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Explore space as an astronaut recruit and build on other worlds in Star Rangers



Dear Steam Users,

Well it’s time. From a surprise meeting with Bill Nye at NASA, who said “Khal, build the game you want to, not what other people think you should build” to enough funding to allow us 2 years of developing and private testing on Steam , we think we’re ready to show the public our alpha of Star Rangers on Steam. Thank Goodness for Steam.


Star Rangers is kind of a dream game of ours. I've dreamt of it my whole life – to use a game engine to imagine what space travel in the next few years will look like and build a multiplayer sandbox around it which is fun, and possible, and wow – try to do it without using guns.


That’s a pretty tall order, and there have been literally 21 developers working on the game in a peak of 15 or so 14 months ago to turbodrive our core team of 5. We want you to have as much fun as we do , and help us choose the final features of the game for release.


We really want you to tell us what customization features you want the most, from Map editors to in-game stuff:

For example – what do you crave? If you’re like us – you want robots, rockets, maps, and persistence! You want lasers and fusion reactors and 3D printers and you want it all and you want it now.


I think we have an opportunity – an opportunity to show off our best work to SpaceX and NASA and all the rest of the real scientists out there (Like Bill), and really imagine what it takes to extend our civilization off of this rock we call earth.


Some of the things we have in the mid-stages of planning – are real astronaut training for our most active players – we’re saving 10% of all proceeds in a private account so we can sponsor one of you to Astronaut Training at Embry Riddle University with Project Possum! That means one day, one of you will be a real Star Ranger with training and a mission to complete! We’re saving the overflow for an actual space flight.


So, we’re working with a team that includes former astronauts to come up with the best ways for us to add user content to the game, and that’s shaping up to start with custom uniform textures, user-authored notes, and story-mode map-sharing as a first blush.

Thanks for you for attention, and enjoy the low introductory price – you’re the pioneers we were looking for, and we’ll work with you to get everything where we need it.


-Khal and the whole Star Rangers Team


Disclaimer for Early Access:


Star Rangers is being developed with the Steam community’s involvement. With this approach to development, the creation of Star Rangers will now progress in the direction the community chooses and contributes to, such as emphasizing asteroid-mining, or ramping up buildings for Mars colonization.


Star Rangers is an open ‘sandbox’ of the local solar system incorporating NASA content, with an emphasis on surviving and thriving on worlds other than Earth. The game has been in private alpha on Steam for several weeks, for vocal members of its fan base. The first alpha will feature some 6 maps on Mars, including the Victoria Crater, the Million Mounds area of the Moon, and a best-guess depiction of what it’s like under the ice on Europa.


Those who have participated in the alpha will be able to continue enjoying the game as it now moves over to Steam Early Access (thanks Den and WarDJ- you rock).


There are test maps, including a VR map, and you can let us know what you like and what you hate.


Star Rangers will award official Mozilla Digital badges for building and operating custom rocket-sleds, asteroid mining operations, rovers, robots, and more.



- - - - - - - - - - - - - - - - - - - -

Star Rangers is an open ‘sandbox’ of the local solar system incorporating NASA content, and with an emphasis on surviving and thriving on worlds other than Earth. The game has been in private alpha on Steam for several weeks already, for vocal members of its fan base. This first alpha features some 6 maps on Mars, including the Victoria Crater, the Million Mounds area of the Moon, and a best-guess depiction of what it’s like under the ice on Europa.
Star Rangers™
Project Whitecard Studios Inc.Developer
Awestruck GamesPublisher
2016-07-06Release
🎹🖱️ Keyboard + Mouse
Mostly Negative (120 reviews)
VR Support
Public Linux Depots:
  • Star Rangers Linux (Universal) [3.58 G]
Version 1.0.0.3b

r6843
Last one was not build-ready. This one is actually build ready. Still a shader issue on the moon.--------------------- r6842
About to do build made some slight modifications to Inventory/PlayerInventory--------------------- r6841
fixed the GameManagerMarsGame model not start with whitley; but it still appears.. somewhere.... --------------------- r6840
Player Inventory now carefully deletes the old inventory before saving the current one in PlayerInventory.cs The tech tree now excludes researching blueprints that you already have.--------------------- r6839
Story triggers loading screen image Datacachestyle inventory delete entities by type--------------------- r6838
deleting shaders; added contextual help and help triggers!--------------------- r6837
Finished Shuriken and Shuriken Gravity Ring levels. Made WindFarmDraggable not equippable Removed the click-focus functionality --------------------- r6836
Added sound and fixed the rhinochill animation--------------------- r6835
Made new separate scene for Gravity Ring in Shuriken.unity ShurikenGravityRing.unity --------------------- r6834
Made shuriken teleport a public instance--------------------- r6833
Changed Teleport Generic trying to fix double teleport when--------------------- r6832
Fixed Rhino Chills Further Progress on IIC making description and calibration appear in the same window (still slight issues) Modified StarRangersDataCacheSTYLE.asset updated datacache XML data--------------------- r6830
Committed The preview model prefabs for: Batterypack,scanner,scannermk2,and solararray. Changed the Solar Array prefab to handle DataCache updgrades. Changed SolarArray.cs script to handle DataCache Upgrades Added Spectrum Analysis Descrip...--------------------- r6829
Made friction a default DataCache for all players. Created DataCachePreview Model for SolarArray_Full,HandheldScanner,Scanner_MK2,BatteryPack, marstrikecompletenetworked Added datacache logic to Batterypack, scanner_mk2,handheldscanner Bega...--------------------- r6828
Both Scanners (Mk1,2) and Battery now upgradable through DataCache.--------------------- r6827
Slight fixes to IIC_Computer_Group--------------------- r6826
Updated the IIC computer in the GameManager.prefab to have one empty slot that fills when a datacache is selected. Better visualization for the player when selecting Datacaches.--------------------- r6825
Fixed DataCache upgrades to require the correct answer. Modified the trike prefab to better suit the upgrades.--------------------- r6824
Lagoon. Redid hologram wheel tutorial/lesson--------------------- r6823
datacache ! instead of "object"--------------------- r6822
Added a target for the datacache--------------------- r6821
added ration pack to atrium and rolling dive to low gravity - instead of jump.--------------------- r6820
Making a sound for the fast pick--------------------- r6819
Made changes to look at the player; added an intro dialogue to the lagoon scene.--------------------- r6818
Datacaches can now have: Multiple questions, multiple answers, multiple affectors, multiple affectorAmounts DataCache adjusters can now account for all of this and everything gets parsed using | from the xml file. The CarController componen...--------------------- r6817
New Datacache adjuster system--------------------- r6816
Game manager update. IIC Calculator button modification--------------------- r6815
Fixed some basic issues with the IIC window. It now refreshes datacache buttons when it's re-enabled, so as to not include already-used data-caches. Also improved the functionality of the coin-styled collectable datacache. Created a ResetDa...--------------------- r6814
Fixed Roberts Lagoon Conversation Hologram respawn--------------------- r6813
Ready for build. Flags set home base when planted Continue button now stars you on the ground. Prospero's bug fixed where IIC window was open on level load--------------------- r6812
nrsm--------------------- r6811
Version numbers and everything are all ready for the next build. Surface spawn is fully tested and working. --------------------- r6810
Part Way Through adding spawn on surface functionality. Still some minor bugs to squash.--------------------- r6809
Added on-surface spawn when you are continuing your own existing base--------------------- r6808
Added some blur and nice stuff--------------------- r6807
EntityManager scene object instantiation fix, about to be tested.--------------------- r6806
HexBoxFix--------------------- r6805
fixed to erase the inventory and then go--------------------- r6804
Erase the PlayerInventory from braincloud before spawning again.--------------------- r6803
here is the menu--------------------- r6802
Here is a level...--------------------- r6801
climbing anim ation is in build, shaders shaved big time--------------------- r6800
Changed Chiron Prefab to have auto smoke.....Lagoon has instances of vfog removed. Game master fixed double casting as bool on 1102. Deleted camerapathLAUNCH prefab (prefab was causing issues, still in lagoon)--------------------- r6799
Got rid of some debug logs in gamemaster. Fixed chiron smoke fixed chiron trigger for camera path--------------------- r6798
Chiron AUTOSMOKE--------------------- r6797
cam path trigger fix2--------------------- r6796
camera path local player check--------------------- r6795
flag--------------------- r6794
Changed some itemxml data for the new prefabs for growing potted plants. Added in a repositioning system in entity manager to keep physics objects inside the buildings even if they spawn first.--------------------- r6793
New flag textures.. new sound for chiron--------------------- r6792
Shuriken waypoints. Rhino chill curved materials--------------------- r6791
made it the academy logo--------------------- r6790
Lagoon Launch CamPath--------------------- r6789
Shuriken Scene Edited. Curved Rhino Chills Added to the ring. New materials created for curved Rhino Chills.--------------------- r6788
Medium Printer Colliders Fixed--------------------- r6787
Fixed the bug--------------------- r6786
Lagoon sledgehammer and random explosion fixed--------------------- r6785
Here is a revamped chiron launcher--------------------- r6784
Calculator --------------------- r6783
started working on the space station, and then the the helmet is slightly new.--------------------- r6782
DataCache_Model.fbx --------------------- r6781
need to have the empty folders.--------------------- r6780
get the lagoon from curtis - prune the extra shaders....--------------------- r6779
added the brakes.--------------------- r6778
here is curved world--------------------- r6777
Launch Lagoon T To Talk--------------------- r6776
Changed loner to to computer team. Implemented PVP AI although disabled for now. Changed lagoon subtitle text.--------------------- r6775
Cache Upgrade system is improved. Object display in the IIC window is set up for all different preview models. Handheld scanner now has upgrade logic. XML datacache data is expanded. --------------------- r6774
Added braking to cars when no one is inside the car; spread out the flags. GeneratorForGameMaster.prefab--------------------- r6773
Added the VR package as well as some images for datacaches--------------------- r6772
XML datacache update--------------------- r6771
Victory window various fixes durationSlider is now in place scripts updated to accommodate durationSlider--------------------- r6770
setting team scores right--------------------- r6769
flattened the area where the flag starts in map 18; added waypoints to the team flags --------------------- r6768
fixed the team score positioning and then also leaving a game goes back to the main menu.--------------------- r6767
removed the animation tween and snapped it instead . Offset the flags. so animation does not match.--------------------- r6766
fixed the running of the hands. added a head shield to top of helmet--------------------- r6765
Fixed typo--------------------- r6764
DataCache more work--------------------- r6763
Here is the stub for the datacache.--------------------- r6762
weird--------------------- r6761
XML DataCache stuff incoming--------------------- r6760
here is the new interface for IIC and a trike preview--------------------- r6759
Unity 4.7 upgrade fixes in older packages to check for unity 4.67 conditions, datacache upgrade system interface html integration.--------------------- r6758
Space_Mars_Orbit_RoomSelection_New.unity HDR cameras are fixed--------------------- r6757
Datafiles XML stuff added (WIP)--------------------- r6756
Gamemaster fixed typo and elapsed gametime receiving as a float instead of double--------------------- r6755
here is the new game manager--------------------- r6754
Did some work on the learning IIC - added new sprites --------------------- r6753
Victory window fixes--------------------- r6752
Made a variable public in GameMaster.cs for testing. Temporary.--------------------- r6751
Fixed HDR on skybox cameras: ML_18,22,4a,victor,millmound,atrium,docking,quaters,oberons,--------------------- r6750
Removed the new charactercustom loop--------------------- r6749
Removed the loop--------------------- r6748
Updated the XML and pic for TITHonium chasma--------------------- r6747
updated map 18 information--------------------- r6746
Fixed private instance settings on the levels where it was an issue.--------------------- r6745
Added team window pop up after leaving the lander for non-host players (untested)--------------------- r6744
testing ty terra joining --------------------- r6743
Fixed Null reference on chatvik. Fixed timer/victory condition in pvp.---------------------

[ 2016-05-20 23:38:16 CET ] [Original Post]

Minimum Setup

  • OS: Linux Ubuntu
  • Processor: 1GHz Pentium 4Storage: 2 GB available space
  • Storage: 2 GB available space

Recommended Setup

  • OS: Linux Ubuntu
  • Processor: Core i5-2410M 2.3GHzStorage: 3 GB available space
  • Storage: 3 GB available space
GAMEBILLET

[ 6520 ]

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25.19$ (16%)
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4.95$ (17%)
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GAMERSGATE

[ 2504 ]

0.42$ (79%)
1.91$ (87%)
1.28$ (87%)
1.5$ (70%)
0.56$ (81%)
0.85$ (91%)
1.58$ (77%)
1.84$ (74%)
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1.31$ (81%)
1.58$ (95%)
10.2$ (66%)
0.85$ (91%)
9.0$ (77%)
1.84$ (74%)
2.03$ (86%)
10.2$ (74%)
0.51$ (74%)
1.84$ (74%)
1.31$ (81%)
1.91$ (79%)
1.84$ (74%)
2.76$ (86%)
1.7$ (91%)
0.6$ (91%)
10.62$ (58%)
4.25$ (91%)
3.4$ (91%)
1.84$ (74%)
1.84$ (74%)
MacGamestore

[ 4798 ]

1.24$ (75%)
7.99$ (84%)
1.89$ (81%)
1.49$ (85%)
52.99$ (12%)
1.99$ (60%)
1.99$ (85%)
16.99$ (15%)
0.79$ (87%)
0.79$ (89%)
53.99$ (10%)
0.79$ (84%)
1.19$ (76%)
9.49$ (5%)
2.24$ (85%)
2.99$ (70%)
7.79$ (40%)
3.99$ (87%)
1.19$ (88%)
13.99$ (7%)
38.99$ (13%)
4.99$ (75%)
18.49$ (8%)
1.69$ (72%)
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1.19$ (76%)
1.19$ (88%)
1.19$ (88%)
31.99$ (20%)
2.49$ (88%)

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