Hotel system
Work continued on integrating the new Hospitality tree. A new system has been introduced in the game: hotels.
Beds are now segregated between officers and visitors. Visitors will need to purchase a booking at a reception table before they can make use of a visitor bed (which will be a motel or hotel bed, with different pricing).
The system involves the visitor entity transitioning into different states. First a visitor arrives, sleepy and wanting to book a room:

He needs to find a staffed reception desk. The old, too-specific bartender job is now the hospitality job and it covers all desk tending jobs in the station.

In the reception desk the visitor is able to purchase a booking:

And then he's able use hotel or motel rooms:

The hotel system may receive some more mechanics in the future, like better room furnishings for higher categories and prices, but for now its initial implementation is ready for testing.
Work started in new health and hygiene block
A new, fleshed out progression and mechanics for health and hygiene are now ready to start its implementation.

This new work will introduce new game systems: the hospital/medical care system, and the diseases system. We all know and love the Gastrodisaster, but more diseases are needed to make the system interesting, with varied effects, plus a more fleshed out medical care system. The current bed care by doctors will be just one of the possible treatments. More objects and products are being introduced so treating diseases and injuries can become a multi-step process, from initial diagnose to surgery to resting.
[ 2017-01-12 22:48:28 CET ] [ Original post ]