3.11 is here! This version has had a shorter development cycle because we wanted to get the new translation system out as soon as possible, to make sure we get it tested. But as always you can count on a batch of small and not so small enhancements. Check the following release notes in case you missed our development updates.
Resource list in galaxy view
The up/down controls to pick a resource or product to show in the galaxy view wasn't a very good solution, so a proper alphabetical menu will be now displayed instead:
Per-ship filtering in officer listings
All officer listings that allow filters now have an option to display the crew of a single ship:
New planet header images
Max has draw a new full set of images for the headers on the planet window, based on his original artwork for the planet icons:
New docks
After discussions in the forums, we've decided to give this a try:
Docks don't feature the long tube they had originally. In addition they now can only be built outside and will require a clear 3x3 area around them. Unlike the attrition rules used for "inside" objects both of these rules are "soft". Enterprising players can find ways around them. But it's the spirit that counts.
New reveal event for Lactians
Lactians now have the reveal event they were meant to. A team of Lactian priests and servants will visit your station with neutral reputation, and start littering the place with their leaflets about the Church of Lactus. Future visits won't be so peaceful tho.
Research screen final design
The research screen received a much needed cleanup. No more misaligned icons and overlapping everything.
New security objects
Security has been fleshed out into its own research group, mixing a new a tiered system of turrets, shield turrets, item recipes and a high end door. The new damage turrets won't autoscale their damage anymore so you will need to replace them from time to time (there's not a huge amount of them, don't fear a bit of micro for this one). We are also introducing a new kind of turret, the shield turret. This defensive turret works like shield weapons, with a longer cooldown but greater duration. And finally there's also a new, top end tier for security doors, which is almost as strong as a regular wall.
Getting serious about localization
For the past months several members of our player community have produced translations of Galactology to their languages, and we contacted them to seek authorization to include their work into our game. All of them accepted! We are forever grateful to Silas Coldfire, JonTurK, Swiloga and LeChatMG. This means version 3.11 will include bundled translations, and it will also autodetect the user OS language in order to automatically show the right one on the first game launch. If you are already using a translation it won't touch your settings. And of course you can still go into the game options screen and select a different language if you prefer to do so. We want to facilitate the process of crowdsourced translation as much as possible. For this reason we are preparing a new translation server for our games.
This service will allow any user to make translation suggestions and voting for existing suggestions (if we don't get spammed to death).
Going forward this system will allow us to be a lot more agile about translations, making it possible to publish our new game strings before we publish a new version for example. Check the details on how to contribute here: http://steamcommunity.com/app/450700/discussions/0/1700542332324695551/
Achievements!
Yep, another "finally" :)
[ 2018-02-12 10:56:07 CET ] [ Original post ]
3.11 is here! This version has had a shorter development cycle because we wanted to get the new translation system out as soon as possible, to make sure we get it tested. But as always you can count on a batch of small and not so small enhancements. Check the following release notes in case you missed our development updates.
Resource list in galaxy view
The up/down controls to pick a resource or product to show in the galaxy view wasn't a very good solution, so a proper alphabetical menu will be now displayed instead:
Per-ship filtering in officer listings
All officer listings that allow filters now have an option to display the crew of a single ship:
New planet header images
Max has draw a new full set of images for the headers on the planet window, based on his original artwork for the planet icons:
New docks
After discussions in the forums, we've decided to give this a try:
Docks don't feature the long tube they had originally. In addition they now can only be built outside and will require a clear 3x3 area around them. Unlike the attrition rules used for "inside" objects both of these rules are "soft". Enterprising players can find ways around them. But it's the spirit that counts.
New reveal event for Lactians
Lactians now have the reveal event they were meant to. A team of Lactian priests and servants will visit your station with neutral reputation, and start littering the place with their leaflets about the Church of Lactus. Future visits won't be so peaceful tho.
Research screen final design
The research screen received a much needed cleanup. No more misaligned icons and overlapping everything.
New security objects
Security has been fleshed out into its own research group, mixing a new a tiered system of turrets, shield turrets, item recipes and a high end door. The new damage turrets won't autoscale their damage anymore so you will need to replace them from time to time (there's not a huge amount of them, don't fear a bit of micro for this one). We are also introducing a new kind of turret, the shield turret. This defensive turret works like shield weapons, with a longer cooldown but greater duration. And finally there's also a new, top end tier for security doors, which is almost as strong as a regular wall.
Getting serious about localization
For the past months several members of our player community have produced translations of Galactology to their languages, and we contacted them to seek authorization to include their work into our game. All of them accepted! We are forever grateful to Silas Coldfire, JonTurK, Swiloga and LeChatMG. This means version 3.11 will include bundled translations, and it will also autodetect the user OS language in order to automatically show the right one on the first game launch. If you are already using a translation it won't touch your settings. And of course you can still go into the game options screen and select a different language if you prefer to do so. We want to facilitate the process of crowdsourced translation as much as possible. For this reason we are preparing a new translation server for our games.
This service will allow any user to make translation suggestions and voting for existing suggestions (if we don't get spammed to death).
Going forward this system will allow us to be a lot more agile about translations, making it possible to publish our new game strings before we publish a new version for example. Check the details on how to contribute here: http://steamcommunity.com/app/450700/discussions/0/1700542332324695551/
Achievements!
Yep, another "finally" :)
Update 3.11.1
- Add some achievement translations - Fix: selection rectangle cannot select entities on the +edge of the map - Fix: add more active margin to selection rectangle - Add support for non breakable spaces and fix French translation to use them - Fix: spurious officer portraits in alerts - Fix: crash with Chinese translation - Fix other translations with potentially the same bug - Fix: allow forced deliveries to any pallet under max stock, not just under min stock - Update translations with more contributed strings
Update 3.11.2
- Big update to german translation, bringing it up-to-date - Tweaks to other translations
[ 2018-02-12 10:56:07 CET ] [ Original post ]
- Galactology Linux [197.24 M]
- The Spatials: Galactology - Soundtrack
The Spatials are back on a new adventure!
The Spatials: Galactology is The Spatials reimagined as a deeper, more rewarding simulation game. With mod support and active pause, Galactology adds new items and structures to build, trade routes to exploit, planets with many new variables, sophisticated AI, civilizations that actually attack your station -- and unique gameplay systems behind every object and room.
Key Features
- Design a space station and watch your crew as they build it in real time
- More freedom for your designs: use any room with any objects, color the floor tiles as you wish
- Reinforce your space station with new buildings, management decisions, and staff
- Assemble robots to assist with station chores
- Explore a detailed simulation with many systems to play with -- including manufacturing, research, healthcare, disease, emotional breakdowns, combat, hunger, thirst, cleaning, decay, security, FIRE!, and more
- Handle complex logistics, requiring restocking and inventory control
- Earn in-game cash by growing your space station’s hospitality business
- Designate staff for your bar or your research lab
- Visitors and officers have a mind of their own. Make sure their needs are met!
- Build hospitals to care for the wounded and diseased
- Secure your station with cameras, scanners and turrets
- A randomly-generated galaxy with 100+ planets
- Build spaceships and explore the galaxy
- Explore the surface of planets and asteroids
- Engage in real-time combat to forge alliances and make new enemies
- Find natural resources, civilizations and ancient ruins
- Establish trade routes with your allies
- Develop and download gameplay mods from the Steam Workshop
- And more, much more is coming!
About Weird and Wry
Weird and Wry is a Barcelona game development studio founded in 2014 by two brothers: Carlos and Max Carrasco. Carlos (a programmer) and Max (an artist) share a love for simulation games and classic play -- which heavily influenced The Spatials, their first project. Inspired by the great classic sim games of the '90s, The Spatials combined classic base-building gameplay (based on isometric tile room building) with a real-time combat system and an exploration campaign. The Spatials was released on Steam in March 2015 and took off! Thanks to its success and growing fan base, The Spatials spawned a sequel -- The Spatials: Galactology, which updates the original concept with deeper gameplay and a whole new take on the space station management business.- OS: Ubuntu 14.04 64 bit
- Processor: 1.3 Ghz or higher (64 bit only!)Memory: 4096 MB RAM
- Memory: 4096 MB RAM
- Graphics: Intel HD 3000+ / AMD Radeon HD 4000+ / NVIDIA GeForce GT 200+
- Storage: 300 MB available spaceAdditional Notes: Requires stable OpenGL 3.2 drivers with GLSL support
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