Hi all! Here's some news! Two Tribes is retiring, RIVE will be our last game! https://www.youtube.com/watch?v=wQyPIHAOd98 After more than 15 years of hard work and gallons of blood, sweat and tears, we have decided that RIVE will be Two Tribes’ final game. For this occasion we've created a brand new trailer, which you can see below. Feel free to share it with your readers, friends and family. We're committed to making RIVE the best game we've ever made, and will support it as we've always supported our games, but we won't make a new one after that. See you in September when RIVE launches, feel free to add it to your wishlist! Collin and Martijn.
[ 2016-03-10 16:32:43 CET ] [ Original post ]
Hi all! Here's some news! Two Tribes is retiring, RIVE will be our last game! https://www.youtube.com/watch?v=wQyPIHAOd98 After more than 15 years of hard work and gallons of blood, sweat and tears, we have decided that RIVE will be Two Tribes final game. For this occasion we've created a brand new trailer, which you can see below. Feel free to share it with your readers, friends and family. We're committed to making RIVE the best game we've ever made, and will support it as we've always supported our games, but we won't make a new one after that. See you in September when RIVE launches, feel free to add it to your wishlist! Collin and Martijn.
[ 2016-03-10 16:32:43 CET ] [ Original post ]
🕹️ Partial Controller Support
- toki_tori_full_linux [87.76 M]
- A wide variety of items and weapons
- 80 levels spread over 4 large worlds
- Dozens of hours of gameplay
- For all ages - accessible and hard levels available
- Catchy music and sound effects
- Steam Achievements
- Full screen HD graphics
- Shader effects
- 5.1 Surround Soundtrack
- Controls designed for mouse, keyboard as well as joypad
- Processor: Intel Pentium 4 / AMD Athlon XP 1.5 Ghz or higherMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: Hardware accelerated graphics card with 128 MB VRAM and working OpenGL 2.1 drivers(*).Hard Drive: 200 MB of free spaceController: Gamepad support (uses: SDL2)*NOTE: Attempts have been made to allow the game to run on OpenGL 1.4or 1.5. so long as the following extensions are available:- ATI_separate_stencil- ARB_vertex_buffer_object- EXT_framebuffer_object or ARB_framebuffer_object
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