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Development update 2016-06-20

The last big piece before the release deadline is here. Galactology now has a research and technology system: - new gfx for food/drink tiers (objects and resources) - new gfx for research table - research model for groups and tiers fully implement food/drink group - research stub groups for existing useful objects and recipes - research unlocking checker to update unlock cache - fix tutorial to use first tier objects - research must also unlock planet objects - research check in tools build tool must check if object is unlocked, with optional toggle default to #f factory panel must check if recipe is unlocked - research job and table fix setter for current selected research group - reverse research table - fix: object builder tool must rebuild listing on research delay to activate if needed, to not need observers - call unlock checker on some tick - research screen - move research to left menu area - research stub group for decorations - goals/counters for research - tutorial for research - add vital effect modifiers to food and drink - support in vital sm for vital effect modifiers from consumed resource problem: many objects are stock keeping pallets, no explicit item reference need to get stocked resource kind? please dont use a spatial on step node... callback for special effects on completion can move to base? again problem with which item/resource is right one - placeholder factory for everything to enable consumerism, fun, etc. - bug: research job becomes stuck
Technologies will be divided in groups (Food and drinks, Facilities, Security) which for now are just the same as the object construction categories, but this may change in the future. Each group has one or more tiers. In order to unlock a tier and be able to use its technologies (which for now are objects and production recipes) you first start the research for the tier you want to open up, then you will need to build research desks and enable the research job in one or more officers:
As long as they work in the desks, your officers will generate research points. Once the required amount is meet for the selected tier, it will be unlocked and you can pick a different tier from any group.
- new new game image Max as drawn a new image for the new game dialog, the bad pun is my fault:
- central stock view window system counts all item stacks every X time shows icon+amount clicking shows more info
Galactology finally features and inventory view. This is very different from V2, which had no in-station logistics. Instead this inventory is more of a statistical view of the item stacks in your station. In will also be the future home for global production controls. - bug: alert "#f is going desperate now!" fix ecs-name once for all - bug: don't show planet tutorial too soon - bug: planet tutorial remains after takeoff - bug: sometimes the planet world view is not displayed do explicit planetview reset from game, no other way to be 100% safe - bug: try to fix phantom shiny rectangles for tutorial make them node children - remove autodoctor object, it's confusing players - remove unused factories - make vital loss slower - w8 icon - building things needs a list of materials, even if it's still a placeholder - job sm now supports optional job-cost, deducted on transition to finalize can fail if not enough credits - introduce placeholder price for objects - bug: officers stop building despite having mats and jobs to do stop using BuysC on the item stacks this also makes jobs more efficient overall, avoids dumbness - bug: recycler has bad busy semantics, not playing well with others very old code, had its job always enabled, even when not litter found - increase extraction rate - do not require AL for base objects - investigate stuck ship with autopilot order editing was confusing the wait timer - bug: ecs-walk-to-entity must check for impossible targets - mention resource layer in galaxy tutorial - better placeholder visitors center on a limited set of vitals overall revise vital thresholds set those vitals to low enough - increase walk speed for officers - add dummy resource stack on planet resource nodes to make them stand out more - when unloading a ship, always try to find an existing stack keep stack limits in mind non busy non child non pallet And last but not least another large amount of bugfixing and polish work towards the release day build.


[ 2016-06-20 22:44:31 CET ] [ Original post ]

The Spatials: Galactology
Weird and Wry Developer
Weird and Wry Publisher
2018-04-18 Release
Game News Posts: 69
🎹🖱️Keyboard + Mouse
Mixed (231 reviews)
The Game includes VR Support
Public Linux Depots:
  • Galactology Linux [197.24 M]
Available DLCs:
  • The Spatials: Galactology - Soundtrack

The Spatials are back on a new adventure!


The Spatials: Galactology is The Spatials reimagined as a deeper, more rewarding simulation game. With mod support and active pause, Galactology adds new items and structures to build, trade routes to exploit, planets with many new variables, sophisticated AI, civilizations that actually attack your station -- and unique gameplay systems behind every object and room.

Key Features

  • Design a space station and watch your crew as they build it in real time
  • More freedom for your designs: use any room with any objects, color the floor tiles as you wish
  • Reinforce your space station with new buildings, management decisions, and staff
  • Assemble robots to assist with station chores
  • Explore a detailed simulation with many systems to play with -- including manufacturing, research, healthcare, disease, emotional breakdowns, combat, hunger, thirst, cleaning, decay, security, FIRE!, and more
  • Handle complex logistics, requiring restocking and inventory control
  • Earn in-game cash by growing your space station’s hospitality business
  • Designate staff for your bar or your research lab
  • Visitors and officers have a mind of their own. Make sure their needs are met!
  • Build hospitals to care for the wounded and diseased
  • Secure your station with cameras, scanners and turrets
  • A randomly-generated galaxy with 100+ planets
  • Build spaceships and explore the galaxy
  • Explore the surface of planets and asteroids
  • Engage in real-time combat to forge alliances and make new enemies
  • Find natural resources, civilizations and ancient ruins
  • Establish trade routes with your allies
  • Develop and download gameplay mods from the Steam Workshop
  • And more, much more is coming!

About Weird and Wry

Weird and Wry is a Barcelona game development studio founded in 2014 by two brothers: Carlos and Max Carrasco. Carlos (a programmer) and Max (an artist) share a love for simulation games and classic play -- which heavily influenced The Spatials, their first project. Inspired by the great classic sim games of the '90s, The Spatials combined classic base-building gameplay (based on isometric tile room building) with a real-time combat system and an exploration campaign. The Spatials was released on Steam in March 2015 and took off! Thanks to its success and growing fan base, The Spatials spawned a sequel -- The Spatials: Galactology, which updates the original concept with deeper gameplay and a whole new take on the space station management business.

MINIMAL SETUP
  • OS: Ubuntu 14.04 64 bit
  • Processor: 1.3 Ghz or higher (64 bit only!)Memory: 4096 MB RAM
  • Memory: 4096 MB RAM
  • Graphics: Intel HD 3000+ / AMD Radeon HD 4000+ / NVIDIA GeForce GT 200+
  • Storage: 300 MB available spaceAdditional Notes: Requires stable OpenGL 3.2 drivers with GLSL support
GAMEBILLET

[ 6102 ]

8.25$ (17%)
5.09$ (15%)
16.96$ (15%)
17.79$ (70%)
50.97$ (15%)
9.78$ (11%)
13.79$ (8%)
26.69$ (11%)
4.12$ (17%)
16.96$ (15%)
8.27$ (17%)
8.89$ (78%)
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11.04$ (-455%)
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33.19$ (17%)
11.74$ (71%)
16.97$ (15%)
22.24$ (11%)
1.64$ (18%)
33.99$ (15%)
18.39$ (8%)
33.96$ (15%)
49.64$ (17%)
8.47$ (15%)
12.71$ (15%)
6.79$ (15%)
26.69$ (11%)
16.52$ (17%)
25.49$ (15%)
GAMERSGATE

[ 764 ]

3.45$ (77%)
5.4$ (64%)
2.25$ (77%)
5.09$ (49%)
0.79$ (89%)
7.44$ (70%)
1.49$ (79%)
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4.39$ (45%)
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4.25$ (83%)
0.5$ (49%)
5.1$ (66%)
0.9$ (92%)
0.85$ (91%)
2.25$ (89%)
4.42$ (66%)
0.77$ (91%)
0.84$ (58%)
3.19$ (79%)
3.49$ (30%)
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1.79$ (74%)
0.85$ (91%)
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13.8$ (45%)
0.26$ (91%)

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