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Development update 2016-07-19

For the week after launch we focused on fixing the most urgent issues found by our new players. A lot of small changes were also made to improve the usability of the game. This work produced the first post-release build. Here's the news post with the detailed changelog: http://steamcommunity.com/games/450700/announcements/detail/804274005441485163 With the most pressing (small!) issues resolved we are now back to our regular development schedule. The first days after 3.0.23 were focused on some performance optimizations that, while already planned, were deemed too risky to be done for the EA launch. They are not needed until stations grow to medium and big sizes, so we re confident it's not something our players are going to notice at this point in the alpha. There's still more optimizations planned, this is just the first batch. After this early round of profiling and optimization we went back to feature development. Our next feature build is planned for early August, and we've already triaged which features are going into it. Here's an highlight of the most visible ones implemented in the past few days. De-bunch-up officers The game won't send your officers to the exact same spot anymore when teleporting or walking around. They now will stand in formation:
Patrol points It's now possible to select a point in the map as the default position for your officers and some types of robots. Once an officer or robot has a patrol point, once they see themselves completely free of work or needs, they will walk back towards the area around that point. While not very useful for officers until we have a combat mode that disables any other actions, this finally makes the security robot useful.
Production orders queue Factory objects are now based on a order queue system. By default, newly constructed factories have no orders. You create a production by selecting a researched recipe and then picking an amount of times to repeat it:
After your click the Create button, a new order is added to the factory queue:
There's still work pending in this area, like orders with infinite amount and some sort of central production control in case you don't want to micromanage factories. But this is already a big step ahead of the launch build and ahead of V2 parity.


[ 2016-07-19 20:46:48 CET ] [ Original post ]

The Spatials: Galactology
Weird and Wry Developer
Weird and Wry Publisher
2018-04-18 Release
Game News Posts: 69
🎹🖱️Keyboard + Mouse
Mixed (231 reviews)
The Game includes VR Support
Public Linux Depots:
  • Galactology Linux [197.24 M]
Available DLCs:
  • The Spatials: Galactology - Soundtrack

The Spatials are back on a new adventure!


The Spatials: Galactology is The Spatials reimagined as a deeper, more rewarding simulation game. With mod support and active pause, Galactology adds new items and structures to build, trade routes to exploit, planets with many new variables, sophisticated AI, civilizations that actually attack your station -- and unique gameplay systems behind every object and room.

Key Features

  • Design a space station and watch your crew as they build it in real time
  • More freedom for your designs: use any room with any objects, color the floor tiles as you wish
  • Reinforce your space station with new buildings, management decisions, and staff
  • Assemble robots to assist with station chores
  • Explore a detailed simulation with many systems to play with -- including manufacturing, research, healthcare, disease, emotional breakdowns, combat, hunger, thirst, cleaning, decay, security, FIRE!, and more
  • Handle complex logistics, requiring restocking and inventory control
  • Earn in-game cash by growing your space station’s hospitality business
  • Designate staff for your bar or your research lab
  • Visitors and officers have a mind of their own. Make sure their needs are met!
  • Build hospitals to care for the wounded and diseased
  • Secure your station with cameras, scanners and turrets
  • A randomly-generated galaxy with 100+ planets
  • Build spaceships and explore the galaxy
  • Explore the surface of planets and asteroids
  • Engage in real-time combat to forge alliances and make new enemies
  • Find natural resources, civilizations and ancient ruins
  • Establish trade routes with your allies
  • Develop and download gameplay mods from the Steam Workshop
  • And more, much more is coming!

About Weird and Wry

Weird and Wry is a Barcelona game development studio founded in 2014 by two brothers: Carlos and Max Carrasco. Carlos (a programmer) and Max (an artist) share a love for simulation games and classic play -- which heavily influenced The Spatials, their first project. Inspired by the great classic sim games of the '90s, The Spatials combined classic base-building gameplay (based on isometric tile room building) with a real-time combat system and an exploration campaign. The Spatials was released on Steam in March 2015 and took off! Thanks to its success and growing fan base, The Spatials spawned a sequel -- The Spatials: Galactology, which updates the original concept with deeper gameplay and a whole new take on the space station management business.

MINIMAL SETUP
  • OS: Ubuntu 14.04 64 bit
  • Processor: 1.3 Ghz or higher (64 bit only!)Memory: 4096 MB RAM
  • Memory: 4096 MB RAM
  • Graphics: Intel HD 3000+ / AMD Radeon HD 4000+ / NVIDIA GeForce GT 200+
  • Storage: 300 MB available spaceAdditional Notes: Requires stable OpenGL 3.2 drivers with GLSL support
GAMEBILLET

[ 6102 ]

43.94$ (12%)
12.59$ (16%)
17.79$ (11%)
13.19$ (12%)
12.59$ (16%)
8.29$ (17%)
13.34$ (11%)
16.96$ (15%)
8.46$ (15%)
4.12$ (17%)
25.47$ (15%)
13.34$ (11%)
24.59$ (18%)
8.47$ (15%)
26.69$ (11%)
29.74$ (15%)
16.96$ (15%)
16.99$ (15%)
19.97$ (20%)
12.74$ (15%)
33.99$ (-70%)
12.59$ (16%)
7.35$ (8%)
4.44$ (11%)
21.21$ (15%)
8.49$ (15%)
5.91$ (15%)
28.99$ (17%)
16.89$ (16%)
17.79$ (11%)
GAMERSGATE

[ 764 ]

5.0$ (50%)
1.02$ (74%)
3.4$ (66%)
1.28$ (91%)
5.09$ (49%)
0.53$ (92%)
7.48$ (66%)
8.49$ (58%)
0.53$ (92%)
8.49$ (58%)
0.68$ (90%)
0.53$ (92%)
4.97$ (62%)
6.38$ (57%)
6.38$ (57%)
1.28$ (91%)
1.7$ (57%)
3.87$ (70%)
1.91$ (87%)
1.5$ (85%)
20.24$ (33%)
0.43$ (91%)
3.83$ (74%)
9.09$ (35%)
0.49$ (51%)
1.02$ (91%)
1.7$ (83%)
5.09$ (49%)
0.53$ (92%)
0.51$ (91%)

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