Version 3.7 is almost ready! All the planned features have been implemented and now we are testing the game. Unlike previous versions v3.7 will keep save compatibility with v3.6, so you can keep playing you current save. This is done since the focus of v3.7 is random station events and testing them will benefit from a developed station.
New event: Bernice

VIP reward events are in, and Bernice is the first one. She's your manager back in HQ and will inspect your station from time to time, then give you a random timed goal:

And if you manage it:

Failing the goal has no negative consequences (there's plenty of events with big time negative consequences, so for this round things are much more chill).
New event: Augustus

The crazy robot chef from V2 is back! He's mellowed out quite a bit (or has he?) and he's here to help you with your cooking orders. He's a maxed out master spec chef with a special double production bonus.
New event: Кошка

Another V2 protagonist, Кошка is back too! Our beloved socialist cat and her robot army will patrol around a bit in your station, and they will help you with any task a robot can perform, except they are capable of all of them at the same time.
New event: Liberty

The USA couldn't be left behind when it came to sending live animals to test in space, and in our lore Liberty was one of them. She's just as much a mystery as Кошка survival for 38 centuries. She will roam your station, curious as any dog, and quickly increase the Morale of any visitor or officer she comes across. Good dog!
Staff screen: new Spec tab
The Staff screen overhaul continued, and a new Spec tab has been introduced:

The spec progression is now much more clearer, and it manages to show more information in less space.
Staff screen: new Jobs and XP tab
Jobs and XP for officers is available to consult in the job matrix tool, but there was no focused way to do so on an officer by officer basis. This is now fixed:

The XP tiers of each job are clearly displayed, plus the speed bonus and ratings. It's also possible to toggle the jobs or edit manual priorities without having to use the job matrix tool.
The same per-officer toggles are now also displayed in the station info inspector, so there's no need anymore to go hunting for an officer in the job matrix:
New tool: per-officer-per-slot item picker

In the same vein as the job tool additions, there's now a new dialog to directly equip items into an officer equipment slot, by picking from the station stocks. Using the equip matrix was suboptimal when you were directly manipulating an officer, so now you can do the same task, in a more focused way. This tool can be open by clicking the small t-shirt icon in the right side of the equipment slot in both the info inspector and in the new Basics tab in the Staff screen.
Improved inventory window

The inventory window is now based on a listing, and it can also be filtered to focus down on a single kind of resource.
[ 2017-07-19 17:45:07 CET ] [ Original post ]