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Development update 2017-07-19
VIP reward events are in, and Bernice is the first one. She's your manager back in HQ and will inspect your station from time to time, then give you a random timed goal:
And if you manage it:
Failing the goal has no negative consequences (there's plenty of events with big time negative consequences, so for this round things are much more chill).
The crazy robot chef from V2 is back! He's mellowed out quite a bit (or has he?) and he's here to help you with your cooking orders. He's a maxed out master spec chef with a special double production bonus.
Another V2 protagonist, Кошка is back too! Our beloved socialist cat and her robot army will patrol around a bit in your station, and they will help you with any task a robot can perform, except they are capable of all of them at the same time.
The USA couldn't be left behind when it came to sending live animals to test in space, and in our lore Liberty was one of them. She's just as much a mystery as Кошка survival for 38 centuries. She will roam your station, curious as any dog, and quickly increase the Morale of any visitor or officer she comes across. Good dog!
The Staff screen overhaul continued, and a new Spec tab has been introduced:
The spec progression is now much more clearer, and it manages to show more information in less space.
Jobs and XP for officers is available to consult in the job matrix tool, but there was no focused way to do so on an officer by officer basis. This is now fixed:
The XP tiers of each job are clearly displayed, plus the speed bonus and ratings. It's also possible to toggle the jobs or edit manual priorities without having to use the job matrix tool. The same per-officer toggles are now also displayed in the station info inspector, so there's no need anymore to go hunting for an officer in the job matrix:
In the same vein as the job tool additions, there's now a new dialog to directly equip items into an officer equipment slot, by picking from the station stocks. Using the equip matrix was suboptimal when you were directly manipulating an officer, so now you can do the same task, in a more focused way. This tool can be open by clicking the small t-shirt icon in the right side of the equipment slot in both the info inspector and in the new Basics tab in the Staff screen.
The inventory window is now based on a listing, and it can also be filtered to focus down on a single kind of resource.
[ 2017-07-19 17:45:07 CET ] [ Original post ]
Version 3.7 is almost ready! All the planned features have been implemented and now we are testing the game. Unlike previous versions v3.7 will keep save compatibility with v3.6, so you can keep playing you current save. This is done since the focus of v3.7 is random station events and testing them will benefit from a developed station.
New event: Bernice
VIP reward events are in, and Bernice is the first one. She's your manager back in HQ and will inspect your station from time to time, then give you a random timed goal:
And if you manage it:
Failing the goal has no negative consequences (there's plenty of events with big time negative consequences, so for this round things are much more chill).
New event: Augustus
The crazy robot chef from V2 is back! He's mellowed out quite a bit (or has he?) and he's here to help you with your cooking orders. He's a maxed out master spec chef with a special double production bonus.
New event: Кошка
Another V2 protagonist, Кошка is back too! Our beloved socialist cat and her robot army will patrol around a bit in your station, and they will help you with any task a robot can perform, except they are capable of all of them at the same time.
New event: Liberty
The USA couldn't be left behind when it came to sending live animals to test in space, and in our lore Liberty was one of them. She's just as much a mystery as Кошка survival for 38 centuries. She will roam your station, curious as any dog, and quickly increase the Morale of any visitor or officer she comes across. Good dog!
Staff screen: new Spec tab
The Staff screen overhaul continued, and a new Spec tab has been introduced:
The spec progression is now much more clearer, and it manages to show more information in less space.
Staff screen: new Jobs and XP tab
Jobs and XP for officers is available to consult in the job matrix tool, but there was no focused way to do so on an officer by officer basis. This is now fixed:
The XP tiers of each job are clearly displayed, plus the speed bonus and ratings. It's also possible to toggle the jobs or edit manual priorities without having to use the job matrix tool. The same per-officer toggles are now also displayed in the station info inspector, so there's no need anymore to go hunting for an officer in the job matrix:
New tool: per-officer-per-slot item picker
In the same vein as the job tool additions, there's now a new dialog to directly equip items into an officer equipment slot, by picking from the station stocks. Using the equip matrix was suboptimal when you were directly manipulating an officer, so now you can do the same task, in a more focused way. This tool can be open by clicking the small t-shirt icon in the right side of the equipment slot in both the info inspector and in the new Basics tab in the Staff screen.
Improved inventory window
The inventory window is now based on a listing, and it can also be filtered to focus down on a single kind of resource.
[ 2017-07-19 17:45:07 CET ] [ Original post ]
The Spatials: Galactology
Weird and Wry
Developer
Weird and Wry
Publisher
2018-04-18
Release
Game News Posts:
69
🎹🖱️Keyboard + Mouse
Mixed
(231 reviews)
The Game includes VR Support
Public Linux Depots:
- Galactology Linux [197.24 M]
Available DLCs:
- The Spatials: Galactology - Soundtrack
The Spatials are back on a new adventure!
The Spatials: Galactology is The Spatials reimagined as a deeper, more rewarding simulation game. With mod support and active pause, Galactology adds new items and structures to build, trade routes to exploit, planets with many new variables, sophisticated AI, civilizations that actually attack your station -- and unique gameplay systems behind every object and room.
Key Features
- Design a space station and watch your crew as they build it in real time
- More freedom for your designs: use any room with any objects, color the floor tiles as you wish
- Reinforce your space station with new buildings, management decisions, and staff
- Assemble robots to assist with station chores
- Explore a detailed simulation with many systems to play with -- including manufacturing, research, healthcare, disease, emotional breakdowns, combat, hunger, thirst, cleaning, decay, security, FIRE!, and more
- Handle complex logistics, requiring restocking and inventory control
- Earn in-game cash by growing your space station’s hospitality business
- Designate staff for your bar or your research lab
- Visitors and officers have a mind of their own. Make sure their needs are met!
- Build hospitals to care for the wounded and diseased
- Secure your station with cameras, scanners and turrets
- A randomly-generated galaxy with 100+ planets
- Build spaceships and explore the galaxy
- Explore the surface of planets and asteroids
- Engage in real-time combat to forge alliances and make new enemies
- Find natural resources, civilizations and ancient ruins
- Establish trade routes with your allies
- Develop and download gameplay mods from the Steam Workshop
- And more, much more is coming!
About Weird and Wry
Weird and Wry is a Barcelona game development studio founded in 2014 by two brothers: Carlos and Max Carrasco. Carlos (a programmer) and Max (an artist) share a love for simulation games and classic play -- which heavily influenced The Spatials, their first project. Inspired by the great classic sim games of the '90s, The Spatials combined classic base-building gameplay (based on isometric tile room building) with a real-time combat system and an exploration campaign. The Spatials was released on Steam in March 2015 and took off! Thanks to its success and growing fan base, The Spatials spawned a sequel -- The Spatials: Galactology, which updates the original concept with deeper gameplay and a whole new take on the space station management business.MINIMAL SETUP
- OS: Ubuntu 14.04 64 bit
- Processor: 1.3 Ghz or higher (64 bit only!)Memory: 4096 MB RAM
- Memory: 4096 MB RAM
- Graphics: Intel HD 3000+ / AMD Radeon HD 4000+ / NVIDIA GeForce GT 200+
- Storage: 300 MB available spaceAdditional Notes: Requires stable OpenGL 3.2 drivers with GLSL support
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