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Version 1.0.0.3b

r6843 Last one was not build-ready. This one is actually build ready. Still a shader issue on the moon. --------------------- r6842 About to do build made some slight modifications to Inventory/PlayerInventory --------------------- r6841 fixed the GameManagerMarsGame model not start with whitley; but it still appears.. somewhere.... --------------------- r6840 Player Inventory now carefully deletes the old inventory before saving the current one in PlayerInventory.cs The tech tree now excludes researching blueprints that you already have. --------------------- r6839 Story triggers loading screen image Datacachestyle inventory delete entities by type --------------------- r6838 deleting shaders; added contextual help and help triggers! --------------------- r6837 Finished Shuriken and Shuriken Gravity Ring levels. Made WindFarmDraggable not equippable Removed the click-focus functionality --------------------- r6836 Added sound and fixed the rhinochill animation --------------------- r6835 Made new separate scene for Gravity Ring in Shuriken.unity ShurikenGravityRing.unity --------------------- r6834 Made shuriken teleport a public instance --------------------- r6833 Changed Teleport Generic trying to fix double teleport when --------------------- r6832 Fixed Rhino Chills Further Progress on IIC making description and calibration appear in the same window (still slight issues) Modified StarRangersDataCacheSTYLE.asset updated datacache XML data --------------------- r6830 Committed The preview model prefabs for: Batterypack,scanner,scannermk2,and solararray. Changed the Solar Array prefab to handle DataCache updgrades. Changed SolarArray.cs script to handle DataCache Upgrades Added Spectrum Analysis Descrip... --------------------- r6829 Made friction a default DataCache for all players. Created DataCachePreview Model for SolarArray_Full,HandheldScanner,Scanner_MK2,BatteryPack, marstrikecompletenetworked Added datacache logic to Batterypack, scanner_mk2,handheldscanner Bega... --------------------- r6828 Both Scanners (Mk1,2) and Battery now upgradable through DataCache. --------------------- r6827 Slight fixes to IIC_Computer_Group --------------------- r6826 Updated the IIC computer in the GameManager.prefab to have one empty slot that fills when a datacache is selected. Better visualization for the player when selecting Datacaches. --------------------- r6825 Fixed DataCache upgrades to require the correct answer. Modified the trike prefab to better suit the upgrades. --------------------- r6824 Lagoon. Redid hologram wheel tutorial/lesson --------------------- r6823 datacache ! instead of "object" --------------------- r6822 Added a target for the datacache --------------------- r6821 added ration pack to atrium and rolling dive to low gravity - instead of jump. --------------------- r6820 Making a sound for the fast pick --------------------- r6819 Made changes to look at the player; added an intro dialogue to the lagoon scene. --------------------- r6818 Datacaches can now have: Multiple questions, multiple answers, multiple affectors, multiple affectorAmounts DataCache adjusters can now account for all of this and everything gets parsed using | from the xml file. The CarController componen... --------------------- r6817 New Datacache adjuster system --------------------- r6816 Game manager update. IIC Calculator button modification --------------------- r6815 Fixed some basic issues with the IIC window. It now refreshes datacache buttons when it's re-enabled, so as to not include already-used data-caches. Also improved the functionality of the coin-styled collectable datacache. Created a ResetDa... --------------------- r6814 Fixed Roberts Lagoon Conversation Hologram respawn --------------------- r6813 Ready for build. Flags set home base when planted Continue button now stars you on the ground. Prospero's bug fixed where IIC window was open on level load --------------------- r6812 nrsm --------------------- r6811 Version numbers and everything are all ready for the next build. Surface spawn is fully tested and working. --------------------- r6810 Part Way Through adding spawn on surface functionality. Still some minor bugs to squash. --------------------- r6809 Added on-surface spawn when you are continuing your own existing base --------------------- r6808 Added some blur and nice stuff --------------------- r6807 EntityManager scene object instantiation fix, about to be tested. --------------------- r6806 HexBoxFix --------------------- r6805 fixed to erase the inventory and then go --------------------- r6804 Erase the PlayerInventory from braincloud before spawning again. --------------------- r6803 here is the menu --------------------- r6802 Here is a level... --------------------- r6801 climbing anim ation is in build, shaders shaved big time --------------------- r6800 Changed Chiron Prefab to have auto smoke.....Lagoon has instances of vfog removed. Game master fixed double casting as bool on 1102. Deleted camerapathLAUNCH prefab (prefab was causing issues, still in lagoon) --------------------- r6799 Got rid of some debug logs in gamemaster. Fixed chiron smoke fixed chiron trigger for camera path --------------------- r6798 Chiron AUTOSMOKE --------------------- r6797 cam path trigger fix2 --------------------- r6796 camera path local player check --------------------- r6795 flag --------------------- r6794 Changed some itemxml data for the new prefabs for growing potted plants. Added in a repositioning system in entity manager to keep physics objects inside the buildings even if they spawn first. --------------------- r6793 New flag textures.. new sound for chiron --------------------- r6792 Shuriken waypoints. Rhino chill curved materials --------------------- r6791 made it the academy logo --------------------- r6790 Lagoon Launch CamPath --------------------- r6789 Shuriken Scene Edited. Curved Rhino Chills Added to the ring. New materials created for curved Rhino Chills. --------------------- r6788 Medium Printer Colliders Fixed --------------------- r6787 Fixed the bug --------------------- r6786 Lagoon sledgehammer and random explosion fixed --------------------- r6785 Here is a revamped chiron launcher --------------------- r6784 Calculator --------------------- r6783 started working on the space station, and then the the helmet is slightly new. --------------------- r6782 DataCache_Model.fbx --------------------- r6781 need to have the empty folders. --------------------- r6780 get the lagoon from curtis - prune the extra shaders.... --------------------- r6779 added the brakes. --------------------- r6778 here is curved world --------------------- r6777 Launch Lagoon T To Talk --------------------- r6776 Changed loner to to computer team. Implemented PVP AI although disabled for now. Changed lagoon subtitle text. --------------------- r6775 Cache Upgrade system is improved. Object display in the IIC window is set up for all different preview models. Handheld scanner now has upgrade logic. XML datacache data is expanded. --------------------- r6774 Added braking to cars when no one is inside the car; spread out the flags. GeneratorForGameMaster.prefab --------------------- r6773 Added the VR package as well as some images for datacaches --------------------- r6772 XML datacache update --------------------- r6771 Victory window various fixes durationSlider is now in place scripts updated to accommodate durationSlider --------------------- r6770 setting team scores right --------------------- r6769 flattened the area where the flag starts in map 18; added waypoints to the team flags --------------------- r6768 fixed the team score positioning and then also leaving a game goes back to the main menu. --------------------- r6767 removed the animation tween and snapped it instead . Offset the flags. so animation does not match. --------------------- r6766 fixed the running of the hands. added a head shield to top of helmet --------------------- r6765 Fixed typo --------------------- r6764 DataCache more work --------------------- r6763 Here is the stub for the datacache. --------------------- r6762 weird --------------------- r6761 XML DataCache stuff incoming --------------------- r6760 here is the new interface for IIC and a trike preview --------------------- r6759 Unity 4.7 upgrade fixes in older packages to check for unity 4.67 conditions, datacache upgrade system interface html integration. --------------------- r6758 Space_Mars_Orbit_RoomSelection_New.unity HDR cameras are fixed --------------------- r6757 Datafiles XML stuff added (WIP) --------------------- r6756 Gamemaster fixed typo and elapsed gametime receiving as a float instead of double --------------------- r6755 here is the new game manager --------------------- r6754 Did some work on the learning IIC - added new sprites --------------------- r6753 Victory window fixes --------------------- r6752 Made a variable public in GameMaster.cs for testing. Temporary. --------------------- r6751 Fixed HDR on skybox cameras: ML_18,22,4a,victor,millmound,atrium,docking,quaters,oberons, --------------------- r6750 Removed the new charactercustom loop --------------------- r6749 Removed the loop --------------------- r6748 Updated the XML and pic for TITHonium chasma --------------------- r6747 updated map 18 information --------------------- r6746 Fixed private instance settings on the levels where it was an issue. --------------------- r6745 Added team window pop up after leaving the lander for non-host players (untested) --------------------- r6744 testing ty terra joining --------------------- r6743 Fixed Null reference on chatvik. Fixed timer/victory condition in pvp. ---------------------


[ 2016-05-20 23:38:16 CET ] [ Original post ]



Star Rangers™
Project Whitecard Studios Inc.
  • Developer

  • Awestruck Games
  • Publisher

  • 2016-07-06
  • Release

  • Action Indie Casual RPG Adventure Simulation MMO Racing Coop EA
  • Tags

  • Game News Posts 106  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Mostly Negative

    (119 reviews)


  • Review Score

  • http://star-rangers.com
  • Website

  • https://store.steampowered.com/app/333340 
  • Steam Store

  • The Game includes VR Support



    Star Rangers Linux (Universal) [3.58 G]

  • Public Linux depots

  • Explore space as an astronaut recruit and build on other worlds in Star Rangers


    Dear Steam Users,
    Well it’s time. From a surprise meeting with Bill Nye at NASA, who said “Khal, build the game you want to, not what other people think you should build” to enough funding to allow us 2 years of developing and private testing on Steam , we think we’re ready to show the public our alpha of Star Rangers on Steam. Thank Goodness for Steam.

    Star Rangers is kind of a dream game of ours. I've dreamt of it my whole life – to use a game engine to imagine what space travel in the next few years will look like and build a multiplayer sandbox around it which is fun, and possible, and wow – try to do it without using guns.

    That’s a pretty tall order, and there have been literally 21 developers working on the game in a peak of 15 or so 14 months ago to turbodrive our core team of 5. We want you to have as much fun as we do , and help us choose the final features of the game for release.

    We really want you to tell us what customization features you want the most, from Map editors to in-game stuff:
    For example – what do you crave? If you’re like us – you want robots, rockets, maps, and persistence! You want lasers and fusion reactors and 3D printers and you want it all and you want it now.

    I think we have an opportunity – an opportunity to show off our best work to SpaceX and NASA and all the rest of the real scientists out there (Like Bill), and really imagine what it takes to extend our civilization off of this rock we call earth.

    Some of the things we have in the mid-stages of planning – are real astronaut training for our most active players – we’re saving 10% of all proceeds in a private account so we can sponsor one of you to Astronaut Training at Embry Riddle University with Project Possum! That means one day, one of you will be a real Star Ranger with training and a mission to complete! We’re saving the overflow for an actual space flight.

    So, we’re working with a team that includes former astronauts to come up with the best ways for us to add user content to the game, and that’s shaping up to start with custom uniform textures, user-authored notes, and story-mode map-sharing as a first blush.
    Thanks for you for attention, and enjoy the low introductory price – you’re the pioneers we were looking for, and we’ll work with you to get everything where we need it.

    -Khal and the whole Star Rangers Team

    Disclaimer for Early Access:

    Star Rangers is being developed with the Steam community’s involvement. With this approach to development, the creation of Star Rangers will now progress in the direction the community chooses and contributes to, such as emphasizing asteroid-mining, or ramping up buildings for Mars colonization.

    Star Rangers is an open ‘sandbox’ of the local solar system incorporating NASA content, with an emphasis on surviving and thriving on worlds other than Earth. The game has been in private alpha on Steam for several weeks, for vocal members of its fan base. The first alpha will feature some 6 maps on Mars, including the Victoria Crater, the Million Mounds area of the Moon, and a best-guess depiction of what it’s like under the ice on Europa.

    Those who have participated in the alpha will be able to continue enjoying the game as it now moves over to Steam Early Access (thanks Den and WarDJ- you rock).

    There are test maps, including a VR map, and you can let us know what you like and what you hate.

    Star Rangers will award official Mozilla Digital badges for building and operating custom rocket-sleds, asteroid mining operations, rovers, robots, and more.


    - - - - - - - - - - - - - - - - - - - -
    Star Rangers is an open ‘sandbox’ of the local solar system incorporating NASA content, and with an emphasis on surviving and thriving on worlds other than Earth. The game has been in private alpha on Steam for several weeks already, for vocal members of its fan base. This first alpha features some 6 maps on Mars, including the Victoria Crater, the Million Mounds area of the Moon, and a best-guess depiction of what it’s like under the ice on Europa.
    MINIMAL SETUP
    • OS: Linux Ubuntu
    • Processor: 1GHz Pentium 4Storage: 2 GB available space
    • Storage: 2 GB available space
    RECOMMENDED SETUP
    • OS: Linux Ubuntu
    • Processor: Core i5-2410M 2.3GHzStorage: 3 GB available space
    • Storage: 3 GB available space
    GAMEBILLET

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