An update for Tidalis has been released:
Notes From The Producer: August 18th, 2010
This official release includes a lot of new stuff for players to enjoy, a lot of it suggested by fans. It adds the new VS - Race multiplayer ruleset for use against the AI or against other players, as well as a new Boarded Up block type. It has a lot more flexibility in what fullscreen resolutions players can use, even if their graphics card/OS doesn't report a resolution that they want to use as being supported. There is also a revamped sound subsystem that lets the game load faster, play multiple copies of the same sound effect at once (which sounds much better), and which avoids some issues on OSX.
Also included are 12 new Brainteaser levels created by players, a new visual block style created by a player, and updated stream graphics that look a bit fancier. Music tracks also now fade in when starting, which is a noticeable aural improvement. Aside from the above, this release has a number of bugfixes and other, more minor player-suggested tweaks.
All in all, an exciting first bit of free DLC, both with Arcen-created content and community-created content. Enjoy!
--Christopher M. Park
Beta Updates Cumulatively Included In This Official Release
* August 5th, 2010: 1.004 Beta (AI-Related Bugfixes)
* August 4th, 2010: 1.003 Beta (VS Race, Boarded Up Blocks, Experimental Sound Subsystem)
* July 27, 2010: 1.002 Beta (Bugfixes)
* July 26, 2010: 1.001 Beta (Guided Tour Improvements, Fullscreen Resolution Additions)
New & Updated Levels
- A new folder has been added to the Brainteasers section of the game, with a "Community-Created Brainteasers" folder. The goal here is for us to over time package a good selection of the community-created brainteasers into the main game itself; not all players know to look for custom puzzles on our forums, and since the puzzle files are tiny it is easy for us to package them right into the game for everyone to enjoy.
- This first version includes 12 player-created puzzles: 3 by Ixiohm, 2 by jkefka, 2 by PLivesey, 2 by RCIX, 1 by The 9th Sage, 2 by triggerman602. Special thanks to all of them for taking the time to submit such great puzzles!
- This first version includes 12 player-created puzzles: 3 by Ixiohm, 2 by jkefka, 2 by PLivesey, 2 by RCIX, 1 by The 9th Sage, 2 by triggerman602. Special thanks to all of them for taking the time to submit such great puzzles!
New & Updated Art/Music/Sound
- Music tracks now fade in when they are first loaded, to provide less jarring transitions between fast-paced and relaxing tracks and vice-versa.
- Thanks to RCIX for suggesting.
- Thanks to RCIX for suggesting.
- A new player-created block skin has been added to the game: eRe4s3rs Glow Blocks. Special thanks to Hans-Martin Portmann for creating these!
- The stream graphics have been improved with extra glow effects that makes them look more modern.
- Thanks to Hans-Martin Portmann for suggesting.
- Post-level screen now no longer reports an achievement that had already been achieved globally (but may have just been achieved for that particular adventure).
- Thanks to kout for pointing out that the previous behavior was confusing.
- The loss objectives panel now includes a note about the move limit for levels with a move limit. This is already shown on the screen in the form of the "moves remaining" counter, but now it's more obvious and consistent with other loss conditions.
Bugfixes
- Fixed bug where Cutscene Index and Adventure Stats buttons would show through onto the main menu after playing an adventure level.
- Thanks to Balthier for reporting.
- Enter And Escape now function as confirm or cancel (respectively) when a confirm dialog is being shown. Previously Enter would open the chat box instead, which was problematic on several counts.
- Thanks to SmileyFace for pointing out the problem.
- Fixed bug where AI thought it could do a direction-redirect through an inverter or energizer.
- Thanks to Ogtacular for reporting.
[ 2010-09-01 05:12:00 CET ] [ Original post ]
- Tidalis Linux [103.39 M]
If this sounds simple, that's because it is -- you'll be lining up lengthy chains within minutes. But you'll be surprised how much brainpower it takes to set up combos of multiple chains, and the many brainteaser-style puzzles include some real stumpers. Tidalis has co-op and competitive multiplayer modes (both online and offline); action-oriented modes and timer-less brainteasers; a lengthy, casual-friendly adventure mode; twenty unique game modes providing innumerable twists to the basic gameplay; dozens of special blocks and items; and over fifty minutes of beautiful music to go with the painterly art.
In short, several games' worth of content are built on top of this core mechanic, which you'll quickly find to be as iconic as it is novel.
Key Features:
- Puzzle game with casual appeal, hardcore depth, and an addictive new mechanic.
- Two-player co-op and competitive play (both local and networked).
- A wide selection of both action-oriented or brainteaser-like levels.
- Casual-friendly adventure mode, hardcore-focused custom games and vs modes.
- 20+ game styles, and dozens of items and special blocks.
- Rich, painterly art style and beautiful music.
- Players can create and share whole new themes, levels, and adventures.
- Options for colorblind players, players averse to lots of light and motion, and older computers.
- OS: Ubuntu 10.10 or later. although other unsupported distros may very well work
- Processor: 1.4Ghz CPU minimum. 1.8 Ghz recommended for background animation or multiplayer Memory: 1 GB RAM (2 GB recommended)
- Memory: 1 GB RAM (2 GB recommended)
- Graphics: 800x600 or greater screen resolution (32 bit color. 1280x720 recommended) Hard Drive: 600 MBOther Requirements: Internet Connection or LAN required for networked multiplayer. Single-computer multiplayer is also available.
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