The past weeks were devoted to the bulk of new v3.5 content. The addition of the hotel system and the revamp of the disease and medical system were done first and documented in previous updated. For the last two weeks another two blocks of new and revamped content have been added: commercial goods and recreation.
Commercial goods
The commercial system is exclusive to visitors and 3.5 will enhance it with more product varieties and qualities.

This is now a big and varied tech block. For now the corresponding entity system remains very similar (a random shopping list of 5 unlocked items) but it may require some further refinement in the future to make it more interesting, like per-civ affinities.
Recreation
The recreation system has grown out of the old fun vital and associated systems. in 3.5, instead of a single fun vital, four more have been added: gambling, knowledge, inebriation and dancing.

This will give more variety to both the visitors and to the needs of your officers, which will become more extensive as they become more experienced, like in V2.
A dozen new objects have been added to this tech block alone, and they include new interaction modes, like objects with multiple user.
RIP Cheat-O-Matic
Our favorite development aid, AKA cheat, has been eliminated. The cheat-o-matic is no more! All the placeholder item recipes it supported have been re-done and assigned to new and existing factories. Although the recipe ingredients themselves are not final (a raw resource review will be done as part of the final game balance), the quantities, duration, difficulty and unlock order are looking good.
[ 2017-02-06 22:33:36 CET ] [ Original post ]