Tombs

Fallen officers will now occupy a new object, tombs. If an officer dies the game will try first to occupy their assigned tomb, and if they have none, any non-assigned empty tomb. This happens even if the officer dies while exploring a planet. It's not mandatory to build tombs, officer corpses will still be spawned if there are no available tombs at the moment of death.
Lactians triggered by Mystery Milk

Lactians will turn into an hostile antagonist civ when you unlock the last tier of food & drinks. They will still visit you in peace (and in litter) before that .
Balance sheet

An often requested feature, now more important than ever.
Ancestral enemies for civs

Some of the civs in the galaxy now have an ancestral enemy. These enemies are other civs, and they are always paired to each other. When gain rep with the civ, you lose the same amount with their enemy, and viceversa. This applies to all possible rep changes, not just those from combat. This means you will now have to make some hard choices about which civs you will be friends with.
Player invasions with upkeep costs

Invading's not free anymore. When you invade an hostile planet so you can extract its resources in peace, you will have to pay an upkeep price per minute, which goes up the higher the planet level is. You can stop the invasion in the planet dialog:

Going bankrupt will stop the invasion automatically:

The combination of ancestral enemies and invasion upkeep will make mid to end game more interesting to play.
[ 2018-07-16 16:03:06 CET ] [ Original post ]