This past week work continued on the new medical system, adding more diseases to the game, introducing the treatment checklist, and starting the systems for the new objects.
Visualize entity anchors while constructing objects
The object build tool has gained a new trick, it will now show the required positions for interacting with the object:

I hope this will reduce some confusion when building certain objects.
Add new diseases
The new medical system in v3.5 finally abandons any relationship with the health vital. Health is cured by officers equipped with healing items, and it's now considered more of a combat vital.
The new medical system is instead based on curing diseases and injuries. Gastrodisaster remains in the game, and seven new diseases are being introduced:
Slowpox
Entities affected by slowpox walk a lot slower than normal.
Narcolepsy

Narcoleptic entities fall asleep from time to time, interrupting their work.
Dizzylapse

Dizzylapsed entities feel sudden dizziness from time to time, interrupting their work.
Argyria

Even in the 55th century people keep ingesting things that they shouldn't.
Gigantism

A huge hassle.
World enlargement

It all depends on your frame of reference.
Mutosis

A terrible disease, it will require your best equipment and research to cure.
Treatment checklist
When an entity is afflicted by a disease, it gains a checklist of all the objects it needs to use to be cured:

There's a variety of new medical objects. One was already in game (the hospital bed), and a new one has been introduced, the doctor desk. Entities will need to visit a doctor desk as the first step of their treatment, but it must be staffed by one of your officers to be usable.
Next week the remaining medical objects will be introduced to be used by the disease checklists.
[ 2017-01-21 22:28:09 CET ] [ Original post ]