Pit, Mannsylvania, Sandcastle, Spineyard, Corruption, Murky, Atoll, Woods, Sanitarium, and Devastation
- Added the Bone-Chilling Bonanza Case
- Contains 25 new community-created cosmetic items that make up the Bone-Chilling Bonanza Collection
- Has a chance to give one of 4 new community-created Halloween-restricted items as a bonus item
- Has a chance to give a taunt Unusualifier as a bonus item
- Contains 25 new community-created cosmetic items that make up the Bone-Chilling Bonanza Collection
- Added 4 new community-contributed taunts to the Mann Co. Store
- Taunt: The Crypt Creeper
- Taunt: Roar O'War
- Taunt: Neck Snap
- Taunt: Borrowed Bones
- Taunt: The Crypt Creeper
- Added 20 new community-created Unusual effects
- 13 new effects for Unusual hats
- 7 new effects for Unusual taunts
- 13 new effects for Unusual hats
- All players who launch the game will receive a Soul Gargoyle if they don't already have one
- Grants access to Merasmissions and Halloween item transmutations
- Tracks Merasmissions completed and souls collected
- Grants access to Merasmissions and Halloween item transmutations
- All Halloween Contracts have been reset, allowing them to be completed again
- Added new Contracts for this year's featured community maps
- Completing a Halloween Contract will give players a classic Halloween item and the chance for a Bone-Chilling Bonanza Case
- Continue last year's event by collecting the souls of dead players for your Soul Gargoyle by killing enemies, doing map objectives, or collecting the Soul Gargoyles that spawn in the maps
- All cosmetic and taunt Cases will grant Halloween 2023 Unusual effects instead of their normal Unusual effects during the event. This does not include Crates.
- Join Halloween matches by using the Special Events category in Casual
- Scream Fortress XV runs through November 7th, 2023
- Changes to help improve load times
- Fixed ghost_pumpkin effect not playing correctly for the Horseless Headless Horsemann
- Updated the Horror Shawl's second style to fix a problem with the materials
- Fixed missing outro sequence for the Taunt: Surgeon's Squeezebox
- Updated pd_farmageddon to fix blood particles for the scarecrows
- Updated vsh_distillery and koth_cascade with localization fixes
- Updated arena_lumberyard_event and plr_hacksaw_event to fix problems with the materials
(Image credit: LazerSofa, Mr. Light, Feksil, Overlord Lettuce, boba)
The Particle Mayhem contest is BACK this year with a shocking twist: they're going beyond time and space! The best part is... they want YOU to create all sorts of particles, cosmetics, and war paints for the event! The starting prize pool will be 100 keys, with more being contributed as the event progresses!
Do you think you have what it takes to travel throughout history or venture into the vast regions of space? The Particle Mayhem 2 contest runs through December 31st, 2023, at 12am UTC, so get cracking on those creations!
Visit the Particle Mayhem 2 website for more information!
(Image credit: Raos)
North America's biggest competitive Team Fortress 2 event of the year is taking place this Fall with the RESUP.GG TF2 LAN in Philadelphia! All the top teams in the region - froyotech, Like A G6, Global Clan, Ford Gaming (and more!) - are back to fight for this year's championship!
Catch the action on Saturday, September 30th, and Sunday, October 1st, starting at 12:00pm EDT, streamed live on b4nnys Twitch channel.
More info about attending as a spectator, and methods of supporting and following the tournament can be found on the official event page.
(Image credit: Artist - Yoki, Editor - Lapi, Compositing - Herwork)
For fourteen long seasons of ETF2L Highlander, one team has claimed victory over all others - SDCK! No longer content with European glory, they are coming for your American jobs! Can two-season RGL Grand Finalists, Fast Forth, put pay to these visions of world domination?
Find out on Sunday, September 17th @ 1pm PDT / 22:00 CEST live on KritzKast's twitch channel.
Important Links:
(Image credit: washy)
The ever-persistent hordes of possibly late and definitely murderous robots have banded together for one sole purpose: delivering high-yield explosives to random locations all across the badlands! Unfortunately for them, murderous robots arent allowed to enjoy explosions, so theyll be blown up for our enjoyment instead!
Operation Galvanized Gauntlet is a charity event created and hosted by Potato.TF. Fight your way through more than two dozen community-created maps and missions to finish off the summer and complete at least 12 missions to receive an in-game medal! Servers are available in North America, South America, Europe, Asia, and Australia. Click here to get started!
Feeling generous? Potato.TF is also hosting a charity fundraiser supporting Direct Relief's efforts to help those affected by Hawaii's wildfires. Donate as little as $5 to receive an in-game medal! Have the link to your steam profile ready and click here for more information.
Destroy those robots while you can! The event will end on October 1st, 2023.
Important Links:
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a client crash related to the dispenser and the recent addition of -unrestricted_maxplayers
- Fixed the floor particles for the Pastel Trance Unusual taunt effect sometimes drawing full white
- Fixed SourceTV not recording in-game chat for Mann vs. Machine defenders
- Added SetStepHeight and SetMaxJumpHeight inputs to the base_boss entity
- Updated the Beaten and Bruised cosmetic item
- Fixed a floating triangle when equipping the Ultra Violence style on Sniper
- Reduced the clipping for Soldier and Sniper
- Updated Clubsy The Seal to be an assister in Pyrovision
- Updated the models/materials for the Brimmed Bootlegger and Prohibition Opposition to fix clipping, skinning, and UV issues
- Updated/Added some tournament medals
- Updated Taunt: The Head Doctor
- Fixed skinning on lower LODs
- Fixed team coloring for both teams
- Adjusted animation to reduce prop clipping
- Updated Taunt: The Road Rager
- Fixed skinning on lower LODs
- Adjusted animation on wheels to better match character movement
- Updated pd_selbyen
- Fixed door stuck exploit
- Major optimization improvements (thanks yrrzy!)
- Added/moved some func_occluders
- Hinting adjustments
- Added skyboxes and func_areaportals to separate areas better
- Added func_areaportalwindows to unload spawn building interiors
- Turned some small brushes into func_details
- Adjusted some prop fades
- Fixed slight misalignment of the yellow center buildings roof structure
- Better lighting under the docks
- Minor detailing changes
- Updated cp_steel
- Added additional clipping where needed
- Fixed some windows clip and trip spots
- Adjusted Red respawn base times to not go over 10 (could get to 11 and 12)
- Capture point HUD layout now matches its map kin (Gravelpit and Sulfur)
- Updated map menu images to the present day (1970)
- Reduced one-way door speed to stop ejecting players into orbit
- Rebuilt B Red spawn exit to a cleaner style to alleviate spawn trapping and potential camping
- Fixing some props that fade too early
- Moved medium healthpack to the side between D->E to avoid accidental pickups
- Reduced speed of handrail deployment so it doesn't overtake the bridges in the rare case that Blu captures C and D in quick succession
- Updated koth_synthetic_event
- Brightened and evened out lighting in play space
- Fixed missing soundscape
- Fixed missing detail sprites
- Minor detail changes
- Updated pl_venice
- Added new exit for initial Blu spawn
- Added new balcony outside Attic room above Point B
- Added new balcony inside near Point D
- Moved door on balcony near Point A (Thanks Billo)
- Bridges now have solid side walls
- Raised bridge is now less steep
- Small building next to raised bridge is now taller
- Added cover at Point C
- Slightly adjusted balcony above Point D
- Fixed being able to place turrets above Point D
- Initial Blu spawn doors now close
- Replaced fences at Blu spawn with buoys
- Removed some interior props near Point D
- The payload now sinks
- Moved some health and ammo around
- Updated navmesh
- Lots of minor bug fixes
- Lots of minor other changes
- Updated vsh_distillery, vsh_nucleus, vsh_skirmish, and vsh_tinyrock
- Failing to capture the point in 3 minutes after it opens results in Stalemate
- Powerjack, Ali Baba's Wee Booties and Bootlegger on-kill effects now work on-hit
- Hale's abilities now get affected by Vaccinator resistances
- Fixed Ubercharge rate bonus applying only with the Ubersaw
- Fixed self-damage counting towards Airstrike bonus rockets and Frontier Justice revenge crits
- Fixed Natasha and Huo-Long Heater having incorrect damage penalty
- Community servers now can expand the Script even further by creating a new file at scripts/vscripts/vsh_addons/main_pre.nut. While previously added main.nut gets executed last, main_pre.nut gets executed prior to most of the Script.
- Updated vsh_skirmish (additional changes)
- Fixed an out of bounds exploit
- Fixed not being able to wall climb certain trees in the main arena
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a client crash related to the dispenser and the recent addition of -unrestricted_maxplayers
- Fixed the floor particles for the Pastel Trance Unusual taunt effect sometimes drawing full white
- Fixed SourceTV not recording in-game chat for Mann vs. Machine defenders
- Added SetStepHeight and SetMaxJumpHeight inputs to the base_boss entity
- Updated the Beaten and Bruised cosmetic item
- Fixed a floating triangle when equipping the Ultra Violence style on Sniper
- Reduced the clipping for Soldier and Sniper
- Fixed a floating triangle when equipping the Ultra Violence style on Sniper
- Updated Clubsy The Seal to be an assister in Pyrovision
- Updated the models/materials for the Brimmed Bootlegger and Prohibition Opposition to fix clipping, skinning, and UV issues
- Updated/Added some tournament medals
- Updated Taunt: The Head Doctor
- Fixed skinning on lower LODs
- Fixed team coloring for both teams
- Adjusted animation to reduce prop clipping
- Fixed skinning on lower LODs
- Updated Taunt: The Road Rager
- Fixed skinning on lower LODs
- Adjusted animation on wheels to better match character movement
- Fixed skinning on lower LODs
- Updated pd_selbyen
- Fixed door stuck exploit
- Major optimization improvements (thanks yrrzy!)
- Added/moved some func_occluders
- Hinting adjustments
- Added skyboxes and func_areaportals to separate areas better
- Added func_areaportalwindows to unload spawn building interiors
- Turned some small brushes into func_details
- Adjusted some prop fades
- Fixed slight misalignment of the yellow center buildings roof structure
- Better lighting under the docks
- Minor detailing changes
- Added/moved some func_occluders
- Fixed door stuck exploit
- Updated cp_steel
- Added additional clipping where needed
- Fixed some windows clip and trip spots
- Adjusted Red respawn base times to not go over 10 (could get to 11 and 12)
- Capture point HUD layout now matches its map kin (Gravelpit and Sulfur)
- Updated map menu images to the present day (1970)
- Reduced one-way door speed to stop ejecting players into orbit
- Rebuilt B Red spawn exit to a cleaner style to alleviate spawn trapping and potential camping
- Fixing some props that fade too early
- Moved medium healthpack to the side between D->E to avoid accidental pickups
- Reduced speed of handrail deployment so it doesn't overtake the bridges in the rare case that Blu captures C and D in quick succession
- Added additional clipping where needed
- Updated koth_synthetic_event
- Brightened and evened out lighting in play space
- Fixed missing soundscape
- Fixed missing detail sprites
- Minor detail changes
- Brightened and evened out lighting in play space
- Updated pl_venice
- Added new exit for initial Blu spawn
- Added new balcony outside Attic room above Point B
- Added new balcony inside near Point D
- Moved door on balcony near Point A (Thanks Billo)
- Bridges now have solid side walls
- Raised bridge is now less steep
- Small building next to raised bridge is now taller
- Added cover at Point C
- Slightly adjusted balcony above Point D
- Fixed being able to place turrets above Point D
- Initial Blu spawn doors now close
- Replaced fences at Blu spawn with buoys
- Removed some interior props near Point D
- The payload now sinks
- Moved some health and ammo around
- Updated navmesh
- Lots of minor bug fixes
- Lots of minor other changes
- Added new exit for initial Blu spawn
- Updated vsh_distillery, vsh_nucleus, vsh_skirmish, and vsh_tinyrock
- Failing to capture the point in 3 minutes after it opens results in Stalemate
- Powerjack, Ali Baba's Wee Booties and Bootlegger on-kill effects now work on-hit
- Hale's abilities now get affected by Vaccinator resistances
- Fixed Ubercharge rate bonus applying only with the Ubersaw
- Fixed self-damage counting towards Airstrike bonus rockets and Frontier Justice revenge crits
- Fixed Natasha and Huo-Long Heater having incorrect damage penalty
- Community servers now can expand the Script even further by creating a new file at scripts/vscripts/vsh_addons/main_pre.nut. While previously added main.nut gets executed last, main_pre.nut gets executed prior to most of the Script.
- Failing to capture the point in 3 minutes after it opens results in Stalemate
- Updated vsh_skirmish (additional changes)
- Fixed an out of bounds exploit
- Fixed not being able to wall climb certain trees in the main arena
- Fixed an out of bounds exploit
(Image credit: 14bit)
The temperature is low, but the spirits are high! The annual 72 Hour Jam is back once more!
This year, the Jams charity drive is supporting Gamers Outreach. Anyone who donates $5 or more to the drive is eligible to receive this years in-game charity medal. Donate here!
Starting Friday, September 15th, at 5pm UTC, you have 72 hours to make whatever Team Fortress 2 creation you can think of! Whether it be a Map, Model, Artwork, or even another game entirely, anything goes as long as it's Team Fortress 2 related!
Additionally, you are able to earn another medal simply by participating!
For more information, check out the thread on TF2Maps or join the TF2Maps Discord. Be sure to also follow @TF2Maps on Twitter and Twitch for live coverage over the weekend, as well as any future events!
Happy Jamming!
Team Fortress 2 is once again back at Insomnia Gaming Festival, featuring some of the best teams from around the world competing for their chance at a 3000 prize pool! The event takes place from Friday, September 8th, to Sunday, September 10th. EssentialsTF will be streaming three days of content hosted live at the NEC in Birmingham, UK!
Sign-ups for the tournament are here. The action will be streamed both at the event and online from 12pm BST (1pm CEST / 7am EDT) each day by EssentialsTF over at their Twitch page, so you can watch the event in-person or in the comfort of your own home!
For the latest information, be sure to check out LAN.TF and the EssentialsTF Discord.
(Image credit: prOjesse)
Things are done a little differently down under, so you won't want to miss this!
If you have ever been unsure about wanting to watch or play competitive TF2 in OCE, then witnessing the head-to-head matchup of the two best highlander teams in the region should be all the convincing you need!
Catch it live Thursday, August 24th, at 8PM AEST / 3AM PDT / 12PM CEST on KritzKast's Twitch channel!
Important Links:
Attention, Maggots! Prepare for the AsiaFortress Invite Season Finals! That's an Order!
Listen up, you sorry excuses for mercenaries! AsiaFortress is storming back into action, and this time, they're unleashing the mightiest invite season finals you've ever seen! Asia's elite teams are locking horns, all hungry for victory and a whopping $800 USD prize pool. That's right, cold hard cash!
Imagine Soldiers rocket jumping like they're defying gravity, Medics healing with the precision of a surgical strike, and Spies...well, they'll be lurking around, just like you'd expect!
Tune in on Twitch on the 18th of August @ 8pm SGT / 1pm CEST for their lower bracket finals and on the 20th of August @ 8pm SGT / 1pm CEST for their grand finals!
Important Links:
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed VSH Casual servers using "mp_winlimit 2" instead of "mp_maxrounds 25"
- Updated pd_selbyen
- Added 0.05 second delay to pd_logic_player_destruction "finale length"
- Added lights in some areas to prevent dark spots
- Remade dock side stair geometry to make it cleaner and steeper
- Extended/added some walls to block sightlines at mid
- Fixed seal floating too high above the ground in certain spots
- Slowed down seal swimming animation
- Clipping improvements
- Optimization improvements
- Various detailing additions and improvements
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed VSH Casual servers using "mp_winlimit 2" instead of "mp_maxrounds 25"
- Updated pd_selbyen
- Added 0.05 second delay to pd_logic_player_destruction "finale length"
- Added lights in some areas to prevent dark spots
- Remade dock side stair geometry to make it cleaner and steeper
- Extended/added some walls to block sightlines at mid
- Fixed seal floating too high above the ground in certain spots
- Slowed down seal swimming animation
- Clipping improvements
- Optimization improvements
- Various detailing additions and improvements
- Added 0.05 second delay to pd_logic_player_destruction "finale length"
[previewyoutube=ReYH-xuvSRI;full][/previewyoutube] Gentlemen, this is a mission of utmost importance. Succeed, and you will be rewarded handsomely - you will still be alive by the end. The details to Fortress Faceoffs' newest covert operation have just been declassified! Teams of five avant-garde assassins will be brought to a new, top-of-the-line training course to perfect their fundamental skills of deadeye accuracy. To raise the stakes, all agents will only have one bullet in their revolvers at all times, and can only earn a new one through eliminating the enemy and confiscating their contraband! And yes, the documents really do contain this much alliteration in them. Dare you miss your target, and you will be left with only your knife and your bravery. If you succeed in slashing your opponents to submission, you will also earn your bullet back. If you manage to backstab them, your next shot will be greatly improved with the power to pierce through multiple players! You can reserve these piercing charges for as long as you'd like, but don't get too cocky... or else you may not live long enough to use it! Sign up today and wire the details to the top men in your secret circles! The games begin on August 11th @ 11:59 PM / 23:59 BST for all regions and will continue for roughly 2 weeks, though you do NOT have to actively participate this long! The top 8 teams will have their talent shown off live, proving once and for all that our tax dollars might actually be good for something! For more information about event rules, prizes, and more, join the Fortress Faceoffs Discord and try not to leave any traces behind! Important Links:
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Add ConVars to control Mann vs. Machine team limits on community servers
- tf_mvm_defenders_team_size
- tf_mvm_max_connected_players
- Fixed the Pastel Trance Unusual taunt effect not drawing two Balloonicorns
- Fixed names/descriptions for the most recent HugsTF medals
- Updated pl_venice
- Gameplay
- Relocated first Blu spawn (now split into two individual spawns at random)
- Moved 1st Red spawn further away into a new room
- Added new upper entrance into building next to Point A (thanks Delila)
- Added new exit from 2nd Red spawn room
- Moved a building entrance near Point A to a new walkway area above
- Removed upper entrance and Point C routes in building next to Point B
- Added new raised position at the main open inside area between Points C and D
- Added new route near Point D
- Added new cubby spot at Point D
- Removed part of the balcony at the final Point
- Widened door between 2nd Blu spawn and Point B
- Removed a door to upper room near first Blu spawn & connected the balconies
- Opened section of the building next to Point C for faffing and uber charging
- Altered the underneath of the balcony at the building next to Point C
- Tweaked roof area near Point B to make it easier to counter
- Tweaked walkway between Points A and B
- Added some minor cover near Point A
- Lowered railing at above position near Point C for Turrets
- Added cubbies across the map to improve gameplay for Engineer, Spy, etc.
- Removed engineer building & added smoother clipping on the raised bridge
- Added/removed/moved some health & ammo
- Art
- Improved lightmap scale across the map to produce nicer shadows
- Increased saturation and slightly adjusted style of some materials
- Expanded the 3d skybox and made it viewable from more locations across the map
- Fixed flag models
- Made certain areas feel less like empty spaces
- Misc
- Fixed strange missing texture error in middle connector
- Fixed error in soundscapes
- Added more direction signs across the map
- Fixed misaligned payload particles
- Boat near first Blu spawn has drifted off into the distance
- Other minor changes
- Gameplay
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Add ConVars to control Mann vs. Machine team limits on community servers
- tf_mvm_defenders_team_size
- tf_mvm_max_connected_players
- tf_mvm_defenders_team_size
- Fixed the Pastel Trance Unusual taunt effect not drawing two Balloonicorns
- Fixed names/descriptions for the most recent HugsTF medals
- Updated pl_venice
- Gameplay
- Relocated first Blu spawn (now split into two individual spawns at random)
- Moved 1st Red spawn further away into a new room
- Added new upper entrance into building next to Point A (thanks Delila)
- Added new exit from 2nd Red spawn room
- Moved a building entrance near Point A to a new walkway area above
- Removed upper entrance and Point C routes in building next to Point B
- Added new raised position at the main open inside area between Points C and D
- Added new route near Point D
- Added new cubby spot at Point D
- Removed part of the balcony at the final Point
- Widened door between 2nd Blu spawn and Point B
- Removed a door to upper room near first Blu spawn & connected the balconies
- Opened section of the building next to Point C for faffing and uber charging
- Altered the underneath of the balcony at the building next to Point C
- Tweaked roof area near Point B to make it easier to counter
- Tweaked walkway between Points A and B
- Added some minor cover near Point A
- Lowered railing at above position near Point C for Turrets
- Added cubbies across the map to improve gameplay for Engineer, Spy, etc.
- Removed engineer building & added smoother clipping on the raised bridge
- Added/removed/moved some health & ammo
- Relocated first Blu spawn (now split into two individual spawns at random)
- Art
- Improved lightmap scale across the map to produce nicer shadows
- Increased saturation and slightly adjusted style of some materials
- Expanded the 3d skybox and made it viewable from more locations across the map
- Fixed flag models
- Made certain areas feel less like empty spaces
- Improved lightmap scale across the map to produce nicer shadows
- Misc
- Fixed strange missing texture error in middle connector
- Fixed error in soundscapes
- Added more direction signs across the map
- Fixed misaligned payload particles
- Boat near first Blu spawn has drifted off into the distance
- Other minor changes
- Fixed strange missing texture error in middle connector
- Gameplay
hugs.tf officially returns for its first live event since 2018! Join a range of charity-loving hat enthusiasts for a weekend full of pubs, show matches, creative segments, jumping and The Big Fat TF2 Quiz. Raising money for nearly a decade, this year's donations will once again go to SpecialEffect to put fun and inclusion back into the lives of people with physical disabilities by helping them to play video games!
The two-day livestream will take place on July 29th and 30th, starting at 11am BST / 12pm CEST / 6am ET and won't stop all day! Donations are now open over at the hugs.tf donation page!
And it doesn't stop there as the famous hugs.tf medals are back to be claimed! Any donations of at least 10 GBP or more will receive an in-game medal reward, with different medals offered for higher donations.
You can catch all the action over at the EssentialsTF Twitch channel.
To donate and find out more information, head to the hugs.tf website and join the hugs.tf Discord server!
(Image credit: SFM - Bishop, Compositing - Deputy7)
Summer is finally here! Time for snow cones, sunglasses, and a chaotic clash of content creators in a 9v9 Highlander aimed to raise money for charity!
The Charity Cup brings a whole new spin on what would otherwise be a standard competitive highlander event! Content creators around the TF2 community have banded together in the name of charity and to beat the crap out of each other for your amusement! When donating during the live event, you can affect the game in many silly ways that affect both teams and may sway the odds during the match!
The event will support Starlight Children's Foundation. Bringing happiness to seriously ill children and their families, Starlight supports kids and families at more than 800 childrens hospitals and other health facilities in the US. They bring gaming stations to kids stuck in hospital beds, hospital wear for families that otherwise couldn't afford to have them, and so much more.
Spread the word and tune in on the 29th and 30th of July, @ 12:00pm / 3:00pm EDT for this two-day event representing creators from NA and EU! The event will be hosted live on Deputy7's Twitch channel! More information about donating can be found here!
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added check to make Mann vs. Machine invaders immune to pushback while leaving their spawn
- Added -unrestricted_maxplayers to raise the maxplayer count to 100 (feature is unsupported and not recommended)
- Fixed VSH and other player-destruction gamemodes leaking their HUDs into one another
- Fixed Saxton Hale's weapons showing up as being carried by an incorrect/invalid player in VSH
- Fixed Saxton Hale's weapons sometimes showing up as invalid in VSH
- Fixed a crash that can occur when changing from VSH to another map
- Fixed a crash that can occur related to MP3s on VSH maps
- Fixed a crash that can occur when using changing model detail setting or using r_flushlod
- Fixed a crash when going between two sv_pure servers with maps packing custom content
- Fixed changing model detail setting or using r_flushlod not always taking effect
- Fixed packed replacement materials/textures/models in a custom map could leak into other maps or rendering as wireframe
- Fixed custom particle overrides not being reloaded on servers without sv_pure
- Fixed game mode descriptions for some of the summer map stamps
- Fixed embedded workshop map soundscripts not being loaded on clients (community fix from 'Jakub' (ficool2))
- Fixed a crash when using the game_ui entity and players discconnecting (community fix from 'Jakub' (ficool2))
- Fixed teleporter particle effects (community fix from 'Jakub' (ficool2))
- Updated/Added some tournament medals
- Updated cp_altitude
- Increased size of C capture area
- Reduced initial round timer from 6 to 5 minutes
- Increased max round timer length from 6 to 8 minutes
- Increased Blu respawn wave time on A from 3 to 4
- Increased Red respawn wave time on C from 8 to 9
- Reduced Blu respawn wave time on C from 3 to 2
- Various visual fixes and adjustments
- Updated koth_cascade
- Various player and projectile collision fixes
- Various visual fixes and adjustments
- Adjusted resupply locker positions
- Updated cp_steel
- Fixed missing glass from bullet blocked windows
- Removed some more ceiling light collisions
- Improved clipping around B -> C building
- Small safety improvement to Blu flank balcony to B
- Some extra block bullets around B floor
- Updated pl_phoenix
- Increased Red respawn wave time on D from 8 to 9
- Fixed projectile collision bug around the payload elevator track
- Fixed a case where the payload cart could get stuck at the base of the elevator
- Various clipping fixes
- Various visual fixes
- Updated vsh_distillery, vsh_tinyrock, vsh_nucleus, vsh_skirmish
- The script no longer forces mp_winlimit and mp_maxrounds to 0
- Community servers now can expand the Script by creating a new file at scripts/vscripts/vsh_addons/main.nut
- Community servers now can select the next Hale via SetNextBossByEntity, SetNextBossByEntityIndex and SetNextBossByUserId functions
- The Diamondback now gains 2 guaranteed crits upon backstab
- Hale's attacks now pierce through damage absorption of the Wrangler shield
- Hale will now receive an instructional notification if they haven't performed a Brave Jump during the first 30 seconds of a round
- Fixed bugs related to Your Eternal Reward's on-backstab disguise
- Fixed Festive Eyelander not gaining heads on-hit
- (Hopefully) Fixed Hale sometimes appearing to hold the Necro Smasher or the Sandvich
- (Hopefully) Fixed some players being unable to punch as Hale ("A-posing")
- Fixed Hale disappearing when the game tries (and fails) to gib him
- Both sides dying simultaneously now counts as Stalemate
- Updated vsh_skirmish (additional changes)
- Added a live feed to the office
- Improved clipping in multiple areas
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added check to make Mann vs. Machine invaders immune to pushback while leaving their spawn
- Added -unrestricted_maxplayers to raise the maxplayer count to 100 (feature is unsupported and not recommended)
- Fixed VSH and other player-destruction gamemodes leaking their HUDs into one another
- Fixed Saxton Hale's weapons showing up as being carried by an incorrect/invalid player in VSH
- Fixed Saxton Hale's weapons sometimes showing up as invalid in VSH
- Fixed a crash that can occur when changing from VSH to another map
- Fixed a crash that can occur related to MP3s on VSH maps
- Fixed a crash that can occur when using changing model detail setting or using r_flushlod
- Fixed a crash when going between two sv_pure servers with maps packing custom content
- Fixed changing model detail setting or using r_flushlod not always taking effect
- Fixed packed replacement materials/textures/models in a custom map could leak into other maps or rendering as wireframe
- Fixed custom particle overrides not being reloaded on servers without sv_pure
- Fixed game mode descriptions for some of the summer map stamps
- Fixed embedded workshop map soundscripts not being loaded on clients (community fix from 'Jakub' (ficool2))
- Fixed a crash when using the game_ui entity and players discconnecting (community fix from 'Jakub' (ficool2))
- Fixed teleporter particle effects (community fix from 'Jakub' (ficool2))
- Updated/Added some tournament medals
- Updated cp_altitude
- Increased size of C capture area
- Reduced initial round timer from 6 to 5 minutes
- Increased max round timer length from 6 to 8 minutes
- Increased Blu respawn wave time on A from 3 to 4
- Increased Red respawn wave time on C from 8 to 9
- Reduced Blu respawn wave time on C from 3 to 2
- Various visual fixes and adjustments
- Increased size of C capture area
- Updated koth_cascade
- Various player and projectile collision fixes
- Various visual fixes and adjustments
- Adjusted resupply locker positions
- Various player and projectile collision fixes
- Updated cp_steel
- Fixed missing glass from bullet blocked windows
- Removed some more ceiling light collisions
- Improved clipping around B -> C building
- Small safety improvement to Blu flank balcony to B
- Some extra block bullets around B floor
- Fixed missing glass from bullet blocked windows
- Updated pl_phoenix
- Increased Red respawn wave time on D from 8 to 9
- Fixed projectile collision bug around the payload elevator track
- Fixed a case where the payload cart could get stuck at the base of the elevator
- Various clipping fixes
- Various visual fixes
- Increased Red respawn wave time on D from 8 to 9
- Updated vsh_distillery, vsh_tinyrock, vsh_nucleus, vsh_skirmish
- The script no longer forces mp_winlimit and mp_maxrounds to 0
- Community servers now can expand the Script by creating a new file at scripts/vscripts/vsh_addons/main.nut
- Community servers now can select the next Hale via SetNextBossByEntity, SetNextBossByEntityIndex and SetNextBossByUserId functions
- The Diamondback now gains 2 guaranteed crits upon backstab
- Hale's attacks now pierce through damage absorption of the Wrangler shield
- Hale will now receive an instructional notification if they haven't performed a Brave Jump during the first 30 seconds of a round
- Fixed bugs related to Your Eternal Reward's on-backstab disguise
- Fixed Festive Eyelander not gaining heads on-hit
- (Hopefully) Fixed Hale sometimes appearing to hold the Necro Smasher or the Sandvich
- (Hopefully) Fixed some players being unable to punch as Hale ("A-posing")
- Fixed Hale disappearing when the game tries (and fails) to gib him
- Both sides dying simultaneously now counts as Stalemate
- The script no longer forces mp_winlimit and mp_maxrounds to 0
- Updated vsh_skirmish (additional changes)
- Added a live feed to the office
- Improved clipping in multiple areas
- Added a live feed to the office
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Enabled Versus Saxton Hale (Community) support for Valve matchmaking servers
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Enabled Versus Saxton Hale (Community) support for Valve matchmaking servers
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added main menu character for the Summer event
- Fixed pd_watergate capture zone not working properly
- Fixed geometry collision issue with the Wildflower Meadows Unusual effect
- Fixed the Deepsea Rave Unusual effect's ground particles not being visible on some surfaces
- Fixed Bubble Breeze, Global Clusters, Celestial Starburst, and Sylicone Succiduous Unusual effects not following moving players
- Fixed the Strange Filter prefix for pd_selbyen
- Fixed broken materials for the second style of the Cranium Cover
- Updated koth_sharkbay
- Fixed the flying boat
- Removed collision from seagulls
- Updated Map Stamp icons
- Updated koth_rotunda
- Aligned various textures
- Improved clipping slightly
- Raised gate to flank route for ease of access
- Aligned some props
- Updated cp_hardwood_final
- Fixed a crash affecting a small number of players
- Minor clipping adjustments throughout the map
- Minor lighting issues fixed throughout the map
- Adjusted areaportalwindow fade brush textures
- Adjusted collisions for some props
- Updated cp_steel
- More blockbullet /clipbrush swaps where needed
- Fixed some stairs/ramp brushes needed to be extended to the bottom of the ramp
- Fixed more small unnecessary prop collision/clip removals
- Fixed blatant texture misalignment
- Addressed perch spot outside Red spawn on wood beam
- Closed some accidental holes in geometry
- Additional fixes to a sticky/shooting exploit through and under Red's E platform area
- Increased pit damage to kill some certain class loadouts in a single trigger
- Moved Blu spawns forward a little to previous distance
- Extended projectile blocker brush along the top side of the Blu spawn building's roof
- Fixed Sniper sightline into Red's first spawn points from E
- Updated koth_rotunda
- Aligned various textures and fixed cubemap issue
- Improved clipping
- Improved lighting and reduced visual noise on some textures
- Raised gate to flank route for ease of access
- Aligned some props
- Fixed out-of-bounds exploit related to func_tracktrain (Thank you, The Nubing!)
- Added missing collision to some props
- Sealed the map more
- Updated cp_sulfur
- Fixed a case where Blu could win too well and lock the timer, not correctly allowing them to win when their timer hit 0 and they owned the main control point
- Fixed a case where Blu could contest their own win
- Fixed a case where you could build a teleporter under a platform and become trapped
- Altered Blu spawn positions to better lead players towards the point they should be attacking during different states of the game
- Altered Red spawn positons to spread them out when defending main point
- Lowered Red's initial time to defend slightly
- Convinced the boiling water to properly scald people that are submerged below the surface
- Gravity density in the potplants has been correctly calibrated
- Reduced time added to Red's clock when Blu captures A, B and C slightly - further calibration going forward
- B can no longer be capped from the outside of the building
- Area under Point A can no longer be accessed
- Fixed numerous perch points, clipping errors and small visual errors - special thanks to Wicket on Steam discussions for reporting most of these
- Updated pd_selbyen
- Fixed exploit that would let you build in spawn
- Seal will now select a random skin every time it teleports to the break room (3 possible skins)
- Adjusted oob seal animation timings
- Fixed seal swimming animation
- Added missing resupply cabinet on the Blu side
- Added some missing clipping that would let players build in undesirable places
- Fixed some floating windows
- Fixed some props clipping through stuff
- Fixed some displacements clipping through stuff
- Fixed some displacement seams
- Fixed some visible nodraws
- Fixed some z-fighting
- Various detailing additions
- Updated vsh_distillery, vsh_tinyrock, vsh_nucleus, vsh_skirmish
- TF_Bots now function in Versus Saxton Hale
- Fixed first-person spectators not seeing Hale's arms glow when he uses his abilities
- Fixed players dropping Player Destruction pickups
- Fixed Hale sometimes holding Necro Smasher or Sandvich
- Fixed Hale's "Dispenser Down..." line playing for any type of building destroyed
- By community request, added Pyro VSH lines, performed by James McGuinn
- Updated VSH voice lines for Spy
- "Behind you" and "Above you" now play exclusively for the player the line is addressed to
- Reduced the frequency of Hale's on-kill lines with more than 20 players currently alive
- Mad Milk recharge rate returned to stock value
- Demoman's Swords now deal less knockback than other melee weapons
- Demoman's Shields will now break when absorbing a Hale punch
- Fixed a bug relating to sending a class-restricted duel to Hale during Setup
- Updated vsh_skirmish (additional changes)
- Fixed an exploit that allowed players to build out of bounds
- Added decals to ammo pack locations throughout the map
- Updated vsh_distillery (additional change)
- Fixed crash when using mat_phong 0
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added main menu character for the Summer event
- Fixed pd_watergate capture zone not working properly
- Fixed geometry collision issue with the Wildflower Meadows Unusual effect
- Fixed the Deepsea Rave Unusual effect's ground particles not being visible on some surfaces
- Fixed Bubble Breeze, Global Clusters, Celestial Starburst, and Sylicone Succiduous Unusual effects not following moving players
- Fixed the Strange Filter prefix for pd_selbyen
- Fixed broken materials for the second style of the Cranium Cover
- Updated koth_sharkbay
- Fixed the flying boat
- Removed collision from seagulls
- Updated Map Stamp icons
- Fixed the flying boat
- Updated koth_rotunda
- Aligned various textures
- Improved clipping slightly
- Raised gate to flank route for ease of access
- Aligned some props
- Aligned various textures
- Updated cp_hardwood_final
- Fixed a crash affecting a small number of players
- Minor clipping adjustments throughout the map
- Minor lighting issues fixed throughout the map
- Adjusted areaportalwindow fade brush textures
- Adjusted collisions for some props
- Fixed a crash affecting a small number of players
- Updated cp_steel
- More blockbullet /clipbrush swaps where needed
- Fixed some stairs/ramp brushes needed to be extended to the bottom of the ramp
- Fixed more small unnecessary prop collision/clip removals
- Fixed blatant texture misalignment
- Addressed perch spot outside Red spawn on wood beam
- Closed some accidental holes in geometry
- Additional fixes to a sticky/shooting exploit through and under Red's E platform area
- Increased pit damage to kill some certain class loadouts in a single trigger
- Moved Blu spawns forward a little to previous distance
- Extended projectile blocker brush along the top side of the Blu spawn building's roof
- Fixed Sniper sightline into Red's first spawn points from E
- More blockbullet /clipbrush swaps where needed
- Updated koth_rotunda
- Aligned various textures and fixed cubemap issue
- Improved clipping
- Improved lighting and reduced visual noise on some textures
- Raised gate to flank route for ease of access
- Aligned some props
- Fixed out-of-bounds exploit related to func_tracktrain (Thank you, The Nubing!)
- Added missing collision to some props
- Sealed the map more
- Aligned various textures and fixed cubemap issue
- Updated cp_sulfur
- Fixed a case where Blu could win too well and lock the timer, not correctly allowing them to win when their timer hit 0 and they owned the main control point
- Fixed a case where Blu could contest their own win
- Fixed a case where you could build a teleporter under a platform and become trapped
- Altered Blu spawn positions to better lead players towards the point they should be attacking during different states of the game
- Altered Red spawn positons to spread them out when defending main point
- Lowered Red's initial time to defend slightly
- Convinced the boiling water to properly scald people that are submerged below the surface
- Gravity density in the potplants has been correctly calibrated
- Reduced time added to Red's clock when Blu captures A, B and C slightly - further calibration going forward
- B can no longer be capped from the outside of the building
- Area under Point A can no longer be accessed
- Fixed numerous perch points, clipping errors and small visual errors - special thanks to Wicket on Steam discussions for reporting most of these
- Fixed a case where Blu could win too well and lock the timer, not correctly allowing them to win when their timer hit 0 and they owned the main control point
- Updated pd_selbyen
- Fixed exploit that would let you build in spawn
- Seal will now select a random skin every time it teleports to the break room (3 possible skins)
- Adjusted oob seal animation timings
- Fixed seal swimming animation
- Added missing resupply cabinet on the Blu side
- Added some missing clipping that would let players build in undesirable places
- Fixed some floating windows
- Fixed some props clipping through stuff
- Fixed some displacements clipping through stuff
- Fixed some displacement seams
- Fixed some visible nodraws
- Fixed some z-fighting
- Various detailing additions
- Fixed exploit that would let you build in spawn
- Updated vsh_distillery, vsh_tinyrock, vsh_nucleus, vsh_skirmish
- TF_Bots now function in Versus Saxton Hale
- Fixed first-person spectators not seeing Hale's arms glow when he uses his abilities
- Fixed players dropping Player Destruction pickups
- Fixed Hale sometimes holding Necro Smasher or Sandvich
- Fixed Hale's "Dispenser Down..." line playing for any type of building destroyed
- By community request, added Pyro VSH lines, performed by James McGuinn
- Updated VSH voice lines for Spy
- "Behind you" and "Above you" now play exclusively for the player the line is addressed to
- Reduced the frequency of Hale's on-kill lines with more than 20 players currently alive
- Mad Milk recharge rate returned to stock value
- Demoman's Swords now deal less knockback than other melee weapons
- Demoman's Shields will now break when absorbing a Hale punch
- Fixed a bug relating to sending a class-restricted duel to Hale during Setup
- TF_Bots now function in Versus Saxton Hale
- Updated vsh_skirmish (additional changes)
- Fixed an exploit that allowed players to build out of bounds
- Added decals to ammo pack locations throughout the map
- Fixed an exploit that allowed players to build out of bounds
- Updated vsh_distillery (additional change)
- Fixed crash when using mat_phong 0
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a crash when opening the achievement dialog
- Fixed a bug where custom replacement materials in a map could persist to other maps
- Fixed a bug where some particles were not the using correct particle types on clients
- Fixed EmitSoundEx not using the correct sound name
- Fixed the Strange Filter prefix for vsh_tinyrock
- Fixed missing sounds and animation blends for the Taunt: Teufort Tango
- Fixed the equip_region for The Shrapnel Shell
- Updated vsh_skirmish to fix an issue where some props would disappear when viewed at certain angles
- Updated pl_phoenix
- Fixed missing materials
- Fixed various physics props obstructing the payload cart
- Updated vsh_nucleus
- Fixed an exploit that allowed players to build out of bounds
- Added decals to ammo pack locations throughout the map
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a crash when opening the achievement dialog
- Fixed a bug where custom replacement materials in a map could persist to other maps
- Fixed a bug where some particles were not the using correct particle types on clients
- Fixed EmitSoundEx not using the correct sound name
- Fixed the Strange Filter prefix for vsh_tinyrock
- Fixed missing sounds and animation blends for the Taunt: Teufort Tango
- Fixed the equip_region for The Shrapnel Shell
- Updated vsh_skirmish to fix an issue where some props would disappear when viewed at certain angles
- Updated pl_phoenix
- Fixed missing materials
- Fixed various physics props obstructing the payload cart
- Fixed missing materials
- Updated vsh_nucleus
- Fixed an exploit that allowed players to build out of bounds
- Added decals to ammo pack locations throughout the map
- Fixed an exploit that allowed players to build out of bounds
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a client crash related to audio and the new taunts
- Fixed Red being able to enter the Blu spawn room on pl_cashworks
- Fixed a transparency issue with the Hard Carry Unusual effect
- Fixed missing contributor for vsh_distillery
- Fixed spelling for the Taunt: Teufort Tango
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a client crash related to audio and the new taunts
- Fixed Red being able to enter the Blu spawn room on pl_cashworks
- Fixed a transparency issue with the Hard Carry Unusual effect
- Fixed missing contributor for vsh_distillery
- Fixed spelling for the Taunt: Teufort Tango
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Summer 2023!
- Featuring 14 new community maps: Sharkbay, Rotunda, Phoenix, Cashworks, Venice, Reckoner, Sulfur, Hardwood, Pelican Peak, Selbyen, VSH Tiny Rock, VSH Distillery, VSH Skirmish, and VSH Nucleus
- Added the Summer 2023 Cosmetic Case
- Contains 25 new community-contributed items
- Added 6 new community-contributed taunts to the Mann Co. Store
- Taunt: Killer Joke
- Taunt: Star-Spangled Strategy
- Taunt: The Head Doctor
- Taunt: Tuefort Tango
- Taunt: The Road Rager
- Taunt: The Killer Signature
- Added 20 new community-created Unusual effects
- 12 new effects for Unusual hats
- 8 new effects for Unusual taunts
- Added the Summer 2023 War Paint Case
- Contains 10 new community-created War Paints that make-up the Summer 2023 Collection
- Has a chance to give a taunt Unusualifier as a bonus item
- All cosmetic and taunt cases will grant Summer 2023 Unusual effects instead of their normal Unusual effects during the Summer event. This does not include crates.
- The Summer event runs through September 15th, 2023
- Security and stability improvements
- Fixed the Mann vs. Machine upgrade panel closing after receiving a matchmaking party invite
- Fixed an exploit related to the ConTracker and being able to move/shoot while it's deployed
- Fixed the Strange Count Transfer Tool not being able to transfer stats for Sandvich items
- Fixed the Engineer not being able to move for a short period of time after doing The High Five taunt
- Fixed missing No Headphones style for the Universal Translator
- Fixed Engineer teleporter audio that was referencing the dispenser by mistake in Spanish
- Fixed incorrect alpha channels for the Smissmas 2021/2022 Cosmetic Case models
- Fixed the Winter 2019 War Paint Case not being shown in the Mann Co. Store
- Updated/Added some tournament medals
- Updated pl_enclosure_final to fix localization issues
- Updated cp_gravelpit_snowy
- Boosted volume of snowman explosions
- Added occluders to C to improve performance
- Improved clipping
- Updated cp_steel
- Prop collision cleanup and improved player clipping
- Explosive splash bug collisions on stairs, props, etc., around the map
- Spawn point issues (collision, prop blocking, clipping, etc.)
- Fix Pyro door exploit on A
- Fix choke and spam issues into Blu & Red spawns
- Fix Pixel walk collision issues
- Fixing ceiling clipping and stuck spots including exploits
- Clean up geometry in spawns, the spawn locations and their exits
- Fix roof readability issues, with sticky and rocket jumping
- Fix rare double death bug when falling into pit
- Fix Cliff stuck spots and ledges in E pit
- Removed head glitch tele spawn on A-B connector
- Fix rare overtime cap bug
- Fix Red team getting stuck in spawn door to A
- Updated cp_mossrock
- Fixed numerous perch points
- Fixed players being able to get under Blu spawn
- Fixed a location where a teleporter could be build out of the map
- Fixed collision on rock near final point so it is more accurate to the visuals
- Fixed lots of small visual bugs
- Fixed some small exploits
- Improved optimisation
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Summer 2023!
- Featuring 14 new community maps: Sharkbay, Rotunda, Phoenix, Cashworks, Venice, Reckoner, Sulfur, Hardwood, Pelican Peak, Selbyen, VSH Tiny Rock, VSH Distillery, VSH Skirmish, and VSH Nucleus
- Added the Summer 2023 Cosmetic Case
- Contains 25 new community-contributed items
- Added 6 new community-contributed taunts to the Mann Co. Store
- Taunt: Killer Joke
- Taunt: Star-Spangled Strategy
- Taunt: The Head Doctor
- Taunt: Tuefort Tango
- Taunt: The Road Rager
- Taunt: The Killer Signature
- Taunt: Killer Joke
- Added 20 new community-created Unusual effects
- 12 new effects for Unusual hats
- 8 new effects for Unusual taunts
- 12 new effects for Unusual hats
- Added the Summer 2023 War Paint Case
- Contains 10 new community-created War Paints that make-up the Summer 2023 Collection
- Has a chance to give a taunt Unusualifier as a bonus item
- Contains 10 new community-created War Paints that make-up the Summer 2023 Collection
- All cosmetic and taunt cases will grant Summer 2023 Unusual effects instead of their normal Unusual effects during the Summer event. This does not include crates.
- The Summer event runs through September 15th, 2023
- Security and stability improvements
- Fixed the Mann vs. Machine upgrade panel closing after receiving a matchmaking party invite
- Fixed an exploit related to the ConTracker and being able to move/shoot while it's deployed
- Fixed the Strange Count Transfer Tool not being able to transfer stats for Sandvich items
- Fixed the Engineer not being able to move for a short period of time after doing The High Five taunt
- Fixed missing No Headphones style for the Universal Translator
- Fixed Engineer teleporter audio that was referencing the dispenser by mistake in Spanish
- Fixed incorrect alpha channels for the Smissmas 2021/2022 Cosmetic Case models
- Fixed the Winter 2019 War Paint Case not being shown in the Mann Co. Store
- Updated/Added some tournament medals
- Updated pl_enclosure_final to fix localization issues
- Updated cp_gravelpit_snowy
- Boosted volume of snowman explosions
- Added occluders to C to improve performance
- Improved clipping
- Boosted volume of snowman explosions
- Updated cp_steel
- Prop collision cleanup and improved player clipping
- Explosive splash bug collisions on stairs, props, etc., around the map
- Spawn point issues (collision, prop blocking, clipping, etc.)
- Fix Pyro door exploit on A
- Fix choke and spam issues into Blu & Red spawns
- Fix Pixel walk collision issues
- Fixing ceiling clipping and stuck spots including exploits
- Clean up geometry in spawns, the spawn locations and their exits
- Fix roof readability issues, with sticky and rocket jumping
- Fix rare double death bug when falling into pit
- Fix Cliff stuck spots and ledges in E pit
- Removed head glitch tele spawn on A-B connector
- Fix rare overtime cap bug
- Fix Red team getting stuck in spawn door to A
- Prop collision cleanup and improved player clipping
- Updated cp_mossrock
- Fixed numerous perch points
- Fixed players being able to get under Blu spawn
- Fixed a location where a teleporter could be build out of the map
- Fixed collision on rock near final point so it is more accurate to the visuals
- Fixed lots of small visual bugs
- Fixed some small exploits
- Improved optimisation
- Fixed numerous perch points
Get ready for the epic showdown at LAN Downunder 2023! Teams from all across Oceania are gearing up to compete for the coveted title of the greatest team downunder. Tune in live on Twitch from July 8th to 9th, starting at 11:30am AEST, to witness the intense battles for glory and a prize pool of $2,000!
The competition kicks off with a thrilling six-round Swiss stage, followed by exhilarating single elimination playoffs on day two. It's going to be an action-packed event that TF2 fans won't want to miss. So, mark your calendars, rally your friends, and prepare for the ultimate display of competitive gaming!
(Image credit: FlameWing)
You might be thinking that it's summer right now but you're wrong, it's still spring. And it will stay spring until the last corpse has been smeared across the last control point in the last game of the ETF2L 2023 Spring Highlander Playoffs. Luckily for you, that's coming up on Sunday, July 2nd, at 12:15pm PDT / 21:15 pm CEST. And what's more you can watch it live on KritzKast's Twitch channel!
Important Links:
(Image credit: Alox)
Its summertime! If you think that means visiting exotic islands and sipping dry martinis, youre sorely mistaken: the only drink youll be sipping is battery acid. Gray Gravel Co. has taken their robot menaces from the rainforests of New Mexico and shipped them to every corner of the earth to destroy our facilities.
Operation Voltaic Violence is a new Mann vs. Machine charity event brought to you by Moonlight MvM featuring 6 intermediate, 9 advanced, and 6 expert missions across 16 maps. Destroy the robots to earn up to 2 in-game medals! Event servers are available worldwide in North America, South America, Europe, Asia, Australia, and South Africa.
If missing your federally-mandated vacation days doesnt sound appealing to you, you can also donate to The ALS Association to help fund research for treating and curing ALS. Donating $5 USD will net you an in-game donator medal! Click here for information on how to donate.
Interested in making your own custom MvM content? New submissions are already open for our next event! Check out our guides for content creation or join the Moonlight MvM Discord for more information. All contributors will earn a special in-game creator medal!
Have fun, but dont delay, as this tour will end in 2 weeks on June 12th, 2023!
Important Links:
(Image credit: SFM - kevin supermarket, Typesetting/Compositing/Logo/Banner SFM - Requim, Feedback - agrastiOs, happyrain, Shippy, Banner Paintover - YLR)
Fall in, men! As the sun creeps over the foggy horizon, so does the adrenaline of war! You know the rules: last one alive, lock the door!
Fortress Faceoffs is prepared to kick off 2023 with Mann O' War, a new all-inclusive event (and they don't just mean skill level)! In this battle, you and four friends may assign yourselves to any of the nine positions a mercenary can occupy! Prove that your team knows war like no other by topping the Group Stage in the tournament bracket, then proceed to the prestigious Top 16! Though you may have already gotten used to senseless violence without benefit, there is a new art of war that Sun Tzu has yet to consider: MONEY!
With the brand-new, state-of-the-art implementation of VScript, the impossible has just been made possible! For each kill confirmed during your enlisting, you gain a cash reward in return! Put these ferocious funds to use at the resupply locker and upgrade your armaments with the same power-ups used to blast steel into shrapnel for the last 10 years (except now, it's more like blasting guts into gibs)!
Sign up today and tell your friends to mention your name for a referral bonus, which will be awarded to each team member in the form of a raffle ticket to fight a silverback gorilla!* The games begin on May 7th @ 11:59 PM / 23:59 BST for all regions and will continue for roughly 2 weeks, though you do NOT have to actively participate this long! The top 8 teams will progress to make live history as leaders command their squadrons to certain victory... or more likely, death! For more information about event rules, prizes, and more, join the Fortress Faceoffs Discord and bring your shiniest badges of honor from home since they do not have any right now!
*Gorilla not included as potential event prize opportunity - they have all been mysteriously exterminated by an unknown maniac. This has instead been replaced by a variety of event-themed in-game items.
Important Links:
TF2 Coaching Central is back with their fourth North American Newbie 6s Cup, a learning experience and friendly competition for people who are new to competitive 6v6.
Players with little to no competitive experience can sign up to be placed on a team of six, led by a coach who will teach the basics of how to play the 6v6 format and help their team learn the maps. You'll have four weeks to learn and practice together as a team before facing off in a tournament. Prizes include keys and a month of free private server hosting. Past Newbie Cup events have been stepping stones for many players and teams to play in RGL, the biggest North American competitive TF2 league.
Sign ups are open now, and the deadline for applying to be placed on a team is April 14. Team and coach assignments will be made by April 19 and tournament matches will be the weekend of May 20-21.
Whether you're looking to dip your toes into competitive, you're a more experienced player looking to mentor newbies, or you're a fresh install, feel free to join the community - all skill levels are welcome! Check out the TF2 Coaching Central Discord for more info!
(Image credit: Gigazelle)
The month of April has come once again, accompanied by the familiar sounds of overused memes, ear-shattering screams, and incomprehensible inside jokes. This can only mean one thing: The Meme Machines are back to cause chaos, misfortune, and calamity amongst our various facilities. Their nonsense-spouting algorithms can only be shut down by one thing: violence. Grab your clown costumes, makeup, and guns, and dont let them get the last laugh!
Operation Last Laugh is an April Fools Mann vs. Machine tour brought to you by Moonlight MvM featuring 7 new missions on 7 maps, each filled with the latest mind-boggling, grin-forcing, Humor Suppression Pump-melting content. Complete 6 missions to receive an in-game medal! Event servers are available worldwide in North America, South America, Europe, Asia and Australia.
In addition to laughing your sides away, you can donate to the charity fundraiser for Food For The Hungry, an organization that elevates vulnerable communities from extreme poverty. Up to 4 in-game medals are awarded for donating $5, $15, $25, and $35 USD, respectively. Click here for more information on how to donate.
Interested in creating content for future MvM events? Well, youre in luck! Moonlight MvM is accepting new map and mission submissions for their next event. Check out the submission rules or join the Moonlight MvM Discord for more information. All contributors will receive a special in-game content creator medal!
Have fun, but dont dawdle, or else the meme machines will conquer the universe by April 17th!
Important Links:
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed an exploit related to using The Snack Attack to block the movement of other entities
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed an exploit related to using The Snack Attack to block the movement of other entities
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Security and stability improvements
- Added check to not set Marked-for-Death when mixing Mannpower and Player Destruction (community request)
- Added a check to prevent td_buyback audio spam after the round has started
- Fixed grapple movement slowing players when mixing Mannpower and Player Destruction. Only team leaders will receive a grapple movement penalty. (community request)
- Fixed missing localization string in the recipe for the Tide Turner
- Fixed self-illumination effect for the High Roller's Rocket Launcher and the High Roller's Medi Gun (community fix from makaroffilya)
- Updated the crocodile model to fix a twisted ankle
- Updated pl_enclosure_final to fix an exploit that allowed players to get out of bounds
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Security and stability improvements
- Added check to not set Marked-for-Death when mixing Mannpower and Player Destruction (community request)
- Added a check to prevent td_buyback audio spam after the round has started
- Fixed grapple movement slowing players when mixing Mannpower and Player Destruction. Only team leaders will receive a grapple movement penalty. (community request)
- Fixed missing localization string in the recipe for the Tide Turner
- Fixed self-illumination effect for the High Roller's Rocket Launcher and the High Roller's Medi Gun (community fix from makaroffilya)
- Updated the crocodile model to fix a twisted ankle
- Updated pl_enclosure_final to fix an exploit that allowed players to get out of bounds
(Image credit: TauntedClown)
Let a little firepower clear away the icy blues of winter this Sunday with the ETF2L Highlander Winter 2023 Premiership Grand Final! Reigning champions SDCK! face their eternal nemesis, Feila eSports, in an explosive best of three maps.
Be sure to catch all of the action live on KritzKast's Twitch channel this Sunday starting at 21:00 CET (13:00 PDT)!
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added missing Summer tag for Workshop maps
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added missing Summer tag for Workshop maps
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added check to URLLabel to prevent invalid URLs
- Added new Workshop tags for Summer, Player Destruction, and Community Fix
- Added check to ensure bullet effects are not duplicated (community fix from mastercoms)
- Deleted some unused Steam API queries to improve client perf (community fix from mastercoms)
- Fixed exploit related to using the td_buyback command during Mann vs. Machine matches
- Fixed Stat Clock cancelling out berCharge and self-illuminating materials on weapons using War Paints (community fix from makaroffilya)
- Fixed not seeing the correct inspect image for the Red Rock Roscoe after previewing another paintkit item
- Fixed missing/incorrect style strings for a few items
- Reverted the previous change to the equip_region for the Cranial Cowl
- Updated cp_gravelpit_snowy to adjust clipping throughout the map
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added check to URLLabel to prevent invalid URLs
- Added new Workshop tags for Summer, Player Destruction, and Community Fix
- Added check to ensure bullet effects are not duplicated (community fix from mastercoms)
- Deleted some unused Steam API queries to improve client perf (community fix from mastercoms)
- Fixed exploit related to using the td_buyback command during Mann vs. Machine matches
- Fixed Stat Clock cancelling out berCharge and self-illuminating materials on weapons using War Paints (community fix from makaroffilya)
- Fixed not seeing the correct inspect image for the Red Rock Roscoe after previewing another paintkit item
- Fixed missing/incorrect style strings for a few items
- Reverted the previous change to the equip_region for the Cranial Cowl
- Updated cp_gravelpit_snowy to adjust clipping throughout the map
Steam Workshop Creators, can we have your attention please. The following message is so urgent, so time-sensitive, we made the executive decision to skip TikTok and Twitter entirely and break the glass on the most bleeding-edge communication technology available.
Welcome to the future. Welcome to a "blog-post".
"Wow!" you're probably thinking. "I forgot how hard reading is!" Yeah, it's scary how fast you lose that. Don't worry, we'll be brief:
The last few Team Fortress summer events have only been item updates. But this year, we're planning on shipping a full-on update-sized update with items, maps, taunts, unusual effects, war paints and who knows what else?! Which means we need Steam Workshop content! YOUR Steam Workshop content!
So get to work! (Or back to work, if you were already working but got distracted when the entire internet simultaneously found out about this state-of-the-art blog-post.) Make sure to get your submissions into the Steam Workshop by May 1st, so they can be considered for this as-yet-unnamed, un-themed, but still very exciting summer-situated (but not summer-themed) (unless you wanted to develop summer-themed stuff) update.
Get ready! It might be winter up north, but down south it's heating up with the TF2 Summer Brawl! Seven teams from across the land down under are heading to the sunshine state of Australia for a one-day brawl! Only one team can claim the summer cup! Who will it be?
Tickets might be sold out, but you can still watch all the action on CappingTV's Twitch channel! The event will start Saturday at 12pm AEST / 3am CET / 9pm ET (Friday). You can also head over to the event website to keep up-to-date with all the happenings!
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a memory leak when firing syringes as Medic
- Fixed some instances of syringes being invisible around corners and in transitions between water and air (both directions)
- Fixed syringes triggering false hits on the client when minimal view models are enabled or a custom view model FOV is set
- Fixed The Original using the default reload sound instead of the intended sound
- Fixed entities being considered static props after long server times
- Fixed Mann vs. Machine bots failing to spawn
- Fixed rockets occasionally being solid
- Updated the equip_region settings for The Onimann and the Cranial Cowl
- Updated cp_frostwatch
- Fixed being able to stand in the cliff wall near control point 2 in stage 1
- Expanded VScript support
- Fixed .nut files being valid files for download/upload
- Fixed clients being able to run certain script_* debug commands on the server
- Added EmitSoundEx
- Fixed crashes related to null strings being passed to functions
- Exposed a MaxClients function to get the current value of maxplayers
- Fixed clearing script hooks on level transition
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a memory leak when firing syringes as Medic
- Fixed some instances of syringes being invisible around corners and in transitions between water and air (both directions)
- Fixed syringes triggering false hits on the client when minimal view models are enabled or a custom view model FOV is set
- Fixed The Original using the default reload sound instead of the intended sound
- Fixed entities being considered static props after long server times
- Fixed Mann vs. Machine bots failing to spawn
- Fixed rockets occasionally being solid
- Fixed Mann vs. Machine bots failing to spawn
- Updated the equip_region settings for The Onimann and the Cranial Cowl
- Updated cp_frostwatch
- Fixed being able to stand in the cliff wall near control point 2 in stage 1
- Expanded VScript support
- Fixed .nut files being valid files for download/upload
- Fixed clients being able to run certain script_* debug commands on the server
- Added EmitSoundEx
- Fixed crashes related to null strings being passed to functions
- Exposed a MaxClients function to get the current value of maxplayers
- Fixed clearing script hooks on level transition
- Fixed .nut files being valid files for download/upload
Collegiate TF2 (CTF2) is announcing their upcoming Spring 2023 6v6 League where college students form teams with players from their same collegiate student body to compete against other schools!
CTF2 offers players of any skill level the chance to team up with their peers and compete, with no competitive experience required. From seasoned competitive players to newcomers, all are welcome to compete for their school.
The registration for the Spring Season will be open from January 2nd to February 7th. The season will have teams playing one match per week from February 8th to March 29th, with playoffs in April (TBD based off of the number of teams).
If you're not interested in competing, CTF2 will have other opportunities to be involved through casting matches, production, and general league organization.
Check out their Discord server if you're interested and would like more information!
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Updated the Taunt: The Boiling Point and Taunt: The Table Tantrum items to add missing voice lines when flipping the table
- Updated the Taunt: Roasty Toasty to add missing marshmallow ignite sound
- Updated pl_rumford_event
- Adjusted occluders
- Added some hints
- Reduced unneeded props
- Adjusted area portals
- Minor deforestation
- Updated cp_frostwatch
- Stage 2
- Added spawn camp prevention/covers (both A and B paths)
- Added another Snowmann
- Removed mine carts in A flank
- Reduced length of metal gate in the middle court
- Increased cap time from 16 to 20
- Stage 3
- Added spawn camp prevention/covers
- Added another Snowmann
- Enhanced the snow pile in the water trench
- Added another way to get out of the trench
- Increased Point 1 doorway length
- Removed a sightline with RED spawn
- Stage 2
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Updated the Taunt: The Boiling Point and Taunt: The Table Tantrum items to add missing voice lines when flipping the table
- Updated the Taunt: Roasty Toasty to add missing marshmallow ignite sound
- Updated pl_rumford_event
- Adjusted occluders
- Added some hints
- Reduced unneeded props
- Adjusted area portals
- Minor deforestation
- Adjusted occluders
- Updated cp_frostwatch
- Stage 2
- Added spawn camp prevention/covers (both A and B paths)
- Added another Snowmann
- Removed mine carts in A flank
- Reduced length of metal gate in the middle court
- Increased cap time from 16 to 20
- Added spawn camp prevention/covers (both A and B paths)
- Stage 3
- Added spawn camp prevention/covers
- Added another Snowmann
- Enhanced the snow pile in the water trench
- Added another way to get out of the trench
- Increased Point 1 doorway length
- Removed a sightline with RED spawn
- Added spawn camp prevention/covers
- Stage 2
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed Particulate Protector not using the BLU team skin
- Fixed Huntsman registering headshots when arrows go through other entities
- Fixed Oktoberfester's third style using the smoke effect
- Fixed missing smoke effect for The Salty Dog's second style
- Updated Tainted Frost unusual effect to fix a problem with the material
- Updated Colonel Kringle to fix some clipping and alignment issues
- Updated Taunt: Tailored Terminal to fix a problem with the briefcase materials
- Updated Taunt: Russian Rubdown to fix some sounds being clipped
- Updated Taunt: Roasty Toasty
- Fixed some sounds clipping the Pyro's lines
- Fixed some missing particles
- Fixed a stutter in the animation loop
- Updated pl_rumford_event
- Fixed missing materials/models
- Fixed duplicate lights on the rope entities
- Updated cp_gravelpit_snowy
- Fixed a client crash caused by failing to decode MP3 files
- Fixed snow displacements poking through the roof
- Fixed bullet holes poking through soft snow
- Fixed snowman bombs not respawning properly
- Minor clipping improvements
- Removed the Observer
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed Particulate Protector not using the BLU team skin
- Fixed Huntsman registering headshots when arrows go through other entities
- Fixed Oktoberfester's third style using the smoke effect
- Fixed missing smoke effect for The Salty Dog's second style
- Updated Tainted Frost unusual effect to fix a problem with the material
- Updated Colonel Kringle to fix some clipping and alignment issues
- Updated Taunt: Tailored Terminal to fix a problem with the briefcase materials
- Updated Taunt: Russian Rubdown to fix some sounds being clipped
- Updated Taunt: Roasty Toasty
- Fixed some sounds clipping the Pyro's lines
- Fixed some missing particles
- Fixed a stutter in the animation loop
- Fixed some sounds clipping the Pyro's lines
- Updated pl_rumford_event
- Fixed missing materials/models
- Fixed duplicate lights on the rope entities
- Fixed missing materials/models
- Updated cp_gravelpit_snowy
- Fixed a client crash caused by failing to decode MP3 files
- Fixed snow displacements poking through the roof
- Fixed bullet holes poking through soft snow
- Fixed snowman bombs not respawning properly
- Minor clipping improvements
- Removed the Observer
- Fixed a client crash caused by failing to decode MP3 files
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a server crash related to the Spy sapping buildings
- Fixed the Battle Bear not using the correct skin for team BLU
- Fixed a materials problem with the Taunt: Tailored Terminal
- Fixed missing sounds and smoothed the loop point for the Taunt: Roasty Toasty
- Updated ctf_frosty to fix various exploits
- Updated pl_rumford_event to fix missing models/materials
- Updated pl_frostcliff
- Fixed sticky bombs from getting attached to the front of the payload cart
- Fixed some window props from hovering
- Fixed displacement crack in uphill near A
- Fixed few misaligned textures
- Fixed players from staying stuck few seconds in old respawn after spawns change
- Fixed players from getting stuck between cart and geometry near last pit
- Increased RED team spawn time slightly after BLU captures 2nd point
- Decreased doorway size near BLU 2nd spawn area
- Improved lighting in doorway near capture point D
- Improved clipping within map
- Updated cp_gravelpit_snowy
- Improved clipping
- Added missing color correction data
- Adjusted BLU spawn to light better and tweak some clipping
- Adjusted intensity and hue of lighting in various places for better readability
- Fixed soundscape transition bugs
- Reduced temperature by 3 degrees
- Updated VScript
- Updated HLTV placeholder player to not be a valid script entity. This fixes some scripts failing on dedicated servers because the HLTV placeholder player isn't accounted for.
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a server crash related to the Spy sapping buildings
- Fixed the Battle Bear not using the correct skin for team BLU
- Fixed a materials problem with the Taunt: Tailored Terminal
- Fixed missing sounds and smoothed the loop point for the Taunt: Roasty Toasty
- Updated ctf_frosty to fix various exploits
- Updated pl_rumford_event to fix missing models/materials
- Updated pl_frostcliff
- Fixed sticky bombs from getting attached to the front of the payload cart
- Fixed some window props from hovering
- Fixed displacement crack in uphill near A
- Fixed few misaligned textures
- Fixed players from staying stuck few seconds in old respawn after spawns change
- Fixed players from getting stuck between cart and geometry near last pit
- Increased RED team spawn time slightly after BLU captures 2nd point
- Decreased doorway size near BLU 2nd spawn area
- Improved lighting in doorway near capture point D
- Improved clipping within map
- Fixed sticky bombs from getting attached to the front of the payload cart
- Updated cp_gravelpit_snowy
- Improved clipping
- Added missing color correction data
- Adjusted BLU spawn to light better and tweak some clipping
- Adjusted intensity and hue of lighting in various places for better readability
- Fixed soundscape transition bugs
- Reduced temperature by 3 degrees
- Improved clipping
- Updated VScript
- Updated HLTV placeholder player to not be a valid script entity. This fixes some scripts failing on dedicated servers because the HLTV placeholder player isn't accounted for.
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Updated the Festive Rack to fix missing paintable attribute
- Updated Musical Maelstrom, Verdant Virtuoso, and Silver Serenade effects to fix max particle count
- Updated pl_rumford_event to fix missing materials/models
- Updated cp_frostwatch
- Fixed being able to build on one of the roofs in stage 2
- Fixed a door going through the floor in stage 3
- Updated cp_gravelpit_snowy
- Improved clipping
- Fixed various perch spots
- Decreased fog intensity
- Removed unused particle system entities
- Fixed a few floating trees
- Adjusted vertical positions of snowman bombs
- Adjusted lighting on metal sheets in blue spawn
- Fireplaces will now light arrows
- Added more func_dustmotes
- Fixed some visible z-fighting
- Minor detailing additions and adjustments
- VScript support changes
- Fixed lag compensation when friendly fire is enabled
- Added better support for meshing player upgrades
- Added GrantOrRemoveAllUpgrades method
- Exposed currency UI when upgrades are enabled
- Exposed upgrade history on the player when playing without a population manager
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Updated the Festive Rack to fix missing paintable attribute
- Updated Musical Maelstrom, Verdant Virtuoso, and Silver Serenade effects to fix max particle count
- Updated pl_rumford_event to fix missing materials/models
- Updated cp_frostwatch
- Fixed being able to build on one of the roofs in stage 2
- Fixed a door going through the floor in stage 3
- Fixed being able to build on one of the roofs in stage 2
- Updated cp_gravelpit_snowy
- Improved clipping
- Fixed various perch spots
- Decreased fog intensity
- Removed unused particle system entities
- Fixed a few floating trees
- Adjusted vertical positions of snowman bombs
- Adjusted lighting on metal sheets in blue spawn
- Fireplaces will now light arrows
- Added more func_dustmotes
- Fixed some visible z-fighting
- Minor detailing additions and adjustments
- Improved clipping
- VScript support changes
- Fixed lag compensation when friendly fire is enabled
- Added better support for meshing player upgrades
- Added GrantOrRemoveAllUpgrades method
- Exposed currency UI when upgrades are enabled
- Exposed upgrade history on the player when playing without a population manager
- Added GrantOrRemoveAllUpgrades method
- Fixed lag compensation when friendly fire is enabled
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Happy Smissmas 2022!
- All players who play TF2 during the event will receive a Stuffed Stocking as a gift! Stockings contain goodies for good little Mercenaries.
- Featuring 5 new community maps: Frostwatch, Frostcliff, Rumford, Frosty, and Coal Pit
- Added the Winter 2022 Cosmetic Case
- Contains 23 new community-contributed items
- The Festivizer can be found as a bonus drop when opening the case
- Added 3 new community-contributed taunts to the Mann Co. Store
- Taunt: Russian Rubdown
- Taunt: Tailored Terminal
- Taunt: Roasty Toasty
- Added 17 new community-created Unusual effects
- 8 new effects for Unusual hats
- 9 new effects for Unusual taunts
- All cosmetic and taunt cases will grant Smissmas 2022 Unusual effects instead of their normal Unusual effects during the event. This does not include crates.
- Mann Co. Store winter sale!
- Smissmas runs through January 7th, 2023
- Fixed some point_camera visibility issues
- Fixed some UGC medals using the wrong skin for team RED
- Updated backpack images for some older cosmetic cases
- Updated winter cosmetic cases to use a winterized sound when opening
- Updated several maps to fix localization issues
- Updated cp_snakewater_final1
- Fixed missing cubemaps
- Improved blockbullets
- Visual fixes
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Happy Smissmas 2022!
- All players who play TF2 during the event will receive a Stuffed Stocking as a gift! Stockings contain goodies for good little Mercenaries.
- Featuring 5 new community maps: Frostwatch, Frostcliff, Rumford, Frosty, and Coal Pit
- Added the Winter 2022 Cosmetic Case
- Contains 23 new community-contributed items
- The Festivizer can be found as a bonus drop when opening the case
- Contains 23 new community-contributed items
- Added 3 new community-contributed taunts to the Mann Co. Store
- Taunt: Russian Rubdown
- Taunt: Tailored Terminal
- Taunt: Roasty Toasty
- Taunt: Russian Rubdown
- Added 17 new community-created Unusual effects
- 8 new effects for Unusual hats
- 9 new effects for Unusual taunts
- 8 new effects for Unusual hats
- All cosmetic and taunt cases will grant Smissmas 2022 Unusual effects instead of their normal Unusual effects during the event. This does not include crates.
- Mann Co. Store winter sale!
- Smissmas runs through January 7th, 2023
- Fixed some point_camera visibility issues
- Fixed some UGC medals using the wrong skin for team RED
- Updated backpack images for some older cosmetic cases
- Updated winter cosmetic cases to use a winterized sound when opening
- Updated several maps to fix localization issues
- Updated cp_snakewater_final1
- Fixed missing cubemaps
- Improved blockbullets
- Visual fixes
- Fixed missing cubemaps
(Image credit: Art - FarLegends, Lettering - Cheddzy)
TFConnect returns this weekend, December 10th - 11th! The team is broadcasting, live and in person, from a studio in snowy Sweden!
Since 2018, TFConnect has raised over $50,000 for charities including this years cause, SpecialEffect. This charity has a profoundly positive impact on quality of life, confidence and rehabilitation of disabled gamers. This year TFConnect has stepped up to bring streamers together in Sweden for in-person DnD, board games, cooking, painting and gaming. Participating online are some big personalities, voice actors and content creators. You can join in on the giving as donations are open now, and maybe win some special TF2 goodies.
The event will be streamed live on KritzKasts Twitch channel, and you can keep up to date with the team by following TFConnect and KritzKast on Twitter.
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Implemented VScript
- VScript allows mappers to embed script code (Squirrel3) into maps. This system is already being used for L4D2 and CS:GO maps.
- Interface with entities and the world like regular Hammer logic
- Simplify things that were previously incredibly complicated/tedious in Hammer logic
- Interact with and control bots, bosses, player attributes, entities, and game state closely, allowing for enhanced, modified or entirely custom game modes
- React to game events and change the outcome of certain things, such as damage calculations
- More technical info about VScript for Team Fortress 2 is available on the Valve Developer Community
- https://developer.valvesoftware.com/wiki/VScript
- https://developer.valvesoftware.com/wiki/List_of_TF2_Script_Functions
- VScript allows mappers to embed script code (Squirrel3) into maps. This system is already being used for L4D2 and CS:GO maps.
- Added the ability to change the skybox dynamically using the skybox_swapper entity or SetSkyboxTexture
- Added support for custom MvM upgrade files packed into the map
- Added point_worldtext, an entity that can show text dynamically, with support for multiple SDF (signed distance field) fonts, multiple colors and a rainbow mode
- Exposed several movement related ConVars
- Implemented support for func_monitor and cameras
- Implemented logic_eventlistener for listening to game events from Hammer logic
- Added the ability to pass parameters and delay to MvM populator actions
- Improved compile time with VRAD
- Special thanks to Jakub and everyone on the GitHub VScript Mega Issue for testing, providing feedback, and submitting requests
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Implemented VScript
- VScript allows mappers to embed script code (Squirrel3) into maps. This system is already being used for L4D2 and CS:GO maps.
- Interface with entities and the world like regular Hammer logic
- Simplify things that were previously incredibly complicated/tedious in Hammer logic
- Interact with and control bots, bosses, player attributes, entities, and game state closely, allowing for enhanced, modified or entirely custom game modes
- React to game events and change the outcome of certain things, such as damage calculations
- Interface with entities and the world like regular Hammer logic
- More technical info about VScript for Team Fortress 2 is available on the Valve Developer Community
- https://developer.valvesoftware.com/wiki/VScript
- https://developer.valvesoftware.com/wiki/List_of_TF2_Script_Functions
- https://developer.valvesoftware.com/wiki/VScript
- VScript allows mappers to embed script code (Squirrel3) into maps. This system is already being used for L4D2 and CS:GO maps.
- Added the ability to change the skybox dynamically using the skybox_swapper entity or SetSkyboxTexture
- Added support for custom MvM upgrade files packed into the map
- Added point_worldtext, an entity that can show text dynamically, with support for multiple SDF (signed distance field) fonts, multiple colors and a rainbow mode
- Exposed several movement related ConVars
- Implemented support for func_monitor and cameras
- Implemented logic_eventlistener for listening to game events from Hammer logic
- Added the ability to pass parameters and delay to MvM populator actions
- Improved compile time with VRAD
- Special thanks to Jakub and everyone on the GitHub VScript Mega Issue for testing, providing feedback, and submitting requests
The RCADIA Gaming House is inviting all die-hard and lightweight TF2 fans to their very first Community LAN in Hamburg, Germany! They're ready to offer an entire weekend full of non-stop mercenary action! Competitive 6s, Highlander, Ultiduo, Silly Hat Contest, Pub Quiz and much more! With Europes finest teams attending, youll not want to miss this!
The LAN will take place from the 25th to 27th of November, and the stream will start at 2:00pm CET (8:00am EST). You can catch all the action here!
Important Links:
(Image credit: SFM - kevin supermarket, Typesetting/Compositing/Logo - Requim, Feedback - agrastiOs, Manus, IVG)
Put up fists, little baby men! We come back to fight, bigger and stronger than ever!
The Fortress Faceoffs group is here to present their last event of the year, and perhaps the most important of them all! A callback to the event that started it all, Festive Fisticuffs 2022 features your favorite fights and feasts between your very own teams of seven holiday-punching Heavies!
This time, it's something special for everyone special! The event group is supporting the Razom for Ukraine charity foundation, allowing donations for the entire event period to prepare medical aid for Ukraine citizens affected by the war! Donate from December 9th to December 27th using this donation link and remember the gratitude felt by all those you've supported!
Sign up today and prove your might against the community's veteran teams (and even the creator of the Holiday Punch himself)! The games begin on December 9th @ 7 AM EST / 13:00 CET (for NA and EU respectively)
Important Links:
- Challonge Event Page / Tournament Brackets / Donation Link
- Discord
- Twitch
- YouTube
- Steam Group
TF2 Coaching Central is announcing their third North American Newbie Cup, a learning experience and friendly competition for people who are new to competitive 6v6.
Players with no to minimal competitive experience will sign up to be placed on a team of six, led by a coach who will teach the basics of how to play the 6v6 format and help you learn the maps. You'll have three weeks to learn and practice together as a team, before facing off in a round robin style tournament with a prize for the winning team. Several former Newbie Cup alumni have gone on to play in RGL, the biggest North American competitive TF2 league.
Sign-ups are open now, and the deadline to apply and be placed on a team is November 23. Team and coach assignments will be made by November 25 and tournament matches will be the weekend of December 17-18.
Check out their Discord for more info. Whether you're looking to dip your toes in competitive, a more experienced player looking to mentor newbies, or even a fresh install, consider joining their community - they welcome all skill levels!
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed missing footer descriptions for the Gargoyle Case and the Creepy Crawly Case
- Updated Beaten and Bruised
- Improved head bandage/bandaids clipping during some facial flexes
- Fixed the style 3 and style 4 head bandages bouncing up and down during some animations
- Fixed import errors for the Heavy and Pyro versions
- Cleaned up the overall mesh exports
- Updated The Pony Express to fix an issue with the jigglebones
- Updated pd_farmageddon to fix one of the point lines that said closing instead of opening
- Updated koth_synthetic_event
- Fixed missing brushwork
- Changed Toastmaster to use Setmodel
- Removed propdata file
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed missing footer descriptions for the Gargoyle Case and the Creepy Crawly Case
- Updated Beaten and Bruised
- Improved head bandage/bandaids clipping during some facial flexes
- Fixed the style 3 and style 4 head bandages bouncing up and down during some animations
- Fixed import errors for the Heavy and Pyro versions
- Cleaned up the overall mesh exports
- Improved head bandage/bandaids clipping during some facial flexes
- Updated The Pony Express to fix an issue with the jigglebones
- Updated pd_farmageddon to fix one of the point lines that said closing instead of opening
- Updated koth_synthetic_event
- Fixed missing brushwork
- Changed Toastmaster to use Setmodel
- Removed propdata file
- Fixed missing brushwork
Boo! Ahh! Hope that didnt scare you too much, because theres something much scarier than that in store for you! What could be scarier than that you ask. Zombies? Witchcraft? A visit from the IRS? Well other than that last one, its much scarier
Operation Holographic Harvest is a Halloween themed charity event created and hosted by Potato.TF! Fight your way through over two dozen community-created maps and missions and complete at least 8 missions to receive an in-game medal! Servers are available in North America, South America, Europe, Asia, and Australia. Click here to get started!
You can watch the full Operation Holographic Harvest Trailer here!
Feeling generous this Halloween? Potato.TF is also running a fundraiser for the Rainforest Trust! Donate as little as $5 to receive an in-game medal! Have the link to your Steam profile ready and click here for more information.
Hurry up and play while you can! The event will end on December 1st, 2022.
Important Links:
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed the Grim Tweeter hiding the hat/headphones
- Updated cp_spookeyridge to fix missing tool brushes
- Updated pd_farmageddon
- Lighting changes
- Minor detail changes
- Reworked scarecrow logic to make use of the setmodel and ondeath commands
- Set scarecrow health to 500
- Updated menu text
- Updated ctf_crasher
- Fixed an edge case where a Giant's attributes weren't always granted properly
- Fixed an edge case where if a Giant died before their door opened it would open and not receive the close input
- Fixed an instance where a player could become trapped inside the opposing team's door
- Updated plr_hacksaw_event
- Fixed broken area portals
- Fixed skybox issue
- Fixed HHH not animating
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed the Grim Tweeter hiding the hat/headphones
- Updated cp_spookeyridge to fix missing tool brushes
- Updated pd_farmageddon
- Lighting changes
- Minor detail changes
- Reworked scarecrow logic to make use of the setmodel and ondeath commands
- Set scarecrow health to 500
- Updated menu text
- Lighting changes
- Updated ctf_crasher
- Fixed an edge case where a Giant's attributes weren't always granted properly
- Fixed an edge case where if a Giant died before their door opened it would open and not receive the close input
- Fixed an instance where a player could become trapped inside the opposing team's door
- Fixed an edge case where a Giant's attributes weren't always granted properly
- Updated plr_hacksaw_event
- Fixed broken area portals
- Fixed skybox issue
- Fixed HHH not animating
- Fixed broken area portals
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed missing nomip/nolod for Sniper's zombie image in the main menu
- Fixed the match status HUD not being hidden during freezecam screenshots
- Fixed the Safety Stripes hiding the Soldier's hat
- Fixed tournament medals moving around while using the Taunt: Deep Fried Desire
- Fixed a problem on ctf_crasher related to infinite giants
- Updated pl_sludgepit_event
- Fixed skeletons/ghosts being able to spawn again if the cart backs up over a checkpoint
- Added an extra resupply locker in BLU's first spawn
- Added a few more Mann brothers voice lines and fixed the map description
- Added Soul Gargoyle pickups
- Replaced a few skeleton spawns and reduced amount of skeletons that spawn on each cap
- Made the map a bit spookier
- Updated plr_hacksaw_event
- Changed the roofing near the finale, preventing players from walking from one barn balcony to the other
- Replaced barn balcony windows with widened doorways to streamline movement
- Fixed the VO in the underworld playing multiple times
- Fixed floating candles when the graves were destroyed
- Updated the HHH to use the new "SetModel" input
- Delayed final capture VO so they're more audible
- Adjusted prop fades
- Adjusted detailing
- Updated cp_spookeyridge
- Added significant health and ammo packs to underworld
- Reduced damage dealt over time in underworld
- Updated portal particles to stand out more in overworld (Thanks FissionMetroid!)
- Added small healthpack to upper drop down area next to last
- Adjusted ammo pack sizes around map
- Slightly tweaked pumpkin bomb and coffin placement
- Fixed a few areas you could get stuck in
- Expanded area around coffins that won't allow teleporters
- Fixed some minor clipping/collision issues
- Adjusted some prop fades
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed missing nomip/nolod for Sniper's zombie image in the main menu
- Fixed the match status HUD not being hidden during freezecam screenshots
- Fixed the Safety Stripes hiding the Soldier's hat
- Fixed tournament medals moving around while using the Taunt: Deep Fried Desire
- Fixed a problem on ctf_crasher related to infinite giants
- Updated pl_sludgepit_event
- Fixed skeletons/ghosts being able to spawn again if the cart backs up over a checkpoint
- Added an extra resupply locker in BLU's first spawn
- Added a few more Mann brothers voice lines and fixed the map description
- Added Soul Gargoyle pickups
- Replaced a few skeleton spawns and reduced amount of skeletons that spawn on each cap
- Made the map a bit spookier
- Fixed skeletons/ghosts being able to spawn again if the cart backs up over a checkpoint
- Updated plr_hacksaw_event
- Changed the roofing near the finale, preventing players from walking from one barn balcony to the other
- Replaced barn balcony windows with widened doorways to streamline movement
- Fixed the VO in the underworld playing multiple times
- Fixed floating candles when the graves were destroyed
- Updated the HHH to use the new "SetModel" input
- Delayed final capture VO so they're more audible
- Adjusted prop fades
- Adjusted detailing
- Changed the roofing near the finale, preventing players from walking from one barn balcony to the other
- Updated cp_spookeyridge
- Added significant health and ammo packs to underworld
- Reduced damage dealt over time in underworld
- Updated portal particles to stand out more in overworld (Thanks FissionMetroid!)
- Added small healthpack to upper drop down area next to last
- Adjusted ammo pack sizes around map
- Slightly tweaked pumpkin bomb and coffin placement
- Fixed a few areas you could get stuck in
- Expanded area around coffins that won't allow teleporters
- Fixed some minor clipping/collision issues
- Adjusted some prop fades
- Added significant health and ammo packs to underworld
Gertrude's Gallery of Garments Costume Contest is complete! They had a great turn out with over 150 workshop entries!
They've selected the best of the best submissions and gathered them together into a new collection for you to feast your eyes on! There are weapons, war paints, and some cosmetics that are straight GORE!
Winners will be contacted throughout the week by Glitch2.
Important Links:
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed point_hurt entity not always damaging bercharged players
- Fixed getting invalid strings for the server map list
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed point_hurt entity not always damaging bercharged players
- Fixed getting invalid strings for the server map list
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a server crash related to multiple heavies spam firing their weapons
- Fixed trigger_add_or_remove_tf_player_attributes not interacting well with the status of other attributes
- Fixed trigger_add_or_remove_tf_player_attributes not updating player speed correctly
- Fixed spectators not being able to be kicked in Mann vs. Machine on official Valve servers
- Added support for custom sounds, soundscripts, soundscapes, navmeshes and particles in workshop maps
- Added a SetModel input to all entities with a model
- Mappers: This replaces the previous 'addoutput modelindex' method that was used for overriding an entity's model
- Added SetPlaybackRate and SetCycle inputs to all entities with a model
- Added a spawnflag to point_hurt to bypass bercharge
- Added OnDeath output to tf_zombie entity
- Updated 'maps *' console command to show workshop maps
- Updated the Create Server menu to show workshop maps
- Updated ctf_crasher
- Giants should more reliably be killed when they drop or capture a flag
- Fixed a minor clipping issue on the ammo pickup by the arches
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a server crash related to multiple heavies spam firing their weapons
- Fixed trigger_add_or_remove_tf_player_attributes not interacting well with the status of other attributes
- Fixed trigger_add_or_remove_tf_player_attributes not updating player speed correctly
- Fixed spectators not being able to be kicked in Mann vs. Machine on official Valve servers
- Added support for custom sounds, soundscripts, soundscapes, navmeshes and particles in workshop maps
- Added a SetModel input to all entities with a model
- Mappers: This replaces the previous 'addoutput modelindex' method that was used for overriding an entity's model
- Added SetPlaybackRate and SetCycle inputs to all entities with a model
- Added a spawnflag to point_hurt to bypass bercharge
- Added OnDeath output to tf_zombie entity
- Updated 'maps *' console command to show workshop maps
- Updated the Create Server menu to show workshop maps
- Updated ctf_crasher
- Giants should more reliably be killed when they drop or capture a flag
- Fixed a minor clipping issue on the ammo pickup by the arches
- Giants should more reliably be killed when they drop or capture a flag
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Updated plr_hacksaw_event to fix the Headless Horsemann not being visible
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Updated plr_hacksaw_event to fix the Headless Horsemann not being visible
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a client crash related to the Ghoulpit contract
- Fixed Sinthetic contract objective counting pumpkin bomb kills instead of killing the Toastmaster
- Fixed Horsemann's Hack unusual effect not being visible in bright areas and optimized the particle count
- Fixed the hook's self-ilummination for The Hook, Line, and Thinker
- Fixed a materials problem with the Cabinet Mann
- Fixed a clipping problem with The Imp's Imprint
- Fixed some cosmetic cases not showing the correct skins in the Mann Co. Catalog
- Fixed sound file references for the Taunt: Luxury Lounge pointing to missing files
- Updated the Magical Mount and The Pony Express to be assisters in Pyrovision
- Updated the item_type_name values for some items
- Updated koth_sawmill_event
- Fixed RED team portal to the underworld not enabling
- Updated plr_hacksaw_event
- Adjusted prop fade distances
- Added more details across the map
- Added overlays in some spots to make Snipers more visible
- Filled the final death pit with billowing smoke
- Fixed perch spots around the map
- Fixed various displacement gaps
- Fixed z-fighting on fence props
- Fixed being able to place teleporters too close to your own spawn doors
- Fixed payload sawblade damage not being consistent
- Fixed players spawning in the overworld when the underworld race is active
- Fixed being able to use Bonk! Atomic Punch to bypass the stun speed in the underworld race
- Fixed being able to use the Phlogistinator to damage players in the underworld race (Thanks Barno and pinewabble!)
- Fixed errors caused by missing gib types for crows
- Fixed incorrect prop collisions
- Improved fire safety
- Prevented the HHH from falling into pits
- Updated ctf_crasher
- Fixed BLU flag outline not displaying properly when home
- Tweaked nag line preparation to ensure it works correctly for both teams
- Potential fix for casual mode lines still interrupting announcer despite being muted
- Potential fix for edge case where giants are not killed when dropping or capturing a flag on high-load servers
- Giant medics will no longer mirror blast jumps above certain speeds
- Fixed dispenser sometimes not properly attaching to giants
- Fixed having multiple giants for the same team at the same time
- Updated pl_sludgepit_event
- Removed spells due to an exploit where players could get out of the map
- Added cubemaps to fix weird visuals on metallic props
- Removed assets leftover from the non-Halloween version of the map
- Updated pl_hasslecastle
- Fixed invisible playerclip blocking part of the left exit door in RED's spawn room for the final cap
- Fixed exploit that allowed buildings to be built in an area that is later shut off from both teams
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a client crash related to the Ghoulpit contract
- Fixed Sinthetic contract objective counting pumpkin bomb kills instead of killing the Toastmaster
- Fixed Horsemann's Hack unusual effect not being visible in bright areas and optimized the particle count
- Fixed the hook's self-ilummination for The Hook, Line, and Thinker
- Fixed a materials problem with the Cabinet Mann
- Fixed a clipping problem with The Imp's Imprint
- Fixed some cosmetic cases not showing the correct skins in the Mann Co. Catalog
- Fixed sound file references for the Taunt: Luxury Lounge pointing to missing files
- Updated the Magical Mount and The Pony Express to be assisters in Pyrovision
- Updated the item_type_name values for some items
- Updated koth_sawmill_event
- Fixed RED team portal to the underworld not enabling
- Updated plr_hacksaw_event
- Adjusted prop fade distances
- Added more details across the map
- Added overlays in some spots to make Snipers more visible
- Filled the final death pit with billowing smoke
- Fixed perch spots around the map
- Fixed various displacement gaps
- Fixed z-fighting on fence props
- Fixed being able to place teleporters too close to your own spawn doors
- Fixed payload sawblade damage not being consistent
- Fixed players spawning in the overworld when the underworld race is active
- Fixed being able to use Bonk! Atomic Punch to bypass the stun speed in the underworld race
- Fixed being able to use the Phlogistinator to damage players in the underworld race (Thanks Barno and pinewabble!)
- Fixed errors caused by missing gib types for crows
- Fixed incorrect prop collisions
- Improved fire safety
- Prevented the HHH from falling into pits
- Adjusted prop fade distances
- Updated ctf_crasher
- Fixed BLU flag outline not displaying properly when home
- Tweaked nag line preparation to ensure it works correctly for both teams
- Potential fix for casual mode lines still interrupting announcer despite being muted
- Potential fix for edge case where giants are not killed when dropping or capturing a flag on high-load servers
- Giant medics will no longer mirror blast jumps above certain speeds
- Fixed dispenser sometimes not properly attaching to giants
- Fixed having multiple giants for the same team at the same time
- Fixed BLU flag outline not displaying properly when home
- Updated pl_sludgepit_event
- Removed spells due to an exploit where players could get out of the map
- Added cubemaps to fix weird visuals on metallic props
- Removed assets leftover from the non-Halloween version of the map
- Removed spells due to an exploit where players could get out of the map
- Updated pl_hasslecastle
- Fixed invisible playerclip blocking part of the left exit door in RED's spawn room for the final cap
- Fixed exploit that allowed buildings to be built in an area that is later shut off from both teams
- Fixed invisible playerclip blocking part of the left exit door in RED's spawn room for the final cap
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed Crasher's contract objective pointing to the wrong map
- Fixed the Escape Hell contract objective not triggering on some maps
- Fixed a materials problem with the More Gun Marshal
- Fixed a materials problem with the Ghoul Blaster war paint
- Fixed overlapping character audio during some of the new taunts
- Updated ctf_crasher
- Fixed some instances of the announcer being interrupted by casual mode lines
- Cleaned up some logic safeguards that have proven unnecessary post-release
- Fixed giant deaths despawning pumpkin bombs
- Fixed nag lines not properly disabling on first flag pickup
- Extended non-buildable area around flag to prevent blocking giants
- Updated koth_sawmill_event
- Fixed a bug where players could be stuck with low-gravity
- Fixed a bug where players could hit their head on the kill trigger for catapulted enemies appearing from the underworlds deathpit
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed Crasher's contract objective pointing to the wrong map
- Fixed the Escape Hell contract objective not triggering on some maps
- Fixed a materials problem with the More Gun Marshal
- Fixed a materials problem with the Ghoul Blaster war paint
- Fixed overlapping character audio during some of the new taunts
- Updated ctf_crasher
- Fixed some instances of the announcer being interrupted by casual mode lines
- Cleaned up some logic safeguards that have proven unnecessary post-release
- Fixed giant deaths despawning pumpkin bombs
- Fixed nag lines not properly disabling on first flag pickup
- Extended non-buildable area around flag to prevent blocking giants
- Fixed some instances of the announcer being interrupted by casual mode lines
- Updated koth_sawmill_event
- Fixed a bug where players could be stuck with low-gravity
- Fixed a bug where players could hit their head on the kill trigger for catapulted enemies appearing from the underworlds deathpit
- Fixed a bug where players could be stuck with low-gravity
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed missing model for the More Gun Marshal
- Fixed broken material for the Dustbowl Devil
- Fixed missing style strings for Halloween cosmetic items
- Fixed style for Beaten and Bruised cosmetic not hiding the hat/headphones
- Fixed missing image for the Strange Filter: Bonesaw (Community)
- Fixed Alcoholic Automaton equip_region conflicting with the Pocket Yeti
- Fixed rigging issue with the Horror Shawl
- Fixed scaling issues with the Malevolent Monoculi and Haunted Forever particle effects
- Fixed material transparency issue with the Pungent Poison particle effect
- Fixed missing Halloween 2022 Case image on the Soul Gargoyle's collections
- Fixed incorrect descriptions for new community map stamps
- Fixed equip_regions for The Turncoat and Safety Stripes
- Added missing No Headphones style for The Masked Fiend
- Updated Taunt: Drunk Mann's Cannon
- Fixed taunt sounds not always playing
- Fixed incorrect delays between flair opportunities
- Updated koth_sawmill_event
- Fixed players sometimes spawning inside each other
- Updated plr_hacksaw_event
- Fixed not being able to push the Red cart
- Fixed missing materials in resupply closets
- Fixed Horseless Headless Horsemann not being visible
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed missing model for the More Gun Marshal
- Fixed broken material for the Dustbowl Devil
- Fixed missing style strings for Halloween cosmetic items
- Fixed style for Beaten and Bruised cosmetic not hiding the hat/headphones
- Fixed missing image for the Strange Filter: Bonesaw (Community)
- Fixed Alcoholic Automaton equip_region conflicting with the Pocket Yeti
- Fixed rigging issue with the Horror Shawl
- Fixed scaling issues with the Malevolent Monoculi and Haunted Forever particle effects
- Fixed material transparency issue with the Pungent Poison particle effect
- Fixed missing Halloween 2022 Case image on the Soul Gargoyle's collections
- Fixed incorrect descriptions for new community map stamps
- Fixed equip_regions for The Turncoat and Safety Stripes
- Added missing No Headphones style for The Masked Fiend
- Updated Taunt: Drunk Mann's Cannon
- Fixed taunt sounds not always playing
- Fixed incorrect delays between flair opportunities
- Fixed taunt sounds not always playing
- Updated koth_sawmill_event
- Fixed players sometimes spawning inside each other
- Updated plr_hacksaw_event
- Fixed not being able to push the Red cart
- Fixed missing materials in resupply closets
- Fixed Horseless Headless Horsemann not being visible
- Fixed not being able to push the Red cart
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Scream Fortress XIV has arrived!
- Featuring 6 new community maps: Soul-Mill, Helltrain, Bonesaw, Crasher, Ghoulpit, and Spookeyridge
- Added the Ghoulish Gains Case
- Contains 22 new community-created cosmetic items that make up the Ghoulish Gains Collection
- Has a chance to give one of 5 new community-created Halloween-restricted items as a bonus item
- Has a chance to give a taunt Unusualifier as a bonus item
- Added 5 new community-contributed taunts to the Mann Co. Store
- Taunt: The Scaredy-cat!
- Taunt: Texas Twirl 'Em
- Taunt: The Travel Agent
- Taunt: Drunk Mann's Cannon
- Taunt: Shanty Shipmate
- Added 25 new community-created Unusual effects
- 12 new effects for Unusual hats
- 13 new effects for Unusual taunts
- Added the Scream Fortress XIV War Paint Case
- Contains 11 new community-created War Paints that make-up the Scream Fortress XIV War Paint Collection
- Has a chance to give a taunt Unusualifier as a bonus item
- All players who launch the game will receive a Soul Gargoyle if they don't already have one
- Grants access to Merasmissions and Halloween item transmutations
- Tracks Merasmissions completed and souls collected
- All Halloween Contracts have been reset, allowing them to be completed again
- Added new Contracts for this year's featured community maps
- Completing a Halloween Contract will give players a classic Halloween item and the chance for a Ghoulish Gains Case or Scream Fortress XIV War Paint Case
- Continue last year's event by collecting the souls of dead players for your Soul Gargoyle by killing enemies, doing map objectives, or collecting the Soul Gargoyles that spawn in the maps
- All cosmetic and taunt Cases will grant Halloween 2022 Unusual effects instead of their normal Unusual effects during the event. This does not include Crates.
- Join Halloween matches by using the Special Events category in Casual
- Scream Fortress XIV runs through November 7th, 2022
- Updated several maps to fix localization issues
- Updated cp_snakewater_final1
- Fixed walkable ledge near mid
- Fixed match summary screen for competitive mode
- Created some space between spawn points and door trigger in first forward spawn
- Minor visual fixes
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Scream Fortress XIV has arrived!
- Featuring 6 new community maps: Soul-Mill, Helltrain, Bonesaw, Crasher, Ghoulpit, and Spookeyridge
- Added the Ghoulish Gains Case
- Contains 22 new community-created cosmetic items that make up the Ghoulish Gains Collection
- Has a chance to give one of 5 new community-created Halloween-restricted items as a bonus item
- Has a chance to give a taunt Unusualifier as a bonus item
- Contains 22 new community-created cosmetic items that make up the Ghoulish Gains Collection
- Added 5 new community-contributed taunts to the Mann Co. Store
- Taunt: The Scaredy-cat!
- Taunt: Texas Twirl 'Em
- Taunt: The Travel Agent
- Taunt: Drunk Mann's Cannon
- Taunt: Shanty Shipmate
- Taunt: The Scaredy-cat!
- Added 25 new community-created Unusual effects
- 12 new effects for Unusual hats
- 13 new effects for Unusual taunts
- 12 new effects for Unusual hats
- Added the Scream Fortress XIV War Paint Case
- Contains 11 new community-created War Paints that make-up the Scream Fortress XIV War Paint Collection
- Has a chance to give a taunt Unusualifier as a bonus item
- Contains 11 new community-created War Paints that make-up the Scream Fortress XIV War Paint Collection
- All players who launch the game will receive a Soul Gargoyle if they don't already have one
- Grants access to Merasmissions and Halloween item transmutations
- Tracks Merasmissions completed and souls collected
- Grants access to Merasmissions and Halloween item transmutations
- All Halloween Contracts have been reset, allowing them to be completed again
- Added new Contracts for this year's featured community maps
- Completing a Halloween Contract will give players a classic Halloween item and the chance for a Ghoulish Gains Case or Scream Fortress XIV War Paint Case
- Continue last year's event by collecting the souls of dead players for your Soul Gargoyle by killing enemies, doing map objectives, or collecting the Soul Gargoyles that spawn in the maps
- All cosmetic and taunt Cases will grant Halloween 2022 Unusual effects instead of their normal Unusual effects during the event. This does not include Crates.
- Join Halloween matches by using the Special Events category in Casual
- Scream Fortress XIV runs through November 7th, 2022
- Updated several maps to fix localization issues
- Updated cp_snakewater_final1
- Fixed walkable ledge near mid
- Fixed match summary screen for competitive mode
- Created some space between spawn points and door trigger in first forward spawn
- Minor visual fixes
- Fixed walkable ledge near mid
(Image credit: Requim - Typesetting/Compositing/Logo, kevin supermarket - SFM, minesettimi - Map, agrastiOs - Feedback, SubtleCaber - Additional map detailing)
Fortress Faceoffs presents to you a tale as old as time: A crew of mercs fighting for their lives to escape the grasp of Hell!
Happens to the best of us, of course. In a voyage to uncover a cache of hidden treasure within the murky and treacherous waters of Michiganne, a ship of five drunken savages (that's you!) was caught in the eye of a treacherous storm and cast out to sea. This invoked the presence of a being only spoken of in shanties... Having been fed up with the sudden delivery of dead meat on his doorstep, THE DEVIL!!! himself forced these brutes back onto their boats and had them float across the River Styx so that he could be left in peace. After regaining consciousness and adjusting their one good eye, these men realized they weren't alone on their quest! An amassment of ships was on the same track, all with the goal of claiming bounty! Armed with cannons and ready to charge, these scurvy dogs must defeat all the other swashbucklin' sailors and make it to the treasure alone! With the sound of explosions and slurred screams from every direction, THE DEVIL!!! may never get his rest...
Sign up your shipmates today for Fortress Faceoffs' 6th event and become known as the best crew in history! The departure begins Oct. 14th @ 13:00 CEST (for Europe) / Oct. 21st @ 1:00pm EDT (for the Americas) and will last around 3 days each. For more information about event rules, prizes, and more, join the Fortress Faceoffs Discord and double-donk your way out of the deep sea! The top 8 crews will be broadcasted live, so perform your best or get washed up!
Important Links:
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Reverted the +quickswitch bug fix while we evaluate
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Reverted the +quickswitch bug fix while we evaluate
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed being unable to equip certain valid cosmetic combinations
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed being unable to equip certain valid cosmetic combinations
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed some stability issues
- Fixed being able to equip conflicting cosmetic items using +quickswitch
- Fixed precached particles not being deleted across map changes
- Fixed some hats with drop_type "drop" not being dropped in the world
- Fixed headshot animations sometimes playing at map origin
- Fixed missing polygon on Pyro's finger
- Fixed clipped text in the Mann vs. Machine loot list screen
- Fixed missing BLU skin for The Sydney Sleeper
- Fixed some attribute descriptions being cut off in the Item Pickup dialog
- Fixed duplicate reload sound entries in the tf_weapon_flaregun_revenge weapon script
- Fixed players not igniting after being shot when the map has applied the TF_COND_GAS condition
- Fixed not preserving the player's current angles when the map has applied the TF_COND_HALLOWEEN_KART condition
- Fixed missing variables in the Canteen Crasher tournament medals. This does not affect previous versions of those medals.
- Updated func_nobuild entity with a new setting to support destroying buildings within its perimeter when activated
- Updated player entity with SetCustomModelWithClassAnimations input to set a custom player model that uses the class animations
- Updated the tf_logic_cp_timer entity so it can also be used for team RED
- Updated/Added some tournament medals
- Updated the localization files
- Updated the Hazard Headgear
- Fixed using the wrong lightwarp
- Updated the backpack image to match the item
- Updated the Fizzy Pharmacist
- Moved the soda bottle to the other side of the Medic to fix clipping problems
- Fixed the second style not hiding the bottle
- Updated pl_upward
- Fixed exploit that allowed buildings to be built in an area that is later shut off from both teams
- Updated cp_snakewater_final1
- Minor visual, clipping/blockbullet, and detailing fixes
- Fixed alignment issues
- Fixed some mirroring issues
- Updated mid slightly to make it more mirrored
- Increased wall heights on mid to allow more jumps
- Updated last spawn room to reduce the randomness of spawnpoints
- Slightly increased cap time on last to account for longer travel time to the point
- Speculative changes to fix some "wallbug" issues
- Added Competitive mode stage
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed some stability issues
- Fixed being able to equip conflicting cosmetic items using +quickswitch
- Fixed precached particles not being deleted across map changes
- Fixed some hats with drop_type "drop" not being dropped in the world
- Fixed headshot animations sometimes playing at map origin
- Fixed missing polygon on Pyro's finger
- Fixed clipped text in the Mann vs. Machine loot list screen
- Fixed missing BLU skin for The Sydney Sleeper
- Fixed some attribute descriptions being cut off in the Item Pickup dialog
- Fixed duplicate reload sound entries in the tf_weapon_flaregun_revenge weapon script
- Fixed players not igniting after being shot when the map has applied the TF_COND_GAS condition
- Fixed not preserving the player's current angles when the map has applied the TF_COND_HALLOWEEN_KART condition
- Fixed missing variables in the Canteen Crasher tournament medals. This does not affect previous versions of those medals.
- Updated func_nobuild entity with a new setting to support destroying buildings within its perimeter when activated
- Updated player entity with SetCustomModelWithClassAnimations input to set a custom player model that uses the class animations
- Updated the tf_logic_cp_timer entity so it can also be used for team RED
- Updated/Added some tournament medals
- Updated the localization files
- Updated the Hazard Headgear
- Fixed using the wrong lightwarp
- Updated the backpack image to match the item
- Fixed using the wrong lightwarp
- Updated the Fizzy Pharmacist
- Moved the soda bottle to the other side of the Medic to fix clipping problems
- Fixed the second style not hiding the bottle
- Moved the soda bottle to the other side of the Medic to fix clipping problems
- Updated pl_upward
- Fixed exploit that allowed buildings to be built in an area that is later shut off from both teams
- Updated cp_snakewater_final1
- Minor visual, clipping/blockbullet, and detailing fixes
- Fixed alignment issues
- Fixed some mirroring issues
- Updated mid slightly to make it more mirrored
- Increased wall heights on mid to allow more jumps
- Updated last spawn room to reduce the randomness of spawnpoints
- Slightly increased cap time on last to account for longer travel time to the point
- Speculative changes to fix some "wallbug" issues
- Added Competitive mode stage
- Minor visual, clipping/blockbullet, and detailing fixes
After a month and a half of counting, sorting, and organizing, the folks at TF2Maps are ready to show off the best of this year's 72hr TF2Jam! This is their biggest showcase yet at 140 entries!
This year's event received 908 entries, shattering last year's total of 345 and the previous all-time record of 742 set in 2017! The previous donation record (around $10,000 in donations from 1122 different donors) was also shattered by raising a total of $17,916.40 from 1616 different donors! The money was donated to Doctors Without Borders/Mdecins Sans Frontires (MSF), an international, independent organization that provides medical assistance to people affected by conflict, epidemics, disasters, and more. Way to go, TF2 Community!
For more information, check out the showcase thread on TF2Maps! You can also join the TF2Maps Discord and follow TF2Maps on Twitter!
Gertrude's Gallery of Garments is a brand new TF2 community costume contest! Submit your best creations to the TF2 Steam Workshop! There will be prizes for the best entries!
Details can be found here! Don't delay! The deadline for submissions is Friday, September 30th, at 11:59 PM EDT!
Important Links:
Team Fortress 2 is returning to Insomnia, with teams from around the world competing for their chance of a 5,000 prize pool and a chance at glory! The event takes place from Friday, August 26th, to Sunday, August 28th. EssentialsTF will be bringing all three days of action live from the Insomnia Gaming Festival hosted at the National Exhibition Centre in Birmingham, UK.
Signups for the tournament are here. The event will be streamed both at the event and online by EssentialsTF over at their Twitch page, so you can watch the event in-person or in the comfort of your own home. For the latest information, be sure to check out LAN.TF and the EssentialsTF Twitter.
LuckyLukeTF2 is back with the Top 12 special for 2021! Just like previous years, this edition features some of the best plays collected from monthly episodes for the year of 2021! Check out the action on LuckyLukeTF2's YouTube channel here!
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed the Spy being able to disguise after picking-up the intelligence
- Fixed some missing Announcer voice lines during the Competitive post-match summary
- Fixed some view model draw animations not using the snap command
- Fixed the Mann vs. Machine mission selection dialog sometimes drawing under the category controls
- Updated the Cold Cosmos Unusual effect to fix a parenting issue
- Updated Contagious Eruption, Daydream Eruption, and Volcanic Eruption Unusual effects
- Fixed the highlight glow detaching itself from the effects and moving in the direction the player is moving
- Fixed the effects being almost invisible in bright areas
- Updated the Kazan Karategi to fix clipping issues with the Pyro's arms
- Updated the Tropical Camo to fix the rigging and the normal map
- Updated the Boston Brain Bucket and Pest's Pads
- Added Blank style that was originally missed
- Fixed style names not aligning with the styles
- Updated the Bandit's Boots to fix a clipping issue with LOD1
- Updated The Chaser to fix some clipping issues and correct the backpack icon
- Updated item schema and localization files with community fixes
- Updated/Added some tournament medals
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed the Spy being able to disguise after picking-up the intelligence
- Fixed some missing Announcer voice lines during the Competitive post-match summary
- Fixed some view model draw animations not using the snap command
- Fixed the Mann vs. Machine mission selection dialog sometimes drawing under the category controls
- Updated the Cold Cosmos Unusual effect to fix a parenting issue
- Updated Contagious Eruption, Daydream Eruption, and Volcanic Eruption Unusual effects
- Fixed the highlight glow detaching itself from the effects and moving in the direction the player is moving
- Fixed the effects being almost invisible in bright areas
- Fixed the highlight glow detaching itself from the effects and moving in the direction the player is moving
- Updated the Kazan Karategi to fix clipping issues with the Pyro's arms
- Updated the Tropical Camo to fix the rigging and the normal map
- Updated the Boston Brain Bucket and Pest's Pads
- Added Blank style that was originally missed
- Fixed style names not aligning with the styles
- Added Blank style that was originally missed
- Updated the Bandit's Boots to fix a clipping issue with LOD1
- Updated The Chaser to fix some clipping issues and correct the backpack icon
- Updated item schema and localization files with community fixes
- Updated/Added some tournament medals
(Image credit: SFM - Redpanda, Editing - RaosCometh)
This weekend, August 6th and 7th, the top four RGL teams will be flying out to Foxborough, MA, to prove who the best team in North America is and earn their part of the $5,800+ prize pool!
Catch all of the action live on the RGL Twitch stream!
Schedule - Day 1 (Saturday, August 6th)
12pm Eastern - Quarter Finals
4pm Eastern - Semi-finals / Lower Bracket Semi-finals
Schedule - Day 2 (Sunday, August 7th)
12pm Eastern - Lower Bracket Finals
4:30pm Eastern - GRAND FINALS
For more information about the LAN or if you're interested in being an in-person spectator, go to LAN.RGL.gg!
The PASS Time Federation is opening sign-ups for their third season! With new twists and changes, Season 3 is looking for players itching to try out something special! Even if you've played PASS Time before, you'll want to check it out!
The new season wont start until both the NA and EU branches have their team slots full (8 teams for each), but if the number of qualified teams reaches 24 then the divisions will be split into NA/EU High and Low. There will be in-game medals and a prize pool of keys for the first place team!
Sign-ups are already underway! Registration will run until August 27th, so gather your mates for a rousing 3-4 weeks of deadly soccerhockeybasketball!
Join the PASS Time Federation Discord for more information, and get ready to PASS some Time!
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added the Summer 2022 Cosmetic Case
- Contains 25 new community-contributed items
- Adds 11 new community-created Unusual effects (29 variants total)
- Fixed a server crash caused by Sniper trying to eat his gun (switching to Sniper while Heavy is eating a Sandvich)
- Fixed an occasional lag spike when showing the kill cam for some players
- Fixed a regression where spotlights and spawns could not be parented
- Fixed a regression with incorrect prop lighting on some maps such as Barnblitz
- Fixed incorrect team colors for the default style of The Caped Crusader when using the itemtest command
- Fixed missing materials for some Strange Filters in the Mann Co. Store
- Updated/Added some tournament medals
- Updated the localization files
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added the Summer 2022 Cosmetic Case
- Contains 25 new community-contributed items
- Adds 11 new community-created Unusual effects (29 variants total)
- Contains 25 new community-contributed items
- Fixed a server crash caused by Sniper trying to eat his gun (switching to Sniper while Heavy is eating a Sandvich)
- Fixed an occasional lag spike when showing the kill cam for some players
- Fixed a regression where spotlights and spawns could not be parented
- Fixed a regression with incorrect prop lighting on some maps such as Barnblitz
- Fixed incorrect team colors for the default style of The Caped Crusader when using the itemtest command
- Fixed missing materials for some Strange Filters in the Mann Co. Store
- Updated/Added some tournament medals
- Updated the localization files
The avocados are going on vacation this year! BlapBash is officially back for 2022 raising money for SpecialEffect to put fun and inclusion back into the lives of people with physical disabilities by helping them to play video games!
The two-day livestream event will take place on July 30th and 31st starting at 12pm CEST / 6am EDT for 12 hours each day and will feature many familiar TF2 personalities & communities. Theyve got an avocado-jam-packed schedule featuring a variety of events inside and outside of TF2, including their largest ever TF2 crate unboxing and giveaway yet! Catch all the action on the EssentialsTF Twitch channel.
And of course, the famous BlapBash medals are back once again to be claimed starting with a minimum $10 donation. They've also brought back their original medal, now the BlapBash Advocator, as a new reward tier! To donate, head over to the BlapBash donation page and find more info about the event!
(Image credit: Requim, kevin supermarket, agrastiOs, and Tom Yamaza)
Ready up on the plate, slugger! You might have a bat in hand, but you're playing catcher, too!
Another Fortress Faceoffs event is starting soon, so get yourself a ticket to the front row! A unique game mode is in play, combining an American classic with another sport of unknown origin! That's right, it's baseball-dodgeball season! Teams of five Scouts will compete against one another with only one hit of health, taking their pick of skillful leaping or clumsy cleat-eating as baseballs zip through the sky like a Grand Slam out of Fenway! Do your best to dodge the fastballs or you'll be struck OUT for the round! Overcome the AWAY team in a first-to-five frenzy and topple the bracket to become champion of Major League Mayhem! Be part of the fifth Fortress Faceoffs event and make it to the Top 8 to have your MVP plays streamed live!
For this event, bonus regions like South America, Asia, and Oceania can participate for big prizes as well (though games won't be streamed).
In the future, some Fortress Faceoffs events will only be announced on their social platforms (Discord, Steam, Twitter). Watch for new not-so-secret announcements to make sure you can be part of the games and fun!
Sign up today to get your free entrance and overpriced water! The big game starts August 5th @ 1PM EDT / 13:00 CEST (for NA and EU respectively) and will last around 3 days. For more information about event rules, prizes, and more, join the Fortress Faceoffs Discord and claim your spot in the Hall of Fame!
Important Links:
(Image credit: Gigazelle)
Gentlemen and gentlewomen, rejoice! Soon, it will be time to celebrate the 10th anniversary of our streak of [strike]heroic[/strike] cowardly defenses from the [strike]robotic nuisances[/strike] merciless machines. It's because of this occasion that our greatest adversary, Gray Mann, has arrived with a plethora of presents, one of which included a pipe bomb that was not defused on time. Moreover, he has sent his robotic armies for the umpteenth time to try and force us into submission, and recon says that these machines are bigger and badder than ever before. Grab your weapons and Military-Grade Cakes, because it's time to celebrate!
Operation Anniversary Annihilation is a brand new Mann vs. Machine event brought to you by Moonlight MvM that features 6 intermediate, 12 advanced, and 7 expert missions across 17 maps. Complete the waves to earn up to 3 in-game medals! Event servers are available worldwide in North America, South America, Europe, Asia, and Australia.
In addition to sending Gray Mann back to his retirement home, you can also donate to the International Fund for Animal Welfare to support animals in need. Earn up to 3 in-game donor medals for donations of $5, $10, and $15 USD, respectively. Click here for more information on how to donate.
Interested in learning how to create your own MvM waves? Well you're in luck because new submissions are being accepted for the next event! Check out the submission forum for more information. All content creators with an accepted submission will earn a special in-game creator medal!
Have fun, but dont delay! This tour will implode in just 30 days on August 15th, 2022!
Important Links:
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed payload cart not rolling back
- Fixed soundscape regression
- Fixed being dropped from the server when refunding upgrades in Mann vs. Machine
- Fixed jiggle bones on the inspect screen
- Added some tournament medals
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed payload cart not rolling back
- Fixed soundscape regression
- Fixed being dropped from the server when refunding upgrades in Mann vs. Machine
- Fixed jiggle bones on the inspect screen
- Added some tournament medals
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Several fixes to address exploits and stability issues
- Added a game server setting, "net_chan_limit_msec", which allows server operators to limit amount of processing time the game server can spend on processing packets for each client per tick. Clients that send packets causing server CPU processing time to exceed configured number of milliseconds will be kicked from the game server.
- Added a game server setting, "net_chan_stats_dump" which, when enabled, will dump statistics of each network channel when that network channel is closed. Statistics include messages, bandwidth, and CPU processing time breakdown.
- Added a game server setting, "tf_fall_damage_disablespread", to disable random fall damage (default: 0)
- Fixed not being able to adjust the offset for a cosmetic item's Unusual effect
- Fixed some players seeing [unknown] for their player name
- Fixed broken transparency on cosmetics
- Fixed lag compensation when melee-ing teammates
- Fixed not being able to hit a player's hitbox if it extends outside the player's bounding box during an animation
- Fixed jiggle bones rendering in the loadout and item previews
- Fixed the Iron Bomber's projectile collision size not matching other projectile collision sizes
- Fixed ConVar buttons flickering after being clicked to toggle the value
- Fixed The Shortstop shove showing as self-inflicted damage
- Fixed Mini-Sentry guns not triggering damage alerts in the HUD
- Fixed net_disconnect_reason affecting disconnect messages on the client
- Fixed Medi Gun charges expiring too early if a server forces add_uber_time
- Fixed network edicts being used for server-side-only entities
- Updated mat_picmip to allow values below -1
- Updated/Added some tournament medals
- Updated the localization files
- Updated Mann vs. Machine
- Fixed not being able to kick Spectators
- Fixed bots not displaying the correct names
- Fixed the loading screen backgrounds on Valve servers
- Fixed bercharge charge rate and duration upgrade not working for the Vaccinator
- Updated Arena mode
- Fixed players being able to late-join the game
- Fixed players on team Unassigned being able to kill other players
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Several fixes to address exploits and stability issues
- Added a game server setting, "net_chan_limit_msec", which allows server operators to limit amount of processing time the game server can spend on processing packets for each client per tick. Clients that send packets causing server CPU processing time to exceed configured number of milliseconds will be kicked from the game server.
- Added a game server setting, "net_chan_stats_dump" which, when enabled, will dump statistics of each network channel when that network channel is closed. Statistics include messages, bandwidth, and CPU processing time breakdown.
- Added a game server setting, "tf_fall_damage_disablespread", to disable random fall damage (default: 0)
- Fixed not being able to adjust the offset for a cosmetic item's Unusual effect
- Fixed some players seeing [unknown] for their player name
- Fixed broken transparency on cosmetics
- Fixed lag compensation when melee-ing teammates
- Fixed not being able to hit a player's hitbox if it extends outside the player's bounding box during an animation
- Fixed jiggle bones rendering in the loadout and item previews
- Fixed the Iron Bomber's projectile collision size not matching other projectile collision sizes
- Fixed ConVar buttons flickering after being clicked to toggle the value
- Fixed The Shortstop shove showing as self-inflicted damage
- Fixed Mini-Sentry guns not triggering damage alerts in the HUD
- Fixed net_disconnect_reason affecting disconnect messages on the client
- Fixed Medi Gun charges expiring too early if a server forces add_uber_time
- Fixed network edicts being used for server-side-only entities
- Updated mat_picmip to allow values below -1
- Updated/Added some tournament medals
- Updated the localization files
- Updated Mann vs. Machine
- Fixed not being able to kick Spectators
- Fixed bots not displaying the correct names
- Fixed the loading screen backgrounds on Valve servers
- Fixed bercharge charge rate and duration upgrade not working for the Vaccinator
- Fixed not being able to kick Spectators
- Updated Arena mode
- Fixed players being able to late-join the game
- Fixed players on team Unassigned being able to kill other players
- Fixed players being able to late-join the game
Get ready! The annual TF2Maps 72-Hour Summer Jam is back for 2022, and the whole community is invited to take part! The 72-Hour Jam starts Friday, July 22nd, at 5pm GMT, and lasts until Monday, July 25th, at 5pm GMT!
For anyone new to the concept, the 72-Hour Jam is a TF2Maps tradition where the community dedicates 3 days of their time to producing cool content themed around Team Fortress 2! This includes maps, models, war paints, animations, videos, paintings, drawings, mods, fan-fiction, woodwork, stonework, legwork, homework, and everything else in-between so long as it's related to Team Fortress 2! Let the waves of creativity rush over you! Post your creation(s) on their web site to show them what you made, and they'll give you a genuine in-game medal to flaunt over random passersby!
This year, the Jams charity drive is supporting Doctors Without Borders. Anyone who donates $5 or more to the drive is eligible to receive this years in-game charity medal. Donate here!
For more information, check out the thread on TF2Maps or join the TF2Maps Discord. And be sure to follow TF2Maps on Twitter for live coverage during the event!
LAN's are finally back, and so is the LAN Downunder! Teams and players from around Oceania will meet this weekend to crown another LAN champion at the GIC Arena in Melbourne, Australia!
The event will feature a six round Swiss stage, followed by single elimination playoffs on day 2. There can only be one winner! Who will it be? Tune in at 11pm AEST to CappingTV for some jam packed action!
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed the client disconnect reason not always displaying
- Fixed sv_vote_holder_may_vote_no ConVar to work with the recent vote changes
- Fixed Spy feign deaths not showing the correct class portraits
- Fixed the backpack materials for the Rewired Rampage Perilous Peridots and Quarrelous Quartz community medals
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed the client disconnect reason not always displaying
- Fixed sv_vote_holder_may_vote_no ConVar to work with the recent vote changes
- Fixed Spy feign deaths not showing the correct class portraits
- Fixed the backpack materials for the Rewired Rampage Perilous Peridots and Quarrelous Quartz community medals
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed an exploit related to clearing the in-game text chat
- Fixed an exploit where players could use sv_cheats on secure servers
- Fixed an exploit where players could teleport back to their own spawn by changing loadout/class while touching the other team's No Entry gate
- Fixed an exploit with the Huntsman in which a player could change loadout to negate the speed debuff when charged
- Fixed an exploit with the Ap-Sap where players could spam noises
- Fixed an exploit where dispensers could heal through glass on some maps
- Fixed an exploit where a Spy could disguise and create an invisible bullet blocking shield at their feet
- Fixed laggy animations on Halloween bosses, skeletons, ghosts and other ghoul-like beings
- Fixed the Spy using incorrect disguise weapons when disguising as Soldier, Pyro, Heavy or Engineer with no member of the same class on the opposing team
- Fixed projectiles sometimes colliding with teammates too early/late
- Fixed being able to change names during a matchmaking game
- Fixed some HUD images being blurry when using low texture settings
- Fixed the Spy's feigned deaths with the Dead Ringer not showing up in the matchmaking quick team status bar
- Fixed %killername% and other placeholder names sometimes showing up on the kill cam and stats screen
- Re-enabled ability for servers to send disconnect reasons to clients
- Added ConVar net_disconnect_reason to use the disconnect reason sent from the client
- Removed Headgear option from the Mann Co. Catalog dropdown list
- Updated vote system
- Both teams can have a kick vote running at the same time
- Can have a global vote running at the same time as a kick vote
- Fixed sometimes not being able to vote on maps at the end of the round
- Updated the El Fiestibrero to fix a problem with the model
- Updated/Added some tournament medals
- Updated the localization files
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed an exploit related to clearing the in-game text chat
- Fixed an exploit where players could use sv_cheats on secure servers
- Fixed an exploit where players could teleport back to their own spawn by changing loadout/class while touching the other team's No Entry gate
- Fixed an exploit with the Huntsman in which a player could change loadout to negate the speed debuff when charged
- Fixed an exploit with the Ap-Sap where players could spam noises
- Fixed an exploit where dispensers could heal through glass on some maps
- Fixed an exploit where a Spy could disguise and create an invisible bullet blocking shield at their feet
- Fixed laggy animations on Halloween bosses, skeletons, ghosts and other ghoul-like beings
- Fixed the Spy using incorrect disguise weapons when disguising as Soldier, Pyro, Heavy or Engineer with no member of the same class on the opposing team
- Fixed projectiles sometimes colliding with teammates too early/late
- Fixed being able to change names during a matchmaking game
- Fixed some HUD images being blurry when using low texture settings
- Fixed the Spy's feigned deaths with the Dead Ringer not showing up in the matchmaking quick team status bar
- Fixed %killername% and other placeholder names sometimes showing up on the kill cam and stats screen
- Re-enabled ability for servers to send disconnect reasons to clients
- Added ConVar net_disconnect_reason to use the disconnect reason sent from the client
- Removed Headgear option from the Mann Co. Catalog dropdown list
- Updated vote system
- Both teams can have a kick vote running at the same time
- Can have a global vote running at the same time as a kick vote
- Fixed sometimes not being able to vote on maps at the end of the round
- Both teams can have a kick vote running at the same time
- Updated the El Fiestibrero to fix a problem with the model
- Updated/Added some tournament medals
- Updated the localization files
(Image credit: Raos)
One of the biggest tournaments in competitive Team Fortress 2 history is happening this weekend at Localhost TF2 LAN! All the top teams in North America - froyotech, Witness Gaming, Like A G6, (and others!) - are back for more as they fight to be crowned kings of the East Coast!
Catch the action on Saturday and Sunday, June 25-26, starting at 12:00pm EDT, streamed live on b4nnys Twitch channel.
Find out more about how to attend, support and follow the tournament on the official event page.
(Image credit: washy)
After nearly a decade of fruitlessly throwing endless streams of Merc bodies at hordes of evil robots, it's about time to shake things up a bit! What could possibly be more effective than that, you ask? It's simple: become a horde of evil robots! The folks at Potato.TF arent entirely certain whether this is legal, safe, or even humane, but they're going to find out one way or the other. After all, science isn't about WHY, it's about WHY NOT!
Operation Rewired Rampage is a charity event created and hosted by Potato.TF. Players are now robots and must fight their way to REDs base. Blast your way through more than a dozen community-created maps and missions this summer and experience MvM like never before! Servers are available in North America, South America, Europe, Asia, and Australia. Click here to get started!
In addition to destroying robots (as robots), there is a charity fundraiser supporting Direct Relief! Donate as little as $5 to receive an in-game medal! Have the link to your Steam profile ready and click here for more information.
Destroy those robots while you can! The event will end on August 26th, 2022.
Important Links:
Last month, the TF2 creative community wrapped on another annual creation jam and now you can check out the showcase of all the finished works! All made in the timeframe of 72 hours, this year's jam brought in 345 entries and raised $10,155.82 for St. Jude Children's Research Hospital!
Check out the Showcase thread HERE! Want to be involved next time or get into the thriving content creation community? Join the TF2Maps Discord!
(Image credit: Mayor Rev)
Red alert, mercs! April is drawing near, and an unusual yet familiar virus has fallen upon the robotic hordes once again. The aptly named "Meme Machines" are back to wreak havoc, blunder about, and provide a healthy helping of the best medicine money can't buylaughter! Now sign up for the cheapest insurance plan you can find and grab your guns, because it's time for a comedy session!
Operation Peculiar Pandemonium is an April Fools Mann vs Machine tour brought to you by Moonlight MvM that once again pits the Mercs against a meme-fueled robotic onslaught. Complete all the waves in this intermediate-difficulty tour to earn a special pink tank medal! Event servers are available in North America, South America, Europe, Asia, and Australia.
In addition to wrecking the meme machines, you can also donate to the charity fundraiser for The National Breast Cancer Foundation of Australia. Up to three pink donor medals are up for grabs for donations of A$6 (US$5), A$20 (US$15), and A$33 (US$25). Both cash and TF2 items are accepted. Click here for more information on how to donate.
Have fun, but dont delay or else the meme machines will conquer the world by April 11th!
Important Links:
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Updated Taunt: Shooter's Stakeout to fix LOD bugs
- Updated class portraits with nomip/nolod flags
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Updated Taunt: Shooter's Stakeout to fix LOD bugs
- Updated class portraits with nomip/nolod flags
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed particle effects regression when players are killed
- Updated/Added some tournament medals
- Updated the localization files
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed particle effects regression when players are killed
- Updated/Added some tournament medals
- Updated the localization files
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Security and stability improvements
- Fixed a client crash related to previewing market items
- Fixed Strange cosmetic items not counting buildings_destroyed for buildings destroyed by a sapper
- Fixed looping particle effects being orphaned when players are killed or force-respawned
- Fixed Taunt: Shooter's Stakeout using one of the Engineer's voice lines
- Updated Smissmas Swirls, Amethyst Winds, and Golden Gusts Unusual effects
- Fixed visibility issues in bright environments
- Reduced delay before the swirls start in order to accommodate short taunts
- Updated Sparkling Spruce, Glittering Juniper, and Prismatic Pine Unusual effects
- Raised the default height of the effect in order to prevent clipping issues
- Updated the Sparkling Lights Unusual effect
- Fixed visibility issues in bright environments
- Updated Condescending Embrace Unusual effect
- Fixed the effect not moving when taunting
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Security and stability improvements
- Fixed a client crash related to previewing market items
- Fixed Strange cosmetic items not counting buildings_destroyed for buildings destroyed by a sapper
- Fixed looping particle effects being orphaned when players are killed or force-respawned
- Fixed Taunt: Shooter's Stakeout using one of the Engineer's voice lines
- Updated Smissmas Swirls, Amethyst Winds, and Golden Gusts Unusual effects
- Fixed visibility issues in bright environments
- Reduced delay before the swirls start in order to accommodate short taunts
- Fixed visibility issues in bright environments
- Updated Sparkling Spruce, Glittering Juniper, and Prismatic Pine Unusual effects
- Raised the default height of the effect in order to prevent clipping issues
- Updated the Sparkling Lights Unusual effect
- Fixed visibility issues in bright environments
- Updated Condescending Embrace Unusual effect
- Fixed the effect not moving when taunting
(Image credit: Logo - RIFTER, SFM work - kevin supermarket, Assembly - Requim,
Concepts and feedback - agrastiOs)
Ready those arms, mates! There's about to be an uprisin'! Sticks and stones will be breaking bones, but words make advertisements cooler! The Fortress Faceoffs team is back with a new event this season to try out some old-fashioned archery! That's right, this action-packed hunter holiday isn't gonna hide much longer! Come participate in the Bowmann Brawl Tournament, featuring teams of five competing against one another to see who's got the sharpest eye and the least impact wounds! Battles will take place across five lovely landscapes designed to test who's the best at "standin' around like a bloody idiot" on the objective! The eight teams of kings who stand highest on the hilltop will move on to the Fortress Faceoffs livestreams to celebrate their glory on the big screen!
Be sure to get in quick! This is the first of many minor events to come! Hosted around April and October, future minor events will be announced only in the Fortress Faceoffs Discord and limited to a smaller player count. This event is restricted to 24 teams for North America and Europe, so be sure to get in and apply before April 6th! The games begin on April 14th! See you there!
(Image credit: Raos)
Competitive Team Fortress 2 is returning to LAN this weekend at Localhost TF2 LAN! Watch the best teams in North America - froyotech, Witness Gaming, Like A G6, (and more!) - as they battle for dominance of the region!
Catch the action on Saturday and Sunday, February 12-13, starting at 12:00pm PST, streamed live on b4nnys Twitch channel.
Find out more about how to attend, support and follow the tournament on the official event page.
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed disguised/cloaked spies being able to block player destruction captures
- Updated Minty Cypress, Pristine Pine, and Sparkly Spruce Unusual taunt effects to improve visibility in bright areas
- Updated pl_breadspace
- Fixed being able to place buildings in the forward BLU spawn room
- Updated pl_wutville_event
- Fixed a few static_prop models being used to stand on high up in the map
- Updated cp_altitude
- Fixed tree models in the 3D skybox using the wrong skin
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed disguised/cloaked spies being able to block player destruction captures
- Updated Minty Cypress, Pristine Pine, and Sparkly Spruce Unusual taunt effects to improve visibility in bright areas
- Updated pl_breadspace
- Fixed being able to place buildings in the forward BLU spawn room
- Updated pl_wutville_event
- Fixed a few static_prop models being used to stand on high up in the map
- Updated cp_altitude
- Fixed tree models in the 3D skybox using the wrong skin
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed not being able to preview Community Market items in-game
- Updated the localization files
- Updated cp_altitude
- Increased capture time on A
- Increased BLU respawn time on A
- Increased RED respawn time on B
- Increased delay before BLUs first forward spawn activates after A is captured
- Fixed RED having access to a spectator camera on A after the point was captured
- Fixed case where BLU could enter REDs forward spawn after B was captured
- Fixed a missing respawn visualizer in BLU's first spawn
- Fixed a texture issue on C cable car tower
- Updated menu photos
- Visual adjustments
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed not being able to preview Community Market items in-game
- Updated the localization files
- Updated cp_altitude
- Increased capture time on A
- Increased BLU respawn time on A
- Increased RED respawn time on B
- Increased delay before BLUs first forward spawn activates after A is captured
- Fixed RED having access to a spectator camera on A after the point was captured
- Fixed case where BLU could enter REDs forward spawn after B was captured
- Fixed a missing respawn visualizer in BLU's first spawn
- Fixed a texture issue on C cable car tower
- Updated menu photos
- Visual adjustments
- Increased capture time on A
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed movement bug related to the Cow Mangler 5000
- Fixed Taunt: The Hot Wheeler sounds not always playing
- Updated Winter Spirit, Festive Spirit, and Magical Spirit Unusual taunt effects with performance improvements
- Updated pl_breadspace
- Fixed an bug where BLU could teleport into RED spawn
- Fixed an animation error within the final arena
- Fixed some displacements seams
- Deleted some light effects no longer in use in the final area
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed movement bug related to the Cow Mangler 5000
- Fixed Taunt: The Hot Wheeler sounds not always playing
- Updated Winter Spirit, Festive Spirit, and Magical Spirit Unusual taunt effects with performance improvements
- Updated pl_breadspace
- Fixed an bug where BLU could teleport into RED spawn
- Fixed an animation error within the final arena
- Fixed some displacements seams
- Deleted some light effects no longer in use in the final area
- Fixed an bug where BLU could teleport into RED spawn
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed Your Eternal Reward ragdolls not fading
- Fixed Wrap Assassin projectiles colliding with invisible map entities
- Fixed ConTracker counting kills twice
- Fixed Halloween: Exorcism spell not being triggered by feign deaths
- Updated schema drop_type for hats shipped in the last few updates
- Updated Spark of Smissmas Unusual effect
- Fixed some slight coloring issues
- Adjusted lifetime values
- Updated The Giftcrafter and Beanie The All-Gnawing to fix material/model issues
- Updated the Steam Workshop dialog to support skipping several pages at once
- ConVar tf_steam_workshop_page_skip controls the number of pages to skip. Default is 10.
- Supports wrapping around the beginning and end of the list
- Updated/Added some tournament medals
- Updated the localization files
- Updated ctf_doublecross_snowy
- Fixed missing texture
- Fixed a few minor visual issues
- Updated pl_breadspace
- Fixed some clipping around cliffs and BLU base
- Fixed a bug where players could get stuck behind a wall of computers near the final point
- Fixed location by BLU spawn where you can build under cliff
- Fixed an issue with sound in the final sequence
- Fixed decals
- Fixed missing Breadcrab animations
- Added updated drill model
- Added normal maps for the rock cliffs
- Added missing decals and logos
- Added bread chunks that fly when Big Mama explodes
- Optimized areas to reduce lag
- Updated backpack and matchmaking images
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed Your Eternal Reward ragdolls not fading
- Fixed Wrap Assassin projectiles colliding with invisible map entities
- Fixed ConTracker counting kills twice
- Fixed Halloween: Exorcism spell not being triggered by feign deaths
- Updated schema drop_type for hats shipped in the last few updates
- Updated Spark of Smissmas Unusual effect
- Fixed some slight coloring issues
- Adjusted lifetime values
- Fixed some slight coloring issues
- Updated The Giftcrafter and Beanie The All-Gnawing to fix material/model issues
- Updated the Steam Workshop dialog to support skipping several pages at once
- ConVar tf_steam_workshop_page_skip controls the number of pages to skip. Default is 10.
- Supports wrapping around the beginning and end of the list
- ConVar tf_steam_workshop_page_skip controls the number of pages to skip. Default is 10.
- Updated/Added some tournament medals
- Updated the localization files
- Updated ctf_doublecross_snowy
- Fixed missing texture
- Fixed a few minor visual issues
- Fixed missing texture
- Updated pl_breadspace
- Fixed some clipping around cliffs and BLU base
- Fixed a bug where players could get stuck behind a wall of computers near the final point
- Fixed location by BLU spawn where you can build under cliff
- Fixed an issue with sound in the final sequence
- Fixed decals
- Fixed missing Breadcrab animations
- Added updated drill model
- Added normal maps for the rock cliffs
- Added missing decals and logos
- Added bread chunks that fly when Big Mama explodes
- Optimized areas to reduce lag
- Updated backpack and matchmaking images
- Fixed some clipping around cliffs and BLU base
(Image credit: Woony)
Listen up mercs, it is once again the end of the year and you all know what that means, don't you? Put your hand down Scout, it does not mean you can try to score a date at the mall while dressed as an elf again. It means that you have once again been enlisted to fight off hordes of angry shoppers, falling trees, and most importantly, robots! And you had better believe those trees will not be on our side, despite that holiday everyone celebrates right about now. Now pack your guns, because your tour of duty has BEGUN!
Operation Binary Blackout is a holiday Mann vs. Machine charity event brought to you by Moonlight MvM featuring 7 intermediate missions and 13 advanced missions. Defeat the hordes of robots in this community tour and earn up to 3 in-game medals! Event servers are available worldwide in North America, South America, Europe, Asia, and Australia.
If fighting off robots isn't enough for you, there is also a charity drive for Child's Play aimed at benefiting the lives of children at hospitals around the world. Cash or item donations of at least $5 USD will earn an in-game donor medal! Click here for information on how to donate!
Interested in creating content for future MvM events? New MvM submissions are now being accepted for the next event! Check out the links below for more information or join the Moonlight MvM Discord to participate in the development process. All contributors will earn a special in-game content creator medal!
Have fun, but dont delay, because the event will end on March 30, 2022!
Important links:
(Image credit: Rainnyy and Suna)
The temperature is low, but the spirits are high! The annual 72 Hour Jam is back once more to fill your heart with creative cheer! This year, the Jams charity drive is supporting St. Jude's Children's Research Hospital. Anyone who donates $5 or more to the drive is eligible to receive this years in-game charity medal. Donate here!
Starting Friday, December 17th, at 6pm GMT (10am PST), you have 72 hours to make whatever Team Fortress 2 creation you can think of! Whether it be a map, model, artwork, or even another game entirely, anything goes as long as it's Team Fortress 2 related! Additionally, you are able to earn another medal simply by participating!
For more information, check out the thread on TF2Maps or join the TF2Maps Discord. Be sure to also follow @TF2Maps on Twitter and Twitch for live coverage over the weekend, as well as any future events!
Happy Jamming!
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Updated the Smissmas Tree Unusual effect to improve performance
- Updated El Fiestibrero to fix clipping issues
- Updated The Giftcrafter to fix a problem with the materials
- Updated the Unusual Cap to fix the rotation of the unusual attachment
- Updated the Ominous Offering to add the counts_as_assister attribute
- Updated The Argyle Ace with community Jarate fix from Andrs S. (rabscootle)
- Updated/Added some tournament medals
- Updated the localization files
- Updated pl_coal_event
- Added a second route into C
- Detail fixes
- Optimization
- Updated pl_chilly
- Fixed few models not being solid
- Fixed few gift model collisions
- Fixed few spots where players were able to stand on in thin air
- Fixed hand truck from blocking players at the indoor area
- Fixed rare case of the payload cart not exploding when round ends at the pit
- Fixed being able to stand on the tip of the end rocket
- Fixed enemy being able to shoot at BLU 1st base spawn basement
- Minor visual fixes
- Improved clipping
- Updated ctf_doublecross_snowy
- Fixed a number of visual issues
- Fixed a number of clipping issues
- Added nobuild triggers to spawn doors
- Major reforestation initiative funded
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Updated the Smissmas Tree Unusual effect to improve performance
- Updated El Fiestibrero to fix clipping issues
- Updated The Giftcrafter to fix a problem with the materials
- Updated the Unusual Cap to fix the rotation of the unusual attachment
- Updated the Ominous Offering to add the counts_as_assister attribute
- Updated The Argyle Ace with community Jarate fix from Andrs S. (rabscootle)
- Updated/Added some tournament medals
- Updated the localization files
- Updated pl_coal_event
- Added a second route into C
- Detail fixes
- Optimization
- Added a second route into C
- Updated pl_chilly
- Fixed few models not being solid
- Fixed few gift model collisions
- Fixed few spots where players were able to stand on in thin air
- Fixed hand truck from blocking players at the indoor area
- Fixed rare case of the payload cart not exploding when round ends at the pit
- Fixed being able to stand on the tip of the end rocket
- Fixed enemy being able to shoot at BLU 1st base spawn basement
- Minor visual fixes
- Improved clipping
- Fixed few models not being solid
- Updated ctf_doublecross_snowy
- Fixed a number of visual issues
- Fixed a number of clipping issues
- Added nobuild triggers to spawn doors
- Major reforestation initiative funded
- Fixed a number of visual issues
(Image credit: Requim, kevin supermarket, and agrastiOs)
T'is the season to celebrate the holidays with friends and family... a perfect time to sign yourself and your best mate up for WAR!
Come one, come all! The Fortress Faceoffs team has partnered with Divergent Media to deliver a special gift for you this Smissmas season! Bring your friends (just two though, please) to compete in a 2-on-2 tournament with a unique spin on a popular game mode! Players will fight against pairs of any two classes with a catch: each one has a limited selection of weapons in their arsenal! Run the gauntlet with a friend as two different classes to form the best combo since 2Fort and defeat your enemies 20 times to win (like in MGE)! Maps have been chosen to provide the most even balance for all 9 classes, and weapons are hand-picked to keep Scout's health insurance in good shape. The top 8 champions will have games streamed live on the Fortress Faceoffs and Divergent Media Twitch channels!
Sign up for Dueling Doubles today to get your spot before they run out! The competition starts December 27th @ 1PM ET / 13:00 CET and will last for around one week. For more info about event rules, weapons, and more, join the Fortress Faceoffs Discord and aim for that high score!
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Updated the Festive Frames to add missing styles that don't hide the hat
- Fixed backpack image for the Winter 2021 Cosmetic Key
- Renamed Smissmas Swirl Unusual effect to Spiraling Lights
- Updated Polar Forecast, Spiraling Lights, and Twisting Lights Unusual effects
- Updated the Train of Thought
- Fixed model issues
- Added Genteel Smoke effect
- Updated cp_altitude
- Fixed a clipping exploit that allowed players to build out of bounds
- Fixed a clipping exploit that allowed players to stand above BLU's first spawn
- Fixed a rendering priority issue with a respawn visualizer in BLU's first spawn
- Updated pl_coal_event
- Fixed a clipping issue with a window
- Fixed a displacement
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Updated the Festive Frames to add missing styles that don't hide the hat
- Fixed backpack image for the Winter 2021 Cosmetic Key
- Renamed Smissmas Swirl Unusual effect to Spiraling Lights
- Updated Polar Forecast, Spiraling Lights, and Twisting Lights Unusual effects
- Updated the Train of Thought
- Fixed model issues
- Added Genteel Smoke effect
- Fixed model issues
- Updated cp_altitude
- Fixed a clipping exploit that allowed players to build out of bounds
- Fixed a clipping exploit that allowed players to stand above BLU's first spawn
- Fixed a rendering priority issue with a respawn visualizer in BLU's first spawn
- Fixed a clipping exploit that allowed players to build out of bounds
- Updated pl_coal_event
- Fixed a clipping issue with a window
- Fixed a displacement
- Fixed a clipping issue with a window
It's that time of the year again, and TFConnect is coming back to town! This year, they're hosting a charity event on December 11th and 12th (both days at 1pm CET | 7am EST) in support of SpecialEffect, whose mission is to empower gamers with disabilities.
During the event, there will be an assortment of activities for everyone involved! They have a 6v6 tournament with a twist featuring your favorite content creators, a live Smissmas Baking show featuring Shork & friends, a session of Mann Vs. Machine hosted by CeeJaey with special guests A_Seagull, Uncle Dane, Robin Walker, Jill, SirActionSlacks & Benjamoose, and much, much more! Follow TFConnect on Twitter as they reveal more about their upcoming event over the next week!
Watch it all go down LIVE on KritzKast's Twitch channel!
Donations are open until January 3rd, 2022!
For more information on the event and how you can donate, visit TFConnect!
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Happy Smissmas 2021!
- All players who play TF2 during the event will receive a Stuffed Stocking as a gift! Stockings contain goodies for good little Mercenaries.
- Featuring 6 new community maps: Altitude, Bread Space, Cascade, Chilly, Doublefrost, and Polar
- Added the Winter 2021 Cosmetic Case
- Contains 20 new community-contributed items
- The Festivizer can be found as a bonus drop when opening the case
- Added 3 new community-contributed taunts to the Mann Co. Store
- Taunt: Doctor's Defibrillators
- Taunt: Shooter's Stakeout
- Taunt: The Hot Wheeler
- Added 27 new community-created Unusual effects
- 16 new effects for Unusual hats
- 11 new effects for Unusual taunts
- All cosmetic and taunt cases will grant Smissmas 2021 Unusual effects instead of their normal Unusual effects during the event. This does not include crates.
- Mann Co. Store winter sale!
- Smissmas runs through January 7th, 2022
- Fixed Engineer losing metal when hitting damaged buildings while they are being re-deployed after pick-up
- Fixed Wrap Assassin projectiles colliding with other projectiles and func_lod entities
- Fixed Halloween: Voices From Below spell not working correctly with more taunts and the Ready voice lines
- Updated soundlevels for some competitive mode sounds
- Updated the description for the Blutsauger to clarify its attributes
- Updated sound channels for some voice lines
- Updated hurtme command to allow negative health values when using sv_cheats
- Updated koth_probed to fix an error model
- Updated/Added some tournament medals
- Updated the localization files
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Happy Smissmas 2021!
- All players who play TF2 during the event will receive a Stuffed Stocking as a gift! Stockings contain goodies for good little Mercenaries.
- Featuring 6 new community maps: Altitude, Bread Space, Cascade, Chilly, Doublefrost, and Polar
- Added the Winter 2021 Cosmetic Case
- Contains 20 new community-contributed items
- The Festivizer can be found as a bonus drop when opening the case
- Contains 20 new community-contributed items
- Added 3 new community-contributed taunts to the Mann Co. Store
- Taunt: Doctor's Defibrillators
- Taunt: Shooter's Stakeout
- Taunt: The Hot Wheeler
- Taunt: Doctor's Defibrillators
- Added 27 new community-created Unusual effects
- 16 new effects for Unusual hats
- 11 new effects for Unusual taunts
- 16 new effects for Unusual hats
- All cosmetic and taunt cases will grant Smissmas 2021 Unusual effects instead of their normal Unusual effects during the event. This does not include crates.
- Mann Co. Store winter sale!
- Smissmas runs through January 7th, 2022
- Fixed Engineer losing metal when hitting damaged buildings while they are being re-deployed after pick-up
- Fixed Wrap Assassin projectiles colliding with other projectiles and func_lod entities
- Fixed Halloween: Voices From Below spell not working correctly with more taunts and the Ready voice lines
- Updated soundlevels for some competitive mode sounds
- Updated the description for the Blutsauger to clarify its attributes
- Updated sound channels for some voice lines
- Updated hurtme command to allow negative health values when using sv_cheats
- Updated koth_probed to fix an error model
- Updated/Added some tournament medals
- Updated the localization files
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed Dragon's Fury projectiles colliding with other projectiles
- Fixed Dragon's Fury, Short Circuit, and tf_projectile_energy_ring projectiles colliding with func_lod entities
- Fixed tf_projectile_energy_ring projectiles not colliding with tf_generic_bomb entities
- Fixed an exploit related to opening the ConTracker while the taunt menu is open
- Fixed an issue with props and team colors when taunting with Australium weapons
- Fixed servers not being able to load Mann vs. Machine .pop files for workshop maps
- Fixed not being able to apply Strange Parts to the Battery Canteen and other Strange powerup bottles
- Fixed large bundle descriptions being clipped in the Mann Co. Store
- Fixed Halloween: Voices From Below spell not working correctly with the Taunt: Bad Pipes
- Fixed a sound bug related to using The Huntsman and the Taunt: Zoomin' Broom
- Fixed players receiving knockback from enemy weapons during a truce
- Updated Mann vs. Machine mode
- Fixed an infinite health exploit for Snipers using The Razorback
- Fixed the incorrect .pop file being loaded during map change when using tf_mvm_missioncyclefile
- Updated the Strange ranks for the Razorback to be similar to the Manntreads
- Updated The Mislaid Sweater and Beanie The All-Gnawing to fix issues with the materials
- Updated/Added some tournament medals
- Updated the localization files
- Updated koth_synthetic_event
- Fixed some prop pop in
- Added backup check to try to make sure the point is set to neutral when the toastmaster spawns
- Increased volume of toastmaster summon sounds to make it more obvious when he spawns
- Updated pd_farmageddon
- Updated scarecrow logic to make damaging them more consistent
- Fixed incorrect farmer line playing sometimes when the cap opens
- Added func_respawnflag back to the acid area in cap zone that mysteriously vanished
- Fixed some floating props and beams
- Added team specific teleporter destinations for teleporting players out of the cap zone when a round is over. This should stop players getting stuck in each other.
- Cap point open sprite should no longer appear at the start of a round if the cap opened during "waiting for players"
- Blocked off sentry spot under the ramps at mid because it was too advantageous
- Community request
- Added new item_teamflag ouputs OnPickup1, OnDrop1, and OnCapture1 that fire outputs with the player as the activator
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed Dragon's Fury projectiles colliding with other projectiles
- Fixed Dragon's Fury, Short Circuit, and tf_projectile_energy_ring projectiles colliding with func_lod entities
- Fixed tf_projectile_energy_ring projectiles not colliding with tf_generic_bomb entities
- Fixed an exploit related to opening the ConTracker while the taunt menu is open
- Fixed an issue with props and team colors when taunting with Australium weapons
- Fixed servers not being able to load Mann vs. Machine .pop files for workshop maps
- Fixed not being able to apply Strange Parts to the Battery Canteen and other Strange powerup bottles
- Fixed large bundle descriptions being clipped in the Mann Co. Store
- Fixed Halloween: Voices From Below spell not working correctly with the Taunt: Bad Pipes
- Fixed a sound bug related to using The Huntsman and the Taunt: Zoomin' Broom
- Fixed players receiving knockback from enemy weapons during a truce
- Updated Mann vs. Machine mode
- Fixed an infinite health exploit for Snipers using The Razorback
- Fixed the incorrect .pop file being loaded during map change when using tf_mvm_missioncyclefile
- Fixed an infinite health exploit for Snipers using The Razorback
- Updated the Strange ranks for the Razorback to be similar to the Manntreads
- Updated The Mislaid Sweater and Beanie The All-Gnawing to fix issues with the materials
- Updated/Added some tournament medals
- Updated the localization files
- Updated koth_synthetic_event
- Fixed some prop pop in
- Added backup check to try to make sure the point is set to neutral when the toastmaster spawns
- Increased volume of toastmaster summon sounds to make it more obvious when he spawns
- Fixed some prop pop in
- Updated pd_farmageddon
- Updated scarecrow logic to make damaging them more consistent
- Fixed incorrect farmer line playing sometimes when the cap opens
- Added func_respawnflag back to the acid area in cap zone that mysteriously vanished
- Fixed some floating props and beams
- Added team specific teleporter destinations for teleporting players out of the cap zone when a round is over. This should stop players getting stuck in each other.
- Cap point open sprite should no longer appear at the start of a round if the cap opened during "waiting for players"
- Blocked off sentry spot under the ramps at mid because it was too advantageous
- Updated scarecrow logic to make damaging them more consistent
- Community request
- Added new item_teamflag ouputs OnPickup1, OnDrop1, and OnCapture1 that fire outputs with the player as the activator
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a client crash related to right-clicking an input field to open the context menu
- Updated Taunt: The Dueling Banjo to add a missing sound file
- Updated spelling for Sarsparilla Sprayed to Sarsaparilla Sprayed
- Updated The Mislaid Sweater and Beanie The All-Gnawing to fix issues with the backpack images
- Updated contributors display list for Los Muertos to add a missing contributor
- Updated Megalo map stamp to fix incorrect image
- Updated border color for Unusual items in the loadout menu
- Updated the localization files
- Updated cp_ambush_event
- Fixed building inside wall exploit
- Fixed some lamps that were hovering in the air
- Fixed a few misaligned textures
- Improved clipping
- Updated pd_farmageddon
- Underworld hurt trigger now works as last update explained
- Fixed visable nodraw entity
- Updated arena_lumberyard_event
- Fixed a missing material in RED spawn
- Changed the ghost particles in the 3d skybox
- The team-colored ghosts that appear on round win now last longer and are more plentiful
- The constant, purple-colored ghosts are now less abundant
- Added various clipping improvements around the map
- Added smoke to the chimneys
- Added a line of sight check to the ghost dispensers so you can no longer provide benefits through walls
- Removed the Observer
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a client crash related to right-clicking an input field to open the context menu
- Updated Taunt: The Dueling Banjo to add a missing sound file
- Updated spelling for Sarsparilla Sprayed to Sarsaparilla Sprayed
- Updated The Mislaid Sweater and Beanie The All-Gnawing to fix issues with the backpack images
- Updated contributors display list for Los Muertos to add a missing contributor
- Updated Megalo map stamp to fix incorrect image
- Updated border color for Unusual items in the loadout menu
- Updated the localization files
- Updated cp_ambush_event
- Fixed building inside wall exploit
- Fixed some lamps that were hovering in the air
- Fixed a few misaligned textures
- Improved clipping
- Fixed building inside wall exploit
- Updated pd_farmageddon
- Underworld hurt trigger now works as last update explained
- Fixed visable nodraw entity
- Underworld hurt trigger now works as last update explained
- Updated arena_lumberyard_event
- Fixed a missing material in RED spawn
- Changed the ghost particles in the 3d skybox
- The team-colored ghosts that appear on round win now last longer and are more plentiful
- The constant, purple-colored ghosts are now less abundant
- Added various clipping improvements around the map
- Added smoke to the chimneys
- Added a line of sight check to the ghost dispensers so you can no longer provide benefits through walls
- Removed the Observer
- Fixed a missing material in RED spawn
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Bug fixes to Steam Datagram Relay (SDR) support. This is currently in limited testing. We will have more info about this when it rolls out more broadly.
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Bug fixes to Steam Datagram Relay (SDR) support. This is currently in limited testing. We will have more info about this when it rolls out more broadly.
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed the description for the World Traveler's Hat not supporting all of the community maps at the same time
- Updated The Missing Piece and The Mislaid Sweater to fix issues with the materials/models
- Updated Mann vs. Machine
- Added checks to prevent loading an invalid .pop file
- Fixed several .pop file references from "Witch Hat" to "Point and Shoot"
- Updated cp_ambush_event
- Fixed an out of the map exploit
- RED team now respawns on stage 2 after the 1st point has been captured
- Improved clipping
- Nature & Wildlife preservation measures
- Updated koth_synthetic_event
- Fixed a location where teleporters could trap players outside of the map
- Minor lighting changes
- Detail changes to make things more cohesive
- Updated color on BLU barrels
- Fixed some console errors
- Updated pd_farmageddon
- Minor lighting changes to brighten up a few spots
- Updated .nav mesh to fix scarecrows not chasing players
- Minor detail changes
- Updated announcer lines so they are easier to hear
- Removed general damage in the capture area while the point is unlocked
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed the description for the World Traveler's Hat not supporting all of the community maps at the same time
- Updated The Missing Piece and The Mislaid Sweater to fix issues with the materials/models
- Updated Mann vs. Machine
- Added checks to prevent loading an invalid .pop file
- Fixed several .pop file references from "Witch Hat" to "Point and Shoot"
- Added checks to prevent loading an invalid .pop file
- Updated cp_ambush_event
- Fixed an out of the map exploit
- RED team now respawns on stage 2 after the 1st point has been captured
- Improved clipping
- Nature & Wildlife preservation measures
- Fixed an out of the map exploit
- Updated koth_synthetic_event
- Fixed a location where teleporters could trap players outside of the map
- Minor lighting changes
- Detail changes to make things more cohesive
- Updated color on BLU barrels
- Fixed some console errors
- Fixed a location where teleporters could trap players outside of the map
- Updated pd_farmageddon
- Minor lighting changes to brighten up a few spots
- Updated .nav mesh to fix scarecrows not chasing players
- Minor detail changes
- Updated announcer lines so they are easier to hear
- Removed general damage in the capture area while the point is unlocked
- Minor lighting changes to brighten up a few spots
(Image credit: washy)
Old church bells have begun to ring, once-occupied graves now lay empty, and never-before-seen creatures of the night have risen from their slumber for one sole purpose: to be shot!
A Halloween-inspired take on the traditional Mann vs Machine dynamic, Operation Hexadecimal Horrors features 48 brand new missions spread across more than 10 new, returning, and spookified maps! The campaign will run until November 30th, so don't wait! Servers are available in North America, South America, Europe, Asia, and Australia.
On an entirely different, less scary topic: a charity drive benefiting The Trevor Project will be running in tandem with the campaign. In-game medals are available for those who donate $5 or more! Check out the website to learn how to donate and how to play!
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed missing material and sound issues for the Taunt: Bare Knuckle Beatdown
- Fixed clipping issue for the Taunt: The Profane Puppeteer
- Fixed some sounds for the Taunt: The Mannbulance!
- Updated The Scariest Mask EVER with Hat/NoHat styles to prevent some clipping issues
- Updated the Wandering Wraith, Corpse Carrier, Beanie The All-Gnawing, and Computron 5000 to fix issues with the materials/models
- Updated the pickup/drop sounds for paintkits
- Updated/Added some tournament medals
- Updated the localization files
- Updated cp_ambush_event
- Fixed few exploits where players could get out of the map
- Fixed control point 2 base plate in stage 1 not turning blue upon capture
- Changed damage type from shock to bullet in underworld
- Improved clipping
- Updated pl_terror_event
- Fixed few exploits where players could get out of the map
- Increased spawn time interval of normal spellbooks
- Fixed visual issue during warmup period regarding track models floating in air
- Adjusted payload track select logic to fix rare issue with cart going off track
- Improved clipping
- Updated koth_los_muertos
- Fixed a respawn visualizer not showing up on the RED side
- Fixed falling off the edge when entering the Land of the Dead with higher than normal movement velocity. Now when entering the portal, player speed will be set to 0.
- Fixed being able to spam grenades and rockets through rooftops
- Updated arena_lumberyard_event
- Fixed missing beacon particle to signify rare spell spawn locations
- Fixed an issue with custom HUDs interfering with the map's own HUD
- Fixed middle doors shutting themselves when blocked by a player
- Fixed various props z-fighting inside of walls
- Fixed instances of the announcer lines playing over the Merasmus' announcer lines
- Fixed an issue that caused players to remain in third-person at the beginning of a new round
- Fixed spells dropped by the skeleton king persisting between rounds
- Fixed pumpkin bombs generated from spells persisting between rounds
- Fixed server lag caused by dynamic props
- Reworked various VO to use new soundscript entries
- Merasmus will now react to player deaths with varying degrees of sarcasm
- Pumpkin bombs will now all refresh simultaneously at the start of every round
- Added a "No entry" sign to the middle doors
- Smoothed surfaces around the map to ease flying around as a ghost
- Increased sound of the ghost dispenser to improve healing feedback
- Extended the warmup periods by 5 seconds (now 15 seconds)
- Nature & Wildlife preservation measures
- Removed the Observer
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed missing material and sound issues for the Taunt: Bare Knuckle Beatdown
- Fixed clipping issue for the Taunt: The Profane Puppeteer
- Fixed some sounds for the Taunt: The Mannbulance!
- Updated The Scariest Mask EVER with Hat/NoHat styles to prevent some clipping issues
- Updated the Wandering Wraith, Corpse Carrier, Beanie The All-Gnawing, and Computron 5000 to fix issues with the materials/models
- Updated the pickup/drop sounds for paintkits
- Updated/Added some tournament medals
- Updated the localization files
- Updated cp_ambush_event
- Fixed few exploits where players could get out of the map
- Fixed control point 2 base plate in stage 1 not turning blue upon capture
- Changed damage type from shock to bullet in underworld
- Improved clipping
- Fixed few exploits where players could get out of the map
- Updated pl_terror_event
- Fixed few exploits where players could get out of the map
- Increased spawn time interval of normal spellbooks
- Fixed visual issue during warmup period regarding track models floating in air
- Adjusted payload track select logic to fix rare issue with cart going off track
- Improved clipping
- Fixed few exploits where players could get out of the map
- Updated koth_los_muertos
- Fixed a respawn visualizer not showing up on the RED side
- Fixed falling off the edge when entering the Land of the Dead with higher than normal movement velocity. Now when entering the portal, player speed will be set to 0.
- Fixed being able to spam grenades and rockets through rooftops
- Fixed a respawn visualizer not showing up on the RED side
- Updated arena_lumberyard_event
- Fixed missing beacon particle to signify rare spell spawn locations
- Fixed an issue with custom HUDs interfering with the map's own HUD
- Fixed middle doors shutting themselves when blocked by a player
- Fixed various props z-fighting inside of walls
- Fixed instances of the announcer lines playing over the Merasmus' announcer lines
- Fixed an issue that caused players to remain in third-person at the beginning of a new round
- Fixed spells dropped by the skeleton king persisting between rounds
- Fixed pumpkin bombs generated from spells persisting between rounds
- Fixed server lag caused by dynamic props
- Reworked various VO to use new soundscript entries
- Merasmus will now react to player deaths with varying degrees of sarcasm
- Pumpkin bombs will now all refresh simultaneously at the start of every round
- Added a "No entry" sign to the middle doors
- Smoothed surfaces around the map to ease flying around as a ghost
- Increased sound of the ghost dispenser to improve healing feedback
- Extended the warmup periods by 5 seconds (now 15 seconds)
- Nature & Wildlife preservation measures
- Removed the Observer
- Fixed missing beacon particle to signify rare spell spawn locations
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Updated The Corpse Carrier
- Added the Holiday Restriction: Halloween / Full Moon
- Players who currently have this item will receive another random item from the Crimson Cache Collection
- The item has been moved from the Crimson Cache Collection to the list of possible bonus items received when opening a Crimson Cache Case
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Updated The Corpse Carrier
- Added the Holiday Restriction: Halloween / Full Moon
- Players who currently have this item will receive another random item from the Crimson Cache Collection
- The item has been moved from the Crimson Cache Collection to the list of possible bonus items received when opening a Crimson Cache Case
- Added the Holiday Restriction: Halloween / Full Moon
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed The Bone Cone hiding the player's head
- Fixed missing clap sound for the Taunt: The Homerunner's Hobby
- Fixed missing siren sound for the Taunt: The Mannbulance!
- Fixed LOD and loop bug for the Taunt: Bare Knuckle Beatdown
- Updated Towering Patch of Pumpkins, Poopy Doe, The Miami Rooster, and the Spooky Head-Bouncers to fix issues with the materials
- Updated the Goalkeeper and Eyequarium items with Hat/NoHat styles to prevent some clipping issues
- Updated the Shrieking Shades Unusual effect to prevent a naming conflict with another effect
- Updated the Spectral Shackles Unusual effect to fix some material and rendering issues
- Updated the Thundering Spirit Unusual effect to fix a missing glow effect
- Updated the 2nd objective for the Graveyard contract to be "Survive 500 damage in a single life on Graveyard"
- Updated the localization files
- Updated the Swashbuckled war paint
- Fixed an issue with the Holy Mackerel
- Removed Yeti gradient
- Replaced Yeti gun oil sticker with skull and crossbones
- Updated the Necromanced war paint
- Fixed an issue with the Holy Mackerel
- Fixed BLU team colors
- Updated pd_farmageddon
- Optimizations
- Fixed asymmetrical doorways
- Fixed players being pushed into the ground instead of killed when Gourdon's mouth closes
- Updated koth_synthetic_event
- Replaced broken prop in room behind BLU spawn
- Fixed console warnings
- Fixed a place where players could get out of the map
- Updated koth_los_muertos
- Fixed console warnings
- Updated pl_terror_event
- Fixed RED players sometimes spawning into 2nd RED spawn instead of 1st one
- Fixed a cosmetic issue with RED spawn door in the 2nd spawn area
- Fixed players being able to see out of map
- Added a 2 spots for collectable gargoyle to spawn in
- Added missing nav for bots in the underworld
- Updated cp_ambush_event
- Fixed players being able to get out from playable area in underworld
- Fixed players teleporting and getting stuck on each other when going through portal in underworld on stage 3
- Fixed some stage 3 BLU spawn respawn visualizers looking odd
- Slightly moved some underworld enter portals off from walls
- Slightly decreased time added when capping last points of 1st and 2nd stage
- Fixed some places where players could get out of the map
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed The Bone Cone hiding the player's head
- Fixed missing clap sound for the Taunt: The Homerunner's Hobby
- Fixed missing siren sound for the Taunt: The Mannbulance!
- Fixed LOD and loop bug for the Taunt: Bare Knuckle Beatdown
- Updated Towering Patch of Pumpkins, Poopy Doe, The Miami Rooster, and the Spooky Head-Bouncers to fix issues with the materials
- Updated the Goalkeeper and Eyequarium items with Hat/NoHat styles to prevent some clipping issues
- Updated the Shrieking Shades Unusual effect to prevent a naming conflict with another effect
- Updated the Spectral Shackles Unusual effect to fix some material and rendering issues
- Updated the Thundering Spirit Unusual effect to fix a missing glow effect
- Updated the 2nd objective for the Graveyard contract to be "Survive 500 damage in a single life on Graveyard"
- Updated the localization files
- Updated the Swashbuckled war paint
- Fixed an issue with the Holy Mackerel
- Removed Yeti gradient
- Replaced Yeti gun oil sticker with skull and crossbones
- Fixed an issue with the Holy Mackerel
- Updated the Necromanced war paint
- Fixed an issue with the Holy Mackerel
- Fixed BLU team colors
- Fixed an issue with the Holy Mackerel
- Updated pd_farmageddon
- Optimizations
- Fixed asymmetrical doorways
- Fixed players being pushed into the ground instead of killed when Gourdon's mouth closes
- Optimizations
- Updated koth_synthetic_event
- Replaced broken prop in room behind BLU spawn
- Fixed console warnings
- Fixed a place where players could get out of the map
- Replaced broken prop in room behind BLU spawn
- Updated koth_los_muertos
- Fixed console warnings
- Updated pl_terror_event
- Fixed RED players sometimes spawning into 2nd RED spawn instead of 1st one
- Fixed a cosmetic issue with RED spawn door in the 2nd spawn area
- Fixed players being able to see out of map
- Added a 2 spots for collectable gargoyle to spawn in
- Added missing nav for bots in the underworld
- Fixed RED players sometimes spawning into 2nd RED spawn instead of 1st one
- Updated cp_ambush_event
- Fixed players being able to get out from playable area in underworld
- Fixed players teleporting and getting stuck on each other when going through portal in underworld on stage 3
- Fixed some stage 3 BLU spawn respawn visualizers looking odd
- Slightly moved some underworld enter portals off from walls
- Slightly decreased time added when capping last points of 1st and 2nd stage
- Fixed some places where players could get out of the map
- Fixed players being able to get out from playable area in underworld
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Scream Fortress XIII has arrived!
- Featuring 6 new community maps: Farmageddon, Sinthetic, Los Muertos, Erebus, Terror, and Graveyard
- Added the Crimson Cache Case
- Contains 20 new community-created cosmetic items that make up the Crimson Cache Collection
- Has a chance to give one of 5 new community-created Halloween-restricted items as a bonus item
- Has a chance to give a taunt Unusualifier as a bonus item
- Added 5 new community-contributed taunts to the Mann Co. Store
- Taunt: The Drunken Sailor
- Taunt: The Profane Puppeteer
- Taunt: The Mannbulance!
- Taunt: Bare Knuckle Beatdown
- Taunt: The Homerunner's Hobby
- Added 28 new community-created Unusual effects
- 15 new effects for Unusual hats
- 13 new effects for Unusual taunts
- Added the Scream Fortress XIII War Paint Case
- Contains 13 new community-created War Paints that make-up the Scream Fortress XIII War Paint Collection
- Has a chance to give a taunt Unusualifier as a bonus item
- All players who launch the game will receive a Soul Gargoyle if they don't already have one
- Grants access to Merasmissions and Halloween item transmutations
- Tracks Merasmissions completed and souls collected
- All Halloween Contracts have been reset, allowing them to be completed again
- Added new Contracts for this year's featured community maps
- Completing a Halloween Contract will give players a classic Halloween item and the chance for a Crimson Cache Case or Scream Fortress XIII War Paint Case
- Continue last year's event by collecting the souls of dead players for your Soul Gargoyle by killing enemies, doing map objectives, or collecting the Soul Gargoyles that spawn in the maps
- All cosmetic and taunt Cases will grant Halloween 2021 Unusual effects instead of their normal Unusual effects during the event. This does not include Crates.
- Join Halloween matches by using the Special Events category in Casual
- Scream Fortress XIII runs through November 7th, 2021
- Fixed being able to remove name/description tags from a couple of the stock items
- Added ConVar "tf_delete_temp_files" to control custom player sprays and other temp files being deleted on shutdown
- Can be toggled in the Advanced Options dialog
- Default is to delete the temp files
- Updated Bat Outta Hell to fix an issue with the materials
- Updated koth_slasher
- Reduced round timer to 6 minutes
- Removed truces from Merasmus and Monoculus events
- Fixed an exploit where players could get behind the Otherworld's cabin and attack unsuspecting players
- Fixed a series of hairline perches in the yards
- Fixed a pair of visible nodraw entities outside of the spawns
- Fixed an exploit where players using the Minify spell could hide in the caves
- Added a strange rustling over there in the woods... ?
- Updated/Added some tournament medals
- Updated the localization files
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Scream Fortress XIII has arrived!
- Featuring 6 new community maps: Farmageddon, Sinthetic, Los Muertos, Erebus, Terror, and Graveyard
- Added the Crimson Cache Case
- Contains 20 new community-created cosmetic items that make up the Crimson Cache Collection
- Has a chance to give one of 5 new community-created Halloween-restricted items as a bonus item
- Has a chance to give a taunt Unusualifier as a bonus item
- Contains 20 new community-created cosmetic items that make up the Crimson Cache Collection
- Added 5 new community-contributed taunts to the Mann Co. Store
- Taunt: The Drunken Sailor
- Taunt: The Profane Puppeteer
- Taunt: The Mannbulance!
- Taunt: Bare Knuckle Beatdown
- Taunt: The Homerunner's Hobby
- Taunt: The Drunken Sailor
- Added 28 new community-created Unusual effects
- 15 new effects for Unusual hats
- 13 new effects for Unusual taunts
- 15 new effects for Unusual hats
- Added the Scream Fortress XIII War Paint Case
- Contains 13 new community-created War Paints that make-up the Scream Fortress XIII War Paint Collection
- Has a chance to give a taunt Unusualifier as a bonus item
- Contains 13 new community-created War Paints that make-up the Scream Fortress XIII War Paint Collection
- All players who launch the game will receive a Soul Gargoyle if they don't already have one
- Grants access to Merasmissions and Halloween item transmutations
- Tracks Merasmissions completed and souls collected
- Grants access to Merasmissions and Halloween item transmutations
- All Halloween Contracts have been reset, allowing them to be completed again
- Added new Contracts for this year's featured community maps
- Completing a Halloween Contract will give players a classic Halloween item and the chance for a Crimson Cache Case or Scream Fortress XIII War Paint Case
- Continue last year's event by collecting the souls of dead players for your Soul Gargoyle by killing enemies, doing map objectives, or collecting the Soul Gargoyles that spawn in the maps
- All cosmetic and taunt Cases will grant Halloween 2021 Unusual effects instead of their normal Unusual effects during the event. This does not include Crates.
- Join Halloween matches by using the Special Events category in Casual
- Scream Fortress XIII runs through November 7th, 2021
- Fixed being able to remove name/description tags from a couple of the stock items
- Added ConVar "tf_delete_temp_files" to control custom player sprays and other temp files being deleted on shutdown
- Can be toggled in the Advanced Options dialog
- Default is to delete the temp files
- Can be toggled in the Advanced Options dialog
- Updated Bat Outta Hell to fix an issue with the materials
- Updated koth_slasher
- Reduced round timer to 6 minutes
- Removed truces from Merasmus and Monoculus events
- Fixed an exploit where players could get behind the Otherworld's cabin and attack unsuspecting players
- Fixed a series of hairline perches in the yards
- Fixed a pair of visible nodraw entities outside of the spawns
- Fixed an exploit where players using the Minify spell could hide in the caves
- Added a strange rustling over there in the woods... ?
- Reduced round timer to 6 minutes
- Updated/Added some tournament medals
- Updated the localization files
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed another bug where some methods of connecting to Steam would not honor the -ip command line parameter
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed another bug where some methods of connecting to Steam would not honor the -ip command line parameter
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a bug where some methods of connecting to Steam would not honor the -ip command line parameter
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a bug where some methods of connecting to Steam would not honor the -ip command line parameter
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added ConVar "sdr_spew_level" for clients and servers to control SteamNetworkingSockets console spew. Default is 4 (warning).
- Fixed official TF2 bots displaying avatars in the scoreboard during modes like Offline Practice
- Updated the War Paint inspection panel to support all seed values
- Updated custom player sprays and other temp files to only be deleted on shutdown
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added ConVar "sdr_spew_level" for clients and servers to control SteamNetworkingSockets console spew. Default is 4 (warning).
- Fixed official TF2 bots displaying avatars in the scoreboard during modes like Offline Practice
- Updated the War Paint inspection panel to support all seed values
- Updated custom player sprays and other temp files to only be deleted on shutdown
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed an exploit related to players impersonating other Steam accounts
- Updated custom player sprays to be disabled for players by default
- Players can opt-in to see custom player sprays on community servers in the Advanced Options menu
- Custom player sprays and other temp files will be deleted on startup and when disconnecting from a server
- Fixed an exploit related to creating unnamed Normal quality items
- Removed the disconnect reason when a player leaves the server
- Fixed the Fireproof Secret Diary not cloaking
- Fixed the Medic's weapon not hiding during the High Five taunt
- Fixed the equip_region for the Crocodile Dandy
- Fixed taunt_medic_heroic.wav not playing during case openings and trade-ups
- Fixed the Heavy being able to crouch and jump while stunned
- Fixed overhead player icons not drawing while connected to match servers
- Fixed Dragon's Fury projectiles not passing through tf_generic_bomb entities
- Updated the tf_generic_bomb entity to allow passing the activator in the OnDetonate output
- Toggle this feature using the Pass Activator option. Default is No.
- Updated several of the Summer 2021 cosmetic items to add item_type_name descriptions
- Updated the Coffin Nail warpaint for the shotgun to add the missing "has team color paintkit" attribute
- Updated material for the Hazard Headgear to fix problems with painting and using minmap
- Updated item schema with community fixes from Andrs S. (rabscootle)
- Updated Spy invis materials with community fixes from Liam Stone (boba)
- Updated description of the "Strange Part: Player Hits" item to match its name
- Updated materials for the Time Out Therapy taunt
- Updated the material for the RED dueling icon to match the BLU dueling icon
- Updated backpack images for the Mislaid Sweater and Mr. Quackers to fix size and centering issues
- Updated the description for the Backpack Expander
- Updated the Resonation, Aggradation, and Lucidation unusual effects to fix a problem when taunting
- Updated Golden Wrench, Saxxy, and Golden Frying Pan kills to use the Australium background for death notices
- Updated the link for the New User Forum button in the main menu
- Updated/Added some tournament medals
- Updated the localization files
- Updated cp_snakewater_final1
- Minor visual fixes
- Minor clipping fixes
- Slightly increased spawn time when attacking last
- Fixed some jumps being made impossible in previous update
- Made some areas like respawn doors smoother to walk past
- Nature & Wildlife preservation measures
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed an exploit related to players impersonating other Steam accounts
- Updated custom player sprays to be disabled for players by default
- Players can opt-in to see custom player sprays on community servers in the Advanced Options menu
- Custom player sprays and other temp files will be deleted on startup and when disconnecting from a server
- Players can opt-in to see custom player sprays on community servers in the Advanced Options menu
- Fixed an exploit related to creating unnamed Normal quality items
- Removed the disconnect reason when a player leaves the server
- Fixed the Fireproof Secret Diary not cloaking
- Fixed the Medic's weapon not hiding during the High Five taunt
- Fixed the equip_region for the Crocodile Dandy
- Fixed taunt_medic_heroic.wav not playing during case openings and trade-ups
- Fixed the Heavy being able to crouch and jump while stunned
- Fixed overhead player icons not drawing while connected to match servers
- Fixed Dragon's Fury projectiles not passing through tf_generic_bomb entities
- Updated the tf_generic_bomb entity to allow passing the activator in the OnDetonate output
- Toggle this feature using the Pass Activator option. Default is No.
- Updated several of the Summer 2021 cosmetic items to add item_type_name descriptions
- Updated the Coffin Nail warpaint for the shotgun to add the missing "has team color paintkit" attribute
- Updated material for the Hazard Headgear to fix problems with painting and using minmap
- Updated item schema with community fixes from Andrs S. (rabscootle)
- Updated Spy invis materials with community fixes from Liam Stone (boba)
- Updated description of the "Strange Part: Player Hits" item to match its name
- Updated materials for the Time Out Therapy taunt
- Updated the material for the RED dueling icon to match the BLU dueling icon
- Updated backpack images for the Mislaid Sweater and Mr. Quackers to fix size and centering issues
- Updated the description for the Backpack Expander
- Updated the Resonation, Aggradation, and Lucidation unusual effects to fix a problem when taunting
- Updated Golden Wrench, Saxxy, and Golden Frying Pan kills to use the Australium background for death notices
- Updated the link for the New User Forum button in the main menu
- Updated/Added some tournament medals
- Updated the localization files
- Updated cp_snakewater_final1
- Minor visual fixes
- Minor clipping fixes
- Slightly increased spawn time when attacking last
- Fixed some jumps being made impossible in previous update
- Made some areas like respawn doors smoother to walk past
- Nature & Wildlife preservation measures
- Minor visual fixes
A Drop of Delight is a 12-hour community charity live stream event on September 19th, 2021, from 12 PM - 12 AM EDT!
The event benefits Just a Drop, a charity organization helping to provide clean water in developing countries. The live stream will feature different TF2 content creators and competitive players alike in a variety of fun activities! They'll also be giving away nine different Unusuals!
Visit their website for more information and be sure to watch the event on their Twitch channel!
BlapBash 2021 has begun! Familiar TF2 personalities and communities gathered on August 28th and 29th to raise money for SpecialEffect! They brought back classic events like competitive spire matches and TF2 case unboxing, and they introduced some brand-new surprises! Highlights of the broadcast will be displayed on their Twitter. Both days of the event are available to watch right now on the Essentials.TF Twitch channel.
BlapBash in-game medals have also returned! Claim one for yourself with a minimum $5 donation made before September 12th! To donate, visit the BlapBash donation page!
Donations close on September 12th, so act fast!
(Image credit: SFM - RedPanda and Poster - Raos)
On the other side of RGL.gg, Invite Highlander finalists Man Crush Monday and Don't Press Tab will face-off on August 16th, at 9:30 PM EDT, for the $1,024 prize pool! Watch the match live on RGL.ggs official Twitch channel.
With the RGL.gg 2021 Summer seasons coming to an end, registrations for the Fall seasons of Traditional 6v6 and Highlander will be opening soon. If you're interested in participating in RGL.gg, please check the RGL.gg website for information and updates. Now is a great time to try out competitive TF2 if you've never tried it. RGL.gg is the largest league in North America. As a bonus, participants will receive in-game medals!
Scholar Support is a community event to raise money for The Education Trust, a charity which helps provide education to those who would not otherwise have that opportunity. Scholar Support will start on August 13th and features FOUR days of fundraising, community activities and fun, all of which will be streamed on Casual.TF's Twitch channel.
Click here to get more info on the Scholar Support event.
(Image credit: SFM - boon and Poster - Raos)
The RGL.gg Grand Finals are on their way!
This time, Witness Gaming will face long-time Invite champions Froyotech for a $13,938 prize pool! You won't want to miss this battle! Their last match was very close! Who will win this time and be declared champions? Come find out on August 12th, at 11 PM EDT! Watch the match live on RGL.ggs official Twitch channel.
If you're interested in attending RGL.gg's first North American LAN (announced two years ago), an update was recently posted on their website.
Are you new to the competitive scene or an experienced player wanting to come to spend a day trying new rules for RGL.gg's most popular format? Read about their One-Day Cup here.
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed players not being able to download large custom maps from servers
- Added check to prevent players without admin access using the dump_all_caches server command
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed players not being able to download large custom maps from servers
- Added check to prevent players without admin access using the dump_all_caches server command
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added the Summer 2021 Cosmetic Case
- Contains 18 new community-contributed items
- Adds 6 new community-created Unusual effects
- Numerous security and stability improvements
- Added a cooldown before a player can create a vote when they join a match already in-progress
- sv_vote_late_join_time controls the grace period after the match starts before the cooldown is applied: default 90 secs
- sv_vote_late_join_cooldown controls the length of the cooldown: default 5 min
- Kick votes will end early and automatically pass if the vote target leaves the match during the vote
- Added a ConVar to control players changing their name during a match
- tf_allow_player_name_change: default is 1
- Matchmaking servers will set this to 0
- Updated the player list in the vote-kick dialog to show the time each player has been connected to the server
- Removed the disconnect reason from the message when players leave the server
- Updated the Mann vs. Machine "inspect" command to only work for players in your party or in your Friends list
- Moved materials for community particle effects into the Effects/workshop sub-folder to distinguish them from Valve materials
- Updated/Added some tournament medals
- Updated the localization files
- Updated cp_snakewater_final1
- Fixed clipping throughout map
- Fixed explosion splash being caught by objects throughout map
- Made movement smoother throughout map
- Reworked some problematic areas like the kitchen
- Minor visual enhancements throughout the map
- Updated cp_process
- Fixed incorrect skin for the Red radio tower
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added the Summer 2021 Cosmetic Case
- Contains 18 new community-contributed items
- Adds 6 new community-created Unusual effects
- Contains 18 new community-contributed items
- Numerous security and stability improvements
- Added a cooldown before a player can create a vote when they join a match already in-progress
- sv_vote_late_join_time controls the grace period after the match starts before the cooldown is applied: default 90 secs
- sv_vote_late_join_cooldown controls the length of the cooldown: default 5 min
- sv_vote_late_join_time controls the grace period after the match starts before the cooldown is applied: default 90 secs
- Kick votes will end early and automatically pass if the vote target leaves the match during the vote
- Added a ConVar to control players changing their name during a match
- tf_allow_player_name_change: default is 1
- Matchmaking servers will set this to 0
- tf_allow_player_name_change: default is 1
- Updated the player list in the vote-kick dialog to show the time each player has been connected to the server
- Removed the disconnect reason from the message when players leave the server
- Updated the Mann vs. Machine "inspect" command to only work for players in your party or in your Friends list
- Moved materials for community particle effects into the Effects/workshop sub-folder to distinguish them from Valve materials
- Updated/Added some tournament medals
- Updated the localization files
- Updated cp_snakewater_final1
- Fixed clipping throughout map
- Fixed explosion splash being caught by objects throughout map
- Made movement smoother throughout map
- Reworked some problematic areas like the kitchen
- Minor visual enhancements throughout the map
- Fixed clipping throughout map
- Updated cp_process
- Fixed incorrect skin for the Red radio tower
TFConnect is back with another action-packed, content-filled charity livestream event - but this time, instead of taking place during the harsh, unforgiving months of winter, theyre coming at you during the scorching, equally as unforgiving months of summer!
The Midsummer Mashup is a weekend-long charity fundraising livestream taking place during the weekend of June 26-27th, starting at 6pm BST / 1pm EDT, and is focused around the Team Fortress 2 community in support of Stop AAPI Hate, an organization that responds to incidents of hate and discrimination against Asian Americans and Pacific Islanders.
They're going to have your favorite content creators playing PropHunt and Freak Fortress, as well as interviews with Item-makers, mappers, and developers! There's something for everyone to watch, and even play, in the Midsummer Mashup!
Donate towards Stop AAPI Hate here!
Catch the action live on KritzKast's Twitch channel!
Following the North American Community Clash, EssentialsTF and DreamHack are now hosting an online TF2 tournament in Europe over two weekends beginning on June 12th! Players will be competing for a $2,400 prize pool, and the tournament will feature an open bracket so all teams can get their chance at glory against the best of the best! There will also be a smaller tournament, featuring a $90 prize pool, for players who are new to competitive TF2.
The main event begins with the group stages on June 12-13th beginning at 17:00 CEST, followed by the playoffs on June 19-20th beginning at 15:00 CEST.
EssentialsTF is also partnering with TFNew in providing a Newbie Team Drive for the upcoming European DreamHack Newcomer Clash. This is for players who are new to competitive and want the chance to get on a team for the event with a mentor who will help teach them the basics of Competitive 6v6.
Signups for both the main and newcomer tournaments will end June 6th at 01:00 CEST, so be sure to get registered soon! You can watch the tournament live on the EssentialsTF Twitch channel, and you can get more information about the event, such as the full schedule, on Clash.TF.
Community Clash is coming to North America! EssentialsTF is hosting an online TF2 tournament on the 8th & 9th of May, with a prize pool of $2,400 up for grabs! Partnering with DreamHack, the tournament will feature an open bracket from which teams can progress to compete against the best teams in the world for their chance at glory.
If you're new to competitive or don't have a lot of experience, try their Newcomer Clash! The smaller newcomer tournament is solely for new players to try competitive for their chance at a $90 prize pool.
The event begins on Saturday, May 8th, at 13:00 EDT, and will feature the group stages. Sunday, May 9th, will include the elimination playoffs starting at 13:30 EDT, leading to the grand finals where a champion will be crowned!
Signups for both the main and newcomer tournaments will end on Thursday, May 6th, at 18:00 EDT. You can watch the tournament live on the EssentialsTF Twitch channel, and you can get more information about the event, such as the full schedule, on Clash.TF.
(Image credit: Tom Yamaza, kevin supermarket, and agrastiOs)
Suns out, guns out! Put on your flip-flops and fire up the grill, the Fortress Faceoffs group is here with an upcoming community event to spice up the summer season!*
*Their lawyers require them to state: This message is not applicable to mercenaries in the southern hemisphere.
The Fat Scout Shootout event is a 6v6 tournament featuring the Heavy and his wide array of firearms, food scraps, and fists! Gather your most competent comrades for this bolshevik brawl against other competing teams in order to reign supreme! Visit a variety of official and workshop maps chosen with close-quartered combat in mind, where players of any skill level may face off! Watch all the action live on the Fortress Faceoffs Twitch channel!
Make sure to sign up by June 5th to reserve a spot in the tournament bracket! Read up about the rules of the event in finer detail on the Fortress Faceoffs Discord server! The event begins June 19th, so put on your gloves and run urgently!*
*Their lawyers also requested that they apologize for this pun.
(Image credit: Frazzanator and Raos)
The Grand Finals are already on their way for RGL.ggs Spring 2021 events. Teams have fought hard all season to earn their spot in the playoffs brackets, and only two teams now remain in the 6v6 format. Finalists Froyotech and GlobalClan Ice will be facing off for $12,000 on April 22nd at 11 PM EDT! Watch the match live on RGL.ggs official Twitch channel!
Are you eager to know more about the competitive scene? Don't have enough time to catch up on all the news through multiple sources? RGL.ggs video team has recently launched a new series called The Dispatch on the leagues YouTube channel. Tune in to the weekly show to learn more about league standings, community news from all across Team Fortress 2, and much more.
The Spring 2021 events might be coming to an end, but dont worry! If you're looking to join the fun, it will resume in May for off-season cups, which are one-time events hosted by the league for testing purposes and to promote new content. Keep an eye out for an announcement on The Dispatch or through RGL.ggs website.
(Image credit: Manndarinchik and cheddZy)
Whats better than shooting mercenaries in the face? Cream donuts? No! Insane riches? Youve gotta be kidding me. A feeling better than killing mercenaries in cold blood is killing ROBOTS in UBER-filled revenge!
Introducing Operation: Digital Directive, a community-made Mann vs. Machine campaign created by Creators.TF and Potatos Custom MvM Servers. With 30 new missions across 22 maps, plus some brand new gameplay additions, this is gonna be one hell of a campaign across the world!
What are you waiting for? Get into the briefing room and check out the Day 1 page!
Important links:
(Image credit: Gigazelle)
Spring is on its way and you know what that means: Spring cleaning, disposing of your winter ramen collection, and warmer weather flooding your basement with melted snow. Well, throw that to-do list into your overflowing dumpsters because theres a new April Fools Mann vs Machine tour in town thats served like heated leftovers fresh out of the microwave!
Operation Starched Silliness is an April Fools MvM charity tour brought to you by Tindall Berry that pits the Mercs against a meme-fueled robotic rampage. Complete all the waves in this intermediate-difficulty community tour and earn an in-game medal! Event servers are available worldwide in North America, South America, Europe, Asia, and Oceania.
In addition to waging a war against the memes, there is also a charity fundraising campaign for Doctors Without Borders to respond to the COVID-19 pandemic. Donations of $5 USD or above will earn an in-game donor medal! Item donations will also be accepted. Click here for instructions on how to donate.
Have fun, but don't delay, or else the meme machines will conquer the world by April 18th, 2021!
Important links:
(Image credit: Art - moom, Lettering - cheddZy)
Phoenix Red are pleased to present GGtoor Locked and Loaded 2! The prize pool has been increased to $1000 and will be split between the top 3 teams + 1 player taking $100 for the top play of the event!
Sign up your team before March 12th!
Watch the cup live on KritzKast's Twitch channel March 13th - 14th,
or catch the edited matches later on KritzKast's YouTube channel.
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added a round timer to cp_powerhouse
- Updated/Added some tournament medals
- Updated the localization files
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added a round timer to cp_powerhouse
- Updated/Added some tournament medals
- Updated the localization files
(Image credit - Wurlmon)
2021 has barely started and we already have the first major cup; GGtoor Locked and Loaded coming live to twitch.tv/kritzkast during the weekend of January 30th - 31st! This event is being organized by Phoenix Red, the team behind Lockdown Throwdown and Copenhagen Games, and has a prize pool of $600.
Sign up your team before January 28th!
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added pl_pier to the list of maps for Casual matchmaking
- Updated pl_pier
- Added additional exits to forward spawns
- Added windows to RED final spawn
- Added small platform to the first beach
- Improved general clipping
- Players can no longer build on the tables in RED spawn
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added pl_pier to the list of maps for Casual matchmaking
- Updated pl_pier
- Added additional exits to forward spawns
- Added windows to RED final spawn
- Added small platform to the first beach
- Improved general clipping
- Players can no longer build on the tables in RED spawn
- Added additional exits to forward spawns
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a client crash related to inspecting the same item twice
- Fixed the Strange Count Transfer Tool not being able to transfer stats between Mad Milk and Mutated Milk
- Fixed the equip_region for Pebbles the Penguin
- Fixed not being able to use Taunt: The Table Tantrum Unusualifier on Taunt: The Boiling Point
- Updated Taunt: The Pooped Deck to fix some sounds
- Updated the localization files
- Updated ctf_snowfall_final
- Fixed an issue some players were having with candy cane textures
- Updated the lighting
- Updated pl_wutville_event
- The Smissmas trees are now properly colliding with mercs and ordinance
- The larger first BLU spawn has been re-zoned for proper class changes and no more Engineer shenanigans
- Wooden crates and furniture from the 2Fort division has had the minimum DirectX levels restored and should now be visible to mercs
- Clipping of ledges and outcroppings around the Control Points has been installed to keep the merc's boots on the ground
- The train tunnels will no longer allow for early escape
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a client crash related to inspecting the same item twice
- Fixed the Strange Count Transfer Tool not being able to transfer stats between Mad Milk and Mutated Milk
- Fixed the equip_region for Pebbles the Penguin
- Fixed not being able to use Taunt: The Table Tantrum Unusualifier on Taunt: The Boiling Point
- Updated Taunt: The Pooped Deck to fix some sounds
- Updated the localization files
- Updated ctf_snowfall_final
- Fixed an issue some players were having with candy cane textures
- Updated the lighting
- Fixed an issue some players were having with candy cane textures
- Updated pl_wutville_event
- The Smissmas trees are now properly colliding with mercs and ordinance
- The larger first BLU spawn has been re-zoned for proper class changes and no more Engineer shenanigans
- Wooden crates and furniture from the 2Fort division has had the minimum DirectX levels restored and should now be visible to mercs
- Clipping of ledges and outcroppings around the Control Points has been installed to keep the merc's boots on the ground
- The train tunnels will no longer allow for early escape
- The Smissmas trees are now properly colliding with mercs and ordinance
The long-awaited Invite RGL.gg Grand Final for their Traditional 6v6 format is finally here!
This season's finalists, Froyotech and Corsia, will fight for the $12,000 prize pool on Thursday, December 17th, 2020, at 11:00pm EST! Watch the match on RGL.gg's Twitch channel! They'll also be celebrating the end of the year with a special segment honoring all of their 2020 events!
All of the RGL.gg volunteer staff, from the bottom of their hearts, would like to thank the players for trusting them yet another year to host the biggest TF2 tournaments in North America! They're looking forward to more incredible seasons in 2021!
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed the Spy's arms not cloaking
- Updated Taunt: Spin-to-Win to fix an animation timing issue
- Updated Taunt: The Pooped Deck with missing animations and sounds
- Updated the equip_region for The Cammy Jammies
- Updated the localization files
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed the Spy's arms not cloaking
- Updated Taunt: Spin-to-Win to fix an animation timing issue
- Updated Taunt: The Pooped Deck with missing animations and sounds
- Updated the equip_region for The Cammy Jammies
- Updated the localization files
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed Strange war paint weapons not including the Strange attribute in their name
- Fixed an issue with the Select Style and Adjust Unusual dialogs not displaying properly in the loadout panel at some resolutions
- Added jingle sound to the Elf Care Provider
- Added Taunt: The Table Tantrum to the list of items for the Unusualifier
- Updated the Anodized Aloha war paint to fix an issue with the Back Scratcher
- Updated Taunt: The Fist Bump to add a particle effect on success
- Updated Taunt: The Boston Boarder to fix moving forward too early
- Updated Taunt: Spin-to-Win to have the sign stay longer at the end of the taunt
- Updated web page with community fixes from Liam Stone (boba)
- Updated Spy invis materials with community fixes from Liam Stone (boba)
- Updated/Added some tournament medals
- Updated the localization files
- Updated pd_snowville_event
- Fixed ground texture incompatibility with mat_specular 0
- Fixed clipping issues
- Rewrote HUD file to not conflict with custom HUDs
- Festivized the middle pine tree
- Updated pl_pier
- Expanded hallways to BLU spawn exits
- Players can no longer build inside RED spawn
- Fixed rock occasionally missing a texture
- Fixed clipping not covering some roof overhangs
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed Strange war paint weapons not including the Strange attribute in their name
- Fixed an issue with the Select Style and Adjust Unusual dialogs not displaying properly in the loadout panel at some resolutions
- Added jingle sound to the Elf Care Provider
- Added Taunt: The Table Tantrum to the list of items for the Unusualifier
- Updated the Anodized Aloha war paint to fix an issue with the Back Scratcher
- Updated Taunt: The Fist Bump to add a particle effect on success
- Updated Taunt: The Boston Boarder to fix moving forward too early
- Updated Taunt: Spin-to-Win to have the sign stay longer at the end of the taunt
- Updated web page with community fixes from Liam Stone (boba)
- Updated Spy invis materials with community fixes from Liam Stone (boba)
- Updated/Added some tournament medals
- Updated the localization files
- Updated pd_snowville_event
- Fixed ground texture incompatibility with mat_specular 0
- Fixed clipping issues
- Rewrote HUD file to not conflict with custom HUDs
- Festivized the middle pine tree
- Fixed ground texture incompatibility with mat_specular 0
- Updated pl_pier
- Expanded hallways to BLU spawn exits
- Players can no longer build inside RED spawn
- Fixed rock occasionally missing a texture
- Fixed clipping not covering some roof overhangs
- Expanded hallways to BLU spawn exits
Get your popcorn ready! The current RGL.gg NA season is coming to an end! After a hard fought season, only two teams remain in each division to fight it out for first place!
Invite Division finalists Memento Mori and Kids Next Door will be competing for the $1,525 prize pool on Monday, December 7th, at 9:30 pm EST. Watch the match on RGL.gg's Twitch channel! Don't miss this event! Set yourself a reminder!
Smissmas brings Stocking Stuffers for everyone! It also features new community maps, cosmetics, War Paints, taunts, and Unusual effects!
- All players who play TF2 during the event will receive a Stuffed Stocking as a gift! Stockings contain goodies for good little Mercenaries.
- Featuring 4 new community maps: Pier, Snowfall, SnowVille, and Wutville
- Added the Winter 2020 Cosmetic Case
- Contains 20 new community-contributed items
- The Festivizer can be found as a bonus drop when opening the case
- Added the Winter 2020 War Paint Case
- Contains 13 new community-created War Paints that make-up the Winter 2020 Collection
- Has a chance to give a taunt Unusualifier as a bonus item
- Added 8 new community-contributed taunts to the Mann Co. Store
- Taunt: The Pooped Deck
- Taunt: Time Out Therapy
- Taunt: Rocket Jockey
- Taunt: The Boston Boarder
- Taunt: Scorcher's Solo
- Taunt: Texas Truckin'
- Taunt: Spin-to-Win
- Taunt: The Fist Bump
- Added 19 new community-created Unusual effects
- 12 new effects for Unusual hats
- 7 new effects for Unusual taunts
- All cosmetic and taunt cases will grant Smissmas 2020 Unusual effects instead of their normal Unusual effects during the event. This does not include crates.
- Mann Co. Store winter sale!
- Smissmas runs through January 7, 2021.
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Happy Smissmas 2020!
- All players who play TF2 during the event will receive a Stuffed Stocking as a gift! Stockings contain goodies for good little Mercenaries.
- Featuring 4 new community maps: Pier, Snowfall, SnowVille, and Wutville
- Added the Winter 2020 Cosmetic Case
- Contains 20 new community-contributed items
- The Festivizer can be found as a bonus drop when opening the case
- Contains 20 new community-contributed items
- Added the Winter 2020 War Paint Case
- Contains 13 new community-created War Paints that make-up the Winter 2020 Collection
- Has a chance to give a taunt Unusualifier as a bonus item
- Contains 13 new community-created War Paints that make-up the Winter 2020 Collection
- Added 8 new community-contributed taunts to the Mann Co. Store
- Taunt: The Pooped Deck
- Taunt: Time Out Therapy
- Taunt: Rocket Jockey
- Taunt: The Boston Boarder
- Taunt: Scorcher's Solo
- Taunt: Texas Truckin'
- Taunt: Spin-to-Win
- Taunt: The Fist Bump
- Taunt: The Pooped Deck
- Added 19 new community-created Unusual effects
- 12 new effects for Unusual hats
- 7 new effects for Unusual taunts
- 12 new effects for Unusual hats
- All cosmetic and taunt cases will grant Smissmas 2020 Unusual effects instead of their normal Unusual effects during the event. This does not include crates.
- Mann Co. Store winter sale!
- Smissmas runs through January 7th, 2021
- Fixed exploit where players could use "retry" in the console to reset the MvM timer and prevent the wave from starting
- Updated item schema with community fixes from Andrs S. (rabscootle)
- Updated web page with community fixes from Liam Stone (boba)
- Updated Spy invis materials with community fixes from Liam Stone (boba)
- Updated materials with community fixes from Andrs S. (rabscootle) and NeoDement to fix broken Jarate effect
- Updated/Added some tournament medals
- Updated the localization files
TFConnect is back this year and better than ever! They're hosting a 6v6 tournament and an influencer MvM session with some of your favorite creators from across the Team Fortress 2 community in support of SpecialEffect! They'll have interviews with the teams, special guests and more!
Watch the action live on KrtizKast's Twitch channel from December 11th - 13th! Take part in the festivities this year and help SpecialEffect put fun and inclusion back into the lives of those with physical impairment!
[Click here] to check out the donation page!
Merry (almost) Smissmas! As a celebration of everything cold and snowy, the Holiday Puncherinos are hosting a Holiday Punch tournament! The Holiday Punch tournament will consist of 8 teams of 7 dueling it out as Heavy on ctf_snowfort. But there's a catch! The only weapon allowed is the Holiday Punch!
Sign ups start on November 25th and end on December 10th! All players of varying skill may join! The tournament will be December 24th - 26th and will be hosted live. Good luck and have fun!
For more information, talk to Josh on their official Discord server.
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Mannpower update [olist]
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Mannpower update
- Dominant players are now marked for death only when carrying a powerup
- Shield charge meter passive refill rate reduced. Reduction is greater when carrying a powerup
- Items or actions that add to the shield charge meter now add less when carrying a powerup
- Carried buildings now deploy faster than default, but not instant
- Decapitating swords no longer get the base melee damage boost other melee weapons get in Mannpower
- Strength powerup no longer multiplies critical damage
- Medic
- Powered up medics with unpowered up targets get a less reduced heal rate (50% -> 75% of default rate)
- Reduced ubercharge gain on Ubersaw hit in Mannpower. 40% of regular rate if not powered up, 20% of regular rate if powered up
- Powered up medics with unpowered up targets get a less reduced heal rate (50% -> 75% of default rate)
- Dominant players are now marked for death only when carrying a powerup
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Updated item schema with community fixes from Andrs S. (rabscootle)
- Updated/Added some tournament medals
- Updated the localization files
- Updated pl_bloodwater
- Fixed a Minify spell exploit at point A
- Removed the Horseless Headless Horsemann from the map
- Updated the underworld to give a rare spell when escaping
- Fixed a Minify spell exploit at point A
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Updated the Jupiter Jetpack to not hide the Pyro grenades
- Updated The Great Deflate achievement to include the Balloonicorpse
- Updated pl_hasslecastle
- Fixed more out-of-bounds exploits
- Improved clipping
- General improvements
- Fixed more out-of-bounds exploits
- Updated koth_undergrove_event
- 3v3 participants will now be healed and extinguished upon entering a 3v3 portal, in addition to when the 3v3 begins and ends
- Reduced the delay after winning a 3v3 before players are teleported back to the overworld
- Fixed Wrap Assassin/Pomson 6000 projectiles not firing correctly in the indoor areas
- Polished clipping around the capture point
- Polished some textures on RED's side
- Fixed several console errors that appeared upon map load
- Minor lighting fixes
- 3v3 participants will now be healed and extinguished upon entering a 3v3 portal, in addition to when the 3v3 begins and ends
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Updated koth_viaduct_event
- Fixed Engineers building teleporters in the spawn rooms
- Updated pl_precipice_event_final
- Fixed missing models
- Updated pl_bloodwater
- Removed an unintended clip brush passing through a BLU spawn wall
- Added occluders
- Removed an unintended clip brush passing through a BLU spawn wall
- Updated pl_hasslecastle
- Fixed BLU players spawning in the wrong spawn room
- Fixed Engineers building teleporters the first BLU spawn room
- General improvements
- Fixed BLU players spawning in the wrong spawn room
- Updated pl_rumble_event
- Fixed Merasmus uttering round start voice lines randomly during mid round
- Fixed some misaligned textures
- Fixed a tree from hovering in underworld
- Fixed few models fading too late or too soon
- Fixed clock sometimes triggering underworld entrances during bumper kart race
- Fixed Merasmus from spawning if the race was already over
- Fixed push trigger in underworld being too low
- Improved clipping around the map
- Fixed Merasmus uttering round start voice lines randomly during mid round
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed players not being able to rocket jump or stickybomb jump during a truce
- Fixed missing War Paint icons in the Steam Community Market
- Updated the Impish Ears to add a missing style
- Updated the equip_region for the Gourd Grin
- Updated The Ghoul Box to fix an issue with the materials
- Updated pl_hasslecastle
- Added occluders to improve optimization
- Added a spell book near the first RED spawn and the first BLU spawn
- Brightened up some areas
- Fixed some texture misalignments
- Reduced the saturation of purple spell book patches
- Changed the ending when BLU wins
- Fixed the arrow signs not changing near the first RED spawn
- Fixed an out-of-bounds exploit near the first point
- Fixed an out-of-bounds exploit in the second BLU spawn
- Fixed an out-of-bounds exploit near the cliff at the second-to-last point
- Changed the doors in the second BLU and the first RED spawn rooms to standard ones
- Fixed a displacement error near the entrance to the last point
- Moved the resupply cabinet from the second BLU spawn out of the wall
- Updated the "Kill with a pumpkin bomb" bonus objective to be "Win a round"
- Fixed some texture errors
- Brightened up the map
- General improvements
- Added occluders to improve optimization
- Updated pl_precipice_event_final
- Lowered amount of entities on the map to prevent crashing
- Adjusted some misaligned textures around the map
- Simplified some detail for better performance
- Combined some models for better performance
- Removed some clutter to improve readability and fluid movement
- Fixed some lighting bugs around the map
- Added a one way door to left flank on last CP for Blu
- Removed build limitations on both Shack (CP1) and the isolated balcony (final CP)
- Adjusted health kits in last to be less favorable to defense
- Lowered amount of entities on the map to prevent crashing
- Updated koth_megalo
- Fixed players building teleporters in RED spawn
- Updated pl_bloodwater
- Fixed exploit using the Minify spell at point A
- Fixed being able to build as an Engineer in lava pits
- Bosses no longer get stuck in lava pits
- Reduced the chance of the Horseless Headless Horsemann and Monoculus spawning
- Updated all railings to not collide with projectiles and bullets
- Removed normal-sized skeleton spawn locations
- Fixed exploit using the Minify spell at point A
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Updated the Handsome Devil to fix an issue with the model
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Updated the timing of the Static Shock and Veno Shock unusual effects
- Updated the Seared Sorcerer to add a missing style
- Updated the Eye-See-You to add a missing style
- Updated the Handsome Devil to fix an issue with the materials
- Updated/Added some tournament medals
- Updated the localization files
- Updated koth_megalo
- Fixed minor out of bounds teleporter exploit
- Added pumpkin bombs
- Fixed minor out of bounds teleporter exploit
- Updated pl_bloodwater
- Fixed misaligned textures
- Sealed displacement hole to the skybox near BLU spawn
- Brightened up point A
- Brightened up ambient lighting
- Fixed pumpkin bombs not spawning at point C and D
- Brightened up lighting behind point B
- Fixed misaligned textures
Complete a new round of Merasmissions! Play four new community created Halloween maps along with your favorites! Check out the new community cosmetic items and Unusual effects!
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Scream Fortress XII has arrived!
- Featuring 4 new community maps: Megalo, Bloodwater, Hassle Castle, and Moldergrove
- Added the Wicked Windfall Case
- Contains 22 new community-created cosmetic items that make up the Wicked Windfall Collection
- Has a chance to give one of 6 new community-created Halloween-restricted items as a bonus item
- Has a chance to give a taunt Unusualifier as a bonus item
- Contains 22 new community-created cosmetic items that make up the Wicked Windfall Collection
- Added 19 new community-created Unusual effects
- 8 new effects for Unusual hats
- 11 new effects for Unusual taunts
- 8 new effects for Unusual hats
- Added the Scream Fortress XII War Paint Case
- Contains 15 new community-created War Paints that make-up the Scream Fortress XII War Paint Collection
- Has a chance to give a taunt Unusualifier as a bonus item
- Contains 15 new community-created War Paints that make-up the Scream Fortress XII War Paint Collection
- All players who launch the game will receive a Soul Gargoyle if they don't already have one
- Grants access to Merasmissions and Halloween item transmutations
- Tracks Merasmissions completed and souls collected
- Grants access to Merasmissions and Halloween item transmutations
- All Halloween Contracts have been reset, allowing them to be completed again
- Added new Contracts for this year's featured community maps
- Completing a Halloween Contract will give players a classic Halloween item and the chance for a Wicked Windfall Case or Scream Fortress XII War Paint Case
- Continue last year's event by collecting the souls of dead players for your Soul Gargoyle by killing enemies, doing map objectives, or collecting the Soul Gargoyles that spawn in the maps
- All cosmetic and taunt Cases will grant Halloween 2020 Unusual effects instead of their normal Unusual effects during the event. This does not include Crates.
- Join Halloween matches by using the Special Events category in Casual
- Scream Fortress XII runs through November 7th, 2020
- Added support for Steam Text Filtering for persona names and chat. This is enabled by default.
- You can update your settings in the Adv. Options dialog
- You can also update your settings by opting into the Steam Lab
- You can update your settings in the Adv. Options dialog
- Updated The Cuban Bristle Crisis to add the smoke effect
- Updated/Added some tournament medals
- Updated the localization files
- Map Changes
- ctf_hellfire and ctf_gorge
- Flag return time increased from 15 to 30 seconds
- ctf_thundermountain
- Flag return time increased from 15 to 30 seconds
- Removed a fence top ledge that snipers could exploit
- Flag return time increased from 15 to 30 seconds
- ctf_hellfire and ctf_gorge
- Gameplay Changes
- Flag carrier grapple movement speed reduced
- Scout with no powerup or with Agility powerup reduced to 0.8x regular grapple movement speed (down from regular grapple movement speed in previous version)
- Scout with any other powerup - 0.65x normal grapple movement speed (no change from previous version)
- Any other class without a powerup or with Agility powerup - reduced to 0.65x normal grapple movement speed (down from 0.8x in previous version)
- Any other class with a powerup - reduced to 0.5x normal grapple movement speed (down from 0.65x in previous version)
- Scout with no powerup or with Agility powerup reduced to 0.8x regular grapple movement speed (down from regular grapple movement speed in previous version)
- Critical hit damage rules changed
- Weapons that score critical hit boosts on airborne targets will no longer do so in Mannpower since being airborne is a far more important and commonly utilized movement style than in the base game
- Melee weapons that score mini-crit damage no longer have their base Mannpower 1.3x damage boost
- Weapons that score critical hit boosts on airborne targets will no longer do so in Mannpower since being airborne is a far more important and commonly utilized movement style than in the base game
- Medic
- Free ride removed. Previously when healing a target, you’d be pulled along with them when they moved by grappling hook.
- Reduced heal rate and ubercharge build rate when carrying a powerup or healing someone with a powerup
- Medics carrying Haste or Agility are exempt from medic powerup checks
- If medic has no powerup and target has no powerup regular heal and uber build rate
- If only one of the medic and the target has a powerup - half heal and uber build rate
- If both medic and target have powerups - quarter heal and uber build rate
- Medics carrying Haste or Agility are exempt from medic powerup checks
- Removed overheal from targets carrying powerups
- Free ride removed. Previously when healing a target, you’d be pulled along with them when they moved by grappling hook.
- Heavy
- Removed the jump up boost when grappling. You can still jump to disconnect the hook, but the Heavy no longer gets the height boost when doing so.
- Soldier
- Battalion’s Backup rage build rate reduced by 2.5x to counter the additional benefits of an extra 20hp and critical hit immunity when compared to the Buff Banner
- Engineer
- Carried buildings will now deploy instantly
- Scout
- Removed falling damage
- Spy
- Backstabs disallowed if you’re connected to an enemy by the grappling hook. This applies if you’re hooked into someone or if they’re hooked into you.
- Knife deploy time is no longer instant when switching between weapons, even when carrying Agility
- Conniver’s Kunai no longer considers the victim’s powerup boosted health when taking damage dealt as health
- Backstabs disallowed if you’re connected to an enemy by the grappling hook. This applies if you’re hooked into someone or if they’re hooked into you.
- Haste buffs
- Reload speed increased from 2x normal to 4x normal
- Pyro flare gun re-fire rate increased from 2x normal to 5x normal
- Reload speed increased from 2x normal to 4x normal
- Vampire changes
- Fixed a bug where the Vampire carrier wouldn’t receive health from damage dealt by an explosion that also caused self-damage
- Increased blast weapon clip size 1.5x
- Fixed a bug where the Vampire carrier wouldn’t receive health from damage dealt by an explosion that also caused self-damage
- Resistance changes
- Vampire no longer gets a 25% boost to their health received on melee attacks against a player carrying resistance
- Fixed bug where grapple would auto disconnect after a couple of seconds if the hook embedded in geometry behind clip volumes
- Flag carrier grapple movement speed reduced
- Game Balance Changes
- When the game detects a skill imbalance between teams, select players will be moved between teams to address the imbalance
- If a player is dominating the game for long enough (kills count is very high relative to the rest of the players in the game), they’ll enter a dominant state for a period of time. This state has these effects:
- Marked for Death
- Powerup modifications
- Reflect maximum health reduced 400 to 320. Reflect damage reduced from 80% to 50%
- Vampire damage resistance removed. No blast weapon clip size increase
- Strength game multiplier reduced from 2x to 1.4x
- Regeneration health regenerates at 70% of the regular rate
- Haste weapon firing rate increase reduced from 2x to 1.5x.Weapon reload speed increase reduced from 4x to 2x
- Knockout melee damage increase reduced from 1.9x to 1.4x
- King max health increase reduced from 100 to 20
- Plague damage resistance to infected players reduced from 50% to 20%
- Precision
- Sniper rifle - Scope speed increase reduced from 2x from 1.5x. Shot charge speed increase reduced from 3x to 2x. Damage bonus reduced from 2x to1.5x
- Blast weapons - Regular blast radius falloff. No clip size increase
- Sniper rifle - Scope speed increase reduced from 2x from 1.5x. Shot charge speed increase reduced from 3x to 2x. Damage bonus reduced from 2x to1.5x
- Resistance damage resistance reduced from 50% to 35%
- Reflect maximum health reduced 400 to 320. Reflect damage reduced from 80% to 50%
- Server variables associated with this feature:
- tf_powerup_mode_dominant_multiplier the multiple over the server median that a player’s kill count needs to be in order to be determined dominant
- tf_powerup_mode_killcount_timer_length the time interval to wait between tests for dominant players
- tf_powerup_mode_dominant_multiplier the multiple over the server median that a player’s kill count needs to be in order to be determined dominant
- Marked for Death
- When the game detects a skill imbalance between teams, select players will be moved between teams to address the imbalance
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed bsp-embedded models caching rules to allow for reloading the correct model when transitioning to a different map
- Fixed a couple instances that were not correctly checking for anti-aliasing being disabled
- Fixed the name of the Replica Titanium Tank 2020 medal
- Updated The Flatliner to fix a problem when taunting
- Updated the Hazard Headgear to fix a problem with the material
- Updated the Crabe de Chapeau to add the smoke effect
- Updated The Sophisticated Smoker
- Fixed some clipping issues
- Added the smoke effect
- Updated the backpack image
- Fixed some clipping issues
- Updated the Hypno-eyes
- Added a style that was not included in the original release
- Updated the equip_region
- Added a style that was not included in the original release
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added the Summer 2020 Cosmetic Case
- Contains 22 new community-contributed items
- Adds 4 new community-created Unusual effects
- Contains 22 new community-contributed items
- Fixed an issue where values computed from server bounded ConVars could be incorrect on the client and therefore possibly exploitable
- Fixed Australium Medigun/Wrench items not dropping for the Mann vs. Machine rewards
- Fixed the chat window not always being restored to the appropriate place
- Fixed Competitive badges not displaying correctly
- Increased the default caps_per_round for Mannpower mode
- Updated the Watch Streams dialog to open the Twitch page
- Updated cp_granary with a permanent Soldier statue
- Updated/Added some tournament medals
- Updated the localization files
People always talk about what a great musician Mozart was. But you know who never updated any of his albums with free music? Go ahead, guess. Did you guess Team Fortress 2? Bzzt. Wrong. Because we're adding three new numbers from our Jungle Inferno update to the TF2 Fight Songs album. If you bought Fight Songs on Steam, you don't have to do anything, because the songs have automatically been added to your account. If you bought Fight Songs somewhere else, or even if you didnt buy Fight Songs, or even if you stole Fight Songs, or did any of those things and then later sold Fight Songs, or bought a recording studio out of spite and recorded a competing version of Fight Songs look, youre not on trial here. Download all three songs for free and well forget the whole thing ever happened. Anyway, did you guess yet? Did you guess Mozart? Because thats what we guessed, too. Except we looked him up while you were reading and it turns out hes famous for updating all his hit albums. But you know what he hasnt done yet? Make his sheet music and Sibelius files available for free, like were doing literally right now: Sheet music. Sibelius files. Checkmate, Mozart. See you in hell. https://store.steampowered.com/app/629330/Fight_Songs_The_Music_Of_Team_Fortress_2/
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Accounts that are unable to chat in matchmaking are now also restricted from sending voice chat
- Fixed a bug where cosmetic items in the second and third equip slots would be un-equipped
- Fixed matchmaking badges not displaying the correct tier in the scoreboard and other dialogs
- Added matchmaking badge and time connected to the Report Player dialog
- Updated the vote kick process to automatically vote Yes for anyone who hasn't already voted if the target for the vote leaves the server
- Updated the Mute Player dialog to have the same information as the Report Player dialog
- Updated item schema with community fixes from Andrs S. (rabscootle)
- Updated/Added some tournament medals
- Updated the localization files
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added rate limit checks for in-game text chat
- Accounts that are unable to chat in matchmaking can no longer update their in-game name while connected to the server
- Fixed being able to update team name while in matchmaking games
- Fixed seeing the RED team skin for the TF2VRH while on the BLU team
- Updated/Added some tournament medals
- Updated the localization files
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Restricted certain new accounts from using chat in official matchmaking modes
- Work is ongoing to mitigate the use of new and free accounts for abusive purposes
- Added "Enable text chat" and "Enable voice chat" options to the top of the Advanced Options dialog to disable in-game text and voice chat
- Updated the Report Player dialog to include more details so players can make informed decisions about who they're reporting
- Fixed getting the "Incoming message..." quest HUD notification when you've already completed all available quests
- Fixed the OnDestroyed output not getting fired when an object is destroyed by the Red-Tape Recorder
- Updated The Telefragger Toque to fix swapped materials
- Updated The TF2VRH headset to include on/off styles
- Updated the PASS Time Federation medals to fix issues with them not drawing correctly
- Updated/Added some tournament medals
- Updated the localization files
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added a tribute to Rick May, voice of the Soldier
- Fixed a client crash related to malformed custom spray files
- Fixed an exploit where sentry guns could fire through thin walls
- Fixed confirm dialog showing the error model for some items when using paint cans
- Updated the Aim Assistant and Telefragger Toque to fix jigglebones issues
- Updated the ConTracker font to fix missing characters in some languages
- Updated/Added some tournament medals
- Updated the localization files
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed Heavy exploit related to infinite overheal
- Updated localization files
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a server crash exploit
- Updated localization files
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed an exploit related to the Heavy being invisible
- Fixed an LOD problem with the Citizen Cane
- Fixed a materials problem with the Glittering Garland
- Fixed the Mislaid Sweater hiding the hat
- Added some tournament medals
- Updated the localization files
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Updated Pebbles the Penguin to fix a problem with the Heavy's version of the model
- Updated Discovision to fix a paint problem
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Happy Smissmas 2019!
- All players who play TF2 during the event will receive a Stuffed Stocking as a gift! Stockings contain goodies for good little Mercenaries.
- Event runs through January 7th, 2020
- Added the Winter 2019 Cosmetic Case
- Contains 18 new community-contributed items
- The Festivizer can be found as a bonus drop when opening the case
- Contains 18 new community-contributed items
- Added the Winter 2019 War Paint Case
- Contains 10 new community-created War Paints that make-up the Winter 2019 Collection
- Has a chance to give a taunt Unusualifier as a bonus item
- Contains 10 new community-created War Paints that make-up the Winter 2019 Collection
- Added 17 new community-created Unusual effects
- 11 new effects for Unusual hats
- 6 new effects for Unusual taunts
- 11 new effects for Unusual hats
- Mann Co. Store winter sale!
- Updated several maps to fix localization issues
- Updated/Added some tournament medals
- Updated the localization files
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Updated several maps to fix localization issues
- Updated/Added some tournament medals
- Updated the localization files
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed seams in the Halloween skybox
- Added European Bball League Season 3 tournament medals
- Updated the localization files
- Updated pl_precipice_event_final
- Adjusted prop fade distances for improved performance near control point A and control point B
- Adjusted flank route direction between control point C and control point D
- Lowered the high-ground flank at control point A to make it accessible for Scouts
- Changed the small health kits to medium sized near the cliff edge choke path
- Adjusted prop fade distances for improved performance near control point A and control point B
- Updated koth_bagel_event
- Fixed an instance where a player with incredibly unlucky timing could become trapped inside the underworld exit room
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Updated koth_slaughter_event
- Fixed a server crash exploit with the Shooting Galleries
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Updated pl_precipice_event_final
- Fixed being able to build in BLU spawn in one very particular small spot
- Fixed heal spell from the cauldron cart not always applying properly
- Fixed being able to damage BLU through the spawn exit on the top balcony of BLU's main spawn before the round has begun
- Fixed being able to build in BLU spawn in one very particular small spot
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Updated the Accursed Unusual taunt effect to fix a problem with the color
- Updated the equip_region for a couple of the Spooky Spoils cosmetic items
- Updated/Added some tournament medals
- Updated the localization files
- Updated koth_slaughter_event
- Fixed a spot where players could spam the Underworld exit effect
- Fixed a sightline into the spawn rooms
- Fixed players being able to perch on flood lights
- Implemented additional prop fades to increase performance
- Fixed a spot where players could spam the Underworld exit effect
- Updated pl_precipice_event_final
- Removed the right side path from BLU spawn near control point A to help BLU in keep momentum during coordinated pushes
- BLU main spawn has been rearranged to outlet the BLU team to the left of the courtyard
- Removed upper balcony for control point D on the RED team's side
- Added additional cover near control point A and control point D to block long headshot sightlines
- Redesigned RED spawn to support missing balcony level
- Added a ramp inside the Cave to allow players to jump up onto the dropdown platform that leads to control point D
- Fixed engineers being able to build in certain doorways
- Moved the health cabinet in the neutral spawn closer to the exit doors
- Fixed one-way doors closing too soon, trapping players
- Fixed the cliff-side one way door not closing properly, leaving behind invisible collision
- Added additional health and ammo pickups between control point A and control point C
- Fixed several spots players shouldn't be able to reach
- Extended spawn room triggers to better encapsulate the neutral forward spawn room
- Made several shed rooftops non-buildable areas for engineers
- Added more pumpkin bombs
- Spells cast by the cauldron are now helpful for the BLU team. The cauldron will only cast the tornado, jump pad, and skeleton spell. Skeletons will target and attack RED team.
- Fixed the cauldron spell audio not always playing correctly
- Removed the right side path from BLU spawn near control point A to help BLU in keep momentum during coordinated pushes
- Featuring 2 new community maps: Laughter and Precipice
- Added the Spooky Spoils Case
- Contains 22 new community-created cosmetic items that make-up the Spooky Spoils Collection
- Has a chance to give one of 5 new community-created Halloween-restricted items as a bonus item
- Has a chance to give a taunt Unusualifier as a bonus item
- Added 20 new community-created Unusual effects
- 12 new effects for Unusual hats
- 8 new effects for Unusual taunts
- All players who launch the game will receive a Soul Gargoyle if they don't already have one
- Grants access to Merasmissions and Halloween item transmutations
- Tracks Merasmissions completed and souls collected
- All Halloween Contracts have been reset, allowing them to be completed again
- Completing a Halloween Contract will give players a classic Halloween item and the chance for a Spooky Spoils Case
- Continue last year's event by collecting the souls of dead players for your Soul Gargoyle by killing enemies, doing map objectives, or collecting the Soul Gargoyles that spawn in the maps
- All cases will grant Halloween 2019 Unusual effects instead of their normal Unusual effects during the event
- Join Halloween matches by using the Special Events category in Casual
- Scream Fortress XI runs through November 7th, 2019
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed contracts not counting TNT kills on Laughter as pumpkin kills
- Fixed seams in the Halloween skybox
- Updated model/materials for the Voodoo Vizier to fix LOD issues
- Updated backpack image for the Pocket Halloween Boss
- Updated the localization files
- Updated koth_slaughter_event
- Fixed players being able to survive and build in the crocodile pit
- Fixed an issue with the conveyor in the Funhouse
- Fixed players being able to survive and build in the crocodile pit
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Scream Fortress XI has arrived!
- Featuring 2 new community maps: Laughter and Precipice
- Added the Spooky Spoils Case
- Contains 22 new community-created cosmetic items that make-up the Spooky Spoils Collection
- Has a chance to give one of 5 new community-created Halloween-restricted items as a bonus item
- Has a chance to give a taunt Unusualifier as a bonus item
- Contains 22 new community-created cosmetic items that make-up the Spooky Spoils Collection
- Added 20 new community-created Unusual effects
- 12 new effects for Unusual hats
- 8 new effects for Unusual taunts
- 12 new effects for Unusual hats
- All players who launch the game will receive a Soul Gargoyle if they don't already have one
- Grants access to Merasmissions and Halloween item transmutations
- Tracks Merasmissions completed and souls collected
- Grants access to Merasmissions and Halloween item transmutations
- All Halloween Contracts have been reset, allowing them to be completed again
- Completing a Halloween Contract will give players a classic Halloween item and the chance for a Spooky Spoils Case
- Continue last year's event by collecting the souls of dead players for your Soul Gargoyle by killing enemies, doing map objectives, or collecting the Soul Gargoyles that spawn in the maps
- All cases will grant Halloween 2019 Unusual effects instead of their normal Unusual effects during the event
- Join Halloween matches by using the Special Events category in Casual
- Scream Fortress XI runs through November 7th, 2019
- Fixed an overheal bug related to players teleporting to the underworld on Halloween maps
- Fixed being able to attack players with the Short Circuit during a truce
- Fixed the Snack Attack not playing a timer sound while attached to buildings
- Updated Carnival of Carnage to fix an area where Engineers could build outside of the world
- Updated several maps to fix localization issues
- Updated/Added some tournament medals
- Updated the localization files
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed an issue with saving navigation meshes when editing maps
- Updated the localization files
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed the Iron Lung hiding the Engineer's helmet
- Fixed Scottish Resistance stickies not always being visible through walls
- Fixed the Festive Sapper not playing a timer sound while attached to buildings
- Updated/Added some tournament medals
- Updated the Bottle Cap and the Shutterbug cosmetic items to fix styles that were missed when the items were originally added
- Updated Twitch API to the current version
- Updated the localization files
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added the Summer 2019 Cosmetic Case
- Contains 22 new community-contributed items
- Added tournament medals
- Fixed and exploit where stickybombs could not be destroyed or pushed by the enemy team
- Fixed Medi-gun/Wrench items not dropping for the Mann vs. Machine rewards
- Fixed not seeing the team-goal hints during Casual matches
- Fixed a scale problem with the Brazil Fortress Halloween medals
- Updated the localization files
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Updated/Added some tournament medals
- Updated the localization files
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed the datacenter display in matchmaking settings occasionally being blank
- Fixed several client crashes
- Updated/Added some tournament medals
- Updated the localization files
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed an exploit related to the Flamethrower shooting long distances
- Fixed being able to build outside the map on Badwater
- Fixed being able to build through gates on some maps
- Updated/Added some tournament medals
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed an issue causing matchmaking to fail for many users due to Steam network changes
- Updated the localization files
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Improved how vote kicks work in matchmaking to reduce potential for abuse
- Fixed a case where vote-kicked players could rejoin a match
- Added Asian BBall Cup tournament medals
- Updated model/materials for the Rasslabyxa Cup Helper medal
- Updated RETF2 Retrospective finalist medals to be paintable
- Updated some localization files
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed the Exorcism effect not working for Wrangler kills
- Fixed a rare case where players could appear to be in a match they could neither join nor abandon
- Updated HUD with community fixes from CriticalFlaw
- Added and updated in-game medals for community/tournament events
- Updated the localization files
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Improved memory usage on OS X and Linux systems
- This should reduce the occurrence of "Out of memory or address space" errors on high texture quality settings
- In particular, drastically improved memory usage for Linux users using mesa prior to mesa 19.0
- This should reduce the occurrence of "Out of memory or address space" errors on high texture quality settings
- Added Respawn League AUS/NZ Highlander Season 2, AUS/NZ 4v4 Season 1, Asia Highlander Season 1, and Asia 4v4 Season 1 tournament medals
- Added Eu Mixes Cup 1 tournament medals
- Added KnightComp Season 1 tournament medals
- Updated cp_snakewater_final1 to fix missing player clips
- Updated the localization files
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added NewbiDuo Cup Winter 2019 tournament medals
- Added Streamer Cup Season 1 tournament medals
- Updated the localization files
- Updated cp_snakewater_final1
- Fixed missing clip brush in RED kitchen
- Fixed minor clipping issues
- Fixed missing clip brush in RED kitchen
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Updated cp_gullywash_final1 to fix func_rotating entities not working in the skybox
- Updated some of the cosmetic items from the Winter 2018 Cosmetics Collection to fix missing styles
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Happy Smissmas 2018!
- All players who play TF2 during the event will receive a Stuffed Stocking as a gift! Stockings contain goodies for good little Mercenaries.
- Event runs through January 7th, 2019
- Added the Winter 2018 Cosmetic Case
- Contains 18 new community-contributed items
- The Festivizer can be found as a bonus drop when opening the case
- Contains 18 new community-contributed items
- Mann Co. Store winter sale!
- Fixed func_rotating entity not working properly in maps like 2Fort and Gravelpit
- Fixed Strange Filter: Brimstone not displaying the prefix in the weapon name
- Fixed a Mann vs. Machine bug with giant robots reported by Justin G. (sigsegv)
- Added LAN Downunder 2018 tournament medals
- Added ETF2L 6v6 Season 31 and Highlander Season 17 tournament medals
- Added Brazil Fortress Season 3 tournament medals
- Added Russian Highlander Season 1 tournament medals
- Added Sacred Scouts 6v6 tournament medals
- Added AsiaFortress Cup Season 14 tournament medals
- Added AsiaFortress LAN 2018 tournament medals
- Updated the Starstorm Slumber unusual effect to fix a display problem
- Updated the backpack image for Mr. Quackers
- Updated the localization files
- Updated pd_monster_bash
- Fixed an out-of-bounds exploit in RED's courtyard
- Updated pl_millstone_event
- Fixed a spot where players could trap players with teleport exit
- Fixed Headless Horseman getting stuck in B area house staircase
- Fixed a spot where players could trap players with teleport exit
- Updated cp_snakewater_final1
- Fixed "splash bug" issues throughout the map
- Fixed a lot of visual issues
- Improved clipping and made movement smoother
- Made fence near yard closed to projectiles
- Fixed "splash bug" issues throughout the map
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed XP-earned text being truncated for some clients
- Fixed some missing particles when running in DirectX8
- Fixed the Athenian Attire not being paintable
- Fixed the Electroshocked War Paint not using the correct color for the BLU team
- Added server ConVar "sv_downloadlist_include_navfile" to control downloading .nav files to clients (disabled by default)
- Added ESEA 6s Invite Season 29 and Season 30 tournament medals
- Added Brazil Fortress 6v6 Season 1 and Season 2 tournament medals
- Updated the LODs for the TFNew tournament medals
- Updated the Roaring Rockets unusual taunt particle effect
- Updated pl_rumble_event
- Fixed bumper car head start not being awarded correctly to the winning team of the normal world
- Fixed Merasmus announcing winner of the bumper car race twice
- Fixed players sometimes getting stuck on closing doors
- Added spawn locations for the collectable soul gargoyle in the normal world
- Increased sound distance for the flying sawblades so they can be heard from farther away
- Improved clipping in the underworld race area
- Fixed bumper car head start not being awarded correctly to the winning team of the normal world
- Updated pl_millstone_event
- Fixed an issue where players were able to trap Headless Horseman above the death pit
- Updated pd_cursed_cove_event
- Fixed missing materials
- Updated koth_slasher
- Fixed an inconsistent set of func_nobuilds at mid
- Fixed a spot where Engineers could hide buildings in trees
- Fixed players being able to build on top of the spawn rooms
- Fixed an inconsistent set of func_nobuilds at mid
- Updated koth_bagel_event
- Entering the underworld now puts players back to full health
- Players will no longer fall off the platform if they enter the underworld while moving backwards or sideways
- Added a couple pumpkin spawn locations in the underworld
- Minor visual update to underworld exit
- Entering the underworld now puts players back to full health
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Updated the Roaring Rockets unusual taunt particle effect
- Updated the equip_region for the Earbuds
- Updated the models for the TFNew tournament medals to fix their broken LODs
- Renamed Mister Sentry to Aim Assistant
- Updated the localization files
- Updated pl_fifthcurve_event
- Fixed a bug where players could spam "escaped from underworld"
- Updated koth_bagel_event
- Fixed a projectile bug that was occurring in RED's vent room
- Updated some propfades on the lightbulbs in RED's valley
- Fixed a projectile bug that was occurring in RED's vent room
- Updated pl_rumble_event
- Fixed an exploit related to using the tiny spell and building sentries inside a wall
- Bumper cars are now placed in a random order in underworld, after main world has run out of time or ended by explosion
- Fixed bumper car race instructional text not showing to all players
- Fixed Merasmus sometimes using his round-beginning lines in the middle of the round
- Fixed an exploit related to using the tiny spell and building sentries inside a wall
- Updated koth_slasher
- Fixed the clipping issues in the spawn yards and in BLU's mineshaft
- Fixed a case where the control point is unlocked while Merasmus is hiding
- Fixed the clipping issues in the spawn yards and in BLU's mineshaft
- Updated pd_monster_bash
- Fixed a gap in the spiral stairs that players could slip through when using the tiny spell
- Fixed a kill trigger not always killing players in the dungeon
- Fixed players taking fall damage when passing through the pit to the dungeon
- Fixed a gap in the spiral stairs that players could slip through when using the tiny spell
- Updated pd_cursed_cove_event
- Fixed projectiles colliding with the waves at the shore
- Fixed projectiles colliding with the capzone mist effect in locker
- Fixed players sometimes getting stuck when exiting the locker
- Adjusted particles on the pickups
- Increased music volume
- Added sound to the ship moving through the town (Thanks Spipper)
- Added sound to the zone closing in the locker
- Optimization tweaks
- Various small detail fixes
- Fixed projectiles colliding with the waves at the shore
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
The Insured Tank Update
- Fixed a common crash related to the Panzer Pants taunt
- Fixed competitive match history failing to load
- Fixed an issue preventing some players from being able to activate Halloween Contracts
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Scream Fortress X has arrived!
- Featuring 5 new community maps: Cauldron, Gravestone, Monster Bash, Slasher, and Cursed Cove
- Added the Violet Vermin Case
- Contains 20 new community-created cosmetic items that make-up the Violet Vermin Collection
- Has a chance to give one of 4 community-created Halloween-restricted items as a bonus item
- Has a chance to give a taunt Unusualifier as a bonus item
- Contains 20 new community-created cosmetic items that make-up the Violet Vermin Collection
- Added the Scream Fortress X War Paint Case
- Contains 10 new community-created War Paints that make-up the Scream Fortress X War Paint Collection
- Has a chance to give a taunt Unusualifier as a bonus item
- Contains 10 new community-created War Paints that make-up the Scream Fortress X War Paint Collection
- Added two new official taunts to the Mann Co. Store
- Taunt: Panzer Pants
- Taunt: The Scooty Scoot
- Taunt: Panzer Pants
- Added 17 new community-created Unusual effects
- 11 new effects for Unusual hats
- 6 new effects for Unusual taunts
- 11 new effects for Unusual hats
- Added 5 new Contracts for the featured maps
- Completing a Halloween Contract will give players a classic Halloween item and the chance for a Violet Vermin Case or a Scream Fortress X War Paint Case
- All players who launch the game will receive a Soul Gargoyle if they don't already have one
- Grants access to Merasmissions and Halloween item transmutations
- Tracks Merasmissions completed and souls collected
- Grants access to Merasmissions and Halloween item transmutations
- All Halloween Contracts have been reset, allowing them to be completed again
- Continue last year's event by collecting the souls of dead players for your Soul Gargoyle by killing enemies, doing map objectives, or collecting the Soul Gargoyles that spawn in the maps
- All cases will grant Halloween 2018 Unusual effects instead of their normal Unusual effects during the event
- Join Halloween matches by using the Special Events category in Casual
- Scream Fortress X runs through November 14th, 2018
- Fixed stickybombs doing damage through walls and doors in some situations
- Fixed a problem with client-side prediction on Halloween maps that use the bumper car mini-game
- Added Tip of the Hats 2018 community medals
- Added ozfortress Season 23 tournament medals
- Added TFNew 6v6 Newbie Cup tournament medals
- Added RGB 3 LAN tournament medals
- Added United Dodgeball League Season 1 tournament medals
- Updated the localization files
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added LBTF2 6v6 Season 15 tournament medals
- Added NewbieDuo Cup Summer 2018 tournament medals
- Added Ultimate Ultiduo Season 2 tournament medals
- Added Fresh Meat Prolander Cup Summer 2018 and Autumn 2018 tournament medals
- Added ETF2L Highlander Season 15, 6v6 Season 30, and Highlander Season 16 tournament medals
- Added Newbie Highlander Season 4 tournament medals
- Added RGL.gg Season 4, Season 5, and One Day Prolander Cup tournament medals
- Added PASS Time Federation Season 1 tournament medals
- Added Chapelaria Highlander Season 1 tournament medals
- Added Respawn League Highlander Season 1 tournament medals
- Added Moscow LAN Summer 2018 tournament medals
- Community request: player_hurt events are now visible to SourceTV clients
- Updated the localization files
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added UGC Highlander Season 24, Highlander Season 25, 6v6 Season 26, 6v6 Season 27, 4v4 Season 13, and 4v4 Season 14 tournament medals
- Added TFCL 6v6 Season 4, Ultiduo Season 5, and Highlander Season 2 tournament medals
- Added TF2Maps 72hr TF2Jam Summer Participant 2018 community medal
- Added Insomnia 63 tournament medals
- Added Essentials.TF monthly tournament medals
- Updated the localization files
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added NHBL Heavyweight Champion Season 7 tournament medal
- Added TF2Maps 72hr Summer Jam 2018 community medal
- Added Chapelaria Ultiduo Gladiator Season 2 tournament medals
- Added Newbie Highlander Season 2 tournament medals
- Added Newbie Prolander Season 3 tournament medals
- Added Rally Call 2018 community medals
- Fixed tooltips for Fabricator items being truncated on OS X and Linux clients
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added tournament/community medals for HLMixes, Hydro.tf, Ready Steady Pan Season 4, and Blapature
- Tweaked Competitive Mode MMR calculations
- MMR mobility increased somewhat across the board
- Players who have high game counts relative to the rest of the player base should see fewer adjustments of 1 or 0 MMR
- MMR mobility increased somewhat across the board
- Updated pl_enclosure_final to fix a displacement hole in stage two
- Updated Test Run items such that the discount is not valid if the item is already on sale in the Mann Co. Store
- Updated the models for The Frontier Djustice, The Rotation Sensation, and the Elf Esteem to fix display problems with unusual effects
- Fixed some currencies not properly calculating the Test Run discount, which prevented being able to purchase the item
- Updated the localization files
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Ended the Jungle Inferno Campaign
- Added a contracts-only pass to allow players who did not participate in the Jungle Inferno Campaign to access the Jungle Inferno contracts. This pass does not grant campaign-specific perks such as the enhanced Casual Badge.
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed not being able to apply the Civilian Stat Clock to Civilian-grade weapons
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed Festivize Woodsy Widowmaker not drawing the lights
- Fixed the main menu being muted if clients disconnect from a server while in freezecam
- Updated festivized items to use "Festivized" in the name instead of "Festive"
- This will help disinguish the original Festive weapons from weapons that have had a Festivizer applied to them
- Updated Strangifiers so they can no longer be applied to War Paint items
- Updated the equip_regions for the The Koala Compact, Pocket Saxton, and Pocket Yeti
- Australium weapons can now be Festivized
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed missing War Paint icons in the Steam Community Market and Steam Inventory
- Fixed The Hot Hand not displaying the item level in its description
- Fixed Steam Workshop file uploads applying filesize limits before compression, rather than after
- Updated materials for the Dovetailed War Paint to fix a problem with the alpha channel
- Updated materials/models for The Snowmann and The Nuke
- Updated the localization files
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed missing sounds for the new taunts
- Fixed a bug that prevented already-Festivized weapons from drawing their lights
- Updated materials/model for the Blast Blocker
- Updated the Heals for Reals medals so they can be painted
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- All players who play TF2 during the event will receive a Stuffed Stocking as a gift! Stockings contain goodies for good little Mercenaries.
- Event runs through January 10th, 2018
- Added the Winter 2017 War Paint Case
- Contains 15 new community-contributed War Paints
- Randomly dropped for players who have activated a Jungle Inferno Campaign Pass
- Contains 15 new community-contributed War Paints
- Added the Winter 2017 Cosmetic Case
- Contains 20 new community-contributed items
- The Festivizer can be found as a bonus drop when opening the case
- Contains 20 new community-contributed items
- Added 6 new community-contributed taunts to the Mann Co. Store
- Taunt: The Skating Scorcher
- Taunt: The Bunnyhopper
- Taunt: Runner's Rhythm
- Taunt: Luxury Lounge
- Taunt: Surgeon's Squeezebox
- Taunt: The Trackman's Touchdown
- Taunt: The Skating Scorcher
- Expanded the list of weapons that can be Festivized!
- Ubersaw, Dragon's Fury, Amputator, Air Strike, Back Scratcher, Scotsman's Skullcutter, Bazaar Bargain, Black Box, Claidheamh Mòr, Crusader's Crossbow, Degreaser, Loose Cannon, Persian Persuader, Detonator, Brass Beast, Holy Mackerel, Loch-n-Load, Powerjack, Iron Bomber, Reserve Shooter, Disciplinary Action, Family Business, Shahanshah, Scorch Shot, Shortstop, Soda Popper, Rescue Ranger, Tomislav, Panic Attack, Winger
- Mann Co. Store winter sale!
- War Paints can now be used for Mann Co. Trade-Ups
- Fixed a rendering issue with the Misty Skull unusual effect
- Fixed a case where it was possible to use the Thermal Thruster twice in one launch
- Fixed the inspect animation for the Shortstop
- Fixed the Festive Sandvich not showing the bite mark when eaten
- Increased the maximum number of backpack slots to 3000 (from 2500)
- Added the UGC Highlander Season 21, Highlander Season 22, Highlander Season 23, 6v6 Season 23, 6v6 Season 24, 6v6 Season 25, 4v4 Season 10, 4v4 Season 11, and 4v4 Season 12 tournament medals
- Added Ready Steady Pan Season 3 tournament medals
- Updated cp_mercenarypark
- Added a forward spawn for BLU when attacking the final control point
- Added a connecting stairwell to the mid-structure of the final control point
- Fixed area portal rendering issues between the first and second control points
- Added a forward spawn for BLU when attacking the final control point
- Updated pd_watergate
- Respawn times of the teams will change dynamically based on the difference in scores. This should help balance any extreme differences in the team skills/scores.
- <50% difference in scores: 8s for leading team, 4s for trailing
- >50% difference in scores: 12s for leading team, 0s for trailing
- Equal scores: 6s for each team
- <50% difference in scores: 8s for leading team, 4s for trailing
- Relocated the player beer pickup counter on the HUD to the lower left, but made it slightly larger
- Updated the soundscape to have more alien-y sounds in the main areas
- Adjusted detail in the center and spawn rooms
- Adjusted clipping around the map
- Respawn times of the teams will change dynamically based on the difference in scores. This should help balance any extreme differences in the team skills/scores.
Happy Smissmas 2017!
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a client crash related to viewing notifications
- Fixed being able to interrupt taunts using the ConTracker commands
- Fixed a bug with the Medi Gun not staying attached to players
- Fixed a bug with the Backburner using its owner's angle to determine whether the attack is behind the victim
- Fixed a rendering issue with the Spectral Swirl unusual effect
- Fixed not being able to fire the Dragon's Fury in some areas (e.g. the control point on Nucleus)
- Fixed not being able to light Huntsman arrows with the Dragon's Fury
- Fixed Dragon's Fury projectiles not fizzling when hitting water
- Fixed not being able to detonate stickybombs when switching to melee with secondary attack held down
- Fixed the charge sound for the Stickybomb Launcher not stopping if the player switches weapons while charging
- Fixed Quick-Fix Medics not properly following/mirroring the Pyro after launching with the Thermal Thruster
- Fixed being able to shoot flares through objects like setup gates
- Fixed the Pretty Boy's Pocket Pistol always giving 7hp per-hit
- Fixed the Winger not counting towards the Scout achievement "Gun Down"
- Fixed the Festive Sandvich not counting towards the Heavy achievement "Konspicuous Konsumption"
- Fixed the Rescue Ranger not counting towards the Engineer achievement "Texas Two-Step"
- Fixed the Genuine version of the Flying Guillotine having no taunt
- Updated the Vita-Saw so victims spawn random internal organs on hit
- Updated the Atomizer damage penalty vs players to -15% (from -25%)
- Updated the party system so invites are shown to all party members
- Updated the Thermal Thruster stomp damage on other players to be 3x the base fall damage - not the reduced fall damage of the owner
- Updated the "With Friends Like these..." achievement to check for five friends instead of seven
- Added the Heals for Reals 2017 community medals
- Added the "Philanthropist's Indulgence" community medal for Random Acts of TF2
- Added the "Spectral Snowflake" community medal for the Nightmare Before Smissmas 2017 community showcase
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added the Chapelaria 6v6 Season 3 tournament medals
- Contract loaner items no longer have an expiration date
- Players viewing their ConTracker can no longer move or attack
- Fixed the main menu not updating its layout after a resolution change
- Fixed the Engineer's ConTracker animation
- Fixed the Medic, Sniper, and Engineer not un-hiding their weapons at the end of the ConTracker animation
- Fixed item collections sometimes incorrectly marking items as owned
- Fixed rendering issues with the Infernal Flames, Infernal Smoke, Cloudy Moon, It's A Secret To Everybody, Ancient Eldritch, Eldritch Flame, and Death by Disco unusual effects
- Updated the materials for Mandrew's Munificent Mug
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added Jingle Jam 2017 community medals
- Due to fraudulent use, temporarily untradeable giveaway gifts (e.g. Pallet of Crates, Secret Saxtons, key gifts) cannot be used until their tradability restriction has expired
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed the scoreboard not displaying the proper images for Jungle Inferno Campaign Pass owners
- Fixed a Pyro animation bug related to jumping
- Fixed the Spy-cicle not giving the Spy fire immunity
- Fixed the animation for The Second Banana plate
- Fixed a Scout bug where mini-crits were granted to weapons other than The Atomizer while jumping
- Added the Titanium Tank Participant Medal
- Updated the Mann Co. Store to support the new foreign currencies added to Steam
- Updated the localization files
- Updated pl_enclosure_final
- Fixed a buildable area in BLU spawn for stage 1
- Updated materials for foliage props
- Fixed a buildable area in BLU spawn for stage 1
- Updated plr_bananabay
- The train will now pass at its maximum frequency after both payloads make it up the large hill
- Fixed players getting pushed into the underwater tunnel and ceiling over right spawn exit
- Fixed spawn gates trapping enemy players
- Amplified train engine sound
- Reworked left spawn exit
- Added small barrier near final cap
- Improved performance in some areas
- Reduced push force near outer rocks
- The train will now pass at its maximum frequency after both payloads make it up the large hill
- Updated cp_mossrock
- Fixed small area where Engineers could build in initial BLU spawn
- Fixed area where you could fall in the pit and not die
- Fixed cases where you could block the train without dying
- The train now doesn't kill you if your toe touches it
- Optimized FPS around the last point. Should be significantly better.
- Brightened the underside of last point slightly
- Improved clipping around the ramp to last point
- Fixed a case where your view would glitch out on the sign near cap A
- Fixed small area where Engineers could build in initial BLU spawn
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a bug related to The Fortified Compound and lighting arrows
- Updated the RGL.gg Pick/Ban Prolander Participant tournament medal so it can be painted
- Updated the localization files
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed an exploit where players were getting out of bumper-car mode and ghost mode on Halloween maps
- Fixed a rare client crash related to community server mods
- Fixed not seeing the new flamethrower effects on some machines
- Fixed not being able to jump after zooming with The Classic
- Fixed the bite bodygroup for The Second Banana
- Fixed The Rescue Ranger not drawing its attached screen properly
- Fixed The Saxton not cloaking properly
- Fixed a Pyro melee animation bug
- Fixed a client hitch related to the backpack
- Added new drop plates for The Fishcake, The Dalokohs Bar, and The Buffalo Steak Sandvich
- Updated the Taunt Unusualifier 'Inspect' screen to display the unusual effects it will roll against when used
- Updated the localization files
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a client crash related to the Mann Co. Store
- Fixed server crash related to the ConTracker
- War Paints directly purchased with Blood Money in the Mercenary Park Gift Shop and the Dragon Slayer come as Factory New again
- Existing War Paints and weapons affected by yesterday's change will be fixed-up in the coming days
- Fixed the bite bodygroup for The Fishcake and The Dalokohs Bar
- Fixed the Festive Jag not drawing the lights
- Fixed a bug related to the Razorback and touching a resupply closet or respawning
- Fixed the Mantreads description for reduced airblast vulnerability
- Fixed bots constantly respawning during Training mode
- Fixed bots constantly respawning when tf_bot_force_class is set
- Fixed a case where bots would constantly respawn if tf_bot_spawn_use_preset_roster was disabled
- Added tf_bot_reevaluate_class_in_spawnroom convar to allow servers to disable bot reselecting their class while in spawn rooms
- Fixed a bug with the Phlogistinator's attack distance so it matches the other flamethrowers
- Fixed the War Paint icons in the Steam Community Market
- Known issue: War Paints still show as blank and with zero quantity in search results
- Fixed a bug related to the Medi Gun overheal upgrade in Mann vs. Machine
- War Paints now have individual listings on the Steam Community Market
- Outgoing party invites now get a notification panel
- Updated cp_badlands
- Disabled collision on a bunch of props (mainly lights/lamps)
- Reduced attackers' spawn advantage by 1 second when working on final control point
- Upgraded the small ammo pack to medium in the yard (on the porch)
- Disabled collision on a bunch of props (mainly lights/lamps)
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed an issue with how Flamethrowers were determining range after recent fixes to close-range hit detection
- Updated the Taunt Unusualifier to draw from a pool of previous years' Halloween Unusual effects during the Scream Fortress IX event
- Updated War Paints purchased from the Mercenary Park Gift Shop so they use all wear levels
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a client crash related to weapons with effect meters
- Fixed a bug with the main menu sometimes displaying two character images at the same time
- Fixed the recharge rate for the Fishcake
- Fixed being able to buy airblast upgrades for the Phlogistinator in Mann vs. Machine mode
- Fixed flamethrowers not damaging buildings at close distance
- Fixed a bug related to the Dragon's Fury projectiles not hitting enemies
- Changed The Gunslinger contract objective from "Get a kill with a sentry" to "Get a kill with a mini-sentry"
- Reduced the number of times "Get 5 kills with The Back Scatter in a single life" needs to be scored to 3
- Updated pl_badwater to improve hit detection around some of the staircases
Notes missed from the previous update:
- Fixed the new airblast not honoring airblast vulnerability modifiers on Mann vs. Machine bots
- Fixed the new airblast not benefiting from the airblast force upgrade in Mann vs. Machine
- Fixed The Mantreads not properly granting airblast resistance
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Updated the Case Global Unusual Effects to draw from a pool of previous years' Halloween Unusual effects during the Scream Fortress IX event. This applies to all cosmetic cases.
- Fixed all classes doing 3x damage when landing on enemies
- Fixed the Flare Contract Bonus Objective requiring mini-crit kills instead of crit kills
- Made it easier to score "defend an objective" style Contract objectives
- Lowered the requirements for the Amputator Contract's bonus objectives
- Fixed a case where players standing directly in front of the Pyro would not get burned
- Fixed a bug related to the Medi Gun and changing class/loadout while being healed
- Updated Mann vs. Machine
- Removed the "Faster recharge rate" upgrades from The Dragon's Fury
- Fixed the missing "Increased Airblast Push Force" upgrade on The Dragon's Fury
- Removed the "Faster recharge rate" upgrades from The Dragon's Fury
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Scream Fortress IX has arrived!
- Play your favorite classic Scream Fortress maps!
- Free Halloween contracts and rewards added to the ConTracker!
- Event runs through November 8, 2017
- Updated Brimstone
- Players now crit and healthboost when exiting the Hell area instead of just ubercharge
- Increased slightly RED team respawn time on the last area
- Fixed the coffin music playing into the next round from previous one
- Fixed Monoculus sometimes getting stuck to certain locations
- Fixed players sometimes getting stuck to other players in Hell area
- Adjusted preferred nav-path for Merasmus to prevent him going into RED final base
- Players now crit and healthboost when exiting the Hell area instead of just ubercharge
- Play your favorite classic Scream Fortress maps!
- Fixed The Thermal Thruster not doing 3x damage when landing on enemies
- The Thermal Thruster no longer fully stuns mini-bosses in Mann vs. Machine mode
- Fixed an LOD bug with The Holiday Punch
- Updated model/materials for The War Eagle
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed the firing speed for the Pretty Boy's Pocket Pistol (now faster)
- Fixed a client/server crash related to contracts
- Fixed a server crash related to taunting
- Updated The Dragon's Fury such that extinguishing a teammate will return 20 health to the Pyro, matching other flamethrowers
- Abandon/disconnect dialogs now show controller hint icons when Steam Controller is active
- Removed trade restrictions from the Prinny items
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added a Steam Workshop tag for War Paint submissions
- Updated the description for The Gas Passer
- Updated The Ubersaw to support the Cool, Hot, and Isotope Unusual effects
- Updated the models/materials for The Nuke, The Snowmann, and The Fireman's Essentials
- Updated the following Contracts:
- Reduced the number of times the bonus objectives for the Thermal Thruster Contract need to be completed
- Reduced the number of times "Defend the control point" objectives need to be completed
- Reduced the number of times the bonus objectives for the Thermal Thruster Contract need to be completed
- Fixed The Loose Cannon not being able to Double Donk
- Fixed the afterburn duration for The Huo-Long Heater, The Sharpened Volcano Fragment, The Huntsman, and The Cow Mangler
- Fixed the charge meters for The Phlogistinator and The Gas Passer overlapping in the HUD
- Fixed the charge meter not recharging for The Fishcake and The Robo-Sandvich
- Fixed The Fishcake not honoring the viewmodel minmode setting
- Fixed The Festive Black Box not working for Black Box Contracts
- Fixed the charge meter for The Sandvich not resetting to 100% when the player picks up a health kit
- Fixed the 2nd objective for the Brass Beast Contract
- Fixed the HUD prompt for a movable building so it shows the proper Steam Controller button text
- Fixed party invite and join requests being inconsistent with five or more players in the group
- Fixed the party invite mode setting not saving when exiting the game
- Fixed party invite mode and ignore party invites settings not always working as expected
- Fixed a case were a party invite or join request would reappear after being acted upon
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a client crash related to the Dragon's Fury
- Fixed showing only a few weapons instead of the full set when redeeming a War Paint
- Fixed an exploit related to the Heavy's health and the G.R.U.
- Fixed contract objectives related to the Direct Hit not registering
- Fixed contract objectives related to sentries not registering
- Fixed War Paints and weapons that came out of campaign cases not displaying the correct rarity
- Fixed being unable to turn-in one of the bonus objectives for the Medic contract
- Fixed players being able to use the Thermal Thruster during the freeze period at the beginning of the round
- Updated koth_lazarus
- Fixed an issue with map-specific sprites not loading
- Updated pl_enclosure_final
- Fixed various errors related to textures
- Updated cp_mercenarypark
- Fixed enemy players being able to enter opposing spawn rooms
- Fixed areas near cap A and cap B where Engineers could build in inaccessible areas
- Fixed spawn room doors sometimes becoming blocked
- Fixed enemy players being able to enter opposing spawn rooms
- Updated Steam Controller support
- Game controllers which are attached but left idle no longer cause the game to assume that Steam Controller input is desired.
- Reverted configuration change which caused some non-Steam Controller devices to default to using Steam Controller configuration. Users can re-enable this via the Steam Big Picture UI if desired.(Conversely, players who prefer the legacy gamepad mode, should ensure this setting is not enabled.)
- Game controllers which are attached but left idle no longer cause the game to assume that Steam Controller input is desired.
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a client stutter related to the Friends panel in the main menu
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed not being able to redeem War Paints
- Fixed War Paints not displaying properly in the backpack
- Fixed a bug where the first shot fired from pistols was off-center
- Fixed the ConTracker UI not working properly in DirectX 8
- Fixed being able to select a style for the ConTracker in the loadout screen
- Fixed not being able to use the Thermal Thruster after taunting with it
Play the all-new Jungle Inferno Campaign!
- 1 new official map: Mercenary Park
- 5 featured community maps: Mossrock, Lazarus, Brazil, Enclosure, and Banana Bay
- 2 new official taunts: Yeti Punch and Yeti Smash
- 5 new community taunts: The Dueling Banjo, The Jumping Jack, The Soviet Strongarm, The Russian Arms Race, and The Headcase
- 2 community cosmetic cases with 20 items each
- 2 new War Paint collections made up of community-made War Paints and official War Paints
- 2 new War Paint collections filled with classic weapon skins being brought back for another tour
- 4 new Pyro items: The Dragon's Fury, The Thermal Thruster (with a new kill taunt: The Gas Blast), The Gas Passer, and the Hot Hand
- 1 new Heavy item: The Second Banana
- Free contracts to earn the new Pyro and Heavy items
- 36 campaign contracts
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Additional information available on the website (http://www.teamfortress.com/jungleinferno/)
- 5 featured community maps: Mossrock, Lazarus, Brazil, Enclosure, and Banana Bay
- 1 new official map: Mercenary Park
- 5 new community taunts: The Dueling Banjo, The Jumping Jack, The Soviet Strongarm, The Russian Arms Race, and The Headcase
- 2 new official taunts: Yeti Punch and Yeti Smash
- 2 community cosmetic cases with 20 items each
- 2 new War Paint collections made up of community-made War Paints and official War Paints
- 2 new War Paint collections filled with classic weapon skins being brought back for another tour
- 4 new Pyro items: The Dragon's Fury, The Thermal Thruster (with a new kill taunt: The Gas Blast), The Gas Passer, and the Hot Hand
- 1 new Heavy item: The Second Banana
- Free contracts to earn the new Pyro and Heavy items
- 36 campaign contracts
- Mercenary Park Gift Shop to select your campaign contract rewards
- Equippable ConTracker to customize and track your campaign experience
- Significant weapon and class balance improvements (see Gameplay Changes section below for full details)
- Increased the maximum number of backpack slots to 2500 (from 2000)
- The default voice codec now defaults to Steam Voice
- Steam Voice is now using Opus audio at a higher bitrate than the default CELT codec
- Added a new vaudio_celt_high option for sv_voicecodec, allowing community servers to opt-in to higher bitrate voice chat
- Steam Voice is now using Opus audio at a higher bitrate than the default CELT codec
- Fixed the Engineer being able to store the Gunslinger's melee crit for a future melee attack
- Fixed a bug where the ammo from a picked up weapon could exceed the player's maximum ammo allowed
- Fixed a bug where the dispenser would use different bounds checks for distributing ammo and health
- Fixed a bug where the player model would not play the attack animation for some weapons that fire bullets
- Fixed the Bottle, the Scottish Handshake, and the Neon Annihilator not having their models break on critical hits
- Fixed some of the Heavy's edible secondary items not having the model update when the item is eaten
- Fixed a case where players could have multiple weapons visible at the same time
- Fixed some outdated tips
- Mannpower Mode
- Knockout powerup now collects health pack health without subtracting their health bonus. Results in Knockout carriers collecting more health from each health kit.
- Resistance powerup now blocks backstabs
- Knockout powerup now collects health pack health without subtracting their health bonus. Results in Knockout carriers collecting more health from each health kit.
- Fixed Engineers using the Eureka Effect to teleport out of hell on Halloween maps
- Fixed the announcer sometimes saying "The tank is halfway through!" when a tank first spawns in Mann vs. Machine mode
- Updated the Pallet of Crates to only drop crates and not cases
- Players that have their movement slowed for any reason now have a status icon appear on their HUD (in the same area that displays other player effects, such as Marked-For-Death)
- Added first-person inspect animations to all weapons
- Added a disconnect sound when the Medic stops healing their target
- Added new sounds for the Family Business, the Winger, and the Frontier Justice
- Updated sounds for the Brass Beast and the Awper Hand
- Steam controller improvements
- When using Steam controller configuration to configure non-Steam Controller devices (e.g. Xbox controllers), the proper button icons are now displayed in the UI
- Improved controller icon placement in some UI screens, including for players using less-common aspect ratio displays
- Where text rather than an icon is used to indicate a controller binding, the text strings are now correct for non-Steam controller devices, and slightly more verbose in some cases to avoid confusion with regular keyboard bindings (e.g. "Press [B button]" vs. "Press ")
- Fixed miscellaneous corner-case bugs where the wrong action set could be selected, and some edge cases with handling of multiple simultaneous actions during an action-set change
- Added new action bindings for the most popular voice-line commands. The default controller template now binds "Call Medic!" to the directional pad. The following voice lines are also available, but are not bound by default: "Go! Go! Go!", "Move up!", "Spy!", "Ubercharge ready!", "Help!"
- Fixed miscellaneous corner-case bugs where the wrong action set could be selected, and some edge cases with handling of multiple simultaneous actions during an action-set change
- When using Steam controller configuration to configure non-Steam Controller devices (e.g. Xbox controllers), the proper button icons are now displayed in the UI
- Community request - Added tf_playrounds/tf_listrounds debug commands to jump between mini-rounds on multi-stage maps
- May not work on all maps if the map ties custom logic to entities other than the mini-rounds themselves (e.g. arbitrary capture zones (e.g. dustbowl))
- Applied the match rejoin limitations in Casual to Mann vs. Machine as well
- Players who leave a Mann vs. Machine match cannot matchmake back into that same game for several minutes
- Players who are vote-kicked from a Mann vs. Machine match cannot matchmake back into that same game for several hours
- Players who leave a Mann vs. Machine match cannot matchmake back into that same game for several minutes
- Added Ready Steady Pan Season 3 tournament medals
- Added ETF2L Highlander Season 13 and ETF2L 6v6 Season 28 tournament medals
- Added TFCL Highlander Season 1, Ultiduo Season 4, 6v6 Season 3, 4v4 Season 1, and bball Season 1 tournament medals
- Added AsiaFortress Cup Season 12 tournament medals
- Added Insomnia 61 tournament medals
- Added CappingTV Ultiduo Winter Chalice tournament medals
- Added RGL.gg Pick/Ban Prolander Participant tournament medal
- Added ozfortress season 20 tournament medals
- Added Tip of the Hats 2017 community medals
- Added Snack's Summery Ultiduo Siesta (season 2) tournament medals
- Updated the Mappers vs. Machines Participant Medal 2017 medal so it can be painted
- Updated the Arms Race tournament medals so description tags can be used on them
- Updated the TFCL Alpha medal to be paintable
- Updated The Heartfelt Hug to be paintable
- Updated the localization files
- Parties can now be formed from anywhere within the game and persist through matches
- Players are now able to join their party's match if late joining is allowed
- Added a new party interface that allows you to quickly manage and interact with your party
- Added a global party chat system that allows party members to chat with each other from anywhere in the game
- Party chat is printed in the in-game chat interface when in a game
- Added ConCommand "say_party" (default bind 'p') that allows for party members in a game to chat with other party members using the in-game chat interface (similar to how "say_team" works for chatting amongst your team) and with members not in a game
- Party chat is printed in the in-game chat interface when in a game
- Redesigned the matchmaking screens to be lightweight overlays that can be summoned and dismissed from anywhere within the game
- Moved the Casual and Competitive badge panels to the main menu
- Casual
- Levels now go beyond 150. All players now have a Tier in addition to their Level. All players start at Tier 1. When your Level goes past 150 your Level resets to 1, your Tier goes up by 1, and your Casual badge will change its appearance to reflect your new status.
- Players who had reached level 150 will have any experience beyond 45500 (the amount required to hit 150) put into an overflow pool. While playing Casual matches, any XP you earn will be matched and deducted from your overflow pool until it runs out.
- The "Vote for the next map!" dialog can now be minimized to view the top scoring players
- Levels now go beyond 150. All players now have a Tier in addition to their Level. All players start at Tier 1. When your Level goes past 150 your Level resets to 1, your Tier goes up by 1, and your Casual badge will change its appearance to reflect your new status.
- The Contracts Drawer has been replaced with the ConTracker, a state-of-the-art PDA
- You can now work on contracts at your own pace. It's up to you to decide which ones to work on and in what order to work on them.
- You can now make progress on Bonus Objectives while working towards completing your Primary Objective
- Only one Contract can be active at a time
- Contracts are now unlocked by spending Stars. Stars are earned by completing objectives.
- Contracts can be turned-in once the Primary Objective is complete
- Partially completed Contracts can be reactivated, for free, at any time
- Party members who are on the same server and same team can now help earn progress on each other's Contracts
- Multi-class
- Panic Attack
- This is one of our least-used weapons. The main culprit seems to be the queued/delayed-fire aspect, which fights against the basic concept of the secondary slot on classes that can use this weapon (Soldier, Heavy, Engineer, Pyro); players generally expect a secondary that is immediately ready to fire - for the rare case where their main weapon isn't available (e.g. out of ammo), or isn't the optimal choice (e.g. airborne, too close, etc.). Removing the queued/delayed-fire concept basically invalidates the original design, so we've started over.
- Goal: Make the weapon immediately usable, remove the large burst potential (generally hard to balance), and give the weapon a unique design space to occupy
- New design:
- 50% faster switch speed
- 50% more pellets
- 30% less damage
- Fires a wide, fixed shot pattern (regardless of server settings)
- Shot pattern grows with successive shots (e.g. while holding down the attack button), but resets after you stop firing or reload
- 50% faster switch speed
- This is one of our least-used weapons. The main culprit seems to be the queued/delayed-fire aspect, which fights against the basic concept of the secondary slot on classes that can use this weapon (Soldier, Heavy, Engineer, Pyro); players generally expect a secondary that is immediately ready to fire - for the rare case where their main weapon isn't available (e.g. out of ammo), or isn't the optimal choice (e.g. airborne, too close, etc.). Removing the queued/delayed-fire concept basically invalidates the original design, so we've started over.
- Reserve Shooter
- Pyros are too easily able to take advantage of this weapon's primary feature via airblast (i.e. no-penalty, on-demand launching of their target), and so their damage-potential can greatly exceed that of the other classes that also use this weapon. Rather than take a heavier-handed approach to solve this, we've instead decided to remove airblast as a source for mini-crits.
- Attacks on targets knocked into the air by Pyro airblast no longer mini-crit
- Added: Attacks on targets flying via the Thermal Thruster mini-crit
- Attacks on targets knocked into the air by Pyro airblast no longer mini-crit
- Pyros are too easily able to take advantage of this weapon's primary feature via airblast (i.e. no-penalty, on-demand launching of their target), and so their damage-potential can greatly exceed that of the other classes that also use this weapon. Rather than take a heavier-handed approach to solve this, we've instead decided to remove airblast as a source for mini-crits.
- Panic Attack
- Spy
- Ambassador
- Players that are head-shot from across the map are expecting to see a Sniper in their death-cam, but they sometimes see (more often that we'd like) a Spy with a revolver
- Goal: Reduce the effective combat range to something more reasonable and expected with the Spy
- Changes:
- Headshot damage is now subjected to distance falloff effects
- Headshots beyond 1200 world units do normal (non-crit) damage
- Headshot damage is now subjected to distance falloff effects
- Players that are head-shot from across the map are expecting to see a Sniper in their death-cam, but they sometimes see (more often that we'd like) a Spy with a revolver
- Dead Ringer
- Feign death is an interesting effect, but a good Spy can use it extremely frequently making it frustrating to play against and reducing the risk of using it nearly constantly
- Goal: Rather than make it less interesting, let's make it more predictable to fight against by removing methods by which Spies can reduce its cool-down. This should create more of a rhythm to fighting against a Spy using this and introduce a little more risk to player using it.
- Changes:
- Ammo kits and dispensers no longer refill the Spy's cloak meter
- Feign death is an interesting effect, but a good Spy can use it extremely frequently making it frustrating to play against and reducing the risk of using it nearly constantly
- Your Eternal Reward
- This is the least-used Spy knife (technically, the reskin is, but anyway...). While silent-kill and rapid-disguise-on-kill are good, the downside on this knife is extreme.
- Changes:
- Removed: "Cannot disguise" penalty
- Added: Non-kill disguises require (and consume) a full cloak meter
- Backstab-based disguises are still free
- Increased cloak drain rate by 33%
- Removed: "Cannot disguise" penalty
- This is the least-used Spy knife (technically, the reskin is, but anyway...). While silent-kill and rapid-disguise-on-kill are good, the downside on this knife is extreme.
- Ambassador
- Scout
- Sandman
- The feedback on this weapon has been fairly consistent for a while: Players really hate losing the ability to fight back. Compounding this, the ball has to travel really far in order to disarm players. Being hit by a long-range ball (more often than not) ends up feeling random, rather than skilled.
- Changes:
- Long-range ball impacts no longer remove the victim's ability to fire their weapon (but the victim is still slowed)
- We've updated achievements that were looking for disarmed players
- Max range balls now do 50% increased damage (from a base of 15)
- The flight time required to trigger the "max" effect has been reduced by 20%
- Ball regeneration time reduced to 10 seconds (from 15)
- Long-range ball impacts no longer remove the victim's ability to fire their weapon (but the victim is still slowed)
- The feedback on this weapon has been fairly consistent for a while: Players really hate losing the ability to fight back. Compounding this, the ball has to travel really far in order to disarm players. Being hit by a long-range ball (more often than not) ends up feeling random, rather than skilled.
- Bonk! Atomic Punch
- This weapon was designed to allow Scouts to pierce hotly-contested areas. While it does this quite well, it doesn't require enough skill, or carry much of a down-side.
- Changes:
- Apply a slow effect to the player after phasing wears off, based on the amount of damage they absorbed
- From -25% at low damage, to -50% at 200+ damage
- Lasts 5 seconds
- From -25% at low damage, to -50% at 200+ damage
- Apply a slow effect to the player after phasing wears off, based on the amount of damage they absorbed
- This weapon was designed to allow Scouts to pierce hotly-contested areas. While it does this quite well, it doesn't require enough skill, or carry much of a down-side.
- Pretty Boy's Pocket Pistol
- This weapon is one of the lower owner-equipped items in the game. Looking at the current design, it seems that not taking falling damage ranks pretty low on the value scale for a Scout, and a flat +20% damage taken penalty is basically the kiss-of-death for a low-health class.
- Goal: Make the weapon less of a liability and focus it as a "get health quick" tool with decent burst, at the expense of total damage
- New design:
- +15% firing speed
- Up to +7 hp per hit (from +5)
- -25% clip size (9 shots)
- +15% firing speed
- This weapon is one of the lower owner-equipped items in the game. Looking at the current design, it seems that not taking falling damage ranks pretty low on the value scale for a Scout, and a flat +20% damage taken penalty is basically the kiss-of-death for a low-health class.
- Crit-A-Cola
- The last change to this item added Marked-For-Death when the effect ended. This was okay because it forced Scouts to get out after a little while, but it didn't add any risk in-the-moment.
- Goal: Add more decision/thought on when/where to activate and how to manage the risk/reward of the effect
- Changes:
- Added: Each attack while active adds Marked-For-Death debuff for 5 seconds (does not stack)
- Removed: Marked-For-Death when effect expires
- Removed: +25% move speed bonus
- Removed: +10% damage taken penalty
- Added: Each attack while active adds Marked-For-Death debuff for 5 seconds (does not stack)
- The last change to this item added Marked-For-Death when the effect ended. This was okay because it forced Scouts to get out after a little while, but it didn't add any risk in-the-moment.
- The Atomizer
- Triple-jump as a passive effect is just too strong. It makes combat against the Scout unpredictable because opponents don't see the bat, and therefore have a hard time anticipating the Scout's capabilities until late in an encounter. It also makes the Scout very strong against explosive classes - due to a combination of extreme mobility and high close-range damage.
- Goal: Require the Scout to deploy the bat to take advantage of the extra jump - which is also is a signal to other players that they can perform an extra jump - and reduce the bat's negatives to compensate
- Changes:
- Triple-jump is now only possible while the bat is deployed
- Removed: Self-inflicted damage when triple-jumping
- Removed: Attack speed penalty
- Added: Melee attacks done while airborne mini-crit
- Added: 50% deploy time penalty (to prevent quick-switch bypass)
- Reduced damage penalty vs players to -15% (from -20%)
- Triple-jump is now only possible while the bat is deployed
- Triple-jump as a passive effect is just too strong. It makes combat against the Scout unpredictable because opponents don't see the bat, and therefore have a hard time anticipating the Scout's capabilities until late in an encounter. It also makes the Scout very strong against explosive classes - due to a combination of extreme mobility and high close-range damage.
- Flying Guillotine
- This weapon is capable of high burst-damage under what sometimes seems like random conditions - such as mini-crits at long-range, and full-crits when the target is slowed or stunned by anything (e.g. Ghost "Boo!" effect, Natascha, etc.)
- Goal: Remove the feeling of randomness, and reward accuracy
- Changes:
- Removed: Crit vs stunned players
- Removed: Mini-crits at long range
- Added: Long range hits reduce recharge (by 1.5 seconds)
- Distance considered "long range" reduced by half of the previous value when determining mini-crits
- Removed: Crit vs stunned players
- This weapon is capable of high burst-damage under what sometimes seems like random conditions - such as mini-crits at long-range, and full-crits when the target is slowed or stunned by anything (e.g. Ghost "Boo!" effect, Natascha, etc.)
- Sandman
- Soldier
- B.A.S.E Jumper
- Players often complain that the B.A.S.E. Jumper is frustrating to fight against because the target is simply too hard to hit. This is mostly due to the combination of being able to deploy/retract at will, and the amount of steering control they have - which makes them too unpredictable.
- Changes:
- Reduced amount of air control while deployed by 50%
- Removed the ability to re-deploy the parachute once retracted (until the player lands on the ground again)
- Reduced amount of air control while deployed by 50%
- Players often complain that the B.A.S.E. Jumper is frustrating to fight against because the target is simply too hard to hit. This is mostly due to the combination of being able to deploy/retract at will, and the amount of steering control they have - which makes them too unpredictable.
- Mantreads
- The second least-used item in the game. The aerial stomp mini-game is difficult, and The Gunboats are superior in most scenarios.
- Changes:
- +75% push-force reduction now includes airblast
- Added: +200% air control when blast jumping
- +75% push-force reduction now includes airblast
- The second least-used item in the game. The aerial stomp mini-game is difficult, and The Gunboats are superior in most scenarios.
- Cow Mangler 5000
- Removed: Cannot be Crit boosted
- Granted/earned Crits (e.g. Kritzkrieg) will be converted to Mini-Crits instead
- Removed: Cannot be Crit boosted
- Righteous Bison
- Note: This weapon has been reverted to its previous design
- Deals 20 damage per tick (down from 45)
- Note: This is necessary because the projectile is no longer limited on the number of times it can hit targets
- Projectiles are no longer limited on the number of times they can hit the same target(s)
- Projectile velocity increased to 1200 (from 840)
- Note: This weapon has been reverted to its previous design
- B.A.S.E Jumper
- Sniper
- Darwin's Danger Shield
- Snipers using this item had an advantage against Snipers who weren't. As a result, players felt like they were required to equip this item in order to be competitive.
- Goal: Remove the increased survivability against enemy Snipers (which invalidates the existing design).
- New design:
- Counter ranged burn attacks (e.g. flares), and strengthen melee fights vs Pyros
- Afterburn immunity
- +50% fire resist
- Afterburn immunity
- Counter ranged burn attacks (e.g. flares), and strengthen melee fights vs Pyros
- Snipers using this item had an advantage against Snipers who weren't. As a result, players felt like they were required to equip this item in order to be competitive.
- Razorback
- Goal: Reduce the effectiveness of "pocket'd" Snipers in stalemates/standoffs (this primarily happens in organized/competitive play)
- Changes:
- Added: -100% overheal penalty
- Added: Shield regenerates after 30 seconds
- Added: -100% overheal penalty
- Goal: Reduce the effectiveness of "pocket'd" Snipers in stalemates/standoffs (this primarily happens in organized/competitive play)
- Darwin's Danger Shield
- Medic
- Vita-Saw
- Ubercharge on death is too valuable of an effect to be passive
- Goal: Change the weapon in a way that requires skill and risk in order to gain this effect
- Changes:
- Added "Organs" collecting concept (... you know, hit someone with a saw, and out pops a vital organ which you then take, and hold). Each hit with the Vita-Saw harvests the victim's organs (shown on the HUD).
- Added: On-death, preserve 15% ubercharge per Organ harvested. This effect caps at 60%.
- Added "Organs" collecting concept (... you know, hit someone with a saw, and out pops a vital organ which you then take, and hold). Each hit with the Vita-Saw harvests the victim's organs (shown on the HUD).
- Ubercharge on death is too valuable of an effect to be passive
- Crusader's Crossbow
- Bolt healing is very high and significantly out-heals the Medigun when the target is in combat. This might be okay given the trade-offs (risk-vs-reward of ranged shots hitting and the opportunity cost, no overheal). However, it's also the fastest way to build Ubercharge - under the right conditions (e.g. corner damage farming with the Medic behind cover).
- Changes:
- Ubercharge gain rate reduced in the same way that the Medigun's healing (and therefore, Ubercharge build rate) is - based on the last time the target was in combat
- Reduced by a third when 1 - 10 seconds outside of combat, and scales up to normal over 10 - 15 seconds
- Ubercharge gain rate reduced in the same way that the Medigun's healing (and therefore, Ubercharge build rate) is - based on the last time the target was in combat
- Bolt healing is very high and significantly out-heals the Medigun when the target is in combat. This might be okay given the trade-offs (risk-vs-reward of ranged shots hitting and the opportunity cost, no overheal). However, it's also the fastest way to build Ubercharge - under the right conditions (e.g. corner damage farming with the Medic behind cover).
- Vita-Saw
- Heavy
- All Miniguns
- Changes:
- The 1-second damage and accuracy penalty now applies to the first second of spun-up time, whether or not the Heavy is firing. Previously, the 1-second damage penalty would only be removed after 1 second of firing.
- Accuracy and damage penalties now reset when the Heavy spins down, rather than when the Heavy stops firing. This means if you stay spun-up beyond one second, and fire in bursts, damage and accuracy will remain at 100%.
- The 1-second damage and accuracy penalty now applies to the first second of spun-up time, whether or not the Heavy is firing. Previously, the 1-second damage penalty would only be removed after 1 second of firing.
- Changes:
- Gloves of Running Urgently
- Speed (lack-of) is used to balance the Heavy's high health, over-heal and damage output. While we still believe it's OK to have a class of items that increases Heavy's movement speed, players have been able to easily bypass the existing negatives.
- Changes:
- Added: Max-health is drained while item is active (-10/sec), and regenerated while holstered
- Health will regenerate only the amount drained while active - minus any damage taken during that time
- Each time the gloves are deployed, the drain rate is accelerated for a brief period of time
- Health will regenerate only the amount drained while active - minus any damage taken during that time
- Removed: Marked-For-Death effect while active
- Removed: 25% damage penalty
- Added: Max-health is drained while item is active (-10/sec), and regenerated while holstered
- Speed (lack-of) is used to balance the Heavy's high health, over-heal and damage output. While we still believe it's OK to have a class of items that increases Heavy's movement speed, players have been able to easily bypass the existing negatives.
- Eviction Notice
- Changes:
- Added: Max-health is drained while item is active (-5/sec), and regenerated while holstered. Health will regenerate only the amount drained while active - minus any damage taken during that time.
- Removed: 20% damage vulnerability
- Added: Max-health is drained while item is active (-5/sec), and regenerated while holstered. Health will regenerate only the amount drained while active - minus any damage taken during that time.
- Changes:
- Fist of Steel
- The downside of "increased melee damage" doesn't ever really come into play when it counts (e.g. holding a choke point or objective), and when a Medic is attached, the resulting pool of effective-health is unreasonably large
- Changes:
- Added: 40% overheal reduction while active
- Added: 40% healing rate penalty while active
- Added: 40% overheal reduction while active
- The downside of "increased melee damage" doesn't ever really come into play when it counts (e.g. holding a choke point or objective), and when a Medic is attached, the resulting pool of effective-health is unreasonably large
- Added The Second Banana
- Secondary slot item
- When consumed by the Heavy, restores 200 health
- Acts like a small health kit when dropped by the Heavy and picked up by another player
- Item regenerates after 10 seconds
- Secondary slot item
- All Miniguns
- Engineer
- Rescue Ranger
- The ability to repair buildings safely from range without using metal is powerful. Combine this with the ability to instantly teleport buildings from far away - which by itself is interesting and useful enough in many circumstances - and you end up with a package that is very strong.
- Changes:
- Ranged repairs now consume metal (at a 4-to-1 health-to-metal ratio, e.g. repairing 60 damage costs 15 metal)
- The ability to repair buildings safely from range without using metal is powerful. Combine this with the ability to instantly teleport buildings from far away - which by itself is interesting and useful enough in many circumstances - and you end up with a package that is very strong.
- Doubled the amount of metal applied (per wrench hit) when upgrading buildings during the "Setup" period.
- Rescue Ranger
- Demo
- Claidheamh Mòr
- Note: This weapon has been reverted to its previous design.
- Removed: +25 health on kill
- Added: 0.5 second increase in charge duration
- Note: This weapon has been reverted to its previous design.
- Claidheamh Mòr
- Pyro
- Added The Dragon's Fury
- Primary slot item
- Uses a shared pressure tank for Primary Fire and Alt-Fire
- Primary Fire: Launches a fast-moving, limited-range projectile that deals 25 damage and briefly ignites enemies
- Deals +300% damage to burning players
- +50% repressurization rate on hit
- Deals +300% damage to burning players
- Alt-Fire: Airblast
- -50% repressurization rate on Alt-Fire
- Primary slot item
- Added The Thermal Thruster
- Secondary slot item
- Fires a short-duration blast that launches the Pyro in the direction they are aiming
- Deals 3x falling damage to anyone you land on
- Has a 1.1 second holster duration
- MvM upgrades:
- Able to re-launch while airborne
- Stun enemies when you land (duration based on impact velocity)
- Note: Landing directly on an enemy grants a bonus to stun duration
- Faster recharge rate
- Able to re-launch while airborne
- Secondary slot item
- Added The Gas Passer
- Secondary slot item
- Creates a horrific visible gas cloud that coats enemies
- Flammable material then ignites into 10 seconds of Afterburn if enemies take damage (even Pyros!)
- Mann vs. Machine upgrades:
- Enemies explode when ignited by attacks
- Faster recharge rate
- Enemies explode when ignited by attacks
- Secondary slot item
- Added The Hot Hand
- Gain a speed-boost when you hit an enemy player
- -20% damage penalty
- Every successful slap is announced in the kill-feed
- Gain a speed-boost when you hit an enemy player
- Flamethrowers
- Better visual sync, more consistent (no visuals/damage mismatch)
- New particle effects
- Applies to all flamethrower variants
- Better visual sync, more consistent (no visuals/damage mismatch)
- Airblast
- Hit detection for both players and projectiles is now a consistent cone
- Aiming at a player's feet no longer misses!
- Airblasting players now factors in the momentum of the Pyro and target, giving both more control over the interaction
- The target's existing velocity is no longer cancelled
- Players moving at the Pyro at great speed will be reflected away at great speed
- Players moving towards/away from the Pyro will experience less/more push force
- The target's existing velocity is no longer cancelled
- Airblast now causes target player to have reduced footing and air control for a short period
- No longer a flat stun
- Now factors in the upward angle of the airblast, rather than having a fixed upward force
- Total push force slightly increased
- Hit detection for both players and projectiles is now a consistent cone
- Afterburn
- Flamethrowers no longer apply maximum-duration afterburn on contact. Afterburn duration is now based on how long the target is in contact with direct flames -- starting at a minimum of 3 seconds, and stacking to a maximum of 10 seconds.
- Per-tick afterburn damage increased to 4 (from 3), for a total of 8 damage per-second (up from 6 per-second)
- Flareguns now apply 7.5 seconds of afterburn (down from 10 seconds), resulting in the same total damage as before
- Afterburn now reduces all direct Medic healing and resist shields by 20%
- Note: This effect was previously applied by direct flames from all flamethrowers (at 25%), but was moved to afterburn, and slightly lowered
- Flamethrowers no longer apply maximum-duration afterburn on contact. Afterburn duration is now based on how long the target is in contact with direct flames -- starting at a minimum of 3 seconds, and stacking to a maximum of 10 seconds.
- Added The Dragon's Fury
The Jungle Inferno Update is live!
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed players being unable to shoot or heal during pre-round freeze time
- Updated the localization files
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a server crash related to sentry rockets in Mannpower mode
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added AsiaFortress Cup Season 11 tournament medals
- Added the Chapelaria Ultiduo Season 1 tournament medals
- Added the TFCL 6v6 Alpha and Season 2 tournament medals
- Added the TFCL Ultiduo Alpha, Season 2, and Season 3 tournament medals
- Added the Blapature Co. Contributor 2017 community event medal
- Added the TF2Maps 72hr TF2Jam Summer Participant 2017 community medal
- Fixed a server crash related to vote-kick
- Fixed a client crash related to previewing bundles in the Mann Co. Store
- Fixed being able to accept a duel request during the round-end bonus time
- Fixed rockets fired by Halloween bosses not displaying particle effects if Halloween is not active (community request)
- Strange Soda Poppers can now accept Critical Kills strange parts
- Updated the localization files
- Mannpower update
- All-class
- Players can no longer taunt when grappled to an enemy (you can still taunt if an enemy has grappled to you)
- Players can no longer grapple while frozen before a round starts or while stunned
- Fixed not equipping the grapple when accepting the prompt about equipping it
- Players can no longer taunt when grappled to an enemy (you can still taunt if an enemy has grappled to you)
- Engineer
- Halved the number of wrench hits needed to upgrade buildings
- Pyro
- Reduced grapple movement speed when hooked into another player because of their advantage in close quarters
- Reduced the rate of rage gain when carrying a powerup
- Reduced grapple movement speed when hooked into another player because of their advantage in close quarters
- Agility
- Reduced grapple movement speed bonus when carrying the intelligence
- Knockout
- Reduced melee damage bonus
- Updated health bonus per class
- Spy, Sniper, Engineer, Scout, and Heavy increased
- Medic, Soldier, and Demoman unchanged
- Pyro and Demoknight decreased
- Spy, Sniper, Engineer, Scout, and Heavy increased
- Reduced melee damage bonus
- Precision
- Removed radius damage falloff on explosive projectiles
- Removed self-blast damage
- Removed radius damage falloff on explosive projectiles
- Resistance and Vampire
- Added immunity to reflect damage
- All-class
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added ozfortress Season 19, ETF2L 6v6 Mid Season 27, and ETF2L Fresh Meat Challenge tournament medals
- Fixed multiple security issues reported by Justin Taft from One Up Security, LLC
- Updated the localization files
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed UI not displaying the "Searching..." panel when queued for competitive matchmaking
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added Arms Race 3 community medals
- Added FBTF Cup 6v6 Season 4 tournament medals
- Players who leave a Casual or MvM match for any reason cannot be re-matched into the match in question for a few minutes
- Players who are vote-kicked from a Casual or MvM match cannot be re-matched into the match in question for several hours
- Fixed Competitive match history sometimes appearing as empty when connection to matchmaking servers is lost
- Fixed a crash when exiting the client
- Fixed teleporters teleporting players that respawn or change team during the teleport animation
- This fixes an exploit possible when playing on some "instant respawn" community servers
- Fixed the Neutron Star unusual effect being occasionally displaced after the player respawns
- Fixed Rescue Ranger bolts healing disposable sentries in MvM
- Fixed some text in the UI only displaying the first character on OS X and Linux
- Updated localization files
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added the Rainy Day Cosmetic Case and Rainy Day Cosmetic Key
- New community cosmetics case with 19 items
- Added the Snack's Summery Ultiduo Siesta tournament medals
- Fixed the vote menu erroneously hiding itself when the main menu is opened
- Updated localization files
Fight Songs, the official soundtrack to Team Fortress 2 as performed by the Valve Studio Orchestra, is now available digitally on Steam! Check out the Team Fortress 2 blog for more information on purchasing the physical CD or LP!
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a client crash on shutdown
- Added The Heartfelt Hug community medal for the hugs.tf charity event
- Updated localization files
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed Windows XP clients being stuck in insecure mode
- Updated localization files
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed an exploit where players could remain bercharged beyond the normal time period
- Added The Audio File for the Team Fortress 2 Soundtrack promo
- Added the CappingTV Ultiduo Summer Brawl 2017 tournament medals
- Updated the description for the Short Circuit to match the current behavior
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed crash when running on systems without AVX support
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a bug where players could see enemy health indefinitely when playing as Spy or Medic
- Fixed incorrect strings and HUD image for the Reflect powerup in Mannpower mode
- Added tournament medals and community medals
- ETF2L 6v6 Season 24, Season 25 and Season 26; ETF2L Highlander Season 11 and Season 12; ETF2L Ultiduo 6; ETF2L Highlander Open Season 2; RGB LAN; Chapelaria 6v6 Season 2; Chapelaria Ultiduo Season 1; Mappers vs. Machines
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Internal updates to support future development
- These changes originally shipped to game servers only on March 14th
- Fixed regression from the toolchain beta causing the r_drawclipbrushes command to hang the game
- Fixed regression from the toolchain beta causing OS X players to be unable to join certain servers
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added UGC Highlander Season 19/Season 20, UGC 6vs6 Season 21/Season 22, and UGC 4vs4 Season 8/Season 9 tournament medals
- Added Gamers Assembly 2017 tournament medals
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Internal updates to support future development
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Improved Steam Voice support for servers that have enabled it
- Removed sv_use_steam_voice convar. Steam voice is now selected via "sv_voicecodec steam"
- Fixed demos not properly recording Steam Voice status, resulting in potential corrupt voice in demos with differing default settings
- Will now use the native Steam Voice sampling rate, instead of clamping to 11kHz
- Improved compatibility with Steam client beta
- Removed sv_use_steam_voice convar. Steam voice is now selected via "sv_voicecodec steam"
- Fixed OS X voice communication sounding high-pitched when using the default CELT voice codec
- Fixed an animation bug that would cause the client and server hitboxes to become out of sync
- Fixed the Scout not playing the correct animation when using the Shortstop's Alt-Fire to shove someone
- Fixed some missing VO sounds for the Scout when he picks up a baseball
- Fixed Spectators seeing the fake death notices for the Spy when he feigns death
- Fixed the Widowmaker not doing increased damage when the Sentry's target is a building, boss, or tank
- Fixed not earning Crikey meter progress with The Cleaner's Carbine when damaging a building, boss, or tank
- Fixed the Scout not getting assists for shoving players while using the Shortstop
- Fixed not being able to use non-tradable Giftapults
- Fixed powerups sometimes being removed from the game in Mannpower mode
- Fixed a case where the scoreboard would not update properly when players volunteer to switch teams in Casual mode
- Fixed a case where Casual servers would spontaneously terminate with "Server shutting down" upon losing connection with the matchmaking service
- Updated the logic used to pick the maps players can vote on in the end-of-match map vote on Casual servers to help maintain healthier game mode representation across regions
- Casual servers were often rotating to unrelated game modes during votes, resulting in partially filled servers in certain regions
- Updated the player_bodygroups that are hidden when equipping The Dark Falkirk Helm and The Sole Saviors
- Updated the model/materials for The Snowmann to fix some LOD issues
- Updated the localization files
- Added Gift Wrap back to the Mann Co. Store at a reduced price
- Added TF2Maps 72hr TF2Jam Winter Participant 2017 community medal
- Added Rally Call Charity Tournament community medals
- Added ozfortress Season 18 tournament medals
- Added new survey questions to the end-of-match survey for Casual and Competitive modes and fixed a bug where multiple surveys could be displayed at the same time
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:&lt;br/&gt;&lt;br&gt;&lt;ul style=&quot;padding-bottom: 0px; margin-bottom: 0px;&quot; &gt;&lt;li&gt;Fixed a bug related to changing teams that caused various issues related to weapon projectiles, Engineer buildings and game modes&lt;br&gt;&lt;li&gt;Fixed using the wrong thumbnail images for pass_district, pass_timbertown, and pl_swiftwater&lt;br&gt;&lt;li&gt;Fixed the developer commentary audio files not being played properly&lt;br&gt;&lt;li&gt;Fixed not being able to taunt with the Cleaner&#039;s Carbine&lt;br&gt;&lt;li&gt;Added the LBTF2 6v6 Season 14 tournament medals&lt;br&gt;&lt;li&gt;Added an option to hide the &#039;View Promotional Codes&#039; button in the main menu&lt;ul style=&quot;padding-bottom: 0px; margin-bottom: 0px;&quot; &gt;&lt;li&gt;Can be toggled in the Adv. Options menu under the Miscellaneous Options section&lt;/ul&gt;&lt;li&gt;Updated the models/materials for the Special Snowflake 2016 and the Gift of Giving 2016 community medals&lt;br&gt;&lt;li&gt;Updated Mann vs. Machine mode&lt;ul style=&quot;padding-bottom: 0px; margin-bottom: 0px;&quot; &gt;&lt;li&gt;Fixed a case where late-joining a Mann Up match during the final wave could result in erroneously receiving a ten minute cooldown&lt;br&gt;&lt;li&gt;Fixed a bug causing Invader&#039;s buildings to blow up if another Invader building of the same type is destroyed after the Engineer has died&lt;/ul&gt;&lt;/ul&gt;&lt;br&gt;Note missed from the Smissmas update:&lt;br&gt;&lt;ul style=&quot;padding-bottom: 0px; margin-bottom: 0px;&quot; &gt;&lt;li&gt;Fixed security issue reported by Amat Cama via GeekPwn&lt;br&gt;&lt;/ul&gt;
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed Winter 2016 Cosmetics Collection items not being marketable
Note missed from the previous update:
- The CELT voice codec is now the default for all game servers
- Community servers can enable use of the older steam voice codec with sv_use_steam_voice 1
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Happy Smissmas 2016!
- All players who play TF2 during the event will receive a Stuffed Stocking as a gift! Stockings contain goodies for good little Mercenaries.
- Added the limited-time key-less Winter 2016 Cosmetic Case to the Mann Co. Store
- Contains 17 new community-contributed items
- The Festivizer can be found as a bonus drop when opening the case
- Contains 17 new community-contributed items
- Added 3 new taunts to the Mann Co. Store
- The Scotsmann's Stagger (community-contributed)
- The Didgeridrongo (community-contributed)
- The Table Tantrum (Valve)
- The Scotsmann's Stagger (community-contributed)
- New weapons for the Festivizer!
- Fire Axe, The Jag, The Kritzkrieg, Pistol, The Quick-Fix, Natascha, The Sandman, The Spy-cicle, Kukri, Shovel and The Scottish Resistance
- Mann Co. Store winter sale!
- Look for 20%-75% off selected unlocked cosmetic crates, taunts, and tools in the Mann Co. Store through January 11th, 2017
- Matchmaking Improvements
- At the end of a Casual match, players are automatically formed into a new match with the same players and teams
- Players get to vote on which map the new match will take place on
- There are 3 maps to vote on, chosen based on the maps everyone in the match had selected when they began searching for a match. The current map is always the first option.
- This replaces the Rematch system
- Players get to vote on which map the new match will take place on
- Players can now set their maximum acceptable ping by clicking the new gear icon in the top right of the Casual and Competitive matchmaking lobby screens and choosing "Ping Settings"
- At the end of a Casual match, players are automatically formed into a new match with the same players and teams
- New autobalance system to help with balancing teams when players leave a match. The system will ask players to volunteer to switch teams.
- Automatically enabled for all Casual match servers
- Players who switch will be able to earn bonus XP as a reward
- Community servers can enable this new feature by using "mp_autoteambalance 2"
- Automatically enabled for all Casual match servers
General
- Fixed security issue reported by Justin G. (sigsegv) and Linus S. (PistonMiner)
- Fixed not clearing the teleport condition for players who have their teleport interrupted before the teleport is complete
- Fixed PASS Time exploit related to bonus points
- Updated mat_monitorgamma so it can be adjusted in Competitive mode
- Fixed the ShouldPreserveSquad flag not being parsed correctly in Mann vs. Machine mode
- Fixed a bug related to bot Engineers and teleporters in Mann vs. Machine mode
- Fixed not being able to transfer Strange stats between versions of Jarate and the Sapper
- Fixed incorrect particle position for Unusual taunt effects when using the Racho Relaxo
- Added the ESA Rewind tournament medals
- Added the Winter Wonderland 2016 community medals
- Updated the Dalokohs Bar to fix a bug related to the health buff
- Matchmaking
- The Competitive maps list has been updated
- Added cp_granary and cp_badlands
- Disabled cp_snakewater and cp_foundry
- Added cp_granary and cp_badlands
- The Competitive maps list has been updated
- Updated cp_metalworks to fix a texture problem
- Updated pd_watergate
- Respawn times will now change depending on which team is in the lead: 8 seconds to leading team, 4 seconds to trailing team
- Moved the current beer amount to the center of the HUD
- Added a jump to low spawn route to give respawned players something to do en-route to mid
- Added a light to illuminate roof-snipers better
- Adjusted some clipping
- Respawn times will now change depending on which team is in the lead: 8 seconds to leading team, 4 seconds to trailing team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added Jingle Jam 2016 community medals
- Fixed Casual mode search criteria sometimes not loading properly when starting the game
- Updated the Unusual Cap to support Unusual taunt particle effects
- Unusual taunt effects now follow the player during taunts where the player moves
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Taunt Unusualifiers apply non-Halloween Unusual effects now that Halloween has ended
- Added a "Jungle" tag for Workshop submissions
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Returned Unusual drop chances and possible particles effects to their original values now that Halloween has ended
- Added beta support for the CELT voice codec
- Currently only enabled in community servers that opt-in to the beta
- Server operators can enable CELT usage by setting the below convars, followed by a level change
- sv_use_steam_voice 0
- sv_voicecodec vaudio_celt
- sv_use_steam_voice 0
- Currently only enabled in community servers that opt-in to the beta
- Updated the localization files
- Fixed an occasional client crash with an error message regarding "CL_ReadPreserveEnt"
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a bug related to using the Dead Ringer while carrying the flag
- Fixed some Strange map filters displaying the wrong map names in their descriptions
- Updated the localization files
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Updated tf_gravetalk setting for Competitive mode to be on by default
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed invisible weapons on other players when they have recently changed loadout
- Fixed color correction not working
- Fixed players not always returning to the matchmaking lobby screen at the end of a Mann vs. Machine match
- Fixed particles not being removed from cosmetics when toggling between third-person and first-person views
- Fixed seeing the wrong custom projectiles for grenade launchers like the Iron Bomber when the wielder has recently changed loadout
- Fixed some Strange map filters displaying the wrong map names in their descriptions
- Replaced convar tf_teamtalk with tf_gravetalk
- When enabled, living players can receive text and voice chat from dead players
- When disabled, living players cannot hear the dead, regardless of team
- Removes the odd behavior of tf_teamtalk wherein living players were exclusively unable to hear dead players on the other team
- Defaults to on, except in Competitive matches
- When enabled, living players can receive text and voice chat from dead players
- Fixed being able to use The Holiday Punch on enemies during a Halloween boss truce
- Fixed not being able to activate the Pyro's Phlogistinator rage again right away if the first attempt failed
- Fixed Mann vs. Machine bots not playing the teleport sound effect and not becoming invulnerable after teleporting
- Fixed not switching Snipers to their melee weapon while under the effects of the "tiny" spell
- Fixed a missing material in the main menu
- Added the Unusual Cap to be used for granting a Self-Made Unusual Cap to Unusual particle effect contributors
- Added the Chapelaria 6v6 tournament medals for season 1
- Updated the spawn/death sounds for Monoculus and Merasmus to remove the Horseless Headless Horsemann sound effects
- Updated the localization files
- Updated mvm_ghost_town to fix the cube maps
- Updated mvm_mannhattan
- Fixed Spies spawning behind the closed door at Gate A
- Fixed Sentry Busters sometimes staying at Gate A instead of attacking the sentry gun
- Fixed Spies spawning behind the closed door at Gate A
- Updated pl_millstone_event (Hellstone)
- Fixed an exploit where you could trap Horseless Headless Horsemann in place
- Fixed some door frames from being able to shoot through them
- Fixed a texture error
- Fixed a barrel that you could walk through
- Improved navigation file for better bot movement
- Fixed being able to shoot through building wall located front of RED 1st base
- Community request: Added OnTruceStart and OnTruceEnd outputs to the tf_gamerules entity for maps
- Fixed an exploit where you could trap Horseless Headless Horsemann in place
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added the GA'lloween 2016 community event medals
- Fixed sv_shutdown not working for community dedicated servers
- All servers now enter hibernation state when they are empty and have no remaining work, which informs commands such as sv_shutdown
- Added tf_allow_server_hibernation (default: 1) to allow disabling hibernation state
- This should generally only be necessary if running server plugins that are not compatible with hibernation
- Added sv_shutdown_cancel to cancel a pending shutdown
- All servers now enter hibernation state when they are empty and have no remaining work, which informs commands such as sv_shutdown
- Updated the truce period during Halloween boss fights
- Players are no longer affected by the truce when in their spawn room, allowing them to fight their way out if necessary
- Sappers can no longer be used while a truce is active
- Players are no longer affected by the truce when in their spawn room, allowing them to fight their way out if necessary
- Updated the "tiny" spellbook spell
- Fixed a case where players could get outside the world
- Fixed not switching Heavies to their melee weapon
- Fixed a case where players could get outside the world
- Updated player destruction mode so the "Team Leader" does not heal teammates while in the Underworld
- Fixed Halloween contract reward items not being craftable
- Fixed Strange Human Cannonballs and Strange Battery Canteens not tracking stats
- Fixed Casual search criteria being saved automatically while connecting to a server
- Fixed a case where players could suicide on a pumpkin bomb to gain progress on certain Merasmissions
- Updated the equip region for the Spine-Chilling Skull
- Updated pl_fifthcurve_event (Brimstone)
- Fixed exploit where players could get under the map near BLU starting area
- Fixed exploit where players could get out of the map near graveyard
- Fixed exploit where players could enter RED base as BLU
- Fixed some skeletons running into lava when there are no enemies in Hell
- Fixed medieval tiny spell & other Merasmus voice spells lasting too long for some players
- Fixed big ghost getting stuck when map ends
- Fixed a spot where players could get stuck if entering it under Tiny spell
- Fixed another case of non-solid pumpkin
- Tuned respawn time for RED team at last area
- Fixed exploit where players could get under the map near BLU starting area
- Updated cp_sunshine_event (Sinshine)
- Fixed multiple visible nodraws and other texture bugs
- Fixed nonsolid pumpkin in lobby
- Fixed trigger bounds in RED spawn
- Various lighting changes
- Fixed multiple visible nodraws and other texture bugs
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Removed ctf_turbine from the Competitive maps list
- Updated Mann vs. Machine to use the new ping information system already in use for Casual and Competitive matchmaking
- In particular, parties with members from differing regions should now have a better queue experience
Correction from the Scream Fortress VIII release notes:
- Added a taunt Unusualifier
- A new tool that will Unusualify a specific taunt with a random Unusual effect when the tool is applied to the taunt
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Extended Scream Fortress VIII to run through November 16th, 2016
- Fixed a problem causing some players to receive the incorrect number of Merasmissions
- Players should receive one Scream Fortress VIII Merasmission per day of the event, for a maximum possible of seven as of today
- Players who received too few Merasmissions will be able to quickly catch up to the intended amount
- A small number of players who received too many Merasmissions will not receive any for the next few days
- Players should receive one Scream Fortress VIII Merasmission per day of the event, for a maximum possible of seven as of today
- Fixed the Tome of Merasmissions displaying an erroneous maximum number
- All players will have the opportunity to receive twenty-six Merasmissions during this year's event, regardless of number of Merasmissions completed in previous years
- Fixed a small number of unusuals that did not have the proper displayed quality (unique (golden name) instead of unusual (purple name))
- Updated the model/materials for The El Paso Poncho
- Fixed not seeing the correct display name for featured community maps (example: pl_fifthcurve_event vs. Brimstone)
- Updated the localization files
- Updated mvm_ghost_town to fix error models in the spawn rooms
- Updated pl_fifthcurve_event (Brimstone)
- Fixed RED players getting inside BLU's 2nd forward spawn
- Fixed skull's teeth in hell being non-solid
- Fixed hell's coffin tune and tiny spell song sometimes playing to the next round from previous round
- Fixed some players dropping into hell's lava in rare cases
- Fixed big pumpkin in RED 2nd base being non-solid
- Fixed RED players getting inside BLU's 2nd forward spawn
- Updated pd_pit_of_death_event
- Fixed an exploit which allowed players to enter the enemy spawn
- Fixed enemy players teleported to the Underworld spawning in one another
- Fixed finale particles not being drawn from certain distances
- Fixed certain overlays not rendering
- Increased damage over time dealt in the Underworld
- Added climbable props to the platforms near mid
- Added a nobuild to the area surrounding the portal
- Added signs in spawns to make the second door more obvious
- Adjusted respawn times so that the losing team will respawn faster
- Adjusted health, ammo, and spellbooks around the map
- Changed the Underworld buff to use the Purgatory buff from Eyeaduct
- Players killed during the finale will now turn into ghosts
- Decreased score limit from 5 to 4 points per player
- Fixed an exploit which allowed players to enter the enemy spawn
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed spooky OS X crash upon joining a server
- Fixed not being able to gain progress on Merasmissions
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Scream Fortress VIII has arrived!
- Featuring 3 new community maps: Brimstone, Pit of Death, and Maple Ridge Event
- Added the Creepy Crawly Case
- Contains 22 new community-created items that make-up the Creepy Crawly Collection
- Has a chance to give one of 3 community-created Halloween-restricted items as a bonus item
- Has a chance to give a taunt Unusualifier as a bonus item
- Contains 22 new community-created items that make-up the Creepy Crawly Collection
- Added a taunt Unusualifier
- A new tool that will Unusualify the specified taunt with the Unusual effect listed in the tool's description
- Can be found as a random bonus item when opening a Creepy Crawly Case
- A new tool that will Unusualify the specified taunt with the Unusual effect listed in the tool's description
- Added two new taunts to the Mann Co. Store
- Taunt: The Victory Lap
- Taunt: Second Rate Sorcery (community-created)
- Taunt: The Victory Lap
- Added 8 new community-created Unusual effects
- 4 new effects for Unusual hats
- 4 new effects for Unusual taunts
- 4 new effects for Unusual hats
- Continue last year's event by collecting the souls of dead players for your Soul Gargoyle by killing enemies, doing map objectives, or collecting the Soul Gargoyles that spawn in the maps
- Join Halloween matches by selecting the "Halloween" category in Casual
- Scream Fortress VIII runs through November 9th, 2016
- All players who launch the game will receive a Soul Gargoyle if they don't already have one from last year's event
- Grants access to Merasmissions and Halloween item transmutations
- Tracks Merasmissions completed and souls collected
- Grants access to Merasmissions and Halloween item transmutations
- Added 3 new Merasmissions for the featured maps
- Completing a Merasmission will give players a classic Halloween item and the chance for a Creepy Crawly Case
- The chance to receive an Unusual item from a case opening has been increased during the event
- All cases and Mann Co. Supply Crates will grant Halloween 2016 Unusual effects instead of their normal Unusual effects
- The Competitive maps list has been updated
- Added pl_badwater and ctf_turbine
- Disabled cp_granary and cp_badlands
- Maps will continue to enter and exit this list over time
- Added pl_badwater and ctf_turbine
- Added "Load Saved Settings" and "Save Current Settings" buttons to the Casual mode Map Selection menu
- Search criteria is now manually saved to give players more control over the default settings when the game is launched
- XP earned in Casual matches has been adjusted to reward players more for their personal contribution to the match
- XP per point has returned to 6.5 XP per point
- XP earned for match completion and objective completion now scales based on your score relative to total amount of points scored by everyone in the match
- XP per point has returned to 6.5 XP per point
- Increased the matchmaker's priority of matches with imbalanced teams
- This should reduce the occurrence of extended imbalanced matches when multiple players leave
- Added the AsiaFortress Cup Season 10 tournament medals
- Added LBTF2 6v6 Season 13 tournament medals
- Improved several aspects of texture handling for OS X and Linux clients
- This should reduce the rate of "Out of memory" errors for players on high texture settings, especially on level change
- Players still encountering this error can reduce texture quality to medium or lower to greatly improve stability pending further improvements
- This should reduce the rate of "Out of memory" errors for players on high texture settings, especially on level change
- Fixed a missing material issue on cp_sunshine
- Fixed players not taking damage when exploding as a bombhead without stunning Merasmus
- Fixed Mann vs. Machine zombies not using the correct skin in Ghost Town outside of the Halloween event
- Fixed a bug with the vote-kick timer in Mann vs. Machine mode
- Fixed taunts not restoring the proper weapon when the taunts are finished
- Fixed the Pomson 6000 playing the shotgun reload sound
- Updated the sounds made when the Scout shoves someone while using the Shortstop
- Updated some Merasmus audio files that weren't playing properly
- Updated the localization files
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Players will now be randomly selected to participate in a survey at the end of Casual and Competitive matches
- Ongoing improvements to the matchmaking backend to improve match quality and reduce wait times
- Fixed air-blasts sometimes sending deflected projectiles in random directions when the Pyro is close to enemy players
- Fixed a case where players joining community bootcamp servers via the server-browser could not select a team
- Reduced the rate at which players can earn bonus points for extinguishing teammates
- Fixed a case where players could use the Halloween teleport spell to get outside the map
- Updated the localization files
- Community requests
- Fixed Merasmus not being stunned by bomb-head players on community Halloween maps
- Added the ability for community Halloween maps to call a truce during a Monoculus or Merasmus fight
- Can be set via the game rules entity using the SetMapForcedTruceDuringBossFight input
- Fixed energy weapons not hitting pumpkin bombs, Merasmus props, and RD robots
- Fixed Merasmus not being stunned by bomb-head players on community Halloween maps
- Mann vs. Machine update
- Fixed the Sentry Buster sound being orphaned if the Sentry Buster detonates while invulnerable
- Fixed zombies not using the correct skin in Ghost Town
- Fixed the Sentry Buster sound being orphaned if the Sentry Buster detonates while invulnerable
- Updated cp_snakewater_final1
- Changes based on community feedback
- Updated pl_millstone_event
- Updated bot navigation file, bots now use all routes, won't get stuck so easily and are smarter
- Fixed woodpile spot where HHH could get stuck
- Improved clipping on wood piles
- Fixed missing rooftop texture
- Fixed a few props flashing at certain angles
- Fixed a spot in the last area where you could place stickies underground
- Fixed Monoculus not getting stunned when hit by players exiting purgatory
- Updated bot navigation file, bots now use all routes, won't get stuck so easily and are smarter
- Updated cp_sunshine
- Blockbulleted spiral staircase on the back of second
- Added medium ammo to mid near choke
- Removed clipping over wooden arch going into second from valley
- Reduced the size of the wooden arch
- Blockbulleted a few undersides of staircases on last that could catch projectiles
- Removed a ladder on last
- Blockbulleted spiral staircase on the back of second
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed some players not being able to click on the new rematch UI elements
- Fixed the end of round music not playing in Casual matches
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Matchmaking
- Players can now form rematches at the end of a Casual match
- At the end of a Casual match, players will have 30 seconds to opt-in to a rematch
- If at least 6 players from BLU and 6 players from RED have chosen to rematch, then a rematch will begin
- A rematch will use the same teams, map and server
- At the end of a Casual match, players will have 30 seconds to opt-in to a rematch
- Players can now re-queue into Casual Matchmaking during the end of a match
- Players who decline a rematch or simply don't vote in the rematch voting period will automatically be re-queued
- Updated the way XP is earned in Casual matches
- Players will now be awarded more XP based on their team's performance at the end of a match
- XP is no longer lost for leaving a Casual match early
- A breakdown of XP sources is now shown when your XP bar fills up
- Players will now be awarded more XP based on their team's performance at the end of a match
- Casual matches now more strongly prefer to distribute players to teams based on experience, in order to better avoid creating one-sided matches
- Casual matches are now more likely to start with fewer than 24 players in lower population game-modes or regions, wherein the wait time for a full match would become excessive
- The current minimum allowable match size in such situations is twelve players
- The matchmaker will still attempt to place late-joiners into these matches as they become available
- The current minimum allowable match size in such situations is twelve players
- Competitive matches no longer terminate when any player abandons the match
- Bots will now fill in for players who have abandoned, or temporarily disconnected from, Competitive matches
- Matches that finish at an advantage or disadvantage (e.g. 6v5 or 5v6, not counting any bots) will now result in larger or smaller skill rating adjustments for disadvantaged wins or disadvantaged losses, respectively
- Competitive matches that lose more than one player per team will keep the current behavior of ending the match
- Players who abandon Competitive matches still receive a large skill rating penalty and Competitive matchmaking cooldown, regardless of whether a bot was allowed to take their place
- Bots will now fill in for players who have abandoned, or temporarily disconnected from, Competitive matches
- Greatly improved the reliability of client ping estimates when placing users into matchmaking servers
- The game client now periodically checks in with the matchmaking server network to estimate ping to each region, and feeds the information back to the matchmaking system
- This should greatly reduce cases of players being placed in regions to which they have poor ping, even when said regions are geographically nearby
- The game client now periodically checks in with the matchmaking server network to estimate ping to each region, and feeds the information back to the matchmaking system
- The scoreboard now shows the connection status for missing and connecting players
- Added tournament medals for ozfortress Season 16 and Season 17
- Fixed an exploit related to the Eureka Effect and carrying buildings
- Fixed Live Streams menu not displaying the list of streams
- Fixed the flamethrower not drawing the Halloween Spell: Spectral Flame effect during Halloween and Full Moon events
- Updated the localization files
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Internal changes to the way the client talks to the Valve gameserver network in preparation for future changes to the matchmaking ping system
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a case where crouching was used to see outside of the playable area. This could be exploited to place buildings at invalid locations.
- Fixed regression that prevented valid building placements
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a regression in Mann vs. Machine where stunned bots could not pick-up the bomb
- Fixed being able to damage enemies through gates with the Cow Mangler 5000
- Fixed an exploit related to placing buildings outside of the playable space
- Updated the localization files
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed an exploit related to not respawning in the spawn room at the beginning of Casual and Competitive matches
- Fixed Pyros griefing teammates by attacking them with the flamethrower
- Fixed Medics getting a permanent speed boost after healing a charging Demoman
- Fixed Medics getting the Demoman's charging speed when using Mediguns other than The Quick-Fix
- Fixed the Strange Razorback double-counting the number Spies shocked
- Fixed a bug related to the Sniper's zoom and taunting
- Fixed players being able to pick-up the PASS Time jack while they are stunned
- Increased the matchmaking system's preference for matching large pre-made parties against each other in Casual Mode. This should result in more balanced matches, but may cause a slight increase in queue times for larger parties.
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fix the Righteous Bison projectiles colliding with, but not impacting, some doors (ex. the BLU spawn doors of cp_mountainlab)
- Updated the localization files
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed the Short Circuit causing lag compensation problems on the server
- Fixed sappers sometimes only being applied to one Engineer teleporter
- Weapons can no longer be juggled to bypass the weapon's re-fire rate
- Fixed a server crash related to sending an invalid client command
- Fixed players being able to teleport out of the spawn room using the Eureka Effect at the beginning of a round
- Fixed Mann vs. Machine players receiving abandon penalties after playing at least one wave
- Fixed Refill Ammo canteens not refilling the ammo for all weapons in Mann vs. Machine
- Fixed mini-sentries not having full health when they are built quickly during the setup time on Mann vs. Machine maps
- Fixed the scoreboard badge panels not updating properly when teams would change sides on attack/defend maps
- Fixed Casual and Competitive mode badges incorrectly displaying the level 1 badge when at max level
- Updated the materials for the Mistaken Movember to fix a transparency problem
- Updated the model for the Pretty Boy's Pocket Pistol to fix a problem with shading
- Updated the Frontier Justice so the "Revenge crits are lost on death" attribute is displayed as a negative
- Strange Part: Allies Extinguished can now be applied to Strange Sydney Sleeper rifles
- Added the Tip of the Hats 2016 community event medals
- Updated the Salty Dog to hide the Scout's headphones
- Fixed the Borneo map stamp using the incorrect image in the Mann Co. Store
- Fixed the game not properly honoring the steam per-game language setting
- Fixed a bug with the Cow Mangler 5000 reload speed
- Updated the localization files
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added "Party Hat" and "Noise Maker - TF Birthday" item grants to players who don't already have them during TF2's birthday
- Fixed some classes not displaying the particles when using the "Noise Maker - TF Birthday" item
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a common server crash that primarily occurred during Mann vs. Machine matches
- Fixed a memory leak for OS X and Linux clients
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Competitive Mode
- Players in the first tier of ranks (1-6) now lose substantially fewer rank points on match loss
- Players with high win/loss ratios in recent matches now earn bonus rank points in order to accelerate their progress toward a more appropriate rank
- Players in the first tier of ranks (1-6) now lose substantially fewer rank points on match loss
- Added report player context menu on scoreboard
- Requires mouse input mode on the scoreboard (see Adv. Options)
- Fixed a potential security issue (thanks to Justin G., aka sigsegv, and Linus S., aka PistonMiner, for this report)
- Fixed an issue with The Righteous Bison and Pomson 5000 hit detection where projectiles were being removed when colliding with invisible entities
- Fixed a display issue with combat text damage numbers against Engineer buildings sometimes being incorrect (such as with weapons that do reduced damage against buildings)
- Removed the damage effects and pain sounds when using the Rocket Jumper and Sticky Jumper
- Updated PASS Time view model positions to support using FOV 70
- Updated the animations for the Sharp Dresser to fix a clipping problem
- Updated the localization files
- Updated cp_sunshine to fix some clipping issues
- Updated cp_metalworks
- Adjusted the height of the ceiling in the room behind the second control point
- Added some slight visual detail to various concrete rooms throughout (team color stripe)
- Adjusted the height and width of various doors throughout the level. Mostly focused on primary paths into combat areas, with an eye towards standardizing door sizes where possible.
- Fixed an angled playerclip brush above 2nd control point that players could surf on (thanks Photon)
- Adjusted height of 'tank' in L room behind 2nd control point
- Moved two tall spotlights back into a clipping brush at mid to avoid very small collision issue (thanks Bilbert)
- Adjusted some clipping issues by turning rooftop brushes into displacements/func_brushes throughout the map and disabling collision (thanks Bilbert)
- Clipped off some glass windows at 2nd
- Added crate to cargo containers at mid, allowing scouts to get onto the highest cargo container
- Added props to the clipping ramp around the final control point to indicate collision
- Replaced brush fence on the platform in alley with a metal prop to solve an asymmetrical shadow bug (thanks Bilbert)
- Adjusted the height of the ceiling in the room behind the second control point
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Updated menu content for upcoming end of the Heavy vs. Pyro war
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed map objectives (e.g. flags, capture points, carts) sometimes becoming unresponsive in Casual Mode games
- Fixed a case where players could be late-joined into games playing a map that they didn't have selected
- Updated the tooltips for the Sticky and Rocket Jumper to include the PASS Time JACK in the list of items that can't be picked up while they are equipped
- More fixes and improvements to weapon viewmodels when using wider/larger weapon field-of-view settings
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Matchmaking
- Competitive Mode
- Abandon penalty times are now longer for first-time abandoners with a low number of games played
- Abandoning a game now results in significant rank loss. This loss is always greater than losing a given match.
- Fixed an issue where players could drop and reconnect too many times before triggering an abandon
- Abandon penalty times are now longer for first-time abandoners with a low number of games played
- Casual Mode
- Matches can now start with fewer than 24 players when there are not enough compatible players in queue
- The match will still add additional players (up to 24) as they become available
- This should improve queue times for low-population regions and game modes
- The match will still add additional players (up to 24) as they become available
- Added maps cp_gullywash, cp_snakewater, and koth_probed
- Fixed not being able to cycle between spectator modes
- Matches can now start with fewer than 24 players when there are not enough compatible players in queue
- Competitive Mode
- Weapon viewmodels
- The field-of-view slider has been re-added to Adv. Options menu (range: 54 to 70 degrees)
- This feature is now allowed in Competitive Mode
- Improved and fixed many animations when using a higher viewmodel field-of-view
- Removed custom animations from the sv_pure whitelist because it was being exploited
- Adjusted The Cow Mangler and Black Box reload animations to be slightly faster (they now match the default rocket launcher)
- The field-of-view slider has been re-added to Adv. Options menu (range: 54 to 70 degrees)
- Your class portrait will now always be the innermost in the match status HUD (top center) and will have a slightly brighter background
- Added the Prinny promo items to the Mann Co. Store
- Added the Florida LAN 2016 community medal
- PASS Time update
- Fixed achievement items (e.g. Civilian Grade JACK Hat) not cloaking with the Spy
- Tweaks and fixes for all maps
- Fix pack speed not being updated sometimes
- Aiming players will no longer receive pack speed bonus
- Some adjustments to reduce average round length
- Overtime will end immediately if the winning team touches the ball
- Overtime won't happen if it's impossible for the losing team to win
- Overtime will end immediately if the winning team touches the ball
- Fixed achievement items (e.g. Civilian Grade JACK Hat) not cloaking with the Spy
- Fixed players being able to avoid a vote-kick by reconnecting to the server at the right time
- Fixed the pd_watergate HUD not drawing
- Fixed Engineer teleporter exits sometimes detonating when used due to invisible geometry
- Fixed getting a black screen if the chat window was open when the match stats were being shown
- Fixed weapons not being hidden during some taunts for the Engineer, Medic, and Soldier
- Fixed Spy cloak causing the HUD 3D Character to cloak for the player the Spy is disguised as
- Fixed a client crash related to the animation system
- Fixed a bug where players in looping taunts could sometimes cause other clients to drop from the server
- Fixed not seeing particle effects for Unusual versions of Baseball Bill's Sports Shine, Ritzy Rick's Hair Fixative, and Texas Slim's Dome Shine
- Fixed hearing the "team wipe" Announcer audio at the incorrect times
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a common client crash that prevented the game from starting
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Updated Casual Mode
- Fixed a problem where in-progress games with open slots would not receive new players
- Fixed a case where players would sometimes not receive experience (when playing a match to completion)
- Fixed not getting domination/revenge events
- Added a feature to the game mode selection screen that allows players to play on specific maps
- Added the Vote Kick option
- Players that are kicked will receive partial experience after the match ends
- Maps previously using the stopwatch timer will now play to completion, regardless of the first team's time
- Fixed a problem where in-progress games with open slots would not receive new players
- Added a "Create Server" button to the "Find a Game" menu
- Fixed the party chat window sometimes not drawing
- Fixed Australium weapons not drawing correctly in the character loadout screen
- Updated the Dr's Dapper Topper to fix a material issue
- Thanks to Justin G., aka sigsegv, for these reports:
- Fixed sentry buster sounds not being cleaned up properly after detonating
- Fixed a bug related to bot death detection
- Fixed sentry buster sounds not being cleaned up properly after detonating
- Updated Taunt: The Balloonibounce to end the taunt if the player is moved
- Fixed a regression in the Pyro's flamethrower where flames could sometimes damage players behind obstacles and walls
- PASS Time update
- Updated several HUD materials to support mat_picmip
- Fixed seeing the wrong cap limit in the win panel
- Updated several HUD materials to support mat_picmip
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed the Strange Filter: Competitive tool not describing itself properly after being applied to an item
- Fixed the Jackpot! PASS Time achievement not tracking wins
- Updated Mannpower Mode to use 7 captures per round on matchmaking servers (was 3)
- Updated ConVar zoom_sensitivity_ratio so its value is saved across sessions and it can be adjusted in Competitive Mode
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Updated Casual Mode
- Removed the abandonment penalty
- Players are only required to have a single mode selected before queuing
- Removed the abandonment penalty
- Fixed a dedicated server crash caused by projectiles from the Pomson 6000 and the Righteous Bison
- Fixed being able to damage yourself to gain Hype while using The Soda Popper
- Changed how much metal destroyed objects drop and fixed destroyed teleporters dropping more metal than intended
- Fixed the Bonesaw not working properly while using viewmodel minmode
- Fixed the Spy and Engineer not being able to equip the Prinny Machete
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a bug where the Medic's run speed would not adjust when his heal target was killed
- Fixed client crash related to custom HUDs
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
The Meet Your Match Update has arrived!
- Added Casual and Competitive Matchmaking modes
- Additional information available on the website (http://www.teamfortress.com/meetyourmatch/)
- Casual mode replaces Quickplay
- Additional information available on the website (http://www.teamfortress.com/meetyourmatch/)
- Added the Heavy vs. Pyro war
- Additional information available on the website ( http://www.teamfortress.com/meetyourmatch/war.php )
- 3 new community maps
- Sunshine
- Metalworks
- Swiftwater
- Sunshine
- Added 3 new community taunts
- The Balloonibouncer (Pyro only)
- Disco Fever (Spy only)
- The Fubar Fanfare (Soldier only)
- The Balloonibouncer (Pyro only)
- Added 1 new official taunt
- The Carlton (Scout only)
- Added the Perfect Stranger crate
- Reworked the main menu
- All play-related buttons are now accessible by clicking the "Find a game" button
- Moved the Workshop and Replay buttons down the bottom group of mini-buttons
- All play-related buttons are now accessible by clicking the "Find a game" button
- Enemies killed by energy weapons now play a special sound as their body dissolves
- Improved stopwatch UI to help better communicate game state
- Added new sound vo files for Competitive Mode
- Added sounds to all attacks where the target player resisted a part of the damage
- Added Prinny promo items for purchasing Disgaea: Prinny Hat, Prinny Pouch, and Prinny Machete
- Added AsiaFortress Cup Mercenaries Cup Season 7 medals
- Added TF2Maps 72hr TF2Jam Summer Participant medal
- Added Random Acts of TF2 medals
- Added check to prevent players with P-REC loaded from participating in matchmaking
- Prevents P-REC crashing which results in players receiving abandon penalties
- Updated the Demo Support feature
- Added an option to only record matches that are played using Tournament mode (mp_tournament)
- Added an option to auto-delete matches that don't have any events recorded
- Fixed a bug where tickcount values were being noted incorrectly
- Options can be set using the Adv. Options menu
- Added an option to only record matches that are played using Tournament mode (mp_tournament)
- Updated model/materials for the Bonk Boy, Dr's Dapper Topper, The Sole Saviors, and The Dark Falkirk Helm
- Updated the localization files
- PASS Time update
- No longer in Beta!
- New Items Available
- An Early Participation Pin will be awarded to everyone who played PASS Time during beta
- Two new achievements with item rewards
- Tune Merasmus's Multi-Dimensional Television
- Jackpot!
- Tune Merasmus's Multi-Dimensional Television
- An Early Participation Pin will be awarded to everyone who played PASS Time during beta
- Map Changes
- All maps are tweaked, polished, and out of beta
- Renamed pass_pinewood to pass_timberlodge
- Renamed pass_warehouse to pass_brickyard
- Added a new city-themed map, pass_district
- An updated pass_template for level designers will be released on http://www.escalation.com/news
- All maps are tweaked, polished, and out of beta
- Game Mode Changes
- Changed the score limit from 3 to 5
- Tweaked various JACK throwing parameters
- Pack Running
- The JACK no longer heals the player carrying it
- A player carrying the JACK with no nearby teammates is marked for death
- Teammates near a player holding the JACK will be slowly healed, and can run as fast as the fastest nearby teammate
- The JACK no longer heals the player carrying it
- JACK Power
- Passing the JACK increases a power meter
- The power meter will decay over time
- Filling the power meter unlocks a special goal worth extra points
- Passing the JACK increases a power meter
- Changed the score limit from 3 to 5
- Art Changes
- New view model animations
- The HUD provides more information about goal type and status
- Player pips for Spies will reflect cloak and disguise status
- New view model animations
- Misc Details
- Added cvar tf_passtime_scores_per_round
- Added tf_glow entity that can be used to enable the glow effect on any entity
- Updated trigger_passtime_ball FGD entry to hide unimplemented features, temporarily
- Spawnflag added to func_passtime_goal to indicate to the HUD that a goal is unlocked by JACK power
- Added cvar tf_passtime_scores_per_round
- No longer in Beta!
- Fixed being able to repeatedly activate taunts before the current one had ended while underwater
- Fixed disguising with the Conniver's Kunai while spotted by a Sentry causing the Sentry to ignore the Spy
- Fixed class change notifications appearing to the enemy team for a period of time after teams swap sides in Competitive Mode
- Fixed a case where players would sometimes see other players carrying the wrong weapon(s)
- Fixed a bug where the Engineer couldn't remove the Sapper from a linked teleporter if was building (not active)
- Fixed a bug where the Engineer was able to heal a linked teleporter while it was building. This now matches the behavior for the other buildings.
- Updated several hats to fix the Sniper not removing them while taunting
- Fixed hiding the Pyro's head when using the second style of the Fear Monger
- Fixed using the wrong ozfortress medals for divisions other than Premier
- Fixed a few UGC tournament medals using the wrong names
- Fixed the Engineer's missing pelvis hitbox
- Thanks to Justin G., aka sigsegv, for these reports
- Fixed airblasts sometimes sending reflected projectiles toward friendly players, buildings, and projectile shields
- Fixed demo record/read stringtables not writing/reading past 512kb
- Fixed inconsistency between items that use mini-crit buff (TF_COND_ENERGY_BUFF)
- Fixed multiple Mann vs. Machine bugs caused by bot AI functions being executing after the bots have died
- Fixed a bug related to lunchbox items, where the ammo bar can be drained in cases when it shouldn't be
- Fixed Medics sometimes instantly reviving players in Mann vs. Machine
- Fixed airblasts sometimes sending reflected projectiles toward friendly players, buildings, and projectile shields
- Fixed several cases of loading and rendering hitches that would cause abrupt changes in FPS
- Improved Flamethrower flame performance in Mann vs. Machine on clients and servers by up to +500%
- VGUI .res files are now cached after loading, reducing framerate hitches. Custom HUD authors can disable this by setting vgui_cache_res_files to 0.
- Improved rendering performance of zombies
- Improved VGUI font performance
- In order to reduce crashing and broken UI elements after updates, custom HUDs now must explicitly specify the version of the TF UI with which they are compatible.
- Custom HUD files must now be installed as add-ons under the tf/custom/ folder. Loose .res files extracted to the game directory will not be loaded.
- Custom HUDs must now contain a file named "info.vdf" in their root folder, with the key "ui_version" set to the TF UI version with which they are compatible.
- The current TF UI version is 1.
- Non-HUD add-ons under tf/custom/ will continue to work without an "info.vdf" file, but may not load .res files.
- Added the Competitive Matchmaking Pass
- Added new class starter packs
- Added new key-less cosmetic crates
- Revamped main store pages
- Added a spotlight item
- Added ability to mouse over and preview items in a bundle/crate/collection
- Adjusted some weapon prices for consistency
- cp_granary
- Added new ammo pack locations in final and yard areas
- Clips and blockbullets added to stairs
- Added new ammo pack locations in final and yard areas
- cp_badlands
- Final cap point capture time increased to 2 seconds (from 1 second)
- Clips and blockbullets added to stairs
- Final cap point capture time increased to 2 seconds (from 1 second)
- cp_foundry
- Reduced ammo kit in final cap entry room (attackers' side) to medium
- Slightly reduced attacking team's spawn time when working on final
- Reduced ammo kit in final cap entry room (attackers' side) to medium
- pl_upward
- Fixed an exploit where players could sometimes build sentries in the cliffside by capture point 3
- pl_thundermountain
- Fixed the first and second cap points of stage 3 each awarding 2 points to the capturing team instead of 1
- Mannpower
- All official maps now set Mannpower mode without requiring the use of the tf_powerup_mode convar
- Scout
- Crit-A-Cola
- Added Marked-for-Death debuff for 2 seconds after the buff effect expires
- The Soda Popper
- Added "On hit: build Hype"
- Removed "build hype by running around"
- Added "On hit: build Hype"
- Shortstop
- Added an Alt-fire attack -- reach out and shove someone!
- Removed +healing bonus
- Reduced pushback vuln to +20% (from +40%)
- Added an Alt-fire attack -- reach out and shove someone!
- Sun on a stick
- Take 25% less damage from fire while deployed
- Crit-A-Cola
- Soldier
- The Righteous Bison
- Fixed a bug causing players to be hit by the same projectile multiple times, causing the damage dealt to vary wildly
- Per-shot damage has been increased to compensate, resulting in slightly more damage on average
- Point-blank deals 54 damage (previously 20-80)
- Maximum range deals 24 damage (previously 14-56)
- Point-blank deals 54 damage (previously 20-80)
- Slowed projectile by 30%
- Projectile damage reduced by 25% for each enemy penetrated
- Updated projectile impact sound
- Fixed a bug causing players to be hit by the same projectile multiple times, causing the damage dealt to vary wildly
- The Disciplinary Action
- Reduced duration of speed bonus on teammates to 2 seconds (from 3)
- The Rocket Jumper
- Updated model/materials and sound
- The Righteous Bison
- Sniper
- Cozy Camper
- Now requires a full charge to gain flinch resistance
- The Sydney Sleeper
- When fully charged, or when making a headshot, now applies Jarate in a radius
- Scoped shots now extinguish teammates
- When fully charged, or when making a headshot, now applies Jarate in a radius
- The Cleaner's Carbine
- Removed hidden +10% damage taken multiplier while under the effects
- Cozy Camper
- Heavy
- Natascha and Brass Beast
- 20% damage resistance now only applies when spun up and below 50% max health
- Huo-Long Heater
- Added -10% damage
- Added +25% increased damage vs. burning players
- Reduced ammo drain to -4/sec (from -6)
- Reduced pulse damage from Ring of Fire to 12 (from 15) due to increased damage vs. burning
- Added -10% damage
- Buffalo Steak Sandvich
- Fixed "damage taken" multiplier accidentally being +10%, instead of the listed +25%
- Natascha and Brass Beast
- Spy
- Base
- Max speed increased to 320 (from 300)
- Enforcer
- Attacks pierce resist and absorb effects from all sources
- Base
- Pyro
- All Flamethrowers
- Added: Direct damage reduces Medi Gun healing and resist shield effects by 25%
- Medics hear a "healing interrupted" sound when this is happening to their heal target
- Added: Direct damage reduces Medi Gun healing and resist shield effects by 25%
- The Manmelter
- Removed (hidden) 20% fire rate penalty
- All Flamethrowers
- Medic
- Base
- All Mediguns allow the Medic to match the speed of their heal target
- Previously only available on The Quick Fix
- All Mediguns allow the Medic to match the speed of their heal target
- Quick Fix
- berCharge rate reduced to +15% (from +25%)
- Overdose
- Increased movement speed bonus to +20% (from +10%)
- Increased damage penalty to -15% (from -10%)
- Increased movement speed bonus to +20% (from +10%)
- Dropped Mediguns
- Stored berCharge begins to decay over time after coming to rest
- Base
- Demoman
- Base
- All boots now require a shield to activate any move speed bonus listed on the item
- The Iron Bomber
- Decreased the fuse time to 1.4 seconds (from 2.0)
- The Quickiebomb Launcher
- Increased charge time reduction to -70% (from -50%)
- Increased damage bonus for (max) charged shots to +35% (from +25%)
- Increased clip size penalty to -50% (from -25%)
- Removed "Stickybombs fizzle 4 seconds after landing"
- Increased charge time reduction to -70% (from -50%)
- The Sticky Jumper
- Updated model/materials and sound
- Base
- Engineer
- Base
- Level 1 teleporters now cost 50 metal (previously 125)
- Widowmaker
- Damage increased +10% when attacking the same target as your sentry
- Eureka Effect
- Reduced "50% less metal from Dispensers and Pickups" to 20%
- Added "Teleporters cost 50% less metal"
- Reduced "50% less metal from Dispensers and Pickups" to 20%
- The Short Circuit
- Base projectile attack is -10 metal (hit or miss) and then add -5 metal for each projectile destroyed (sometimes a buff, sometimes a nerf)
- The Pomson
- Fixed an exploit with shooting through your own buildings
- Increased close-range damage to 72 (from 62)
- Reduced long-range damage to 32 (from 42)
- Updated projectile impact sound
- Fixed an exploit with shooting through your own buildings
- Base
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Internal system changes in preparation for a future update.
- Fixed erroneously being warned that leaving a bootcamp match will result in an abandon penalty.
- Fixed servers running tf_mm_strict 2 mis-handling bootcamp matches.
- Fixed servers running arena mode constantly entering and exiting the pre-round state while empty.
- Fixed servers failing to recover properly from crashing while running a bootcamp match.
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed Mannpower and PASS Time game modes showing up in the wrong quickplay UI categories.
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Internal system changes in preparation for a future update
- Updated the localization files
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed pink error textures appearing on heavy fist weapons
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added a new Demo Support feature to auto-record matches
- Can be configured via the Adv. Options menu
- Automatically records .dem files of your matches (or can be set to Manual) and puts them into the specified folder
- Logs killstreaks and bookmarks to a master _events.txt file in the same folder as the recordings so the events can be easily reviewed
- Logs killstreaks and bookmarks for each specific .dem file to .json file that has the same name as the .dem file (see the ds_mark command below)
- Supports the following console commands:
- ds_record: manually start a recording
- ds_stop: manually stop recording
- ds_mark [comment]: bookmark the current demo tick count for future reference. The [comment] is an optional descriptor you may include.
- ds_status: report the current recording status
- ds_record: manually start a recording
- Can be configured via the Adv. Options menu
- Security fixes (thanks to Diodine for these reports)
- Fixed an exploit related to the Heavy's gloves and blocking the payload cart
- Fixed energy weapons not reloading when using cl_autoreload
- Fixed the team-win dialog not being displayed for SourceTV clients
- Updated several hats to fix the Sniper not removing the hats while taunting
- Added UGC tournament medals for Highlander Seasons 17 and 18, 6v6 Seasons 19 and 20, and 4v4 Seasons 6 and 7
- Updated models/materials for The Dead Head, The Scoped Spartan, The Patriot's Pouches, The Sub Zero Suit, Fear Monger, Co-Pilot, Tough Stuff Muffs, The Toowoomba Tunic, Weight Room Warmer, The Bootie Time, and The Big Elfin Deal
- Updated The Federal Casemaker to hide the Scout's headphones
- Updated the localization files
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Renamed 'The Skullcap' in the Mayflower Cosmetic Case to 'The Dead Head' to resolve a name conflict with another item
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added the Mayflower Cosmetic Case and Mayflower Cosmetic Key
- New community cosmetics case with 14 items
- Fixed weapons not playing idle animations when cl_autoreload was set to 1
- Fixed team Spectator using the wrong name in tournament mode
- Fixed occasionally getting the wrong output for the nextmap command
- Fixed a regression with the explosive-headshot upgrade sound in Mann vs. Machine
- Fixed the SMG firing tracers for every bullet while Focus is activated
- Fixed The Sheriff's Stetson and The Patriot Peak not using the correct Blue team material
- Updated models/materials for The Well-Rounded Rifleman, The Federal Casemaker, The Sub Zero Suit, The Salty Dog, and Universal Translator
- Players can no longer change teams in Mannpower Mode
- Updated tc_hydro and ctf_2fort to fix a problem with cubemaps
Team Fortress 2
Valve
Valve
2007-10-10
Action F2P
Game News Posts 445
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive
(1120790 reviews)
http://www.teamfortress.com/
https://store.steampowered.com/app/440 
The Game includes VR Support
TF2 Linux client [507.67 M]
"The most fun you can have online" - PC Gamer
Is now FREE!
There’s no catch! Play as much as you want, as long as you like!
The most highly-rated free game of all time!
One of the most popular online action games of all time, Team Fortress 2 delivers constant free updates—new game modes, maps, equipment and, most importantly, hats. Nine distinct classes provide a broad range of tactical abilities and personalities, and lend themselves to a variety of player skills.
New to TF? Don’t sweat it!
No matter what your style and experience, we’ve got a character for you. Detailed training and offline practice modes will help you hone your skills before jumping into one of TF2’s many game modes, including Capture the Flag, Control Point, Payload, Arena, King of the Hill and more.
Make a character your own!
There are hundreds of weapons, hats and more to collect, craft, buy and trade. Tweak your favorite class to suit your gameplay style and personal taste. You don’t need to pay to win—virtually all of the items in the Mann Co. Store can also be found in-game.
- OS: Ubuntu 12.04
- Processor: Dual core from Intel or AMD at 2.8 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: nVidia GeForce 8600/9600GT. ATI/AMD Radeon HD2600/3600 (Graphic Drivers: nVidia 310. AMD 12.11). OpenGL 2.1Network: Broadband Internet connection
- Storage: 15 GB available space
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