Work avances steadily towards the next build, planed for next week. A lot of small enhancements have been added to the game, and then work on the next big feature, ship building, has been started.
Empty stock warning

By user request, shops and pallets now always display their selected resource, and visibly warn when its stock is 0.
Toggle resource extraction

It's now possible to disable extraction of one or more resources on a planet, to make more efficient use of both the on-planet storage and ship storage.
Single resource view in galaxy

The resource view in the galaxy screen is so crowded it's useless. In addition to balance changes, the galaxy screen will now only display one selected resource, making it actually useful.
Start of work on ship building

The ship building system has been started. First all the ships in the game have been assigned stats for speed, cargo size and crew size, then sorted by tiers to give a nice research progression.
The next task is implementing the station objects for ship buildings,which will be base on a series of resource intensive jobs that contribute to an overall completion %.
Firefighting fixes and job priorities
Firefighting has been improved by making the fear to fire only affect hurt officers, and by finally implementing job priorities. This means different jobs can have different priorities, even from the point of view of a single officer (this is different from the general priority system in the game, which governs things like working vs fleeing in panic, and is already working well). A future task will expose this new priority flexibility in the job matrix. But for now firefighting has been hardcoded to be the highest priority job.
Storage area animation

In an effort to make the storage area better, now officers dump the delivered resources in the central object, which warps them to an empty tile or stacks them over an existing stack. This means it will stay better organized. To make this clearer the storage area now animates the action of warping or stacking.
Additionally stack sizes and max pallet stock has been increased.
[ 2016-07-27 21:27:32 CET ] [ Original post ]