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Known issues: - In multiplayer, clients will see newly spawned habitats fidget (Anchoring or reloading map should fix the issue) - Pressing O and P at the same time toggles all menu visibility on/off (Recently discovered as cause for flag input disappearing, will be fixed in the next release) r7205 Fixed roberts collider --------------------- r7204 Lagoon conversations bring up mouse cursor now --------------------- r7203 Fixed the earth , and the lagoon has new colliders. --------------------- r7202 Fixed bug where game objects would force themselves to disable constantly. --------------------- r7201 Added Google Analytics into the GameManager Prefab. Moon Occlusion. --------------------- r7200 Fixed scoreflash text --------------------- r7199 Male and female uniform implemented gender equality for the head shadow and the look targets. --------------------- r7197 Disabled flag input menu drag (Could throw it off screen) --------------------- r7196 Fixed story dialog not being disabled by default --------------------- r7195 Created input graphic --------------------- r7194 Removed LeftControl text from story dialogs --------------------- r7193 Disabled Mouse0 in Input --------------------- r7192 Disabled waypoint in main menu --------------------- r7191 Fixed moon stepping FX --------------------- r7190 Fixed ParentRegion staying disabled on clients --------------------- r7189 Fixed habitat connections in Multiplayer (Including tunnels not showing up) --------------------- r7188 Implemented new Base Name Menu --------------------- r7187 Started beacons (Spawnable no blueprints yet...) --------------------- r7186 - Fixed ParentRegion syncing in Multiplaye - Updated ParentRegion to Ignore Raycast (Fixes hab connections) --------------------- r7185 Gracefully handled photonView missing from objects in habitats --------------------- r7184 Improved objects not falling out of habitats in Multiplayer --------------------- r7183 - Fixed mouse mode on lander-exit. - Added mouse-mode text to top right. - Added physic materials for terrains (not yet applied) - Moved non-pvp map information to GameSettings --------------------- r7182 Fixed center of mass of flag --------------------- r7181 Implemented NetworkedParent (Multi player testing required) --------------------- r7180 Added waypoint distance limits to game settings --------------------- r7179 Updated GUI skins to fix font while mining. --------------------- r7178 - Added pickaxe hotkey. - Fixed Chat input field cinput bug. - Added guiStyle to gamesettings --------------------- r7174 Fixed IORs not saving --------------------- r7169 Base status menu slightly improved functionality with mouse toggle --------------------- r7168 Added keyboard shortcuts for common interactions (Hold, Drop, Use, Drive, Exit, Take, Inflate, Harvest) --------------------- r7167 Fixed SetParent photon errors --------------------- r7166 Hud won't display the IOR count when there are no IOR's in the map. --------------------- r7165 Fixed objects falling out of habitats --------------------- r7164 Improved IORs (Converted to gatherable resource and triggered data cache on pick up) --------------------- r7163 Fixed the lagoon and added help to the dialogue menu. --------------------- r7162 Fixed Waypoint Disable Toggle Fixed some mouse mode toggle --------------------- r7161 Improved lagoon tutorials --------------------- r7160 Prefabs for IOR now do not get destroyed when you touch them, and the new image for input is in the build. --------------------- r7159 Tagged Iors as IOR --------------------- r7158 Added ControlsTutorial to English.txt --------------------- r7157 - Added Walk/Run Toggle key binding - Added controls tutorial to lagoon --------------------- r7156 Re-added data caches to IOR --------------------- r7155 - Fixed Inventory mouse not showing - Fixed PauseMenu MouseMode toggle issues - Added Inventory to key bindings --------------------- r7154 Implemented IOR spawning + Handled unspecified prefab names during scene object conversion --------------------- r7153 - LeftControl MouseToggle issue fixed - Mouselick-hold now limited to one object at a time - IOR count displayed on HUD. - Lander now uses the jump key, and tells the player which key it is. --------------------- r7152 Started IORs --------------------- r7151 Added new cInput mappings --------------------- r7150 Removed hardcoded hotkey hints
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