Work has continued on small enhancements. Some of them have been pending for months and weren't scheduled earlier because of some of the complexity, but now it was time to tackle them.
Autopilot visit icons in planets

The system view in the galaxy screen will now display an icon next to the planet to indicate if any ship has an autopilot order that visits that planet, plus the number of ships that do so. This will be very helpful when planning autopilot routes, so you can see quickly what planets are visited by your fleet and avoid making unwanted visits.
Warning icons and progress bars for jobs

Jobs now have an on-map progress bar to quickly glance how long is going to take. Consumption actions also display this progress bar.
Jobs that have been stopped or have some kind of status warning will now also display an icon on top of them. Clicking the object will give more information, as before.
Raid landing area hint

It has been requested that there should be some indication of where a raiding party is going to strike. While we agree it's a good idea, having the exact position would cheese up too much the game, since then it's very easy to isolate it by removing corridors, for example. But we still wanted to add such a feature to the game, so now a big wide circle will be displayed. The raiding party will spawn inside this circle, but the exact position will be random inside its area.
Invaders shuttle

Raiding parties will now arrive by shuttle and stop just over the spawning area, to make this station event a nicer feeling. The shuttles are unique for each civ. We really want to go back to adding new station events, and making a better design of the current ones is a first step.
[ 2016-11-10 21:18:00 CET ] [ Original post ]