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Development is progressing nicely in fleshing out the specs system for officers.
The concept of meta jobs has been added. Most jobs in the game are about performing tasks in the station, but some others go beyond. For example, combat tasks are not only performed in the station, and they are not part of the work system. For this reason a new kind of job has been introduced, one that's not exposed in the job matrix.
The first two meta jobs are combat and navigation. Combat still needs work and will be the subject of another patch, but navigation has been implemented.
When officers gain experience flying on a space ship, they will contribute to increasing its speed. Redshirts will be very limited in this experience, but if you spec your redshirts into diplomats and then navigators, a large potential speed bonus will be possible.
A new game system, the ownership system, has been implemented. Some objects are now able to be setup to use for anybody:
Or, if desired, to be exclusively used by only one officer:
Only the ownership part has been implemented for now, with the usage exclusivity pending for this week (the reason is the complexity of object usage in V3. If you want to make a private shower for only one officer, is the officer also supposed to handle the soap restocking? Or its repairs? Master level specs may not even allow such tasks to be performed by them).
This system will also give support to another feature coming soon: officer demands. As your officers progress they may demand private living quarters with specific needs. In order to make assigning ownership to objects more efficient a new kind of bed has been introduced, which also automatically delimits the officer room and auto assigns ownership to any object inside:
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