TUXDB - LINUX GAMING AGGREGATE
by NuSuey
NEWSFEED
▪️ GAMES
▪️ STEAM DECK ▪️ DEALS ▪️ CROWDFUNDING ▪️ COMMUNITY
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 9 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]

Steam ImageSteam ImageSteam ImageSteam ImageSteam ImageSteam Image
Version 3.13 is now in the pretest branch!

The first post-EA build is now ready for testing! Please switch to the pretest branch in the Steam game properties. See this post with instructions on how to change the game branch: https://steamcommunity.com/app/450700/discussions/0/1697169163416373010/ We are using a branch for now due to the nature of some of the changes, and because 3.13 breaks saves with 3.12. This way we get more time to test 3.13 and give more time for players to keep playing the default 3.12 branch. 3.13 still has some months of development left, stay tuned for more development updates and pretest builds.

Named enemies with progression and persistence



Enemies now always have an unique name, instead of the generic names in earlier versions. The main reason is that they are also persisting. This means a given named enemy will always have the same sprite, if they manage to survive. Survive? Yes. Just as you can install insurance cloners for your officers, enemies that reach certain notoriety fighting you will get a chance to be saved before you kill them. They will teleport out instead of dying. Notoriety? Yes. Since enemies are persisting, they now also have a simplified leveling system. There's 30 enemy rankings, and each ranking gives the enemy more hitpoints and more weapon power. The higher rankings make them truly formidable adversaries. Rankings are a bonus on top of their level. Ranked enemies which survive your encounters will be able to face you again in the future. Every time the game spawns a random enemy it will also consider spawning a persisted named enemy instead, allowing them to gain an even higher ranking. This also comes with a nerf to the loot drops from enemies. Lower ranked enemies will never drop wearable items, while higher ranked ones will, and for the first time they will also be able to roll items with rare/epic/legendary bonuses, depending on their rank.

New station raids



Station raids have been greatly enhanced in 3.13. They are now able to really scale up, to create an actual danger to your station, proportional to your development and your enemies hate. The size of the foot soldier group is now variable and can include more than 20 units. A proportional subset will always have higher rankings, even if the game has to generate fresh new higher ranked enemies. Siege objects are now introduced, and they will spawn in higher difficulty raids. Turrets are always spawned to protect them. Mortars are slow artillery, that fire a slow projectile, and can reach any point on the map. The explosion of the projectile is devastating, but the game will always tell you in advance where it is going to fall with a red circle area.
Docks are exactly that. Enemy shuttles will keep docking there unless you destroy them, and they will unload small enemy groups. They have a long cooldown, but more than one dock is possible.

Tombs



Fallen officers will now occupy a new object, tombs. If an officer dies the game will try first to occupy their assigned tomb, and if they have none, any non-assigned empty tomb. This happens even if the officer dies while exploring a planet. It's not mandatory to build tombs, officer corpses will still be spawned if there are no available tombs at the moment of death.

Lactians triggered by Mystery Milk



Lactians will turn into an hostile antagonist civ when you unlock the last tier of food & drinks. They will still visit you in peace (and in litter) before that .

Balance sheet



An often requested feature, now more important than ever.

Ancestral enemies for civs



Some of the civs in the galaxy now have an ancestral enemy. These enemies are other civs, and they are always paired to each other. When gain rep with the civ, you lose the same amount with their enemy, and viceversa. This applies to all possible rep changes, not just those from combat. This means you will now have to make some hard choices about which civs you will be friends with.

Player invasions with upkeep costs



Invading's not free anymore. When you invade an hostile planet so you can extract its resources in peace, you will have to pay an upkeep price per minute, which goes up the higher the planet level is. You can stop the invasion in the planet dialog:
Going bankrupt will stop the invasion automatically:
The combination of ancestral enemies and invasion upkeep will make mid to end game more interesting to play.

New ship skills: jumpdrive and insurance



Ships equipped with a jumpdrive skill can travel instantly between star systems, reducing travel time to the minimum possible amount. They still have 10 second approach time to any body inside the system. The jump drive is always available and the AI will also use it for autopilot. The ship insurance skill will save one officer downed in battle once every 3 minutes, while exploring a planet. Both ship skills are only available in some ships in the higher end tiers of research.

Officer demands for products



Graduate and master officers will now demand specific products for some vitals, and will refuse to consume anything else. These demands are balanced with the progression of research and planet resources in mind. They should be easy to satisfy for graduates and trickier for masters, and they are also predictable and standardized for all officers of the same spec. This change is the most speculative of the patch, so we will see if keep it or not.

3.13.1


  • Add development option to re-enable the connectivity cache


[ 2018-08-06 16:54:52 CET ] [ Original post ]

The Spatials: Galactology
Weird and Wry Developer
Weird and Wry Publisher
2018-04-18 Release
Game News Posts: 69
🎹🖱️Keyboard + Mouse
Mixed (231 reviews)
The Game includes VR Support
Public Linux Depots:
  • Galactology Linux [197.24 M]
Available DLCs:
  • The Spatials: Galactology - Soundtrack

The Spatials are back on a new adventure!


The Spatials: Galactology is The Spatials reimagined as a deeper, more rewarding simulation game. With mod support and active pause, Galactology adds new items and structures to build, trade routes to exploit, planets with many new variables, sophisticated AI, civilizations that actually attack your station -- and unique gameplay systems behind every object and room.

Key Features

  • Design a space station and watch your crew as they build it in real time
  • More freedom for your designs: use any room with any objects, color the floor tiles as you wish
  • Reinforce your space station with new buildings, management decisions, and staff
  • Assemble robots to assist with station chores
  • Explore a detailed simulation with many systems to play with -- including manufacturing, research, healthcare, disease, emotional breakdowns, combat, hunger, thirst, cleaning, decay, security, FIRE!, and more
  • Handle complex logistics, requiring restocking and inventory control
  • Earn in-game cash by growing your space station’s hospitality business
  • Designate staff for your bar or your research lab
  • Visitors and officers have a mind of their own. Make sure their needs are met!
  • Build hospitals to care for the wounded and diseased
  • Secure your station with cameras, scanners and turrets
  • A randomly-generated galaxy with 100+ planets
  • Build spaceships and explore the galaxy
  • Explore the surface of planets and asteroids
  • Engage in real-time combat to forge alliances and make new enemies
  • Find natural resources, civilizations and ancient ruins
  • Establish trade routes with your allies
  • Develop and download gameplay mods from the Steam Workshop
  • And more, much more is coming!

About Weird and Wry

Weird and Wry is a Barcelona game development studio founded in 2014 by two brothers: Carlos and Max Carrasco. Carlos (a programmer) and Max (an artist) share a love for simulation games and classic play -- which heavily influenced The Spatials, their first project. Inspired by the great classic sim games of the '90s, The Spatials combined classic base-building gameplay (based on isometric tile room building) with a real-time combat system and an exploration campaign. The Spatials was released on Steam in March 2015 and took off! Thanks to its success and growing fan base, The Spatials spawned a sequel -- The Spatials: Galactology, which updates the original concept with deeper gameplay and a whole new take on the space station management business.

MINIMAL SETUP
  • OS: Ubuntu 14.04 64 bit
  • Processor: 1.3 Ghz or higher (64 bit only!)Memory: 4096 MB RAM
  • Memory: 4096 MB RAM
  • Graphics: Intel HD 3000+ / AMD Radeon HD 4000+ / NVIDIA GeForce GT 200+
  • Storage: 300 MB available spaceAdditional Notes: Requires stable OpenGL 3.2 drivers with GLSL support
GAMEBILLET

[ 6102 ]

15.12$ (11%)
4.44$ (11%)
31.87$ (20%)
6.71$ (16%)
16.99$ (15%)
4.44$ (11%)
8.25$ (17%)
34.79$ (13%)
16.96$ (15%)
21.99$ (12%)
17.79$ (11%)
12.59$ (16%)
12.71$ (15%)
16.79$ (16%)
3.29$ (18%)
9.19$ (8%)
10.91$ (16%)
33.97$ (15%)
35.59$ (11%)
33.96$ (15%)
17.54$ (12%)
21.74$ (13%)
22.24$ (11%)
25.19$ (16%)
3.39$ (58%)
13.14$ (12%)
8.46$ (15%)
16.97$ (15%)
17.19$ (14%)
12.89$ (14%)
GAMERSGATE

[ 764 ]

4.73$ (68%)
0.43$ (91%)
3.57$ (70%)
0.9$ (92%)
3.83$ (74%)
1.32$ (91%)
0.77$ (91%)
1.02$ (83%)
8.5$ (66%)
7.0$ (53%)
5.0$ (50%)
3.4$ (83%)
0.51$ (91%)
6.8$ (66%)
1.28$ (91%)
9.99$ (60%)
5.0$ (50%)
1.13$ (77%)
1.28$ (79%)
0.85$ (91%)
7.64$ (36%)
5.1$ (66%)
3.06$ (83%)
1.7$ (57%)
8.5$ (66%)
2.55$ (74%)
4.5$ (70%)
7.73$ (45%)
8.5$ (66%)
20.24$ (33%)

FANATICAL BUNDLES

Time left:

12 days, 10 hours, 42 minutes


Time left:

19 days, 10 hours, 42 minutes


Time left:

8 days, 10 hours, 42 minutes


Time left:

5 days, 10 hours, 42 minutes


Time left:

13 days, 10 hours, 42 minutes


Time left:

15 days, 10 hours, 42 minutes


Time left:

36 days, 10 hours, 42 minutes


Time left:

356461 days, 2 hours, 42 minutes


Time left:

18 days, 10 hours, 42 minutes


Time left:

47 days, 10 hours, 42 minutes


Time left:

33 days, 10 hours, 42 minutes


HUMBLE BUNDLES

Time left:

0 days, 4 hours, 42 minutes


Time left:

2 days, 4 hours, 42 minutes


Time left:

7 days, 4 hours, 42 minutes


Time left:

9 days, 4 hours, 42 minutes


Time left:

14 days, 4 hours, 42 minutes

by buying games/dlcs from affiliate links you are supporting tuxDB
🔴 LIVE