Known issues: - In multiplayer, clients will see newly spawned habitats fidget (Anchoring or reloading map should fix the issue) - Pressing O and P at the same time toggles all menu visibility on/off (Recently discovered as cause for flag input disappearing, will be fixed in the next release) r7205 Fixed roberts collider --------------------- r7204 Lagoon conversations bring up mouse cursor now --------------------- r7203 Fixed the earth , and the lagoon has new colliders. --------------------- r7202 Fixed bug where game objects would force themselves to disable constantly. --------------------- r7201 Added Google Analytics into the GameManager Prefab. Moon Occlusion. --------------------- r7200 Fixed scoreflash text --------------------- r7199 Male and female uniform implemented gender equality for the head shadow and the look targets. --------------------- r7197 Disabled flag input menu drag (Could throw it off screen) --------------------- r7196 Fixed story dialog not being disabled by default --------------------- r7195 Created input graphic --------------------- r7194 Removed LeftControl text from story dialogs --------------------- r7193 Disabled Mouse0 in Input --------------------- r7192 Disabled waypoint in main menu --------------------- r7191 Fixed moon stepping FX --------------------- r7190 Fixed ParentRegion staying disabled on clients --------------------- r7189 Fixed habitat connections in Multiplayer (Including tunnels not showing up) --------------------- r7188 Implemented new Base Name Menu --------------------- r7187 Started beacons (Spawnable no blueprints yet...) --------------------- r7186 - Fixed ParentRegion syncing in Multiplaye - Updated ParentRegion to Ignore Raycast (Fixes hab connections) --------------------- r7185 Gracefully handled photonView missing from objects in habitats --------------------- r7184 Improved objects not falling out of habitats in Multiplayer --------------------- r7183 - Fixed mouse mode on lander-exit. - Added mouse-mode text to top right. - Added physic materials for terrains (not yet applied) - Moved non-pvp map information to GameSettings --------------------- r7182 Fixed center of mass of flag --------------------- r7181 Implemented NetworkedParent (Multi player testing required) --------------------- r7180 Added waypoint distance limits to game settings --------------------- r7179 Updated GUI skins to fix font while mining. --------------------- r7178 - Added pickaxe hotkey. - Fixed Chat input field cinput bug. - Added guiStyle to gamesettings --------------------- r7174 Fixed IORs not saving --------------------- r7169 Base status menu slightly improved functionality with mouse toggle --------------------- r7168 Added keyboard shortcuts for common interactions (Hold, Drop, Use, Drive, Exit, Take, Inflate, Harvest) --------------------- r7167 Fixed SetParent photon errors --------------------- r7166 Hud won't display the IOR count when there are no IOR's in the map. --------------------- r7165 Fixed objects falling out of habitats --------------------- r7164 Improved IORs (Converted to gatherable resource and triggered data cache on pick up) --------------------- r7163 Fixed the lagoon and added help to the dialogue menu. --------------------- r7162 Fixed Waypoint Disable Toggle Fixed some mouse mode toggle --------------------- r7161 Improved lagoon tutorials --------------------- r7160 Prefabs for IOR now do not get destroyed when you touch them, and the new image for input is in the build. --------------------- r7159 Tagged Iors as IOR --------------------- r7158 Added ControlsTutorial to English.txt --------------------- r7157 - Added Walk/Run Toggle key binding - Added controls tutorial to lagoon --------------------- r7156 Re-added data caches to IOR --------------------- r7155 - Fixed Inventory mouse not showing - Fixed PauseMenu MouseMode toggle issues - Added Inventory to key bindings --------------------- r7154 Implemented IOR spawning + Handled unspecified prefab names during scene object conversion --------------------- r7153 - LeftControl MouseToggle issue fixed - Mouselick-hold now limited to one object at a time - IOR count displayed on HUD. - Lander now uses the jump key, and tells the player which key it is. --------------------- r7152 Started IORs --------------------- r7151 Added new cInput mappings --------------------- r7150 Removed hardcoded hotkey hints
Star Rangers™
Project Whitecard Studios Inc.
Awestruck Games
2016-07-06
Action Indie Casual RPG Adventure Simulation MMO Racing Coop EA
Game News Posts 106
🎹🖱️Keyboard + Mouse
Mostly Negative
(119 reviews)
http://star-rangers.com
https://store.steampowered.com/app/333340 
The Game includes VR Support
Star Rangers Linux (Universal) [3.58 G]
Dear Steam Users,
Well it’s time. From a surprise meeting with Bill Nye at NASA, who said “Khal, build the game you want to, not what other people think you should build” to enough funding to allow us 2 years of developing and private testing on Steam , we think we’re ready to show the public our alpha of Star Rangers on Steam. Thank Goodness for Steam.
Star Rangers is kind of a dream game of ours. I've dreamt of it my whole life – to use a game engine to imagine what space travel in the next few years will look like and build a multiplayer sandbox around it which is fun, and possible, and wow – try to do it without using guns.
That’s a pretty tall order, and there have been literally 21 developers working on the game in a peak of 15 or so 14 months ago to turbodrive our core team of 5. We want you to have as much fun as we do , and help us choose the final features of the game for release.
We really want you to tell us what customization features you want the most, from Map editors to in-game stuff:
For example – what do you crave? If you’re like us – you want robots, rockets, maps, and persistence! You want lasers and fusion reactors and 3D printers and you want it all and you want it now.
I think we have an opportunity – an opportunity to show off our best work to SpaceX and NASA and all the rest of the real scientists out there (Like Bill), and really imagine what it takes to extend our civilization off of this rock we call earth.
Some of the things we have in the mid-stages of planning – are real astronaut training for our most active players – we’re saving 10% of all proceeds in a private account so we can sponsor one of you to Astronaut Training at Embry Riddle University with Project Possum! That means one day, one of you will be a real Star Ranger with training and a mission to complete! We’re saving the overflow for an actual space flight.
So, we’re working with a team that includes former astronauts to come up with the best ways for us to add user content to the game, and that’s shaping up to start with custom uniform textures, user-authored notes, and story-mode map-sharing as a first blush.
Thanks for you for attention, and enjoy the low introductory price – you’re the pioneers we were looking for, and we’ll work with you to get everything where we need it.
-Khal and the whole Star Rangers Team
Disclaimer for Early Access:
Star Rangers is being developed with the Steam community’s involvement. With this approach to development, the creation of Star Rangers will now progress in the direction the community chooses and contributes to, such as emphasizing asteroid-mining, or ramping up buildings for Mars colonization.
Star Rangers is an open ‘sandbox’ of the local solar system incorporating NASA content, with an emphasis on surviving and thriving on worlds other than Earth. The game has been in private alpha on Steam for several weeks, for vocal members of its fan base. The first alpha will feature some 6 maps on Mars, including the Victoria Crater, the Million Mounds area of the Moon, and a best-guess depiction of what it’s like under the ice on Europa.
Those who have participated in the alpha will be able to continue enjoying the game as it now moves over to Steam Early Access (thanks Den and WarDJ- you rock).
There are test maps, including a VR map, and you can let us know what you like and what you hate.
Star Rangers will award official Mozilla Digital badges for building and operating custom rocket-sleds, asteroid mining operations, rovers, robots, and more.
- - - - - - - - - - - - - - - - - - - -
Star Rangers is an open ‘sandbox’ of the local solar system incorporating NASA content, and with an emphasis on surviving and thriving on worlds other than Earth. The game has been in private alpha on Steam for several weeks already, for vocal members of its fan base. This first alpha features some 6 maps on Mars, including the Victoria Crater, the Million Mounds area of the Moon, and a best-guess depiction of what it’s like under the ice on Europa.
- OS: Linux Ubuntu
- Processor: 1GHz Pentium 4Storage: 2 GB available space
- Storage: 2 GB available space
- OS: Linux Ubuntu
- Processor: Core i5-2410M 2.3GHzStorage: 3 GB available space
- Storage: 3 GB available space
[ 5949 ]
[ 1903 ]