Hi! During last month's PAX East in Boston we got to present a playable RIVE demo that clearly showed our vision for the game.
People loved it, we were psyched, but we also know many gamers (including you?) didn't make it to PAX, so we wrote a recap of what happened.
http://twotribes.com/message/rive-demo-reception/
Thanks!
Collin
Hi! During last month's PAX East in Boston we got to present a playable RIVE demo that clearly showed our vision for the game.
People loved it, we were psyched, but we also know many gamers (including you?) didn't make it to PAX, so we wrote a recap of what happened.
http://twotribes.com/message/rive-demo-reception/
Thanks!
Collin
The gameplay in Toki Tori is a blend of two genres. While it looks like a platform game, it's a puzzle game at heart. To progress through the game, the player must pick up each egg in a level using a set number of tools. Players will have to look and plan ahead carefully while using items such as the Telewarp, Freeze-o-Matic and InstantRock™. Additional tools are gradually introduced as the player progresses through the game's 80+ levels covering four unique worlds.
A wide variety of items and weapons
80 levels spread over 4 large worlds
Dozens of hours of gameplay
For all ages - accessible and hard levels available
Catchy music and sound effects
Steam Achievements
Full screen HD graphics
Shader effects
5.1 Surround Soundtrack
Controls designed for mouse, keyboard as well as joypad
MINIMAL SETUP
Processor: Intel Pentium 4 / AMD Athlon XP 1.5 Ghz or higherMemory: 1 GB RAM
Memory: 1 GB RAM
Graphics: Hardware accelerated graphics card with 128 MB VRAM and working OpenGL 2.1 drivers(*).Hard Drive: 200 MB of free spaceController: Gamepad support (uses: SDL2)*NOTE: Attempts have been made to allow the game to run on OpenGL 1.4or 1.5. so long as the following extensions are available:- ATI_separate_stencil- ARB_vertex_buffer_object- EXT_framebuffer_object or ARB_framebuffer_object