You can continue a base from the surface, enjoy centripetal forces in the Shuriken, plants and other items start inside the bases and not on the grounds. Plants will now be growing when you rejoin your own base, and have their own state. Enjoy! r6813 : SVN Ready for build. Flags set home base when planted Continue button now stars you on the ground. Prospero's bug fixed where IIC window was open on level load Posted by Khaled to Star Rangers about 3 hours ago 1ecf33b07662fc256fd2f032cae07aae r6812 : SVN nrsm Posted by Khaled to Star Rangers 3 days ago 1ecf33b07662fc256fd2f032cae07aae r6811 : SVN Version numbers and everything are all ready for the next build. Surface spawn is fully tested and working. Posted by Khaled to Star Rangers 3 days ago 1ecf33b07662fc256fd2f032cae07aae r6810 : SVN Part Way Through adding spawn on surface functionality. Still some minor bugs to squash. Posted by Khaled to Star Rangers 4 days ago 1ecf33b07662fc256fd2f032cae07aae r6809 : SVN Added on-surface spawn when you are continuing your own existing base Posted by Khaled to Star Rangers 4 days ago C164a698571f6cf395956470bf318f0a r6808 : SVN Added some blur and nice stuff Posted by Khal to Star Rangers 4 days ago 1ecf33b07662fc256fd2f032cae07aae r6807 : SVN EntityManager scene object instantiation fix, about to be tested. Posted by Khaled to Star Rangers 5 days ago 1ecf33b07662fc256fd2f032cae07aae r6806 : SVN HexBoxFix Posted by Khaled to Star Rangers 5 days ago C164a698571f6cf395956470bf318f0a r6805 : SVN fixed to erase the inventory and then go Posted by Khal to Star Rangers 5 days ago C164a698571f6cf395956470bf318f0a r6804 : SVN Erase the PlayerInventory from braincloud before spawning again. Posted by Khal to Star Rangers 5 days ago C164a698571f6cf395956470bf318f0a r6803 : SVN here is the menu Posted by Khal to Star Rangers 5 days ago C164a698571f6cf395956470bf318f0a r6802 : SVN Here is a level... Posted by Khal to Star Rangers 5 days ago C164a698571f6cf395956470bf318f0a r6801 : SVN climbing anim ation is in build, shaders shaved big time Posted by Khal to Star Rangers 5 days ago 1ecf33b07662fc256fd2f032cae07aae r6800 : SVN Changed Chiron Prefab to have auto smoke.....Lagoon has instances of vfog removed. Game master fixed double casting as bool on 1102. Deleted camerapathLAUNCH prefab (prefab was causing issues, still in lagoon) Posted by Khaled to Star Rangers 5 days ago 1ecf33b07662fc256fd2f032cae07aae r6799 : SVN Got rid of some debug logs in gamemaster. Fixed chiron smoke fixed chiron trigger for camera path Posted by Khaled to Star Rangers 5 days ago 1ecf33b07662fc256fd2f032cae07aae r6798 : SVN Chiron AUTOSMOKE Posted by Khaled to Star Rangers 5 days ago 1ecf33b07662fc256fd2f032cae07aae r6797 : SVN cam path trigger fix2 Posted by Khaled to Star Rangers 5 days ago 1ecf33b07662fc256fd2f032cae07aae r6796 : SVN camera path local player check Posted by Khaled to Star Rangers 5 days ago C164a698571f6cf395956470bf318f0a r6795 : SVN flag Posted by Khal to Star Rangers 5 days ago 1ecf33b07662fc256fd2f032cae07aae r6794 : SVN Changed some itemxml data for the new prefabs for growing potted plants. Added in a repositioning system in entity manager to keep physics objects inside the buildings even if they spawn first. Posted by Khaled to Star Rangers 5 days ago C164a698571f6cf395956470bf318f0a r6793 : SVN New flag textures.. new sound for chiron Posted by Khal to Star Rangers 6 days ago 1ecf33b07662fc256fd2f032cae07aae r6792 : SVN Shuriken waypoints. Rhino chill curved materials Posted by Khaled to Star Rangers 6 days ago C164a698571f6cf395956470bf318f0a r6791 : SVN made it the academy logo Posted by Khal to Star Rangers 6 days ago 1ecf33b07662fc256fd2f032cae07aae r6790 : SVN Lagoon Launch CamPath Posted by Khaled to Star Rangers 7 days ago 1ecf33b07662fc256fd2f032cae07aae r6789 : SVN Shuriken Scene Edited. Curved Rhino Chills Added to the ring. New materials created for curved Rhino Chills. Posted by Khaled to Star Rangers 9 days ago 1ecf33b07662fc256fd2f032cae07aae r6788 : SVN Medium Printer Colliders Fixed Posted by Khaled to Star Rangers 9 days ago C164a698571f6cf395956470bf318f0a r6787 : SVN Fixed the bug Posted by Khal to Star Rangers 11 days ago 1ecf33b07662fc256fd2f032cae07aae r6786 : SVN Lagoon sledgehammer and random explosion fixed Posted by Khaled to Star Rangers 11 days ago C164a698571f6cf395956470bf318f0a r6785 : SVN Here is a revamped chiron launcher Posted by Khal to Star Rangers 11 days ago 1ecf33b07662fc256fd2f032cae07aae r6784 : SVN Calculator Posted by Khaled to Star Rangers 12 days ago C164a698571f6cf395956470bf318f0a r6783 : SVN started working on the space station, and then the the helmet is slightly new. Posted by Khal to Star Rangers 13 days ago C164a698571f6cf395956470bf318f0a r6782 : SVN DataCache_Model.fbx Posted by Khal to Star Rangers 14 days ago C164a698571f6cf395956470bf318f0a r6781 : SVN need to have the empty folders. Posted by Khal to Star Rangers 14 days ago C164a698571f6cf395956470bf318f0a r6780 : SVN get the lagoon from curtis - prune the extra shaders.... Posted by Khal to Star Rangers 16 days ago C164a698571f6cf395956470bf318f0a r6779 : SVN added the brakes. Posted by Khal to Star Rangers 16 days ago C164a698571f6cf395956470bf318f0a r6778 : SVN here is curved world Posted by Khal to Star Rangers 16 days ago 1ecf33b07662fc256fd2f032cae07aae r6777 : SVN Launch Lagoon T To Talk Posted by Khaled to Star Rangers 17 days ago 1ecf33b07662fc256fd2f032cae07aae r6776 : SVN Hey guys and girls - if you start a base and plant a flag, and make it home, you no longer need a lander to continue... and .. all the below is also added... Wow, huh? Enjoy! Changed loner to to computer team. Implemented PVP AI although disabled for now. Changed lagoon subtitle text. Posted by Khaled to Star Rangers 17 days ago 1ecf33b07662fc256fd2f032cae07aae r6775 : SVN Cache Upgrade system is improved. Object display in the IIC window is set up for all different preview models. Handheld scanner now has upgrade logic. XML datacache data is expanded. Posted by Khaled to Star Rangers 17 days ago C164a698571f6cf395956470bf318f0a r6774 : SVN Added braking to cars when no one is inside the car; spread out the flags. GeneratorForGameMaster.prefab Posted by Khal to Star Rangers 18 days ago
Star Rangers™
Project Whitecard Studios Inc.
Awestruck Games
2016-07-06
Action Indie Casual RPG Adventure Simulation MMO Racing Coop EA
Game News Posts 106
🎹🖱️Keyboard + Mouse
Mostly Negative
(119 reviews)
http://star-rangers.com
https://store.steampowered.com/app/333340 
The Game includes VR Support
Star Rangers Linux (Universal) [3.58 G]
Dear Steam Users,
Well it’s time. From a surprise meeting with Bill Nye at NASA, who said “Khal, build the game you want to, not what other people think you should build” to enough funding to allow us 2 years of developing and private testing on Steam , we think we’re ready to show the public our alpha of Star Rangers on Steam. Thank Goodness for Steam.
Star Rangers is kind of a dream game of ours. I've dreamt of it my whole life – to use a game engine to imagine what space travel in the next few years will look like and build a multiplayer sandbox around it which is fun, and possible, and wow – try to do it without using guns.
That’s a pretty tall order, and there have been literally 21 developers working on the game in a peak of 15 or so 14 months ago to turbodrive our core team of 5. We want you to have as much fun as we do , and help us choose the final features of the game for release.
We really want you to tell us what customization features you want the most, from Map editors to in-game stuff:
For example – what do you crave? If you’re like us – you want robots, rockets, maps, and persistence! You want lasers and fusion reactors and 3D printers and you want it all and you want it now.
I think we have an opportunity – an opportunity to show off our best work to SpaceX and NASA and all the rest of the real scientists out there (Like Bill), and really imagine what it takes to extend our civilization off of this rock we call earth.
Some of the things we have in the mid-stages of planning – are real astronaut training for our most active players – we’re saving 10% of all proceeds in a private account so we can sponsor one of you to Astronaut Training at Embry Riddle University with Project Possum! That means one day, one of you will be a real Star Ranger with training and a mission to complete! We’re saving the overflow for an actual space flight.
So, we’re working with a team that includes former astronauts to come up with the best ways for us to add user content to the game, and that’s shaping up to start with custom uniform textures, user-authored notes, and story-mode map-sharing as a first blush.
Thanks for you for attention, and enjoy the low introductory price – you’re the pioneers we were looking for, and we’ll work with you to get everything where we need it.
-Khal and the whole Star Rangers Team
Disclaimer for Early Access:
Star Rangers is being developed with the Steam community’s involvement. With this approach to development, the creation of Star Rangers will now progress in the direction the community chooses and contributes to, such as emphasizing asteroid-mining, or ramping up buildings for Mars colonization.
Star Rangers is an open ‘sandbox’ of the local solar system incorporating NASA content, with an emphasis on surviving and thriving on worlds other than Earth. The game has been in private alpha on Steam for several weeks, for vocal members of its fan base. The first alpha will feature some 6 maps on Mars, including the Victoria Crater, the Million Mounds area of the Moon, and a best-guess depiction of what it’s like under the ice on Europa.
Those who have participated in the alpha will be able to continue enjoying the game as it now moves over to Steam Early Access (thanks Den and WarDJ- you rock).
There are test maps, including a VR map, and you can let us know what you like and what you hate.
Star Rangers will award official Mozilla Digital badges for building and operating custom rocket-sleds, asteroid mining operations, rovers, robots, and more.
- - - - - - - - - - - - - - - - - - - -
Star Rangers is an open ‘sandbox’ of the local solar system incorporating NASA content, and with an emphasis on surviving and thriving on worlds other than Earth. The game has been in private alpha on Steam for several weeks already, for vocal members of its fan base. This first alpha features some 6 maps on Mars, including the Victoria Crater, the Million Mounds area of the Moon, and a best-guess depiction of what it’s like under the ice on Europa.
- OS: Linux Ubuntu
- Processor: 1GHz Pentium 4Storage: 2 GB available space
- Storage: 2 GB available space
- OS: Linux Ubuntu
- Processor: Core i5-2410M 2.3GHzStorage: 3 GB available space
- Storage: 3 GB available space
[ 5949 ]
[ 1903 ]