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A new build has been pushed into the default branch for all users. It doesn't include any new features but has a lot of small fixes and some enhancements. It should be compatible with current save files but some of the fixes will only show up in new games. Here's the patch notes:
- osx compilation for 10.9
- shop pallets now have a hardcoded min stock value of 0 in obj model
- default resource for most pallets
- shop like objects should have pallet shipping enabled by default (!!!)
- algae and spores: indeed it should spawn in at least one other kind of planet to be in line with the rest
- when missing resources in job, give hint of which one
- integrate BugSplat in code and build
upload pdbs when uploading to steam
- upload fixed sountrack
- add mouse hover in galaxy map and system view to make clicks easier
hover covers the dndtarget area, which is uniform and nice
remove all other target testing
use also for clicks
- do something about building on top of item stacks
warp to nearest walkable on building
- nerf litter spawn, again
- station objects are too squishy
- invaders should prioritize living targets
- increase vital decrease again
- increase max carry of officers and robots
- bug: missing keybindings for rotate building
- build tool must mention esc can cancel drag
- tutorial must say "waiting" somewhere when there's no next:
- tutorial must say "tutorial ended" somewhere when there's no next: and no done?:
- single kind of extractor
additional obj model to preserve saves
fix tutorial
fix research
- add name/desc to litter
- clicks are being stolen in planet popup
new click code in GalaxyLayer fixes this
also lower click prio for ShipAvatar's in GalaxyLayer
- item info panel
show stack size
button to open inventory with resource kind selected
- randomize officer stats a bit on spawn
- make it impossible to set building blueprint when all 4 neigh are nonwalkable
- the choice of towels as the placeholder decorative example is bad
- bridge gui
display cargo hold size
display resources as icon + number + tooltip, to fit more variety
- review repair system
migrate over to broken system
now objects can break if too damaged
stop using default spawned proxy repair entities
new system to monitor and spawn the proxy when needed
broken system stops handling this
introduce maintenance-factor so objects can receive repairs before they break
repair factor is just the max between maintenance and broken
make sure to spawn proxy only on walkable tiles
auto destroy proxy if its ground becomes unwalkable
repair system will try to re-spawn it
fix: proper facing
- enable medicine and repair jobs for all by default
- fix music problems (windows and linux)
sound volume is not reset properly on game startup and after a song plays
not really shuffling songs
If you are a Windows user and are experiencing crashes with this or with earlier builds, please check this thread:
http://steamcommunity.com/app/450700/discussions/0/365172547938211635/
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