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Star Rangers 1.0.0.7


Star Rangers 1.0.0.7 It's up Busy Bees... The Whitecard team has been working tirelessly since the beginning of June on enhancements. The Lagoon is a real beaut with new graphics and Roberts voice performance: ….you’ll find a significant number of improvements made around game saving and many optimizations for graphics were created. Cloud saving has been optimized by a new team member . Occulsion was added to every level and we've seen frame rates double - let us know. You may want to abandon your old bases to take advantage of the new saving. Dive in and try it out!!! Go Bart Go! Let us know what you think. r7050 Fixed missing prerequisite --------------------- r7049 Fixed vehicle rigidbody fighting in Multiplayer (Properly implemented driver exit fix) --------------------- r7048 Team Select Window should not come up for non-master (PVP) until they are out of the lander. (Untested, needs to be tested with 2 players who have these changes) --------------------- r7047 FlagComputerTeam.prefab has the proper cross hair hit target name --------------------- r7046 PVP flags no longer make the incorrect Set New Text when you place them. --------------------- r7045 Fixed You can no longer drive after a passenger gets out of your vehicle --------------------- r7044 Level 2 habs no longer upgrade in PVP while the Game Settings XML has it turned off. --------------------- r7043 Fixed Blueprint prefabs not enabling research that includes them as prerequisites. --------------------- r7042 Fixed dropping tools in Multiplayer (Added Smooth Photon Movement to Repair Kit/Rockaxe) --------------------- r7041 erosion brush for later use in the editor --------------------- r7040 Fixed Mining issue --------------------- r7039 Removed Text to Voice for Early Access (Fixes reflection error) --------------------- r7038 Implemented Killzone countdown + Attempted to fix Killzones in Multiplayer --------------------- r7037 added text to voice and voice chat for the release.. let them go at it. --------------------- r7036 Hey --------------------- r7035 Started working on disabling level 2 habs in PVP. Code commented out but partially complete. --------------------- r7034 Fixed "You pick up a ice" --------------------- r7033 please use this for LVL 2 buildings check. --------------------- r7032 Game Manager Prefab has some PVP UI Elements now disabled by default. --------------------- r7031 ice easter egg and dust fix. --------------------- r7030 Enabled RemoveAll in Unity --------------------- r7029 Level 2 habs now have points and don't remove level 1 points --------------------- r7028 Fixed blueprints --------------------- r7027 here is null ref fix... --------------------- r7026 Removed strange cubes from Mars BioPrefabNetwork.prefab & MarsHa Prefab Network.prefab --------------------- r7025 Updated Wheel/CarAudio to gracefully handle Camera.main == null --------------------- r7024 Fixed argument out of range exception --------------------- r7023 Fixed saving broken item error --------------------- r7022 Fixed Starting building issue --------------------- r7021 here is new roberts audio - let it load.. thanks... --------------------- r7020 roberts audio fix - rotation error fix on holograms (rotate worked but they migrated to left. roberts whisper added. --------------------- r7019 Updated Inventory to gracefully handle adding/removing null items and when an object fails to instantiate --------------------- r7018 Roberts Actor Voice Added for lagoon dialogue. --------------------- r7017 Fixed accidental commit of GameManager MarsGame.cs where starting objects were blocked from being instantiated. -Curt --------------------- r7016 Fixed revision 6986 --------------------- r7015 just added the multiplier for long games --------------------- r7014 Fixed research/inventory bug Added xp and score to upgrading habs --------------------- r7013 Simple fixes and LOD including chat vik and new GameSettings Xml Data.cs --------------------- r7012 Attempting to fix PVP tech tree bug. Must Test multiplayer. --------------------- r7011 Increased inventory loading by 20 seconds (Removed wait) --------------------- r7010 Added disabled debug stats to BrainCloud Entity --------------------- r7009 Updated GameManager MarsGame to gracefully handle Terrain.activeTerrain == null --------------------- r7008 Fixed error in Ensure Tag Consistency.cs --------------------- r7007 Medium Printer Networked.prefab and Mineral Oven Networked.prefab now ensure tag consistency to offset any tag resets. --------------------- r7006 Fixed release build compilation error --------------------- r7005 Disabled serialization for Gatherable Resources --------------------- r7004 Fixed Getting Knocked out with equipped item in hand does not disable the button + Fixed various prefabs --------------------- r7003 Finished Engineering_Garage_Networked_L2.prefab --------------------- r7002 Fixed item ownership (Dropped/stored items are scene objects and picked up items are owned by player) --------------------- r7001 Fixed block Loading --------------------- r7000 UpgradeCapsule.cs uses InfoManager.Instance.SetNewText now, AppliedSci_L2_Carepackage.prefab is now spawned with upgrade of Applied science --------------------- r6999 Updated Jacks chair and rocket prefabs to match the new xml data. --------------------- r6998 Added Jacks Chair and Jacks Rocket to ItemXmlData.xml. --------------------- r6997 New Carepackage prefab for applied science L2 Upgrade --------------------- r6996 Fixed problem with aeronautics_noanim_02.prefab connecting too far away --------------------- r6995 Moved Story Collider for dialogue to Joanna's House --------------------- r6994 Fixed Joanna waypoint bug in Launch_Lagoon_Revamp.unity Fixed Construct ATV waypoint bug in Launch_Lagoon_Revamp.unity --------------------- r6993 Fixed the fast mars running accidental commit --------------------- r6992 Added audio sound and experience to ScannerMark2 Changed another printer type in BlueprintXmlDataLive.xml --------------------- r6991 Fixed Game Manager Team Selection Window. PVP games now block all inventory loading. --------------------- r6990 More PVP functionality. Engineering Garage now upgrades into a L2Draggable. --------------------- r6989 Fixed minerals requiring medium printer instead of mineral oven --------------------- r6988 Nickel Ingot was using wrong printer --------------------- r6987 Implemented IInventoryItem.IsInInventory + Refactored RenderViewEnabled to parent class + Fixed Chiron parts + Improved sledgehammer to support changing damage values --------------------- r6986 Flag Material metadata --------------------- r6985 More improvements to PVP. Victory and GameMaster Windows chat messages can both be sent with enter key. Victory window at the end of a PVP game disables all other HUD elements. Duration for non-master players now updates to the proper value... --------------------- r6984 colliders fixed in jo's house --------------------- r6983 New SALSA with RandomEyes and new chiron reflections, whale splashing, optimized particles, and new Johanna Academy Port Building. --------------------- r6982 Added sledgehammer blueprint and added it to XmlData/Resources/BlueprintXmlDataLive.xml --------------------- r6981 Sledgehammer added to tech tree --------------------- r6980 Adds flag for AI Fixed photon view on GameMaster/resources/GeneratorForGameMaster.prefab --------------------- r6979 Added more PVP AI functionality: - Computer Team has a Flag - Computer Team building prefab for geo hab fixed - There is a checkbox to enable or disable computer team in gameMasterWindow. - Computer score disables when there is no computer ... --------------------- r6978 Uploading BartAIWorkingArea --------------------- r6977 lagoon revamp is done. --------------------- r6976 fixed lagoon ... turned off parachute --------------------- r6975 Updated versions in preparation for the next build --------------------- r6974 added new waterfall... --------------------- r6973 Added maps with occlusion data --------------------- r6972 Fixed SetEquippedState over photon --------------------- r6971 Improved Inventory persistence for Care packages --------------------- r6970 Occulusion added. --------------------- r6969 here is the water with the Pro bug fixed. the water is selectively reflective of the sky to reduce the draw calls but still look real. ( no terrain reflection just because of popping. --------------------- r6968 Improved Inventory persistence to save entity data (Such as battery capacity/charge) + Unit tested PersistentInventory + Renamed PlayerInventory to PersistentInventory + Added force flag to ISave.Generate/LoadEntityData --------------------- r6967 please test this --------------------- r6966 Committing Leftovers. Physics force is no longer applied to jumps that come out of a climb. Some new blueprints are added to the Academy TechTree Model.asset --------------------- r6965 Got rid of Accept Button in GameMaster Window Fixed PVP Flag bugs in FlagDraggable.cs. Flags now can't be picked up after dropping a base, and you can't drop a base while holding the flags. ComputerTeamPvpAi.cs now picks a randomized spot f... --------------------- r6964 ChatVik repeating fix --------------------- r6963 changed the sand mesh to a water looking mesh because of chiron launch. put in another crawl animation just in case. --------------------- r6962 finally fixed the lagoon but added many sharks for looks. --------------------- r6961 Lagoon Water perfected - frame rate fixed . --------------------- r6960 Forgot to include new layer --------------------- r6959 removing old water packages from build - optimized water with eric w. --------------------- r6958 Improved Lagoon ocean refraction/reflection --------------------- r6957 Fixed a PVP bug when joining a room that doesn't allow PVP. Numerous PVP Improvements and Bugfixes (Not Build-Ready) Including: - Base Drops can only be called 50m away from other flags. - The chat windows populate with chat history when th... --------------------- r6956 TeamSelectionWindow comes up for non-master players upon joining a room. --------------------- r6955 Fixed Bart prefab settings --------------------- r6954 Updated BartPatrolGuard to use Smooth Photon Movement --------------------- r6953 Improved PhotonOwnerShipEnforcer to check for ownership on Update + Improved Bart movement syncing --------------------- r6952 Fixed Victory PVP Window input field --------------------- r6951 Implemented PhotonOwnershipEnforcer + Fixed Bart on Photon --------------------- r6950 Added UnityTestTools --------------------- r6949 Implemented/Tested EntityDataCache to optimize map persistence + Removed starting items from Inventory (Added to care package instead) + Fixed BatteryPack serialization --------------------- r6948 Fixed GameManager.prefab to not show Victory window on startup. --------------------- r6947 Added computer score to victory window, updated GameManager.prefab --------------------- r6946 updated the tracking URL to be secure and use the domain for google analytics --------------------- r6945 Added some new blueprint prefabs for Jacks and JacksRocket. --------------------- r6944 Added plenty more functionality to PVP. Fixed various timers Fixed message broadcasting Fixed score checkers and victory window score fixed chat input bugs removed unused buttons Stopped players from starting a second game during the origin... --------------------- r6943 added new analytics tracking to the main menu --------------------- r6942 let's do the kill zone fix - revamp was corrupted so has been reversioned with the changes to the infrastructure hiding. --------------------- r6941 revamp --------------------- r6940 here --------------------- r6939 chat fix --------------------- r6938 prevent spam of same message --------------------- r6937 Here is the better code chat --------------------- r6936 updated chat to broadcast when a player chats. --------------------- r6935 chat and controller animation climb change. --------------------- r6934 Updated starting CarePackage (Moved start items to it) + Optimized StorageOctalDraggable.WaitForInventory + Optimized ParachuteInteractiveLogic --------------------- r6933 glass is back.. and jump alteration. --------------------- r6932 More improvements to climbing. Now climbs faster. --------------------- r6931 Got rid of an unneeded debug log on SrpgcKeyboardMovementControllerStarlite.cs --------------------- r6930 Improved climbing. Added new diving and stand animations for climbing. Added directional climbing. --------------------- r6929 AI behaviour bart added to scene of lagoon. --------------------- r6928 Added tie game functionality to PVP and Victory Window --------------------- r6927 Improved Climbing animation. Only climbs on terrain, began implementing threshold code to avoid the character coming in and out of climb animation on bumpy terrain. --------------------- r6926 climbing started - almost working.... --------------------- r6925 Prevented Lagoon from adding starting items to Inventory --------------------- r6924 Fixed Inventory/Map duplication bug --------------------- r6923 Changed brine shrimp to rations in Whitley_Hab_base.prefab --------------------- r6922 Removed Flag Waypoint on Flag.prefab --------------------- r6921 Fixed BlinkRunningLights null reference exception --------------------- r6920 Updated atrium now includes grace lookat logic. --------------------- r6919 new material and main menu fix --------------------- r6918 Implemented TimedDestruction to destroy rubble pile + Updated rubble Inventory to disable serialization + Updated rubble to clear Inventory on Destroy --------------------- r6917 Fixed some blueprints that were missing prefabs (CuboBlockBlueprint.prefab, GlassBlockBlueprint.prefab, StairsBlockBlueprint.prefab, OctoBlockBlueprint.prefab, FoundationBlockBlueprint.prefab) added gizmo visualization to AdjustCenterOfMass... --------------------- r6916 Added a windows to the atrium, and normal maps for the shutters, and a couple of things in the docking level. --------------------- r6915 Fixed the camera bug underneath habs. Fixed the ladderjump null reference exception. --------------------- r6914 Fixed Space_Mars_Orbit_RoomSelection_New.unity menu bugs. --------------------- r6913 Changed version number in main menu with global messaging --------------------- r6912 new script update for typing and bee flares reduced. --------------------- r6911 mainmenu.unity scene commit for GlobalServerMessaging.cs.meta --------------------- r6910 Removed /n from badge message --------------------- r6909 Implemented badge1 in Atrium --------------------- r6908 Updated versions for next build --------------------- r6907 Fixed Biology Hab (Not Wagner) exit glitch --------------------- r6906 Updated BrainCloudManager to limit the number of retries, and prevent retrying when there are simultaneous logins --------------------- r6905 Added warning dialog when loading too many entities + Added Loading Entities count on Loading Screen --------------------- r6904 Adding JacksChairBlueprint.prefab --------------------- r6903 Adding geology spacestation --------------------- r6902 Added UseInteraction Component to Grace in Mars 15-2 --------------------- r6901 mainmenu messages now come from the WWW --------------------- r6900 Fixed CollisionDamageDealer running during load --------------------- r6899 Re-applied change: Renamed feedback button from "FORUM" to "FEEDBACK" --------------------- r6898 Added UseInteraction Component to Joanna in Quarters --------------------- r6897 Added UseInteraction Component to Grace in Atrium --------------------- r6896 Added UseInteraction Component to Joanna/Roberts in Lagoon --------------------- r6895 Implemented UseInteraction Component for fixing Talk trigger issue --------------------- r6894 Versioninn NewRoomSelectorMenu --------------------- r6893 Use mine --------------------- r6892 Added extra time for Roger's dialogue --------------------- r6891 Tag manager and revamp of lagoon with fish and orbital bee --------------------- r6890 Improved feedback for braincloud retry/timeout (Bug: Braincloud timeout during load) --------------------- r6889 Fixed feedback button --------------------- r6888 Implemented Display Braincloud status on Main Menu --------------------- r6887 Continued work on AI --------------------- r6886 Added draggable script to Barts pieces which prevents weird spawning behavior --------------------- r6885 Further progress on PVP AI. --------------------- r6884 Fixed fatal bug in ComputerTeamPvpAi.cs --------------------- r6883 Made more improvements to PVP AI. --------------------- r6882 Continued progress on PVP AI. --------------------- r6881 Missing change from previous commit --------------------- r6880 Refactored IsLevelLoaded from PersistentPlayerProfile to EntityManager (Eric Welwood) --------------------- r6879 Implemented IsLevelLoaded in order to fix radiation damage while loading (Khal and Curtis) --------------------- r6878 Added no-PVP to academy_quarters too --------------------- r6877 Fixed Room-Select Menu: Can no longer choose PVP on NON-PVP-Capable levels. --------------------- r6876 oRBITAL DOCKING LEBEL UPDATES.. RIDICULOUS CLOUD UPDATE. spacecontrol.psd for shift and space rhinochill null exception fix.. lighting add to bees --------------------- r6875 Updated version --------------------- r6874 Updated mainmenu version --------------------- r6873 Fixed Solar Array center of mass --------------------- r6872 Implemented CollisionDamageDealer (Used to deal damage when WindFarms/Solar arrays collide with buildings) + Fixed Engineering Garage crash --------------------- r6871 Fixed the unfinished questions calibration text --------------------- r6870 Added ladder ejection to stop player from disappearing when on a ladder that get's disabled when connecting buildings. --------------------- r6869 Fixed bug to start radiation damage only after loading ends --------------------- r6868 New animation and sound for it. --------------------- r6867 new sounds new jump new BUILDNESS --------------------- r6866 Running jump clears obstacles!! --------------------- r6865 Added some safety measures for IIC data cache upgrades. Margin of error in full working order. --------------------- r6864 Margin of error added to datacache upgrades. Almost complete, slight modification needed still. --------------------- r6863 added datacache for spectrum gatherable resource - only get experience by pickin. successful. --------------------- r6862 Fixed Joanna interaction occasionally fails + Deleted extra shaders + Prevented null exception when TechTreeUnit.bpc is NULL --------------------- r6861 Updating Puffy shader --------------------- r6860 Fixed Grace Conversation --------------------- r6859 lagoon update KillZoneTrigger --------------------- r6858 Lagoon fiz for Killzone --------------------- r6857 Updated EntityManager to gracefully handle PhotonNetwork.InstantiateSceneObject returning null --------------------- r6856 Fixed incorrect --------------------- r6855 - Removed Chiron VehicleRide button --------------------- r6854 Exit vehicle if die --------------------- r6853 main --------------------- r6852 began adding jacks chair to BlueprintXmlData.xml --------------------- r6851 flag flag fix and killzones and orbital bee AI ---------------------


[ 2016-06-25 22:10:08 CET ] [ Original post ]



Star Rangers™
Project Whitecard Studios Inc.
  • Developer

  • Awestruck Games
  • Publisher

  • 2016-07-06
  • Release

  • Action Indie Casual RPG Adventure Simulation MMO Racing Coop EA
  • Tags

  • Game News Posts 106  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Mostly Negative

    (119 reviews)


  • Review Score

  • http://star-rangers.com
  • Website

  • https://store.steampowered.com/app/333340 
  • Steam Store

  • The Game includes VR Support



    Star Rangers Linux (Universal) [3.58 G]

  • Public Linux depots

  • Explore space as an astronaut recruit and build on other worlds in Star Rangers


    Dear Steam Users,
    Well it’s time. From a surprise meeting with Bill Nye at NASA, who said “Khal, build the game you want to, not what other people think you should build” to enough funding to allow us 2 years of developing and private testing on Steam , we think we’re ready to show the public our alpha of Star Rangers on Steam. Thank Goodness for Steam.

    Star Rangers is kind of a dream game of ours. I've dreamt of it my whole life – to use a game engine to imagine what space travel in the next few years will look like and build a multiplayer sandbox around it which is fun, and possible, and wow – try to do it without using guns.

    That’s a pretty tall order, and there have been literally 21 developers working on the game in a peak of 15 or so 14 months ago to turbodrive our core team of 5. We want you to have as much fun as we do , and help us choose the final features of the game for release.

    We really want you to tell us what customization features you want the most, from Map editors to in-game stuff:
    For example – what do you crave? If you’re like us – you want robots, rockets, maps, and persistence! You want lasers and fusion reactors and 3D printers and you want it all and you want it now.

    I think we have an opportunity – an opportunity to show off our best work to SpaceX and NASA and all the rest of the real scientists out there (Like Bill), and really imagine what it takes to extend our civilization off of this rock we call earth.

    Some of the things we have in the mid-stages of planning – are real astronaut training for our most active players – we’re saving 10% of all proceeds in a private account so we can sponsor one of you to Astronaut Training at Embry Riddle University with Project Possum! That means one day, one of you will be a real Star Ranger with training and a mission to complete! We’re saving the overflow for an actual space flight.

    So, we’re working with a team that includes former astronauts to come up with the best ways for us to add user content to the game, and that’s shaping up to start with custom uniform textures, user-authored notes, and story-mode map-sharing as a first blush.
    Thanks for you for attention, and enjoy the low introductory price – you’re the pioneers we were looking for, and we’ll work with you to get everything where we need it.

    -Khal and the whole Star Rangers Team

    Disclaimer for Early Access:

    Star Rangers is being developed with the Steam community’s involvement. With this approach to development, the creation of Star Rangers will now progress in the direction the community chooses and contributes to, such as emphasizing asteroid-mining, or ramping up buildings for Mars colonization.

    Star Rangers is an open ‘sandbox’ of the local solar system incorporating NASA content, with an emphasis on surviving and thriving on worlds other than Earth. The game has been in private alpha on Steam for several weeks, for vocal members of its fan base. The first alpha will feature some 6 maps on Mars, including the Victoria Crater, the Million Mounds area of the Moon, and a best-guess depiction of what it’s like under the ice on Europa.

    Those who have participated in the alpha will be able to continue enjoying the game as it now moves over to Steam Early Access (thanks Den and WarDJ- you rock).

    There are test maps, including a VR map, and you can let us know what you like and what you hate.

    Star Rangers will award official Mozilla Digital badges for building and operating custom rocket-sleds, asteroid mining operations, rovers, robots, and more.


    - - - - - - - - - - - - - - - - - - - -
    Star Rangers is an open ‘sandbox’ of the local solar system incorporating NASA content, and with an emphasis on surviving and thriving on worlds other than Earth. The game has been in private alpha on Steam for several weeks already, for vocal members of its fan base. This first alpha features some 6 maps on Mars, including the Victoria Crater, the Million Mounds area of the Moon, and a best-guess depiction of what it’s like under the ice on Europa.
    MINIMAL SETUP
    • OS: Linux Ubuntu
    • Processor: 1GHz Pentium 4Storage: 2 GB available space
    • Storage: 2 GB available space
    RECOMMENDED SETUP
    • OS: Linux Ubuntu
    • Processor: Core i5-2410M 2.3GHzStorage: 3 GB available space
    • Storage: 3 GB available space
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