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Development update 2016-06-06

After nine months of development we've finally announced how we are going to release V3: it's now a new game called The Spatials: Galactology. You can check our announcement for more details and the trailer in youtube. And now for the development update for the past week! This is the current post for the ongoing Galactology development log. You can check the archive here. There's a new tutorial system, implemented from scratch as an independent core game mod:
Unlike the V2 tutorial, this new system is based monitoring all interaction of the user both with the GUI and the game world. This allows for detection of construction, production, or any other gameplay effect. This will enable much better tutorials. Initial tutorials were also implemented for the station, the galaxy and planets. Only the station tutorial is in a relatively advanced state, with the other two only covering the basics to form a working resource chain. Galactology now supports flood fill areas:
It's a staple of many sim games to define areas with some kind of brush, for many gameplay reasons. I was avoiding this sort of functionality since it seemed very complicated for our game, given that the floor tool was already doing the same thing. So it dawned on me, why not allow common floors and rooms to serve such a function? Thus the flood fill system was born. Any object with FloodFillComponent (it's done in C++) will keep an updated set of tile coordinates that are adjacent to it and that share the same floor kind, up to the limits of the room. It's now possible to build new systems on top of this foundation. And the first one is storage areas:
Galactology will now support two kinds of storage: stock controlled storage has been implemented for months and it allows for very precise orders. You can pick one single resource and then give a max and min amount to keep on stock, and select options for what are its valid sources (and this may be made more complicated in the future, allowing to pinpoint a single object as the source). Many objects keep its internal stock controlled using this system. But, what happens when a ship unloads a large amount of varied cargo in your station? It can be very cumbersome to micromanage a pallet object for each kind of resource. Enter storage areas. A storage controller uses the flood fill system to declare a room as valid for storage. It also allows to select the subset of resources allowed in the room, so you can have diferent areas for different resources. It has not stock control, which will still a feature that requires pallets. This system is much more similar to how storage works in other sims, compared to stock control pallets.


[ 2016-06-06 20:19:14 CET ] [ Original post ]

The Spatials: Galactology
Weird and Wry Developer
Weird and Wry Publisher
2018-04-18 Release
Game News Posts: 69
🎹🖱️Keyboard + Mouse
Mixed (231 reviews)
The Game includes VR Support
Public Linux Depots:
  • Galactology Linux [197.24 M]
Available DLCs:
  • The Spatials: Galactology - Soundtrack

The Spatials are back on a new adventure!


The Spatials: Galactology is The Spatials reimagined as a deeper, more rewarding simulation game. With mod support and active pause, Galactology adds new items and structures to build, trade routes to exploit, planets with many new variables, sophisticated AI, civilizations that actually attack your station -- and unique gameplay systems behind every object and room.

Key Features

  • Design a space station and watch your crew as they build it in real time
  • More freedom for your designs: use any room with any objects, color the floor tiles as you wish
  • Reinforce your space station with new buildings, management decisions, and staff
  • Assemble robots to assist with station chores
  • Explore a detailed simulation with many systems to play with -- including manufacturing, research, healthcare, disease, emotional breakdowns, combat, hunger, thirst, cleaning, decay, security, FIRE!, and more
  • Handle complex logistics, requiring restocking and inventory control
  • Earn in-game cash by growing your space station’s hospitality business
  • Designate staff for your bar or your research lab
  • Visitors and officers have a mind of their own. Make sure their needs are met!
  • Build hospitals to care for the wounded and diseased
  • Secure your station with cameras, scanners and turrets
  • A randomly-generated galaxy with 100+ planets
  • Build spaceships and explore the galaxy
  • Explore the surface of planets and asteroids
  • Engage in real-time combat to forge alliances and make new enemies
  • Find natural resources, civilizations and ancient ruins
  • Establish trade routes with your allies
  • Develop and download gameplay mods from the Steam Workshop
  • And more, much more is coming!

About Weird and Wry

Weird and Wry is a Barcelona game development studio founded in 2014 by two brothers: Carlos and Max Carrasco. Carlos (a programmer) and Max (an artist) share a love for simulation games and classic play -- which heavily influenced The Spatials, their first project. Inspired by the great classic sim games of the '90s, The Spatials combined classic base-building gameplay (based on isometric tile room building) with a real-time combat system and an exploration campaign. The Spatials was released on Steam in March 2015 and took off! Thanks to its success and growing fan base, The Spatials spawned a sequel -- The Spatials: Galactology, which updates the original concept with deeper gameplay and a whole new take on the space station management business.

MINIMAL SETUP
  • OS: Ubuntu 14.04 64 bit
  • Processor: 1.3 Ghz or higher (64 bit only!)Memory: 4096 MB RAM
  • Memory: 4096 MB RAM
  • Graphics: Intel HD 3000+ / AMD Radeon HD 4000+ / NVIDIA GeForce GT 200+
  • Storage: 300 MB available spaceAdditional Notes: Requires stable OpenGL 3.2 drivers with GLSL support
GAMEBILLET

[ 6102 ]

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GAMERSGATE

[ 764 ]

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0.51$ (83%)
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0.77$ (61%)

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