▶
Development update 2016-07-27
By user request, shops and pallets now always display their selected resource, and visibly warn when its stock is 0.
It's now possible to disable extraction of one or more resources on a planet, to make more efficient use of both the on-planet storage and ship storage.
The resource view in the galaxy screen is so crowded it's useless. In addition to balance changes, the galaxy screen will now only display one selected resource, making it actually useful.
The ship building system has been started. First all the ships in the game have been assigned stats for speed, cargo size and crew size, then sorted by tiers to give a nice research progression. The next task is implementing the station objects for ship buildings,which will be base on a series of resource intensive jobs that contribute to an overall completion %.
Firefighting has been improved by making the fear to fire only affect hurt officers, and by finally implementing job priorities. This means different jobs can have different priorities, even from the point of view of a single officer (this is different from the general priority system in the game, which governs things like working vs fleeing in panic, and is already working well). A future task will expose this new priority flexibility in the job matrix. But for now firefighting has been hardcoded to be the highest priority job.
In an effort to make the storage area better, now officers dump the delivered resources in the central object, which warps them to an empty tile or stacks them over an existing stack. This means it will stay better organized. To make this clearer the storage area now animates the action of warping or stacking. Additionally stack sizes and max pallet stock has been increased.
[ 2016-07-27 21:27:32 CET ] [ Original post ]
Work avances steadily towards the next build, planed for next week. A lot of small enhancements have been added to the game, and then work on the next big feature, ship building, has been started.
Empty stock warning
By user request, shops and pallets now always display their selected resource, and visibly warn when its stock is 0.
Toggle resource extraction
It's now possible to disable extraction of one or more resources on a planet, to make more efficient use of both the on-planet storage and ship storage.
Single resource view in galaxy
The resource view in the galaxy screen is so crowded it's useless. In addition to balance changes, the galaxy screen will now only display one selected resource, making it actually useful.
Start of work on ship building
The ship building system has been started. First all the ships in the game have been assigned stats for speed, cargo size and crew size, then sorted by tiers to give a nice research progression. The next task is implementing the station objects for ship buildings,which will be base on a series of resource intensive jobs that contribute to an overall completion %.
Firefighting fixes and job priorities
Firefighting has been improved by making the fear to fire only affect hurt officers, and by finally implementing job priorities. This means different jobs can have different priorities, even from the point of view of a single officer (this is different from the general priority system in the game, which governs things like working vs fleeing in panic, and is already working well). A future task will expose this new priority flexibility in the job matrix. But for now firefighting has been hardcoded to be the highest priority job.
Storage area animation
In an effort to make the storage area better, now officers dump the delivered resources in the central object, which warps them to an empty tile or stacks them over an existing stack. This means it will stay better organized. To make this clearer the storage area now animates the action of warping or stacking. Additionally stack sizes and max pallet stock has been increased.
[ 2016-07-27 21:27:32 CET ] [ Original post ]
The Spatials: Galactology
Weird and Wry
Developer
Weird and Wry
Publisher
2018-04-18
Release
Game News Posts:
69
🎹🖱️Keyboard + Mouse
Mixed
(231 reviews)
The Game includes VR Support
Public Linux Depots:
- Galactology Linux [197.24 M]
Available DLCs:
- The Spatials: Galactology - Soundtrack
The Spatials are back on a new adventure!
The Spatials: Galactology is The Spatials reimagined as a deeper, more rewarding simulation game. With mod support and active pause, Galactology adds new items and structures to build, trade routes to exploit, planets with many new variables, sophisticated AI, civilizations that actually attack your station -- and unique gameplay systems behind every object and room.
Key Features
- Design a space station and watch your crew as they build it in real time
- More freedom for your designs: use any room with any objects, color the floor tiles as you wish
- Reinforce your space station with new buildings, management decisions, and staff
- Assemble robots to assist with station chores
- Explore a detailed simulation with many systems to play with -- including manufacturing, research, healthcare, disease, emotional breakdowns, combat, hunger, thirst, cleaning, decay, security, FIRE!, and more
- Handle complex logistics, requiring restocking and inventory control
- Earn in-game cash by growing your space station’s hospitality business
- Designate staff for your bar or your research lab
- Visitors and officers have a mind of their own. Make sure their needs are met!
- Build hospitals to care for the wounded and diseased
- Secure your station with cameras, scanners and turrets
- A randomly-generated galaxy with 100+ planets
- Build spaceships and explore the galaxy
- Explore the surface of planets and asteroids
- Engage in real-time combat to forge alliances and make new enemies
- Find natural resources, civilizations and ancient ruins
- Establish trade routes with your allies
- Develop and download gameplay mods from the Steam Workshop
- And more, much more is coming!
About Weird and Wry
Weird and Wry is a Barcelona game development studio founded in 2014 by two brothers: Carlos and Max Carrasco. Carlos (a programmer) and Max (an artist) share a love for simulation games and classic play -- which heavily influenced The Spatials, their first project. Inspired by the great classic sim games of the '90s, The Spatials combined classic base-building gameplay (based on isometric tile room building) with a real-time combat system and an exploration campaign. The Spatials was released on Steam in March 2015 and took off! Thanks to its success and growing fan base, The Spatials spawned a sequel -- The Spatials: Galactology, which updates the original concept with deeper gameplay and a whole new take on the space station management business.MINIMAL SETUP
- OS: Ubuntu 14.04 64 bit
- Processor: 1.3 Ghz or higher (64 bit only!)Memory: 4096 MB RAM
- Memory: 4096 MB RAM
- Graphics: Intel HD 3000+ / AMD Radeon HD 4000+ / NVIDIA GeForce GT 200+
- Storage: 300 MB available spaceAdditional Notes: Requires stable OpenGL 3.2 drivers with GLSL support
GAMEBILLET
[ 6102 ]
GAMERSGATE
[ 764 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB