Recently I said that we weren't going to port Tidalis to linux, because it's just not a profitable enough game for us, and it's on a super old version of our engine. Well... man if I didn't boot this game up and just fall in love with it all over again. I get to say this, because I wasn't the lead designer on this one -- Lars Bull really did a stellar job with the design of this game (the only Arcen title I wasn't lead designer on). Anyhow, as you can no doubt guess by the title of this post, the game charmed me into going back and porting it to linux despite my original intent. Also, honestly we wanted to have full linux support for ALL of our library, without unsightly holes here and there. Here are the release notes. There are actually a few fixes in there, too, which is handy. New System Requirements The one big caveat with this release is that the newer version of Unity that we upgraded to has higher system requirements -- in terms of operating system -- than the much older version that Tidalis was on. Notably, on the Microsoft side, Windows 2000 can no longer be used -- you have to have Windows SP2 or higher, now. On the Apple side, you can't use PowerPC computers any longer -- you have to have an Intel-based CPU. But wait, what if you already bought it and can no longer play it!? Got you covered, of course. :) Version 1.017 is marked in Steam as having a "beta" version that you can opt in to that is named "OldSysReqs." I'm not sure if Steam itself honestly is able to hit the system requirements that Tidalis used to be able to, though... License Keys No More Another nice thing about this version is that the license key that was previously required is now optional instead. The game won't ask you for the CD key anymore, and Steam actually no longer even gives you one, since that was only confusing and pointless. But if you have one from the past, you can still use it if you... for some reason want to. ;)
[ 2014-07-17 16:13:10 CET ] [ Original post ]
Recently I said that we weren't going to port Tidalis to linux, because it's just not a profitable enough game for us, and it's on a super old version of our engine. Well... man if I didn't boot this game up and just fall in love with it all over again. I get to say this, because I wasn't the lead designer on this one -- Lars Bull really did a stellar job with the design of this game (the only Arcen title I wasn't lead designer on). Anyhow, as you can no doubt guess by the title of this post, the game charmed me into going back and porting it to linux despite my original intent. Also, honestly we wanted to have full linux support for ALL of our library, without unsightly holes here and there. Here are the release notes. There are actually a few fixes in there, too, which is handy. New System Requirements The one big caveat with this release is that the newer version of Unity that we upgraded to has higher system requirements -- in terms of operating system -- than the much older version that Tidalis was on. Notably, on the Microsoft side, Windows 2000 can no longer be used -- you have to have Windows SP2 or higher, now. On the Apple side, you can't use PowerPC computers any longer -- you have to have an Intel-based CPU. But wait, what if you already bought it and can no longer play it!? Got you covered, of course. :) Version 1.017 is marked in Steam as having a "beta" version that you can opt in to that is named "OldSysReqs." I'm not sure if Steam itself honestly is able to hit the system requirements that Tidalis used to be able to, though... License Keys No More Another nice thing about this version is that the license key that was previously required is now optional instead. The game won't ask you for the CD key anymore, and Steam actually no longer even gives you one, since that was only confusing and pointless. But if you have one from the past, you can still use it if you... for some reason want to. ;)
[ 2014-07-17 16:13:10 CET ] [ Original post ]
- Tidalis Linux [103.39 M]
If this sounds simple, that's because it is -- you'll be lining up lengthy chains within minutes. But you'll be surprised how much brainpower it takes to set up combos of multiple chains, and the many brainteaser-style puzzles include some real stumpers. Tidalis has co-op and competitive multiplayer modes (both online and offline); action-oriented modes and timer-less brainteasers; a lengthy, casual-friendly adventure mode; twenty unique game modes providing innumerable twists to the basic gameplay; dozens of special blocks and items; and over fifty minutes of beautiful music to go with the painterly art.
In short, several games' worth of content are built on top of this core mechanic, which you'll quickly find to be as iconic as it is novel.
Key Features:
- Puzzle game with casual appeal, hardcore depth, and an addictive new mechanic.
- Two-player co-op and competitive play (both local and networked).
- A wide selection of both action-oriented or brainteaser-like levels.
- Casual-friendly adventure mode, hardcore-focused custom games and vs modes.
- 20+ game styles, and dozens of items and special blocks.
- Rich, painterly art style and beautiful music.
- Players can create and share whole new themes, levels, and adventures.
- Options for colorblind players, players averse to lots of light and motion, and older computers.
- OS: Ubuntu 10.10 or later. although other unsupported distros may very well work
- Processor: 1.4Ghz CPU minimum. 1.8 Ghz recommended for background animation or multiplayer Memory: 1 GB RAM (2 GB recommended)
- Memory: 1 GB RAM (2 GB recommended)
- Graphics: 800x600 or greater screen resolution (32 bit color. 1280x720 recommended) Hard Drive: 600 MBOther Requirements: Internet Connection or LAN required for networked multiplayer. Single-computer multiplayer is also available.
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