The logging library used in Altitude has been updated to log4j version 2.17.0. Altitude 1.1.4 was never released because it used log4j 2.16.0 and they patched log4j again before i could release.
Altitude is now completely free. There is no full version to purchase: new players will automatically gain access to all of Altitude's planes and perks as they level up.
Widescreen Support: Altitude's native resolution has been updated from 4:3 to 16:9 (widescreen). Players can now see 25% farther ahead of their plane horizontally and about 6% less far vertically.
Expanded custom server support:
Server Console Commands:
modifyTournament - for adjusting tournament participants while a tournament is in progress (-1=not part of tournament, 0=left team, 1=right team)
overrideBallScore - for manually adjusting scores in ball mode
overrideSpawnPoint - for dynamic spawn positions in custom game modes
* any spawn attempts by the playerId associated with will use x/y/angle instead of a normal spawning location
* pass x=0,y=0,angle=0 to clear the override and resume normal spawning rules for a target player, otherwise overrides are cleared on map change (after "mapLoading" but before "mapChange") and on player disconnection
Servers can now disallow (or enforce) the use of random plane configurations via a disallowedPlaneRandomTypes block. Edit launcher_config.xml and just before the line starting with "
Server JSON log message updates:
"kill" now includes "victimPositionX","victimPositionY","victimVelocit yX","victimVelocityY"
"powerupPickup" now includes the powerup's "velocityX","velocityY" at time of pickup
Clients will now automatically leave a server after 5 minutes of idle time only if the server is full (for non-full servers, clients will leave after 60 idle minutes).
1DE (objective) game mode timers have been updated to encourage team play:
* Increased bomb plant time from 1.5 seconds to 3 seconds
* Increased bomb defuse time from 3 seconds to 4 seconds
* Increased bomb detonate time from 14 seconds to 22 seconds
Altitude is now completely free. There is no full version to purchase: new players will automatically gain access to all of Altitude's planes and perks as they level up.
Widescreen Support: Altitude's native resolution has been updated from 4:3 to 16:9 (widescreen). Players can now see 25% farther ahead of their plane horizontally and about 6% less far vertically.
Expanded custom server support:
Server Console Commands:
modifyTournament - for adjusting tournament participants while a tournament is in progress (-1=not part of tournament, 0=left team, 1=right team)
overrideBallScore - for manually adjusting scores in ball mode
overrideSpawnPoint - for dynamic spawn positions in custom game modes
* any spawn attempts by the playerId associated with will use x/y/angle instead of a normal spawning location
* pass x=0,y=0,angle=0 to clear the override and resume normal spawning rules for a target player, otherwise overrides are cleared on map change (after "mapLoading" but before "mapChange") and on player disconnection
Servers can now disallow (or enforce) the use of random plane configurations via a disallowedPlaneRandomTypes block. Edit launcher_config.xml and just before the line starting with "
Server JSON log message updates:
"kill" now includes "victimPositionX","victimPositionY","victimVelocit yX","victimVelocityY"
"powerupPickup" now includes the powerup's "velocityX","velocityY" at time of pickup
Clients will now automatically leave a server after 5 minutes of idle time only if the server is full (for non-full servers, clients will leave after 60 idle minutes).
1DE (objective) game mode timers have been updated to encourage team play:
* Increased bomb plant time from 1.5 seconds to 3 seconds
* Increased bomb defuse time from 3 seconds to 4 seconds
* Increased bomb detonate time from 14 seconds to 22 seconds
Reverse Thrust - reduced energy consumption from 110% recharge rate to 83% recharge rate (planes now recover energy while reversing)
Rubberized Hull - reduced energy loss and turning debuff from EMP by 20%
Biplane (All Forms) - reduced energy loss and turning debuff from EMP by 20%
Biplane (Recoilless) - afterburner effectiveness increased by 14%
Biplane (Recoilless) - secondary weapon energy usage reduced by 2%
Biplane (Dogfighter) - afterburner effectiveness for stall breaking significantly increased [effectiveness drops linearly from +60% at slow speeds to +0% near cruise speed]
Biplane (Dogfighter) - secondary weapon energy usage reduced by 2%
Biplane (Heavy Cannon) - primary weapon added piercing third hit (100%, 75%, 45%)
Biplane (Heavy Cannon) - secondary weapon energy usage reduced by 10%
Miranda (Trickster) - primary weapon (fully charged shot only) reduced damage lost on bounces by 15% (122/98/74 -> 122/102/81)
Miranda (Time Anchor) - (only when carrying big bomb or ball) anchor energy usage increased by 25%
New Beginner Maps - special server configuration tag |beginner| (includes ball_football):
ball_channelpark (modified ball_funnelpark)
ball_fracas (modified ball_mayhem2)
ball_greywar (modified ball_darkwar)
ball_proton (modified ball_core)
New Midlevel Maps - special server configuration tag |midlevel| (includes beginner maps):
ball_cavern (modified ball_cave)
ball_gliderpark (modified ball_planepark)
ball_meteoroids (modified ball_asteroids)
ball_powder (modified ball_snow)
New Expert Maps:
1de_asteroids
1de_mayhem
ball_arcade (thanks Polio and Nikon)
ball_atmosphere (thanks Nikon)
ball_cross (thanks BlueMoon)
ball_factory (thanks Polio and Nikon)
ball_funnelpark (thanks Mandrad)
ball_hardcourt (thanks Elixir and Nikon)
ball_ice (thanks Nikon and Dyno)
ball_pixelized (thanks Nikon)
ball_ufo (thanks TRUEPA!N)
ball_volcano (thanks innerlyte and Elixir)
tbd_assembly (thanks pig_bomb)
tbd_chess (thanks silent skies)
tbd_justice (thanks pig_bomb)
tbd_origami_park (thanks Mandrad)
tbd_scrapyard (thanks Hartz)
tbd_volcano (thanks innerlyte and Jayfourke)
New Plane Skins:
Checkers
Flames
Santa Hat
Interface:
Added Map, Time (round duration), and Next Map to award screen
Added "Bomb Camera" spectate option to TBD mode -- press C to toggle Free/Chase/Bomb spectate modes
Added "Chase Specific Player" spectate option -- you can lock the camera to a single player via the score screen (hold TAB to show scores, right click player, choose 'Spectate...')
Added "[Warning] You have been idle for 4 minutes." message (with beep) to help spectators avoid idle kicks
Increased the visibility of the Mouse crosshair and the Keyboard+Mouse orientation cone
New title screen background
Replaced welcome screen buttons with changelog
Friend list: increased visibility of current server and last online time; added buttons for "Join Server" and "Message"; increased max friend count to 200
Friend chat windows (Menu -> Friends) no longer consume the escape key allowing easy toggling between gameplay and chat
If a tournament is in progress, the score screen (TAB) will render the names of participants that are currently spectating with the color of the team they are assigned to
If a tournament is started with even teams and teams become uneven at any point during the tournament a red warning will appear in the top right (Teams: X vs Y)
Spectators can now visually determine which team an acid cloud belongs to (left team's acid is light green, right team's acid is dark green)
Check out the recreated maps designed for more action and less crashin!
ball_channelpark
ball_fracas
ball_greywar
ball_proton
Play them on "Official New Players (lvl 1-59)" and "Official New Players 40+ #1 - US"
Check out the recreated maps designed for more action and less crashin!
ball_channelpark
ball_fracas
ball_greywar
ball_proton
Play them on "Official New Players (lvl 1-59)" and "Official New Players 40+ #1 - US"
Updates to Altitude have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Updated Maps:
tbd_asteroids
tbd_underpark
Balance:
Reverse Thrust - increased acceleration by 10% and reduced energy consumption
Miranda's Reverse no longer temporarily disables Repair Drone
Miranda's Reverse and Time Anchor now reduce Repair Drone's recharge rate by 50% (time between repairs is doubled for the 1.35 seconds following Reverse/TimeAnchor activation)
Biplane (All Forms) reduced afterburner energy usage by 5%
Biplane (Dogfighter) secondary weapon increased range from 80 to 90, added piercing (second hit deals 80%, third 50%), increased damage from 27 to 28
Biplane (Recoilless) secondary weapon increased range from 80 to 90, added piercing (second hit deals 70%, third 40%)
Biplane (Heavy Cannon) primary weapon increased piercing second hit damage from 50% to 67%
Offline Mode:
Plane configurations are saved between sessions
All downloaded maps (not just official maps) are available for play
FFA and TDM games end after 7 minutes
Misc:
Added "Lock Gamepad Config" to Options -> Controls: check this box to prevent reinitialization of default gamepad bindings when controllers are temporarily unplugged
Added friend count to friends list window
Added account creation date to Hangar Deck
Added "Local Time" and "Altitude Time (GMT)" to bottom of in-game scoreboard (hold TAB to view)
"Mouse Navigation: Turning and Throttle" - can now override the mouse-based throttle at any time by pressing the Throttle-Up/Down keys (allows mouse users to utilize the "Reverse Thrust" perk)
Adjusted "Mouse Navigation" trigger to prevent accidentally entering mouse mode when switching to Altitude from another application
Server Launcher now writes a PID file containing server_launcher's process identifier to ~Altitude/servers/server_launcher.pid upon startup and restart
Servers that are running an outdated version are automatically filtered from the server list
Mouse Control: press F1 to open the console and type "mouse true" to activate
LAN Servers tab added to server list
Improved "Pilot Certification" tutorial
Export -> Screenshot added to map editor
Hangar Deck -> Community Points now allows you to hover your point total for a points-by-source breakdown
Bots that just spawned and are pursuing a stationary objective powerup (e.g. the ball after a goal was just scored) will fly at half throttle to give non-bot teammates a chance to grab the powerup first
Bug Fixes:
Tightened Miranda teleport collision check to prevent exploits
Fixed bug that would sometimes prevent dunks from scoring (dunk = flying directly into the goal while carrying the ball)
Fixed rare bug that allowed more than one ball to enter play
Fixed team switch bug in 1-life modes
Fixed console auto-completion bug
Fixed rare bug that caused objects near the edge of the screen to flicker
Fixed incorrect badge display on award screen caused by players leaving while the awards are showing
Updates to Altitude have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Added "Ace" System:
Upon reaching level 60, players can click a button under Hangar Deck -> Stats to become an Ace.
When you become an Ace you will start over at level 1 with unlocks and challenges reset.
There are no gameplay advantages to becoming an Ace.
You will receive a new badge and the first 5 Ace ranks will each unlock an extra slot on the plane selection screen.
The max Ace rank is 10.
Aces can only gain XP in multiplayer games: single player skirmishes and bot kills don't generate XP
Ace XP gain is slower on high player count servers to discourage XP farming: with 10 or fewer players aces gain experience at 140% the pre-patch rate; at 14 players experience accumulates at the normal rate; beyond 14 players experience accumulates slower in proportion to the excess player count (e.g. 20 players -> 14/20 = 70% normal XP gain)
Ball Mode Improvements:
Added "Ball Camera" spectate option: press C to toggle between Free/Chase/Ball spectate modes
Added goal assist tracking
Added "time of possesssion" to end of round award screen
dnd (do not disturb mode), type "/dnd true" into the chat window to activate, "/dnd false" to deactivate: suppresses in-game whisper messages and notifications
listBans
removeBan (IP or VaporID)
addBan (IP or VaporID) (duration) (time-unit) (reason) -- for banning players that aren't currently on the server
serverWhisper (nickname) (message) -- allows the server to send a message to a single player
serverMessage
assignTeam (team -1 is spectator, 0 is left team, 1 is right team)
Award Screen:
Added "You..." stat box beneath MVP boxes for comparison
Updated categories to display additional information
Server List:
Server rows now refresh upon selection
Added filter option "Level Appropriate" -- excludes servers that don't allow players in your level range
Helper Text:
Explodet: "Press F to launch a rocket, then press F again to detonate it."
Biplane: "Press F and D simultaneously to fire both weapons at once."
Miranda: "Miranda's forward warp (hold UP) damages enemies in its path."
Miscellaneous:
Added "Map Editor" and "Server Launcher" links to the main menu
Adjusted packet loss tracking for max ping kick detection
Streamlined facebook app, added unlink option, fixed known issues
New display option "Show Notifications" under Options -> Gameplay: toggles visibility of notification boxes in bottom right (e.g. " logged in")
New child safety option "Suppress names" under Options -> Account: replaces custom player names with "Player 1", "Player 2", etc
Blast your way across the cartoon skies in this fast-paced game of aerial combat. Nimbly Games has crafted an instantly accessible, rewardingly deep, and ravishingly fun multiplayer action game. The sirens have sounded, bogies are coming in hot…
Jump into the fast and agile Loopy and drop your enemies from the sky with a tactical EMP blast - but hit your afterburners before your Biplane support tears them to pieces with 20mm cannons blazing! Barrel roll through the enemy minefield and arm your nuke as you enter the drop zone. There it is - the enemy base - but two Mirandas just warped in with lasers hot and an Explodet is lumbering into position over their hangar decks — will you carry your team to victory?
Multiplayer Done Right: Altitude combines Call-of-Duty style perks with the gameplay variety of Team Fortress 2 in a fresh multiplayer experience. Carefully refined controls, netcode, and balance make for hundreds of hours of deep, rewarding gameplay.
Seven Engaging Game Modes:
Plane Ball's constant action makes it a favorite among new and casual players while team-based tactical maneuvers like passing and blocking provide a fun challenge for veterans.
Team Base Destruction offers an intense, competitive experience where coordinated pushes and strategic loadout decisions turn the tide. Try a friendly pickup game or join a clan and play in the "Altitude ProLeague" - a competitive tournament scene run by hardcore gamers from the Starcraft and Counter-Strike communities.
For the ultimate test of dogfighting skills try 1-life Deathmatch or compete in Demolition for a more tactical, objective-based experience.
Or enjoy classic game modes like Free For All and Team Deathmatch.