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Development update 2017-10-30

It took some time to get to full speed after the holidays, but here we are! 3.9 is well underway. This version will be smaller than previous ones, since October was not very productive and I don't want to make it too long between releases. The big new feature of 3.9 will be import/export commerce, but as usual the work started with smaller enhancements.

Room-level aesthetics


Aesthetics refuses to die! I've spin again the idea, this time as a value that gets calculated for whole rooms, and displayed in the building overlay:
It's calculated from the contributions from the room flooring and its objects. Now that this is more visible officers will also require a minimum aesthetic value for their bedroom:
Notice something in the previous screenshot? Yep, graduates do not require a private room anymore. Instead they will just require a basic bed (which now can be made private to an officer) plus an aesthetic value for their bedroom (which is any room the bed is located at). Since basic beds do not assign ownership to their surroundings and can be built in multiples in the same room, this means graduates will happily sleep in barracks, as long as it's a nice barrack. This will solve the issue of having to build huge housing areas for your graduates, which could get quite tedious. Master officers will still demand a private room and will also ask for a high aesthetic value, along with all of their previous demands.

Import limits


Resources that are imported into your station (basically all recipe ingredients) now have a configurable limit:
This means your ships will stop collecting Fruit when your station stock reaches 7500 (this default value is equivalent to 10 stacks). This will alleviate the issues with having to build too much storage areas, and it will be useful when the full import/export economy is in the game.

Clone insurance


Have this super well equipped master level officer that was in the original 6 and you don't want to lose? There's an object for that now:
First you assign an officer to the clone chamber object (only one officer per chamber, as with any other object ownership association). If the officer dies they will immediately spawn inside the clone chamber, at full health, even if the officer was in a ship or exploring a planet. This will also destroy the clone chamber object, but such is the price of insurance. Speaking of prices, it's also very expensive. If you *really* like your officer you can assign them to any amount of insurance objects, giving them as many lives as your cash allows.

Smaller changes


- Optional exclusive fullscreen mode - Inside the object tool alt click will now also copy the settings from the object, valid for objects that are rebuildable after destroy (factories and pallet-like objects) - Better spawning areas for some non-violent events, including allowing to spawn inside the station. And better area selection for other events, still spawning at the border but now actively choosing a location close to inhabited areas. - Shift click with the info tool now allows to add officers to the selection - New officer sorting option: seniority. Sorts officers by how long they have been part of your staff. - New officer sorting option: average item level. Sorts officers by their average equipped item level in increasing order.


[ 2017-10-30 21:19:09 CET ] [ Original post ]

The Spatials: Galactology
Weird and Wry Developer
Weird and Wry Publisher
2018-04-18 Release
Game News Posts: 69
🎹🖱️Keyboard + Mouse
Mixed (231 reviews)
The Game includes VR Support
Public Linux Depots:
  • Galactology Linux [197.24 M]
Available DLCs:
  • The Spatials: Galactology - Soundtrack

The Spatials are back on a new adventure!


The Spatials: Galactology is The Spatials reimagined as a deeper, more rewarding simulation game. With mod support and active pause, Galactology adds new items and structures to build, trade routes to exploit, planets with many new variables, sophisticated AI, civilizations that actually attack your station -- and unique gameplay systems behind every object and room.

Key Features

  • Design a space station and watch your crew as they build it in real time
  • More freedom for your designs: use any room with any objects, color the floor tiles as you wish
  • Reinforce your space station with new buildings, management decisions, and staff
  • Assemble robots to assist with station chores
  • Explore a detailed simulation with many systems to play with -- including manufacturing, research, healthcare, disease, emotional breakdowns, combat, hunger, thirst, cleaning, decay, security, FIRE!, and more
  • Handle complex logistics, requiring restocking and inventory control
  • Earn in-game cash by growing your space station’s hospitality business
  • Designate staff for your bar or your research lab
  • Visitors and officers have a mind of their own. Make sure their needs are met!
  • Build hospitals to care for the wounded and diseased
  • Secure your station with cameras, scanners and turrets
  • A randomly-generated galaxy with 100+ planets
  • Build spaceships and explore the galaxy
  • Explore the surface of planets and asteroids
  • Engage in real-time combat to forge alliances and make new enemies
  • Find natural resources, civilizations and ancient ruins
  • Establish trade routes with your allies
  • Develop and download gameplay mods from the Steam Workshop
  • And more, much more is coming!

About Weird and Wry

Weird and Wry is a Barcelona game development studio founded in 2014 by two brothers: Carlos and Max Carrasco. Carlos (a programmer) and Max (an artist) share a love for simulation games and classic play -- which heavily influenced The Spatials, their first project. Inspired by the great classic sim games of the '90s, The Spatials combined classic base-building gameplay (based on isometric tile room building) with a real-time combat system and an exploration campaign. The Spatials was released on Steam in March 2015 and took off! Thanks to its success and growing fan base, The Spatials spawned a sequel -- The Spatials: Galactology, which updates the original concept with deeper gameplay and a whole new take on the space station management business.

MINIMAL SETUP
  • OS: Ubuntu 14.04 64 bit
  • Processor: 1.3 Ghz or higher (64 bit only!)Memory: 4096 MB RAM
  • Memory: 4096 MB RAM
  • Graphics: Intel HD 3000+ / AMD Radeon HD 4000+ / NVIDIA GeForce GT 200+
  • Storage: 300 MB available spaceAdditional Notes: Requires stable OpenGL 3.2 drivers with GLSL support
GAMEBILLET

[ 6102 ]

4.44$ (56%)
16.79$ (16%)
21.99$ (12%)
8.47$ (15%)
5.77$ (17%)
26.29$ (12%)
24.87$ (17%)
8.49$ (15%)
20.99$ (16%)
26.68$ (11%)
11.99$ (20%)
34.79$ (13%)
17.59$ (12%)
8.44$ (16%)
21.22$ (15%)
2.47$ (17%)
16.77$ (16%)
24.87$ (17%)
16.97$ (15%)
6.01$ (14%)
4.44$ (78%)
16.39$ (18%)
21.99$ (12%)
4.44$ (11%)
21.22$ (15%)
8.59$ (14%)
20.99$ (16%)
2.51$ (16%)
34.61$ (12%)
12.74$ (15%)
GAMERSGATE

[ 764 ]

5.74$ (62%)
2.13$ (79%)
9.55$ (36%)
0.6$ (91%)
3.83$ (74%)
0.89$ (87%)
2.25$ (89%)
0.89$ (87%)
0.85$ (91%)
4.19$ (30%)
2.97$ (40%)
2.21$ (83%)
8.49$ (58%)
1.35$ (89%)
9.0$ (70%)
1.05$ (85%)
0.53$ (92%)
0.5$ (49%)
0.64$ (87%)
6.8$ (66%)
1.28$ (91%)
4.59$ (74%)
0.5$ (49%)
1.91$ (87%)
1.28$ (91%)
8.28$ (45%)
7.44$ (70%)
7.0$ (53%)
0.43$ (91%)
0.53$ (92%)

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