
Lots of developments going on, and not all of them are about code! That image? Why, keeping up with current events, that's all. It may even be a hint of a future version allowing you to find long forgotten relics of humanity past...
As always here's what we have been working on for the past few weeks.
New security objects

Security has been fleshed out into its own research group, mixing a new a tiered system of turrets, shield turrets, item recipes and a high end door.
The new damage turrets won't autoscale their damage anymore so you will need to replace them from time to time (there's not a huge amount of them, don't fear a bit of micro for this one).
We are also introducing a new kind of turret, the shield turret. This defensive turret works like shield weapons, with a longer cooldown but greater duration.
And finally there's also a new, top end tier for security doors, which is almost as strong as a regular wall.
Getting serious about localization
For the past months several members of our player community have produced translations of Galactology to their languages, and we contacted them to seek authorization to include their work into our game. All of them accepted! We are forever grateful to Silas Coldfire, JonTurK, Swiloga and LeChatMG.
This means version 3.11 will include bundled translations, and it will also autodetect the user OS language in order to automatically show the right one on the first game launch. If you are already using a translation it won't touch your settings. And of course you can still go into the game options screen and select a different language if you prefer to do so.
We want to facilitate the process of crowdsourced translation as much as possible. For this reason we are preparing a new translation server for our games.

This service will allow any user to make translation suggestions and voting for existing suggestions (if we don't get spammed to death).

Going forward this system will allow us to be a lot more agile about translations, making it possible to publish our new game strings before we publish a new version for example. It will go public some days before 3.11 hits, check the forums for an announcement.
UPDATE: The server is now online, check this thread for more information:
http://steamcommunity.com/app/450700/discussions/0/1700542332324695551/
Achievements!

Yep, another "finally" :)
[ 2018-02-07 14:25:09 CET ] [ Original post ]