Star Rangers 1.0.0.7 It's up Busy Bees...
The Whitecard team has been working tirelessly since the beginning of June on enhancements. The Lagoon is a real beaut with new graphics and Roberts voice performance: ….you’ll find a significant number of improvements made around game saving and many optimizations for graphics were created.
Cloud saving has been optimized by a new team member .
Occulsion was added to every level and we've seen frame rates double - let us know.
You may want to abandon your old bases to take advantage of the new saving.
Dive in and try it out!!! Go Bart Go! Let us know what you think.
r7050
Fixed missing prerequisite
---------------------
r7049
Fixed vehicle rigidbody fighting in Multiplayer (Properly implemented driver exit fix)
---------------------
r7048
Team Select Window should not come up for non-master (PVP) until they are out of the lander. (Untested, needs to be tested with 2 players who have these changes)
---------------------
r7047
FlagComputerTeam.prefab has the proper cross hair hit target name
---------------------
r7046
PVP flags no longer make the incorrect Set New Text when you place them.
---------------------
r7045
Fixed You can no longer drive after a passenger gets out of your vehicle
---------------------
r7044
Level 2 habs no longer upgrade in PVP while the Game Settings XML has it turned off.
---------------------
r7043
Fixed Blueprint prefabs not enabling research that includes them as prerequisites.
---------------------
r7042
Fixed dropping tools in Multiplayer (Added Smooth Photon Movement to Repair Kit/Rockaxe)
---------------------
r7041
erosion brush for later use in the editor
---------------------
r7040
Fixed Mining issue
---------------------
r7039
Removed Text to Voice for Early Access (Fixes reflection error)
---------------------
r7038
Implemented Killzone countdown + Attempted to fix Killzones in Multiplayer
---------------------
r7037
added text to voice and voice chat for the release.. let them go at it.
---------------------
r7036
Hey
---------------------
r7035
Started working on disabling level 2 habs in PVP. Code commented out but partially complete.
---------------------
r7034
Fixed "You pick up a ice"
---------------------
r7033
please use this for LVL 2 buildings check.
---------------------
r7032
Game Manager Prefab has some PVP UI Elements now disabled by default.
---------------------
r7031
ice easter egg and dust fix.
---------------------
r7030
Enabled RemoveAll in Unity
---------------------
r7029
Level 2 habs now have points and don't remove level 1 points
---------------------
r7028
Fixed blueprints
---------------------
r7027
here is null ref fix...
---------------------
r7026
Removed strange cubes from Mars BioPrefabNetwork.prefab & MarsHa Prefab Network.prefab
---------------------
r7025
Updated Wheel/CarAudio to gracefully handle Camera.main == null
---------------------
r7024
Fixed argument out of range exception
---------------------
r7023
Fixed saving broken item error
---------------------
r7022
Fixed Starting building issue
---------------------
r7021
here is new roberts audio - let it load.. thanks...
---------------------
r7020
roberts audio fix - rotation error fix on holograms (rotate worked but they migrated to left. roberts whisper added.
---------------------
r7019
Updated Inventory to gracefully handle adding/removing null items and when an object fails to instantiate
---------------------
r7018
Roberts Actor Voice Added for lagoon dialogue.
---------------------
r7017
Fixed accidental commit of GameManager MarsGame.cs where starting objects were blocked from being instantiated. -Curt
---------------------
r7016
Fixed revision 6986
---------------------
r7015
just added the multiplier for long games
---------------------
r7014
Fixed research/inventory bug Added xp and score to upgrading habs
---------------------
r7013
Simple fixes and LOD including chat vik and new GameSettings Xml Data.cs
---------------------
r7012
Attempting to fix PVP tech tree bug. Must Test multiplayer.
---------------------
r7011
Increased inventory loading by 20 seconds (Removed wait)
---------------------
r7010
Added disabled debug stats to BrainCloud Entity
---------------------
r7009
Updated GameManager MarsGame to gracefully handle Terrain.activeTerrain == null
---------------------
r7008
Fixed error in Ensure Tag Consistency.cs
---------------------
r7007
Medium Printer Networked.prefab and Mineral Oven Networked.prefab now ensure tag consistency to offset any tag resets.
---------------------
r7006
Fixed release build compilation error
---------------------
r7005
Disabled serialization for Gatherable Resources
---------------------
r7004
Fixed Getting Knocked out with equipped item in hand does not disable the button + Fixed various prefabs
---------------------
r7003
Finished Engineering_Garage_Networked_L2.prefab
---------------------
r7002
Fixed item ownership (Dropped/stored items are scene objects and picked up items are owned by player)
---------------------
r7001
Fixed block Loading
---------------------
r7000
UpgradeCapsule.cs uses InfoManager.Instance.SetNewText now, AppliedSci_L2_Carepackage.prefab is now spawned with upgrade of Applied science
---------------------
r6999
Updated Jacks chair and rocket prefabs to match the new xml data.
---------------------
r6998
Added Jacks Chair and Jacks Rocket to ItemXmlData.xml.
---------------------
r6997
New Carepackage prefab for applied science L2 Upgrade
---------------------
r6996
Fixed problem with aeronautics_noanim_02.prefab connecting too far away
---------------------
r6995
Moved Story Collider for dialogue to Joanna's House
---------------------
r6994
Fixed Joanna waypoint bug in Launch_Lagoon_Revamp.unity Fixed Construct ATV waypoint bug in Launch_Lagoon_Revamp.unity
---------------------
r6993
Fixed the fast mars running accidental commit
---------------------
r6992
Added audio sound and experience to ScannerMark2 Changed another printer type in BlueprintXmlDataLive.xml
---------------------
r6991
Fixed Game Manager Team Selection Window. PVP games now block all inventory loading.
---------------------
r6990
More PVP functionality. Engineering Garage now upgrades into a L2Draggable.
---------------------
r6989
Fixed minerals requiring medium printer instead of mineral oven
---------------------
r6988
Nickel Ingot was using wrong printer
---------------------
r6987
Implemented IInventoryItem.IsInInventory + Refactored RenderViewEnabled to parent class + Fixed Chiron parts + Improved sledgehammer to support changing damage values
---------------------
r6986
Flag Material metadata
---------------------
r6985
More improvements to PVP. Victory and GameMaster Windows chat messages can both be sent with enter key. Victory window at the end of a PVP game disables all other HUD elements. Duration for non-master players now updates to the proper value...
---------------------
r6984
colliders fixed in jo's house
---------------------
r6983
New SALSA with RandomEyes and new chiron reflections, whale splashing, optimized particles, and new Johanna Academy Port Building.
---------------------
r6982
Added sledgehammer blueprint and added it to XmlData/Resources/BlueprintXmlDataLive.xml
---------------------
r6981
Sledgehammer added to tech tree
---------------------
r6980
Adds flag for AI Fixed photon view on GameMaster/resources/GeneratorForGameMaster.prefab
---------------------
r6979
Added more PVP AI functionality: - Computer Team has a Flag - Computer Team building prefab for geo hab fixed - There is a checkbox to enable or disable computer team in gameMasterWindow. - Computer score disables when there is no computer ...
---------------------
r6978
Uploading BartAIWorkingArea
---------------------
r6977
lagoon revamp is done.
---------------------
r6976
fixed lagoon ... turned off parachute
---------------------
r6975
Updated versions in preparation for the next build
---------------------
r6974
added new waterfall...
---------------------
r6973
Added maps with occlusion data
---------------------
r6972
Fixed SetEquippedState over photon
---------------------
r6971
Improved Inventory persistence for Care packages
---------------------
r6970
Occulusion added.
---------------------
r6969
here is the water with the Pro bug fixed. the water is selectively reflective of the sky to reduce the draw calls but still look real. ( no terrain reflection just because of popping.
---------------------
r6968
Improved Inventory persistence to save entity data (Such as battery capacity/charge) + Unit tested PersistentInventory + Renamed PlayerInventory to PersistentInventory + Added force flag to ISave.Generate/LoadEntityData
---------------------
r6967
please test this
---------------------
r6966
Committing Leftovers. Physics force is no longer applied to jumps that come out of a climb. Some new blueprints are added to the Academy TechTree Model.asset
---------------------
r6965
Got rid of Accept Button in GameMaster Window Fixed PVP Flag bugs in FlagDraggable.cs. Flags now can't be picked up after dropping a base, and you can't drop a base while holding the flags. ComputerTeamPvpAi.cs now picks a randomized spot f...
---------------------
r6964
ChatVik repeating fix
---------------------
r6963
changed the sand mesh to a water looking mesh because of chiron launch. put in another crawl animation just in case.
---------------------
r6962
finally fixed the lagoon but added many sharks for looks.
---------------------
r6961
Lagoon Water perfected - frame rate fixed .
---------------------
r6960
Forgot to include new layer
---------------------
r6959
removing old water packages from build - optimized water with eric w.
---------------------
r6958
Improved Lagoon ocean refraction/reflection
---------------------
r6957
Fixed a PVP bug when joining a room that doesn't allow PVP. Numerous PVP Improvements and Bugfixes (Not Build-Ready) Including: - Base Drops can only be called 50m away from other flags. - The chat windows populate with chat history when th...
---------------------
r6956
TeamSelectionWindow comes up for non-master players upon joining a room.
---------------------
r6955
Fixed Bart prefab settings
---------------------
r6954
Updated BartPatrolGuard to use Smooth Photon Movement
---------------------
r6953
Improved PhotonOwnerShipEnforcer to check for ownership on Update + Improved Bart movement syncing
---------------------
r6952
Fixed Victory PVP Window input field
---------------------
r6951
Implemented PhotonOwnershipEnforcer + Fixed Bart on Photon
---------------------
r6950
Added UnityTestTools
---------------------
r6949
Implemented/Tested EntityDataCache to optimize map persistence + Removed starting items from Inventory (Added to care package instead) + Fixed BatteryPack serialization
---------------------
r6948
Fixed GameManager.prefab to not show Victory window on startup.
---------------------
r6947
Added computer score to victory window, updated GameManager.prefab
---------------------
r6946
updated the tracking URL to be secure and use the domain for google analytics
---------------------
r6945
Added some new blueprint prefabs for Jacks and JacksRocket.
---------------------
r6944
Added plenty more functionality to PVP. Fixed various timers Fixed message broadcasting Fixed score checkers and victory window score fixed chat input bugs removed unused buttons Stopped players from starting a second game during the origin...
---------------------
r6943
added new analytics tracking to the main menu
---------------------
r6942
let's do the kill zone fix - revamp was corrupted so has been reversioned with the changes to the infrastructure hiding.
---------------------
r6941
revamp
---------------------
r6940
here
---------------------
r6939
chat fix
---------------------
r6938
prevent spam of same message
---------------------
r6937
Here is the better code chat
---------------------
r6936
updated chat to broadcast when a player chats.
---------------------
r6935
chat and controller animation climb change.
---------------------
r6934
Updated starting CarePackage (Moved start items to it) + Optimized StorageOctalDraggable.WaitForInventory + Optimized ParachuteInteractiveLogic
---------------------
r6933
glass is back.. and jump alteration.
---------------------
r6932
More improvements to climbing. Now climbs faster.
---------------------
r6931
Got rid of an unneeded debug log on SrpgcKeyboardMovementControllerStarlite.cs
---------------------
r6930
Improved climbing. Added new diving and stand animations for climbing. Added directional climbing.
---------------------
r6929
AI behaviour bart added to scene of lagoon.
---------------------
r6928
Added tie game functionality to PVP and Victory Window
---------------------
r6927
Improved Climbing animation. Only climbs on terrain, began implementing threshold code to avoid the character coming in and out of climb animation on bumpy terrain.
---------------------
r6926
climbing started - almost working....
---------------------
r6925
Prevented Lagoon from adding starting items to Inventory
---------------------
r6924
Fixed Inventory/Map duplication bug
---------------------
r6923
Changed brine shrimp to rations in Whitley_Hab_base.prefab
---------------------
r6922
Removed Flag Waypoint on Flag.prefab
---------------------
r6921
Fixed BlinkRunningLights null reference exception
---------------------
r6920
Updated atrium now includes grace lookat logic.
---------------------
r6919
new material and main menu fix
---------------------
r6918
Implemented TimedDestruction to destroy rubble pile + Updated rubble Inventory to disable serialization + Updated rubble to clear Inventory on Destroy
---------------------
r6917
Fixed some blueprints that were missing prefabs (CuboBlockBlueprint.prefab, GlassBlockBlueprint.prefab, StairsBlockBlueprint.prefab, OctoBlockBlueprint.prefab, FoundationBlockBlueprint.prefab) added gizmo visualization to AdjustCenterOfMass...
---------------------
r6916
Added a windows to the atrium, and normal maps for the shutters, and a couple of things in the docking level.
---------------------
r6915
Fixed the camera bug underneath habs. Fixed the ladderjump null reference exception.
---------------------
r6914
Fixed Space_Mars_Orbit_RoomSelection_New.unity menu bugs.
---------------------
r6913
Changed version number in main menu with global messaging
---------------------
r6912
new script update for typing and bee flares reduced.
---------------------
r6911
mainmenu.unity scene commit for GlobalServerMessaging.cs.meta
---------------------
r6910
Removed /n from badge message
---------------------
r6909
Implemented badge1 in Atrium
---------------------
r6908
Updated versions for next build
---------------------
r6907
Fixed Biology Hab (Not Wagner) exit glitch
---------------------
r6906
Updated BrainCloudManager to limit the number of retries, and prevent retrying when there are simultaneous logins
---------------------
r6905
Added warning dialog when loading too many entities + Added Loading Entities count on Loading Screen
---------------------
r6904
Adding JacksChairBlueprint.prefab
---------------------
r6903
Adding geology spacestation
---------------------
r6902
Added UseInteraction Component to Grace in Mars 15-2
---------------------
r6901
mainmenu messages now come from the WWW
---------------------
r6900
Fixed CollisionDamageDealer running during load
---------------------
r6899
Re-applied change: Renamed feedback button from "FORUM" to "FEEDBACK"
---------------------
r6898
Added UseInteraction Component to Joanna in Quarters
---------------------
r6897
Added UseInteraction Component to Grace in Atrium
---------------------
r6896
Added UseInteraction Component to Joanna/Roberts in Lagoon
---------------------
r6895
Implemented UseInteraction Component for fixing Talk trigger issue
---------------------
r6894
Versioninn NewRoomSelectorMenu
---------------------
r6893
Use mine
---------------------
r6892
Added extra time for Roger's dialogue
---------------------
r6891
Tag manager and revamp of lagoon with fish and orbital bee
---------------------
r6890
Improved feedback for braincloud retry/timeout (Bug: Braincloud timeout during load)
---------------------
r6889
Fixed feedback button
---------------------
r6888
Implemented Display Braincloud status on Main Menu
---------------------
r6887
Continued work on AI
---------------------
r6886
Added draggable script to Barts pieces which prevents weird spawning behavior
---------------------
r6885
Further progress on PVP AI.
---------------------
r6884
Fixed fatal bug in ComputerTeamPvpAi.cs
---------------------
r6883
Made more improvements to PVP AI.
---------------------
r6882
Continued progress on PVP AI.
---------------------
r6881
Missing change from previous commit
---------------------
r6880
Refactored IsLevelLoaded from PersistentPlayerProfile to EntityManager (Eric Welwood)
---------------------
r6879
Implemented IsLevelLoaded in order to fix radiation damage while loading (Khal and Curtis)
---------------------
r6878
Added no-PVP to academy_quarters too
---------------------
r6877
Fixed Room-Select Menu: Can no longer choose PVP on NON-PVP-Capable levels.
---------------------
r6876
oRBITAL DOCKING LEBEL UPDATES.. RIDICULOUS CLOUD UPDATE. spacecontrol.psd for shift and space rhinochill null exception fix.. lighting add to bees
---------------------
r6875
Updated version
---------------------
r6874
Updated mainmenu version
---------------------
r6873
Fixed Solar Array center of mass
---------------------
r6872
Implemented CollisionDamageDealer (Used to deal damage when WindFarms/Solar arrays collide with buildings) + Fixed Engineering Garage crash
---------------------
r6871
Fixed the unfinished questions calibration text
---------------------
r6870
Added ladder ejection to stop player from disappearing when on a ladder that get's disabled when connecting buildings.
---------------------
r6869
Fixed bug to start radiation damage only after loading ends
---------------------
r6868
New animation and sound for it.
---------------------
r6867
new sounds new jump new BUILDNESS
---------------------
r6866
Running jump clears obstacles!!
---------------------
r6865
Added some safety measures for IIC data cache upgrades. Margin of error in full working order.
---------------------
r6864
Margin of error added to datacache upgrades. Almost complete, slight modification needed still.
---------------------
r6863
added datacache for spectrum gatherable resource - only get experience by pickin. successful.
---------------------
r6862
Fixed Joanna interaction occasionally fails + Deleted extra shaders + Prevented null exception when TechTreeUnit.bpc is NULL
---------------------
r6861
Updating Puffy shader
---------------------
r6860
Fixed Grace Conversation
---------------------
r6859
lagoon update KillZoneTrigger
---------------------
r6858
Lagoon fiz for Killzone
---------------------
r6857
Updated EntityManager to gracefully handle PhotonNetwork.InstantiateSceneObject returning null
---------------------
r6856
Fixed incorrect
---------------------
r6855
- Removed Chiron VehicleRide button
---------------------
r6854
Exit vehicle if die
---------------------
r6853
main
---------------------
r6852
began adding jacks chair to BlueprintXmlData.xml
---------------------
r6851
flag flag fix and killzones and orbital bee AI
---------------------
Star Rangers™
Project Whitecard Studios Inc.
Awestruck Games
2016-07-06
Action Indie Casual RPG Adventure Simulation MMO Racing Coop EA
Game News Posts 106
🎹🖱️Keyboard + Mouse
Mostly Negative
(119 reviews)
http://star-rangers.com
https://store.steampowered.com/app/333340 
The Game includes VR Support
Star Rangers Linux (Universal) [3.58 G]
Dear Steam Users,
Well it’s time. From a surprise meeting with Bill Nye at NASA, who said “Khal, build the game you want to, not what other people think you should build” to enough funding to allow us 2 years of developing and private testing on Steam , we think we’re ready to show the public our alpha of Star Rangers on Steam. Thank Goodness for Steam.
Star Rangers is kind of a dream game of ours. I've dreamt of it my whole life – to use a game engine to imagine what space travel in the next few years will look like and build a multiplayer sandbox around it which is fun, and possible, and wow – try to do it without using guns.
That’s a pretty tall order, and there have been literally 21 developers working on the game in a peak of 15 or so 14 months ago to turbodrive our core team of 5. We want you to have as much fun as we do , and help us choose the final features of the game for release.
We really want you to tell us what customization features you want the most, from Map editors to in-game stuff:
For example – what do you crave? If you’re like us – you want robots, rockets, maps, and persistence! You want lasers and fusion reactors and 3D printers and you want it all and you want it now.
I think we have an opportunity – an opportunity to show off our best work to SpaceX and NASA and all the rest of the real scientists out there (Like Bill), and really imagine what it takes to extend our civilization off of this rock we call earth.
Some of the things we have in the mid-stages of planning – are real astronaut training for our most active players – we’re saving 10% of all proceeds in a private account so we can sponsor one of you to Astronaut Training at Embry Riddle University with Project Possum! That means one day, one of you will be a real Star Ranger with training and a mission to complete! We’re saving the overflow for an actual space flight.
So, we’re working with a team that includes former astronauts to come up with the best ways for us to add user content to the game, and that’s shaping up to start with custom uniform textures, user-authored notes, and story-mode map-sharing as a first blush.
Thanks for you for attention, and enjoy the low introductory price – you’re the pioneers we were looking for, and we’ll work with you to get everything where we need it.
-Khal and the whole Star Rangers Team
Disclaimer for Early Access:
Star Rangers is being developed with the Steam community’s involvement. With this approach to development, the creation of Star Rangers will now progress in the direction the community chooses and contributes to, such as emphasizing asteroid-mining, or ramping up buildings for Mars colonization.
Star Rangers is an open ‘sandbox’ of the local solar system incorporating NASA content, with an emphasis on surviving and thriving on worlds other than Earth. The game has been in private alpha on Steam for several weeks, for vocal members of its fan base. The first alpha will feature some 6 maps on Mars, including the Victoria Crater, the Million Mounds area of the Moon, and a best-guess depiction of what it’s like under the ice on Europa.
Those who have participated in the alpha will be able to continue enjoying the game as it now moves over to Steam Early Access (thanks Den and WarDJ- you rock).
There are test maps, including a VR map, and you can let us know what you like and what you hate.
Star Rangers will award official Mozilla Digital badges for building and operating custom rocket-sleds, asteroid mining operations, rovers, robots, and more.
- - - - - - - - - - - - - - - - - - - -
Star Rangers is an open ‘sandbox’ of the local solar system incorporating NASA content, and with an emphasis on surviving and thriving on worlds other than Earth. The game has been in private alpha on Steam for several weeks already, for vocal members of its fan base. This first alpha features some 6 maps on Mars, including the Victoria Crater, the Million Mounds area of the Moon, and a best-guess depiction of what it’s like under the ice on Europa.
- OS: Linux Ubuntu
- Processor: 1GHz Pentium 4Storage: 2 GB available space
- Storage: 2 GB available space
- OS: Linux Ubuntu
- Processor: Core i5-2410M 2.3GHzStorage: 3 GB available space
- Storage: 3 GB available space
[ 5950 ]
[ 1903 ]