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Finally! After two grueling months of technical work version 3.6 is ready to play. This is an unusual version. It contains very little gameplay additions. You can read about them in this March post: http://steamcommunity.com/games/450700/announcements/detail/483414098550226384 So what happened in the two months since that post was made? A massive rewrite of all the gameplay code in order to port it to LuaJIT, from a completely different programming language. After version 3.5 was released it was clear the game performance was bad once your station grew a bit. This was specially relevant in 3.5 since it added enough content and fixed enough balancing for players to build a bigger station. At that point I decided to stop adding new features and concentrate on fixing the performance. Otherwise the game future viability and quality would suffer a lot. It was a gamble since there's a lot of abandoned half finished games in Steam and doing this would make Galactology look like just another one, even while I was working my hardest on improving it. But I decided to take quality over appearances. Version 3.6 is the result of that work, and I believe it's successful. Moreover it also means mods can now be written in Lua, making it much easier for moders to work on our game if they desire so.
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