0.9.9.38 Build is Uploaded!! MULTIPLAYER PVP Tonnes of Music
- campaign mode has things fall throught the floor - not fixed yet. Buildings do not stay clicked together. TO COME - Upgrades with A.I. - during multiplayer. and campaign mode upgrades and research saving to player profile _________________________________________________________ New icon for "DROP SUPPLIES" Game master window can be closed manually. Also closes automatically on game start. Drop down text on game master window perpetuates over photon to non-masters Gametype text at top of screen is fixed scrollbar is now on chat window Starting objects have proper tags in campaign games Input field on flag (name base) limits to one line and doesn't allow bbcode anymore Made the mainmenu sing. with graphics Updated the menus. GameType in now in roominfo. Added chat while you wait for game to start in MP Networked texture needs a photon view so added it back to the two cameras to fix new lander view DO NOT duplicate to other players. Added cockpit sound.to lander & LANDER Crew Compartment Countdown to game start Fixed Multiplayer PVP issues. Fixed base/pause menu opening at same time. New camera for lander has new tag for rings.. updated all live scene maps Did a little explosion and lander upgrade (no longer snaps into place lamely) and the explosion is a nuke. Lander rotation fixed - does not snap. Finally fixed the smoke showing up and going away by making it part of the object's core states. Repair kits work now this is the smoke repair kit.... Added more game duration choices Forget of point limits. All Games in MP are time-limited. Now team scoreboards only come up on PVP games Team Scoreboard only appears in pvp games Updated team building icons to include bonus scores and check for batteries ---- Modified : /trunk/UnityTidyProjects/MiningAndSpacingPhase/Assets/GameMaster.cs UI team buildings update now (untested) In team Play loner score not needed at top of screen. loner score fixed/ Fixed HDR on 10A, 15_2, 15_2PVP, 2A, ANTIALIASING FIX - let us know. fixes for the look of the game generator Fixed the dropdown menus in the game master window. updates.... for curtis Team - Flags no longer serialize. Printer spawn loop fixed Cancel button now working on game setup window. Host-only functionality now works when game setup window is turned on. Fixed error looking for old generator bool Cleaned up generator code. Game master now perpetuates the openGameLobbyWindow bool. ---- Spaghetti game mode on hud ?? lol fixed strings vs punteams.gametype for setting and getting gametype in PunTeams.cs Fixed debug log for PVP level load Fixed endless printer bug ---- Cleanup of recent gametype code gametypeprop is moved to team extensions ---- GeneratorForGameMaster.prefab now has a waypoint. ---- Ok updated to use correct method to set the hash for the room ---- Bug squashing for joining rooms Working on debugging join room ---- punt tieams cADDSADGK!@# ---- commenting out the game type in room selection and room creation for now... messing up the join. ---- Message: Victory Window set up ---- here is the game victory screen ---- NEW PVP games ----
[ 2016-02-02 23:02:06 CET ] [ Original post ]
Okay - so we've added a new multiplayer mode and lander enhancements as well as parachutes and things you'll like! MP= give it a whirl while we work on an AI to play against you. We're working on AI for mp - very simple compete mode.
Known bugs
- campaign mode has things fall throught the floor - not fixed yet. Buildings do not stay clicked together. TO COME - Upgrades with A.I. - during multiplayer. and campaign mode upgrades and research saving to player profile _________________________________________________________ New icon for "DROP SUPPLIES" Game master window can be closed manually. Also closes automatically on game start. Drop down text on game master window perpetuates over photon to non-masters Gametype text at top of screen is fixed scrollbar is now on chat window Starting objects have proper tags in campaign games Input field on flag (name base) limits to one line and doesn't allow bbcode anymore Made the mainmenu sing. with graphics Updated the menus. GameType in now in roominfo. Added chat while you wait for game to start in MP Networked texture needs a photon view so added it back to the two cameras to fix new lander view DO NOT duplicate to other players. Added cockpit sound.to lander & LANDER Crew Compartment Countdown to game start Fixed Multiplayer PVP issues. Fixed base/pause menu opening at same time. New camera for lander has new tag for rings.. updated all live scene maps Did a little explosion and lander upgrade (no longer snaps into place lamely) and the explosion is a nuke. Lander rotation fixed - does not snap. Finally fixed the smoke showing up and going away by making it part of the object's core states. Repair kits work now this is the smoke repair kit.... Added more game duration choices Forget of point limits. All Games in MP are time-limited. Now team scoreboards only come up on PVP games Team Scoreboard only appears in pvp games Updated team building icons to include bonus scores and check for batteries ---- Modified : /trunk/UnityTidyProjects/MiningAndSpacingPhase/Assets/GameMaster.cs UI team buildings update now (untested) In team Play loner score not needed at top of screen. loner score fixed/ Fixed HDR on 10A, 15_2, 15_2PVP, 2A, ANTIALIASING FIX - let us know. fixes for the look of the game generator Fixed the dropdown menus in the game master window. updates.... for curtis Team - Flags no longer serialize. Printer spawn loop fixed Cancel button now working on game setup window. Host-only functionality now works when game setup window is turned on. Fixed error looking for old generator bool Cleaned up generator code. Game master now perpetuates the openGameLobbyWindow bool. ---- Spaghetti game mode on hud ?? lol fixed strings vs punteams.gametype for setting and getting gametype in PunTeams.cs Fixed debug log for PVP level load Fixed endless printer bug ---- Cleanup of recent gametype code gametypeprop is moved to team extensions ---- GeneratorForGameMaster.prefab now has a waypoint. ---- Ok updated to use correct method to set the hash for the room ---- Bug squashing for joining rooms Working on debugging join room ---- punt tieams cADDSADGK!@# ---- commenting out the game type in room selection and room creation for now... messing up the join. ---- Message: Victory Window set up ---- here is the game victory screen ---- NEW PVP games ----
Star Rangers™
Project Whitecard Studios Inc.
Awestruck Games
2016-07-06
Action Indie Casual RPG Adventure Simulation MMO Racing Coop EA
Game News Posts 106
🎹🖱️Keyboard + Mouse
Mostly Negative
(119 reviews)
http://star-rangers.com
https://store.steampowered.com/app/333340 
The Game includes VR Support
Star Rangers Linux (Universal) [3.58 G]
Explore space as an astronaut recruit and build on other worlds in Star Rangers
Dear Steam Users,
Well it’s time. From a surprise meeting with Bill Nye at NASA, who said “Khal, build the game you want to, not what other people think you should build” to enough funding to allow us 2 years of developing and private testing on Steam , we think we’re ready to show the public our alpha of Star Rangers on Steam. Thank Goodness for Steam.
Star Rangers is kind of a dream game of ours. I've dreamt of it my whole life – to use a game engine to imagine what space travel in the next few years will look like and build a multiplayer sandbox around it which is fun, and possible, and wow – try to do it without using guns.
That’s a pretty tall order, and there have been literally 21 developers working on the game in a peak of 15 or so 14 months ago to turbodrive our core team of 5. We want you to have as much fun as we do , and help us choose the final features of the game for release.
We really want you to tell us what customization features you want the most, from Map editors to in-game stuff:
For example – what do you crave? If you’re like us – you want robots, rockets, maps, and persistence! You want lasers and fusion reactors and 3D printers and you want it all and you want it now.
I think we have an opportunity – an opportunity to show off our best work to SpaceX and NASA and all the rest of the real scientists out there (Like Bill), and really imagine what it takes to extend our civilization off of this rock we call earth.
Some of the things we have in the mid-stages of planning – are real astronaut training for our most active players – we’re saving 10% of all proceeds in a private account so we can sponsor one of you to Astronaut Training at Embry Riddle University with Project Possum! That means one day, one of you will be a real Star Ranger with training and a mission to complete! We’re saving the overflow for an actual space flight.
So, we’re working with a team that includes former astronauts to come up with the best ways for us to add user content to the game, and that’s shaping up to start with custom uniform textures, user-authored notes, and story-mode map-sharing as a first blush.
Thanks for you for attention, and enjoy the low introductory price – you’re the pioneers we were looking for, and we’ll work with you to get everything where we need it.
-Khal and the whole Star Rangers Team
Disclaimer for Early Access:
Star Rangers is being developed with the Steam community’s involvement. With this approach to development, the creation of Star Rangers will now progress in the direction the community chooses and contributes to, such as emphasizing asteroid-mining, or ramping up buildings for Mars colonization.
Star Rangers is an open ‘sandbox’ of the local solar system incorporating NASA content, with an emphasis on surviving and thriving on worlds other than Earth. The game has been in private alpha on Steam for several weeks, for vocal members of its fan base. The first alpha will feature some 6 maps on Mars, including the Victoria Crater, the Million Mounds area of the Moon, and a best-guess depiction of what it’s like under the ice on Europa.
Those who have participated in the alpha will be able to continue enjoying the game as it now moves over to Steam Early Access (thanks Den and WarDJ- you rock).
There are test maps, including a VR map, and you can let us know what you like and what you hate.
Star Rangers will award official Mozilla Digital badges for building and operating custom rocket-sleds, asteroid mining operations, rovers, robots, and more.
- - - - - - - - - - - - - - - - - - - -
Star Rangers is an open ‘sandbox’ of the local solar system incorporating NASA content, and with an emphasis on surviving and thriving on worlds other than Earth. The game has been in private alpha on Steam for several weeks already, for vocal members of its fan base. This first alpha features some 6 maps on Mars, including the Victoria Crater, the Million Mounds area of the Moon, and a best-guess depiction of what it’s like under the ice on Europa.
Dear Steam Users,
Well it’s time. From a surprise meeting with Bill Nye at NASA, who said “Khal, build the game you want to, not what other people think you should build” to enough funding to allow us 2 years of developing and private testing on Steam , we think we’re ready to show the public our alpha of Star Rangers on Steam. Thank Goodness for Steam.
Star Rangers is kind of a dream game of ours. I've dreamt of it my whole life – to use a game engine to imagine what space travel in the next few years will look like and build a multiplayer sandbox around it which is fun, and possible, and wow – try to do it without using guns.
That’s a pretty tall order, and there have been literally 21 developers working on the game in a peak of 15 or so 14 months ago to turbodrive our core team of 5. We want you to have as much fun as we do , and help us choose the final features of the game for release.
We really want you to tell us what customization features you want the most, from Map editors to in-game stuff:
For example – what do you crave? If you’re like us – you want robots, rockets, maps, and persistence! You want lasers and fusion reactors and 3D printers and you want it all and you want it now.
I think we have an opportunity – an opportunity to show off our best work to SpaceX and NASA and all the rest of the real scientists out there (Like Bill), and really imagine what it takes to extend our civilization off of this rock we call earth.
Some of the things we have in the mid-stages of planning – are real astronaut training for our most active players – we’re saving 10% of all proceeds in a private account so we can sponsor one of you to Astronaut Training at Embry Riddle University with Project Possum! That means one day, one of you will be a real Star Ranger with training and a mission to complete! We’re saving the overflow for an actual space flight.
So, we’re working with a team that includes former astronauts to come up with the best ways for us to add user content to the game, and that’s shaping up to start with custom uniform textures, user-authored notes, and story-mode map-sharing as a first blush.
Thanks for you for attention, and enjoy the low introductory price – you’re the pioneers we were looking for, and we’ll work with you to get everything where we need it.
-Khal and the whole Star Rangers Team
Disclaimer for Early Access:
Star Rangers is being developed with the Steam community’s involvement. With this approach to development, the creation of Star Rangers will now progress in the direction the community chooses and contributes to, such as emphasizing asteroid-mining, or ramping up buildings for Mars colonization.
Star Rangers is an open ‘sandbox’ of the local solar system incorporating NASA content, with an emphasis on surviving and thriving on worlds other than Earth. The game has been in private alpha on Steam for several weeks, for vocal members of its fan base. The first alpha will feature some 6 maps on Mars, including the Victoria Crater, the Million Mounds area of the Moon, and a best-guess depiction of what it’s like under the ice on Europa.
Those who have participated in the alpha will be able to continue enjoying the game as it now moves over to Steam Early Access (thanks Den and WarDJ- you rock).
There are test maps, including a VR map, and you can let us know what you like and what you hate.
Star Rangers will award official Mozilla Digital badges for building and operating custom rocket-sleds, asteroid mining operations, rovers, robots, and more.
- - - - - - - - - - - - - - - - - - - -
Star Rangers is an open ‘sandbox’ of the local solar system incorporating NASA content, and with an emphasis on surviving and thriving on worlds other than Earth. The game has been in private alpha on Steam for several weeks already, for vocal members of its fan base. This first alpha features some 6 maps on Mars, including the Victoria Crater, the Million Mounds area of the Moon, and a best-guess depiction of what it’s like under the ice on Europa.
MINIMAL SETUP
- OS: Linux Ubuntu
- Processor: 1GHz Pentium 4Storage: 2 GB available space
- Storage: 2 GB available space
- OS: Linux Ubuntu
- Processor: Core i5-2410M 2.3GHzStorage: 3 GB available space
- Storage: 3 GB available space
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