▶
Development update 2017-01-05
Now that v3.4 is finally enabling some light combat on low level planets, the flaws of the manual combat system were made evident. It was too complex, with bad UI. It has now been removed from the game. There's no more "manual" combat mode for officers. Instead it's now possible to manually select a target for your squad or for individual officers, with the new Set Target action:
This is aided by the new target visualization, which displays the current combat target of any entity, officer or enemy:
This new system is still being tweaked, but for now it enables a much more usable walk+set target interaction, leaving the details of when and how to fire to the officer AI. And setting targets is still optional, the AI will automatically pick them up if none is set (or the set one dies).
The current squad selection will now be displayed for all officers in the squad:
The primary selection is still a rectangle, but now, when pressing Tab or manually selecting officers in the squad bar with click+shift, they will get a 4-corner reticle around them to indicate they are also part of the selection. Additionally it has also been made much more clear that squad members are in exclusive combat mode:
Now, while in combat mode, the HP bar is always displayed, and it also gains a small combat icon.
The first systems review has started, and it tackles a remake of the hospitality tree:
It adds new objects that will serve a new game system: hotels. The current beds will all be restricted to officers. Then new beds will be introduced: motel and hotel beds. These beds will only be usable by tourists, and they will first need to make a booking and pay for it in the check-in tables.
Players will need to make sure there are enough beds for your visitors. There's nothing worse for their opinion than overbooking!
[ 2017-01-05 18:30:29 CET ] [ Original post ]
After v3.4 and the holidays break, we are back! Work has started on v3.5, with a general review of manual combat controls and the start of a big content and mechanics upgrade for many station systems.
Simplified and enhanced manual combat controls
Now that v3.4 is finally enabling some light combat on low level planets, the flaws of the manual combat system were made evident. It was too complex, with bad UI. It has now been removed from the game. There's no more "manual" combat mode for officers. Instead it's now possible to manually select a target for your squad or for individual officers, with the new Set Target action:
This is aided by the new target visualization, which displays the current combat target of any entity, officer or enemy:
This new system is still being tweaked, but for now it enables a much more usable walk+set target interaction, leaving the details of when and how to fire to the officer AI. And setting targets is still optional, the AI will automatically pick them up if none is set (or the set one dies).
Better squad visualization
The current squad selection will now be displayed for all officers in the squad:
The primary selection is still a rectangle, but now, when pressing Tab or manually selecting officers in the squad bar with click+shift, they will get a 4-corner reticle around them to indicate they are also part of the selection. Additionally it has also been made much more clear that squad members are in exclusive combat mode:
Now, while in combat mode, the HP bar is always displayed, and it also gains a small combat icon.
System and research review: hospitality
The first systems review has started, and it tackles a remake of the hospitality tree:
It adds new objects that will serve a new game system: hotels. The current beds will all be restricted to officers. Then new beds will be introduced: motel and hotel beds. These beds will only be usable by tourists, and they will first need to make a booking and pay for it in the check-in tables.
Players will need to make sure there are enough beds for your visitors. There's nothing worse for their opinion than overbooking!
[ 2017-01-05 18:30:29 CET ] [ Original post ]
The Spatials: Galactology
Weird and Wry
Developer
Weird and Wry
Publisher
2018-04-18
Release
Game News Posts:
69
🎹🖱️Keyboard + Mouse
Mixed
(231 reviews)
The Game includes VR Support
Public Linux Depots:
- Galactology Linux [197.24 M]
Available DLCs:
- The Spatials: Galactology - Soundtrack
The Spatials are back on a new adventure!
The Spatials: Galactology is The Spatials reimagined as a deeper, more rewarding simulation game. With mod support and active pause, Galactology adds new items and structures to build, trade routes to exploit, planets with many new variables, sophisticated AI, civilizations that actually attack your station -- and unique gameplay systems behind every object and room.
Key Features
- Design a space station and watch your crew as they build it in real time
- More freedom for your designs: use any room with any objects, color the floor tiles as you wish
- Reinforce your space station with new buildings, management decisions, and staff
- Assemble robots to assist with station chores
- Explore a detailed simulation with many systems to play with -- including manufacturing, research, healthcare, disease, emotional breakdowns, combat, hunger, thirst, cleaning, decay, security, FIRE!, and more
- Handle complex logistics, requiring restocking and inventory control
- Earn in-game cash by growing your space station’s hospitality business
- Designate staff for your bar or your research lab
- Visitors and officers have a mind of their own. Make sure their needs are met!
- Build hospitals to care for the wounded and diseased
- Secure your station with cameras, scanners and turrets
- A randomly-generated galaxy with 100+ planets
- Build spaceships and explore the galaxy
- Explore the surface of planets and asteroids
- Engage in real-time combat to forge alliances and make new enemies
- Find natural resources, civilizations and ancient ruins
- Establish trade routes with your allies
- Develop and download gameplay mods from the Steam Workshop
- And more, much more is coming!
About Weird and Wry
Weird and Wry is a Barcelona game development studio founded in 2014 by two brothers: Carlos and Max Carrasco. Carlos (a programmer) and Max (an artist) share a love for simulation games and classic play -- which heavily influenced The Spatials, their first project. Inspired by the great classic sim games of the '90s, The Spatials combined classic base-building gameplay (based on isometric tile room building) with a real-time combat system and an exploration campaign. The Spatials was released on Steam in March 2015 and took off! Thanks to its success and growing fan base, The Spatials spawned a sequel -- The Spatials: Galactology, which updates the original concept with deeper gameplay and a whole new take on the space station management business.MINIMAL SETUP
- OS: Ubuntu 14.04 64 bit
- Processor: 1.3 Ghz or higher (64 bit only!)Memory: 4096 MB RAM
- Memory: 4096 MB RAM
- Graphics: Intel HD 3000+ / AMD Radeon HD 4000+ / NVIDIA GeForce GT 200+
- Storage: 300 MB available spaceAdditional Notes: Requires stable OpenGL 3.2 drivers with GLSL support
GAMEBILLET
[ 6102 ]
GAMERSGATE
[ 764 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB