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Development update 2016-11-17
Max has advanced a lot the work on adding Steam Cards to Galactology. Here's a sneak peak at one of the cards artwork:
We will probably add the cards to the game on the v3.4 release or a bit earlier.
Now that there's an item system, looting items dropped by enemies is back in the game:
First an item generation and spawning proc was added to enemy deaths. This is straightforward for the station, and it actually doesn't involve any looting at all, since everything that falls on the station floor is yours to keep. For planets a similar system to V2 was adopted, you need to order your officers to walk near the dropped items to loot them. They are then added to the exploring ship cargo (with zero mass), and dropped on your station when your crew goes back.
Items can now have extra bonuses over what is provided by the basic item template:
In the example screenshot, the item is "Strong" because it includes an extra health bonus (no gun has +health, by default), and it's "Epic" because said health bonus is +2 levels above the item roll. For now only master engineers are able to produce such items, with a chance proportional to their experience.
The remake of the alert system is underway, and it's looking much better already:
Alerts should be useful, not something that gets in the way, and the old ported over system from V2 wasn't very good. Alerts are now a lot more robust and have new features. Clicking any alert popup will automatically change the screen and focus on the correct object. Alerts are now also displayed as icons at the top of the screen. Clicking the icons has the same effect, plus also bringing up again the alert popup. Inside the popup you will also find buttons to hide it again, or to delete it forever.
Carlos is traveling tomorrow to Paris to visit IndieCade!
Say hi if you are around!
[ 2016-11-17 19:53:19 CET ] [ Original post ]
This past week was devoted to smaller system-level features, and some non-development tasks.
Steam Cards!
Max has advanced a lot the work on adding Steam Cards to Galactology. Here's a sneak peak at one of the cards artwork:
We will probably add the cards to the game on the v3.4 release or a bit earlier.
Looting
Now that there's an item system, looting items dropped by enemies is back in the game:
First an item generation and spawning proc was added to enemy deaths. This is straightforward for the station, and it actually doesn't involve any looting at all, since everything that falls on the station floor is yours to keep. For planets a similar system to V2 was adopted, you need to order your officers to walk near the dropped items to loot them. They are then added to the exploring ship cargo (with zero mass), and dropped on your station when your crew goes back.
Master item making bonuses
Items can now have extra bonuses over what is provided by the basic item template:
In the example screenshot, the item is "Strong" because it includes an extra health bonus (no gun has +health, by default), and it's "Epic" because said health bonus is +2 levels above the item roll. For now only master engineers are able to produce such items, with a chance proportional to their experience.
Revamped alerts
The remake of the alert system is underway, and it's looking much better already:
Alerts should be useful, not something that gets in the way, and the old ported over system from V2 wasn't very good. Alerts are now a lot more robust and have new features. Clicking any alert popup will automatically change the screen and focus on the correct object. Alerts are now also displayed as icons at the top of the screen. Clicking the icons has the same effect, plus also bringing up again the alert popup. Inside the popup you will also find buttons to hide it again, or to delete it forever.
Carlos at IndieCade Paris
Carlos is traveling tomorrow to Paris to visit IndieCade!
Say hi if you are around!
[ 2016-11-17 19:53:19 CET ] [ Original post ]
The Spatials: Galactology
Weird and Wry
Developer
Weird and Wry
Publisher
2018-04-18
Release
Game News Posts:
69
🎹🖱️Keyboard + Mouse
Mixed
(231 reviews)
The Game includes VR Support
Public Linux Depots:
- Galactology Linux [197.24 M]
Available DLCs:
- The Spatials: Galactology - Soundtrack
The Spatials are back on a new adventure!
The Spatials: Galactology is The Spatials reimagined as a deeper, more rewarding simulation game. With mod support and active pause, Galactology adds new items and structures to build, trade routes to exploit, planets with many new variables, sophisticated AI, civilizations that actually attack your station -- and unique gameplay systems behind every object and room.
Key Features
- Design a space station and watch your crew as they build it in real time
- More freedom for your designs: use any room with any objects, color the floor tiles as you wish
- Reinforce your space station with new buildings, management decisions, and staff
- Assemble robots to assist with station chores
- Explore a detailed simulation with many systems to play with -- including manufacturing, research, healthcare, disease, emotional breakdowns, combat, hunger, thirst, cleaning, decay, security, FIRE!, and more
- Handle complex logistics, requiring restocking and inventory control
- Earn in-game cash by growing your space station’s hospitality business
- Designate staff for your bar or your research lab
- Visitors and officers have a mind of their own. Make sure their needs are met!
- Build hospitals to care for the wounded and diseased
- Secure your station with cameras, scanners and turrets
- A randomly-generated galaxy with 100+ planets
- Build spaceships and explore the galaxy
- Explore the surface of planets and asteroids
- Engage in real-time combat to forge alliances and make new enemies
- Find natural resources, civilizations and ancient ruins
- Establish trade routes with your allies
- Develop and download gameplay mods from the Steam Workshop
- And more, much more is coming!
About Weird and Wry
Weird and Wry is a Barcelona game development studio founded in 2014 by two brothers: Carlos and Max Carrasco. Carlos (a programmer) and Max (an artist) share a love for simulation games and classic play -- which heavily influenced The Spatials, their first project. Inspired by the great classic sim games of the '90s, The Spatials combined classic base-building gameplay (based on isometric tile room building) with a real-time combat system and an exploration campaign. The Spatials was released on Steam in March 2015 and took off! Thanks to its success and growing fan base, The Spatials spawned a sequel -- The Spatials: Galactology, which updates the original concept with deeper gameplay and a whole new take on the space station management business.MINIMAL SETUP
- OS: Ubuntu 14.04 64 bit
- Processor: 1.3 Ghz or higher (64 bit only!)Memory: 4096 MB RAM
- Memory: 4096 MB RAM
- Graphics: Intel HD 3000+ / AMD Radeon HD 4000+ / NVIDIA GeForce GT 200+
- Storage: 300 MB available spaceAdditional Notes: Requires stable OpenGL 3.2 drivers with GLSL support
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