A new build has been pushed into the default branch for all users. It doesn't include any new features but has a lot of small fixes and some enhancements. It should be compatible with current save files but some of the fixes will only show up in new games. Here's the patch notes:
- osx compilation for 10.9
- shop pallets now have a hardcoded min stock value of 0 in obj model
- default resource for most pallets
- shop like objects should have pallet shipping enabled by default (!!!)
- algae and spores: indeed it should spawn in at least one other kind of planet to be in line with the rest
- when missing resources in job, give hint of which one
- integrate BugSplat in code and build
upload pdbs when uploading to steam
- upload fixed sountrack
- add mouse hover in galaxy map and system view to make clicks easier
hover covers the dndtarget area, which is uniform and nice
remove all other target testing
use also for clicks
- do something about building on top of item stacks
warp to nearest walkable on building
- nerf litter spawn, again
- station objects are too squishy
- invaders should prioritize living targets
- increase vital decrease again
- increase max carry of officers and robots
- bug: missing keybindings for rotate building
- build tool must mention esc can cancel drag
- tutorial must say "waiting" somewhere when there's no next:
- tutorial must say "tutorial ended" somewhere when there's no next: and no done?:
- single kind of extractor
additional obj model to preserve saves
fix tutorial
fix research
- add name/desc to litter
- clicks are being stolen in planet popup
new click code in GalaxyLayer fixes this
also lower click prio for ShipAvatar's in GalaxyLayer
- item info panel
show stack size
button to open inventory with resource kind selected
- randomize officer stats a bit on spawn
- make it impossible to set building blueprint when all 4 neigh are nonwalkable
- the choice of towels as the placeholder decorative example is bad
- bridge gui
display cargo hold size
display resources as icon + number + tooltip, to fit more variety
- review repair system
migrate over to broken system
now objects can break if too damaged
stop using default spawned proxy repair entities
new system to monitor and spawn the proxy when needed
broken system stops handling this
introduce maintenance-factor so objects can receive repairs before they break
repair factor is just the max between maintenance and broken
make sure to spawn proxy only on walkable tiles
auto destroy proxy if its ground becomes unwalkable
repair system will try to re-spawn it
fix: proper facing
- enable medicine and repair jobs for all by default
- fix music problems (windows and linux)
sound volume is not reset properly on game startup and after a song plays
not really shuffling songs
If you are a Windows user and are experiencing crashes with this or with earlier builds, please check this thread:
http://steamcommunity.com/app/450700/discussions/0/365172547938211635/
[ 2016-07-13 18:23:30 CET ] [ Original post ]
- Galactology Linux [197.24 M]
- The Spatials: Galactology - Soundtrack
The Spatials are back on a new adventure!
The Spatials: Galactology is The Spatials reimagined as a deeper, more rewarding simulation game. With mod support and active pause, Galactology adds new items and structures to build, trade routes to exploit, planets with many new variables, sophisticated AI, civilizations that actually attack your station -- and unique gameplay systems behind every object and room.
Key Features
- Design a space station and watch your crew as they build it in real time
- More freedom for your designs: use any room with any objects, color the floor tiles as you wish
- Reinforce your space station with new buildings, management decisions, and staff
- Assemble robots to assist with station chores
- Explore a detailed simulation with many systems to play with -- including manufacturing, research, healthcare, disease, emotional breakdowns, combat, hunger, thirst, cleaning, decay, security, FIRE!, and more
- Handle complex logistics, requiring restocking and inventory control
- Earn in-game cash by growing your space station’s hospitality business
- Designate staff for your bar or your research lab
- Visitors and officers have a mind of their own. Make sure their needs are met!
- Build hospitals to care for the wounded and diseased
- Secure your station with cameras, scanners and turrets
- A randomly-generated galaxy with 100+ planets
- Build spaceships and explore the galaxy
- Explore the surface of planets and asteroids
- Engage in real-time combat to forge alliances and make new enemies
- Find natural resources, civilizations and ancient ruins
- Establish trade routes with your allies
- Develop and download gameplay mods from the Steam Workshop
- And more, much more is coming!
About Weird and Wry
Weird and Wry is a Barcelona game development studio founded in 2014 by two brothers: Carlos and Max Carrasco. Carlos (a programmer) and Max (an artist) share a love for simulation games and classic play -- which heavily influenced The Spatials, their first project. Inspired by the great classic sim games of the '90s, The Spatials combined classic base-building gameplay (based on isometric tile room building) with a real-time combat system and an exploration campaign. The Spatials was released on Steam in March 2015 and took off! Thanks to its success and growing fan base, The Spatials spawned a sequel -- The Spatials: Galactology, which updates the original concept with deeper gameplay and a whole new take on the space station management business.- OS: Ubuntu 14.04 64 bit
- Processor: 1.3 Ghz or higher (64 bit only!)Memory: 4096 MB RAM
- Memory: 4096 MB RAM
- Graphics: Intel HD 3000+ / AMD Radeon HD 4000+ / NVIDIA GeForce GT 200+
- Storage: 300 MB available spaceAdditional Notes: Requires stable OpenGL 3.2 drivers with GLSL support
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